85 lines
2.6 KiB
HTML
85 lines
2.6 KiB
HTML
<HTML>
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<TITLE>Mesa Release Notes</TITLE>
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<head><link rel="stylesheet" type="text/css" href="mesa.css"></head>
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<BODY>
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<body bgcolor="#eeeeee">
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<H1>Mesa 7.0.3 Release Notes / April 4, 2008</H1>
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<p>
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Mesa 7.0.3 is a stable release with bug fixes since version 7.0.2.
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</p>
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<h2>MD5 checksums</h2>
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<pre>
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3fd1cb76531b2515ef7db92d9a93dbf8 MesaLib-7.0.3.tar.gz
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e6e6379d7793af40a6bc3ce1bace572e MesaLib-7.0.3.tar.bz2
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97882bac195229ee0b78cab82e0e3be1 MesaLib-7.0.3.zip
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8abf6bbcb1661e7dd4ce73b3fbb85898 MesaDemos-7.0.3.tar.gz
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47fd6863621d3c9c7dbb870ab7f0c303 MesaDemos-7.0.3.tar.bz2
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99e442e14da1928f76a7297bb421a3af MesaDemos-7.0.3.zip
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2b50fe9fadc4709b57c52adef09fce3c MesaGLUT-7.0.3.tar.gz
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0ff23c4e91b238abae63a5fc9fa003e7 MesaGLUT-7.0.3.tar.bz2
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70e83554a4462dad28e0d6e20f79aada MesaGLUT-7.0.3.zip
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</pre>
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<h2>Bug fixes</h2>
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<ul>
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<li>Added missing glw.pc.in file to release tarball
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<li>Fix GLUT/Fortran issues
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<li>GLSL gl_FrontLightModelProduct.sceneColor variable wasn't defined
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<li>Fix crash upon GLSL variable array indexes (not yet supported)
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<li>Two-sided stencil test didn't work in software rendering
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<li>Fix two-sided lighting bugs/crashes (bug 13368)
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<li>GLSL gl_FrontFacing didn't work properly
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<li>glGetActiveUniform returned incorrect sizes (bug 13751)
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<li>Fix several bugs relating to uniforms and attributes in GLSL API (Bruce Merry, bug 13753)
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<li>glTexImage3D(GL_PROXY_TEXTURE_3D) mis-set teximage depth field
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<li>Fixed GLX indirect vertex array rendering bug (14197)
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<li>Fixed crash when deleting framebuffer objects (bugs 13507, 14293)
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<li>User-defined clip planes enabled for R300 (bug 9871)
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<li>Fixed glBindTexture() crash upon bad target (bug 14514)
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<li>Fixed potential crash in glDrawPixels(GL_DEPTH_COMPONENT) (bug 13915)
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<li>Bad strings given to glProgramStringARB() didn't generate GL_INVALID_OPERATION
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<li>Fixed minor point rasterization regression (bug 11016)
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<li>state.texenv.color state var didn't work in GL_ARB_fragment_program (bug 14931)
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<li>glBitmap from a PBO didn't always work
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<li>glGetTexImage into a PBO didn't always work
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<li>Comments at the end of ARB vertex/fragment programs crashed the parser
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</ul>
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<h2>Changes</h2>
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<ul>
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<li>Updated glext.h to version 40
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</ul>
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<h2>Driver Status</h2>
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<pre>
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Driver Status
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---------------------- ----------------------
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DRI drivers varies with the driver
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XMesa/GLX (on Xlib) implements OpenGL 2.1
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OSMesa (off-screen) implements OpenGL 2.1
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Windows/Win32 implements OpenGL 2.1
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Glide (3dfx Voodoo1/2) implements OpenGL 1.3
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SVGA unsupported
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Wind River UGL unsupported
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DJGPP unsupported
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GGI unsupported
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BeOS unsupported
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Allegro unsupported
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D3D unsupported
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</pre>
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</body>
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</html>
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