120 lines
3.0 KiB
HTML
120 lines
3.0 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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<html lang="en">
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<head>
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<meta http-equiv="content-type" content="text/html; charset=utf-8">
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<title>Mesa Release Notes</title>
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<link rel="stylesheet" type="text/css" href="../mesa.css">
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</head>
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<body>
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<div class="header">
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<h1>The Mesa 3D Graphics Library</h1>
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</div>
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<iframe src="../contents.html"></iframe>
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<div class="content">
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<h1>Mesa 11.2.1 Release Notes / April 17, 2016</h1>
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<p>
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Mesa 11.2.1 is a bug fix release which fixes bugs found since the 11.2.0 release.
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</p>
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<p>
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Mesa 11.2.1 implements the OpenGL 4.1 API, but the version reported by
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glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
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glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
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Some drivers don't support all the features required in OpenGL 4.1. OpenGL
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4.1 is <strong>only</strong> available if requested at context creation
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because compatibility contexts are not supported.
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</p>
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<h2>SHA256 checksums</h2>
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<pre>
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cc2a024204564a71acc95cf262bf618fe49b1d77d351e5755eea705cadac5167 mesa-11.2.1.tar.gz
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a65207e9ae5c5f1c29f863c6a2cc98a7ab99762a24b82a248337f0ea9cfce01b mesa-11.2.1.tar.xz
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</pre>
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<h2>New features</h2>
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<p>None</p>
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<h2>Bug fixes</h2>
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<p>This list is likely incomplete.</p>
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<ul>
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<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93962">Bug 93962</a> - [HSW, regression, bisected, CTS] ES2-CTS.gtf.GL2FixedTests.scissor.scissor - segfault/asserts</li>
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</ul>
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<h2>Changes</h2>
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<p>Brian Paul (2):</p>
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<ul>
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<li>st/mesa: fix glReadBuffer() assertion failure</li>
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<li>st/mesa: fix memleak in glDrawPixels cache code</li>
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</ul>
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<p>Christian Schmidbauer (1):</p>
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<ul>
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<li>st/nine: specify WINAPI only for i386 and amd64</li>
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</ul>
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<p>Emil Velikov (3):</p>
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<ul>
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<li>docs: add sha256 checksums for 11.2.0</li>
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<li>configure.ac: update the path of the generated files</li>
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<li>Update version to 11.2.1</li>
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</ul>
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<p>Ilia Mirkin (1):</p>
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<ul>
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<li>glsl: allow usage of the keyword buffer before GLSL 430 / ESSL 310</li>
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</ul>
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<p>Iurie Salomov (1):</p>
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<ul>
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<li>va: check null context in vlVaDestroyContext</li>
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</ul>
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<p>Jason Ekstrand (2):</p>
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<ul>
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<li>i965/tiled_memcopy: Add aligned mem_copy parameters to the [de]tiling functions</li>
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<li>i965/tiled_memcpy: Rework the RGBA -> BGRA mem_copy functions</li>
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</ul>
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<p>Kenneth Graunke (3):</p>
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<ul>
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<li>i965: Fix textureSize() depth value for 1 layer surfaces on Gen4-6.</li>
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<li>i965: Use brw->urb.min_vs_urb_entries instead of 32 for BLORP.</li>
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<li>glsl: Lower variable indexing of system value arrays unconditionally.</li>
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</ul>
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<p>Marek Olšák (1):</p>
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<ul>
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<li>drirc: add a workaround for blackness in Warsow</li>
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</ul>
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<p>Nicolai Hähnle (1):</p>
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<ul>
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<li>radeonsi: fix bounds check in si_create_vertex_elements</li>
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</ul>
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<p>Samuel Pitoiset (1):</p>
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<ul>
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<li>nv50/ir: do not try to attach JOIN ops to ATOM</li>
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</ul>
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<p>Thomas Hindoe Paaboel Andersen (1):</p>
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<ul>
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<li>st/va: avoid dereference after free in vlVaDestroyImage</li>
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</ul>
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</div>
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</body>
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</html>
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