123 lines
3.3 KiB
HTML
123 lines
3.3 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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<html lang="en">
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<head>
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<meta http-equiv="content-type" content="text/html; charset=utf-8">
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<title>Mesa Release Notes</title>
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<link rel="stylesheet" type="text/css" href="../mesa.css">
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</head>
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<body>
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<div class="header">
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<h1>The Mesa 3D Graphics Library</h1>
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</div>
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<iframe src="../contents.html"></iframe>
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<div class="content">
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<h1>Mesa 19.0.2 Release Notes / April 10, 2019</h1>
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<p>
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Mesa 19.0.2 is a bug fix release which fixes bugs found since the 19.0.1 release.
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</p>
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<p>
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Mesa 19.0.2 implements the OpenGL 4.5 API, but the version reported by
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glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
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glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
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Some drivers don't support all the features required in OpenGL 4.5. OpenGL
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4.5 is <strong>only</strong> available if requested at context creation.
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Compatibility contexts may report a lower version depending on each driver.
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</p>
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<h2>SHA256 checksums</h2>
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<pre>
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SHA256: eb972fc11d4e1261d34ec0b91a701f158d4870c0428fb108353ae7eab64b1118 mesa-19.0.2.tar.gz
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SHA256: 1a2edc3ce56906a676c91e6851298db45903df1f5cb9827395a922c1452db802 mesa-19.0.2.tar.xz
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</pre>
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<h2>New features</h2>
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<h2>Bug fixes</h2>
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<ul>
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<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108766">Bug 108766</a> - Mesa built with meson has RPATH entries</li>
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<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=109648">Bug 109648</a> - AMD Raven hang during va-api decoding</li>
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<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=110257">Bug 110257</a> - Major artifacts in mpeg2 vaapi hw decoding</li>
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<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=110259">Bug 110259</a> - radv: Sampling depth-stencil image in GENERAL layout returns nothing but zero (regression, bisected)</li>
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</ul>
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<h2>Changes</h2>
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<p>Boyuan Zhang (1):</p>
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<ul>
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<li>st/va: reverse qt matrix back to its original order</li>
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</ul>
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<p>Caio Marcelo de Oliveira Filho (1):</p>
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<ul>
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<li>nir: Take if_uses into account when repairing SSA</li>
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</ul>
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<p>Dylan Baker (2):</p>
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<ul>
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<li>docs: Add SHA256 sums for mesa 19.0.1</li>
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<li>VERSION: bump version for 19.0.2</li>
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</ul>
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<p>Eric Anholt (3):</p>
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<ul>
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<li>dri3: Return the current swap interval from glXGetSwapIntervalMESA().</li>
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<li>v3d: Bump the maximum texture size to 4k for V3D 4.x.</li>
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<li>v3d: Don't try to use the TFU blit path if a scissor is enabled.</li>
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</ul>
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<p>Eric Engestrom (1):</p>
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<ul>
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<li>meson: strip rpath from megadrivers</li>
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</ul>
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<p>Jason Ekstrand (1):</p>
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<ul>
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<li>Revert "anv/radv: release memory allocated by glsl types during spirv_to_nir"</li>
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</ul>
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<p>Karol Herbst (1):</p>
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<ul>
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<li>nir/print: fix printing the image_array intrinsic index</li>
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</ul>
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<p>Leo Liu (2):</p>
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<ul>
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<li>radeon/vcn: add H.264 constrained baseline support</li>
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<li>radeon/vcn/vp9: search the render target from the whole list</li>
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</ul>
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<p>Lionel Landwerlin (1):</p>
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<ul>
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<li>intel: add dependency on genxml generated files</li>
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</ul>
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<p>Marek Olšák (1):</p>
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<ul>
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<li>radeonsi: fix assertion failure by using the correct type</li>
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</ul>
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<p>Samuel Pitoiset (2):</p>
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<ul>
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<li>radv: skip updating depth/color metadata for conditional rendering</li>
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<li>radv: do not always initialize HTILE in compressed state</li>
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</ul>
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</div>
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</body>
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</html>
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