4f58590a42
Tested by naddy@, jsg@ & kettenis@
216 lines
6.9 KiB
C
216 lines
6.9 KiB
C
/*
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* Copyright © 2014 Keith Packard
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*
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* Permission to use, copy, modify, distribute, and sell this software and its
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* documentation for any purpose is hereby granted without fee, provided that
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* the above copyright notice appear in all copies and that both that copyright
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* notice and this permission notice appear in supporting documentation, and
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* that the name of the copyright holders not be used in advertising or
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* publicity pertaining to distribution of the software without specific,
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* written prior permission. The copyright holders make no representations
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* about the suitability of this software for any purpose. It is provided "as
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* is" without express or implied warranty.
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*
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* THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
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* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
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* EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR
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* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
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* DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
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* TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
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* OF THIS SOFTWARE.
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*/
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#include "glamor_priv.h"
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#include "glamor_transform.h"
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/*
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* Set up rendering to target the specified drawable, computing an
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* appropriate transform for the vertex shader to convert
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* drawable-relative coordinates into pixmap-relative coordinates. If
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* requested, the offset from pixmap origin coordinates back to window
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* system coordinates will be returned in *p_off_x, *p_off_y so that
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* clipping computations can be adjusted as appropriate
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*/
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void
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glamor_set_destination_drawable(DrawablePtr drawable,
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int box_x,
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int box_y,
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Bool do_drawable_translate,
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Bool center_offset,
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GLint matrix_uniform_location,
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int *p_off_x,
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int *p_off_y)
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{
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PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable);
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glamor_pixmap_private *pixmap_priv = glamor_get_pixmap_private(pixmap);
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int off_x, off_y;
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BoxPtr box = glamor_pixmap_box_at(pixmap_priv, box_x, box_y);
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int w = box->x2 - box->x1;
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int h = box->y2 - box->y1;
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float scale_x = 2.0f / (float) w;
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float scale_y = 2.0f / (float) h;
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float center_adjust = 0.0f;
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glamor_get_drawable_deltas(drawable, pixmap, &off_x, &off_y);
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off_x -= box->x1;
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off_y -= box->y1;
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if (p_off_x) {
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*p_off_x = off_x;
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*p_off_y = off_y;
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}
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/* A tricky computation to find the right value for the two linear functions
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* that transform rendering coordinates to pixmap coordinates
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*
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* pixmap_x = render_x + drawable->x + off_x
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* pixmap_y = render_y + drawable->y + off_y
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*
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* gl_x = pixmap_x * 2 / width - 1
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* gl_y = pixmap_y * 2 / height - 1
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*
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* gl_x = (render_x + drawable->x + off_x) * 2 / width - 1
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*
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* gl_x = (render_x) * 2 / width + (drawable->x + off_x) * 2 / width - 1
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*
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* I'll think about yInverted later, when I have some way to test
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*/
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if (do_drawable_translate) {
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off_x += drawable->x;
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off_y += drawable->y;
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}
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/*
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* To get GL_POINTS drawn in the right spot, we need to adjust the
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* coordinates by 1/2 a pixel.
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*/
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if (center_offset)
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center_adjust = 0.5f;
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glUniform4f(matrix_uniform_location,
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scale_x, (off_x + center_adjust) * scale_x - 1.0f,
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scale_y, (off_y + center_adjust) * scale_y - 1.0f);
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glamor_set_destination_pixmap_fbo(glamor_pixmap_fbo_at(pixmap_priv, box_x, box_y),
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0, 0, w, h);
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}
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/*
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* Set up for solid rendering to the specified pixmap using alu, fg and planemask
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* from the specified GC. Load the target color into the specified uniform
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*/
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void
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glamor_set_color(PixmapPtr pixmap,
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CARD32 pixel,
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GLint uniform)
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{
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float color[4];
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glamor_get_rgba_from_pixel(pixel,
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&color[0], &color[1], &color[2], &color[3],
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format_for_pixmap(pixmap));
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glUniform4fv(uniform, 1, color);
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}
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Bool
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glamor_set_solid(PixmapPtr pixmap,
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GCPtr gc,
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Bool use_alu,
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GLint uniform)
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{
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CARD32 pixel;
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int alu = use_alu ? gc->alu : GXcopy;
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if (!glamor_set_planemask(pixmap, gc->planemask))
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return FALSE;
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pixel = gc->fgPixel;
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if (!glamor_set_alu(pixmap->drawable.pScreen, alu)) {
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switch (gc->alu) {
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case GXclear:
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pixel = 0;
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break;
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case GXcopyInverted:
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pixel = ~pixel;
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break;
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case GXset:
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pixel = ~0 & gc->planemask;
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break;
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default:
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return FALSE;
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}
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}
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glamor_set_color(pixmap, gc->fgPixel, uniform);
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return TRUE;
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}
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Bool
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glamor_set_texture(PixmapPtr pixmap,
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PixmapPtr texture,
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int off_x,
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int off_y,
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GLint offset_uniform,
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GLint size_uniform)
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{
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glamor_pixmap_private *texture_priv;
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texture_priv = glamor_get_pixmap_private(texture);
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if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(texture_priv))
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return FALSE;
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if (texture_priv->type == GLAMOR_TEXTURE_LARGE)
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return FALSE;
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(GL_TEXTURE_2D, texture_priv->base.fbo->tex);
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glUniform2f(offset_uniform, off_x, off_y);
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glUniform2f(size_uniform, texture->drawable.width, texture->drawable.height);
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return TRUE;
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}
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Bool
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glamor_set_tiled(PixmapPtr pixmap,
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GCPtr gc,
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GLint offset_uniform,
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GLint size_uniform)
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{
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if (!glamor_set_alu(pixmap->drawable.pScreen, gc->alu))
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return FALSE;
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if (!glamor_set_planemask(pixmap, gc->planemask))
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return FALSE;
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return glamor_set_texture(pixmap,
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gc->tile.pixmap,
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-gc->patOrg.x,
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-gc->patOrg.y,
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offset_uniform,
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size_uniform);
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}
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Bool
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glamor_set_stippled(PixmapPtr pixmap,
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GCPtr gc,
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GLint fg_uniform,
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GLint offset_uniform,
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GLint size_uniform)
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{
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if (!glamor_set_solid(pixmap, gc, TRUE, fg_uniform))
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return FALSE;
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if (!glamor_set_texture(pixmap, gc->stipple, gc->patOrg.x, gc->patOrg.y, offset_uniform, size_uniform))
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return FALSE;
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return TRUE;
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}
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