165 lines
5.0 KiB
C
165 lines
5.0 KiB
C
/* Test glGenProgramsARB(), glIsProgramARB(), glLoadProgramARB() */
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#include <assert.h>
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#include <string.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <math.h>
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#define GL_GLEXT_PROTOTYPES
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#include <GL/glut.h>
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static void Display( void )
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{
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glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
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glPushMatrix();
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glBegin(GL_POLYGON);
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glVertexAttrib2fARB(0, -1, -1);
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glVertexAttrib2fARB(0, 1, -1);
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glVertexAttrib2fARB(0, 0, 1);
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glEnd();
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glPopMatrix();
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glutSwapBuffers();
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}
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static void Reshape( int width, int height )
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{
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glViewport( 0, 0, width, height );
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glMatrixMode( GL_PROJECTION );
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glLoadIdentity();
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glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 );
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glMatrixMode( GL_MODELVIEW );
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glLoadIdentity();
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glTranslatef( 0.0, 0.0, -15.0 );
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}
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static void Key( unsigned char key, int x, int y )
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{
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(void) x;
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(void) y;
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switch (key) {
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case 27:
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exit(0);
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break;
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}
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glutPostRedisplay();
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}
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static void load_program(const char *prog, GLuint prognum)
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{
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int a;
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GLint errorpos, errno;
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glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prognum);
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glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
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strlen(prog), (const GLubyte *) prog);
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assert(glIsProgramARB(prognum));
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errno = glGetError();
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printf("glGetError = %d\n", errno);
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if (errno != GL_NO_ERROR)
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{
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glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorpos);
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printf("errorpos: %d\n", errorpos);
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printf("%s\n", (char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB));
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for (a=-10; a<10; a++)
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{
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if ((errorpos+a < 0) || (errorpos+a >= strlen(prog))) continue;
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printf("%c", prog[errorpos+a]);
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}
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printf("\n");
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exit(1);
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}
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}
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static void Init( void )
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{
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GLuint prognum[4];
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static const char *prog1 =
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"!!ARBvp1.0\n"
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"TEMP R0;\n"
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"MUL result.color.primary.xyz, R0, program.local[35]; \n"
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"END\n";
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static const char *prog2 =
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"!!ARBvp1.0\n"
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"#\n"
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"# c[0-3] = modelview projection (composite) matrix\n"
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"# c[32] = normalized light direction in object-space\n"
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"# c[35] = yellow diffuse material, (1.0, 1.0, 0.0, 1.0)\n"
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"# c[64].x = 0.0\n"
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"# c[64].z = 0.125, a scaling factor\n"
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"TEMP R0, R1;\n"
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"#\n"
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"# outputs diffuse illumination for color and perturbed position\n"
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"#\n"
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"DP3 R0, program.local[32], vertex.normal; # light direction DOT normal\n"
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"MUL result.color.primary.xyz, R0, program.local[35]; \n"
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"MAX R0, program.local[64].x, R0; \n"
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"MUL R0, R0, vertex.normal; \n"
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"MUL R0, R0, program.local[64].z; \n"
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"ADD R1, vertex.position, -R0; # perturb object space position\n"
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"DP4 result.position.x, state.matrix.mvp.row[3], R1; \n"
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"DP4 result.position.y, state.matrix.mvp.row[1], R1; \n"
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"DP4 result.position.z, state.matrix.mvp.row[2], R1; \n"
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"DP4 result.position.w, state.matrix.mvp.row[3], R1; \n"
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"END\n";
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static const char *prog3 =
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"!!ARBvp1.0\n"
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"TEMP R0, R1, R2, R3;\n"
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"DP4 result.position.x, state.matrix.mvp.row[0], vertex.position;\n"
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"DP4 result.position.y, state.matrix.mvp.row[1], vertex.position;\n"
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"DP4 result.position.z, state.matrix.mvp.row[2], vertex.position;\n"
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"DP4 result.position.w, state.matrix.mvp.row[3], vertex.position;\n"
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"DP3 R0.x, state.matrix.modelview.inverse.row[0], vertex.normal;\n"
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"DP3 R0.y, state.matrix.modelview.inverse.row[1], vertex.normal;\n"
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"DP3 R0.z, state.matrix.modelview.inverse.row[2], vertex.normal;\n"
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"DP3 R1.x, program.env[32], R0; # R1.x = Lpos DOT n'\n"
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"DP3 R1.y, program.env[33], R0; # R1.y = hHat DOT n'\n"
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"MOV R1.w, program.local[38].x; # R1.w = specular power\n"
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"LIT R2, R1; # Compute lighting values\n"
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"MAD R3, program.env[35].x, R2.y, program.env[35].y; # diffuse + emissive\n"
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"MAD result.color.primary.xyz, program.env[36], R2.z, R3; # + specular\n"
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"END\n";
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static const char *prog4 =
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"!!ARBvp1.0\n"
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"TEMP R2, R3;\n"
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"PARAM foo = {0., 0., 0., 1.};\n"
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"PARAM blah[] = { program.local[0..8] };\n"
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"ADDRESS A0;\n"
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"ARL A0.x, foo.x;\n"
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"DP4 R2, R3, blah[A0.x].x;\n"
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"DP4 R2, R3, blah[A0.x + 5];\n"
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"DP4 result.position, R3, blah[A0.x - 4];\n"
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"END\n";
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glGenProgramsARB(4, prognum);
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load_program(prog1, prognum[0]);
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load_program(prog2, prognum[1]);
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load_program(prog3, prognum[2]);
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load_program(prog4, prognum[3]);
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}
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int main( int argc, char *argv[] )
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{
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glutInit( &argc, argv );
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glutInitWindowPosition( 0, 0 );
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glutInitWindowSize( 250, 250 );
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glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
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glutCreateWindow(argv[0]);
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glutReshapeFunc( Reshape );
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glutKeyboardFunc( Key );
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glutDisplayFunc( Display );
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Init();
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glutMainLoop();
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return 0;
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}
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