603 lines
21 KiB
C
603 lines
21 KiB
C
/************************************************************
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Copyright 1987, 1998 The Open Group
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Permission to use, copy, modify, distribute, and sell this software and its
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documentation for any purpose is hereby granted without fee, provided that
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the above copyright notice appear in all copies and that both that
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copyright notice and this permission notice appear in supporting
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documentation.
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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Except as contained in this notice, the name of The Open Group shall not be
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used in advertising or otherwise to promote the sale, use or other dealings
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in this Software without prior written authorization from The Open Group.
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Copyright 1987 by Digital Equipment Corporation, Maynard, Massachusetts.
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All Rights Reserved
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Permission to use, copy, modify, and distribute this software and its
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documentation for any purpose and without fee is hereby granted,
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provided that the above copyright notice appear in all copies and that
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both that copyright notice and this permission notice appear in
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supporting documentation, and that the name of Digital not be
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used in advertising or publicity pertaining to distribution of the
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software without specific, written prior permission.
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DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
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ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
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DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
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ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
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WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
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ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
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SOFTWARE.
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********************************************************/
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#ifndef INPUTSTRUCT_H
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#define INPUTSTRUCT_H
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#include <pixman.h>
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#include "input.h"
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#include "window.h"
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#include "dixstruct.h"
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#include "cursorstr.h"
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#include "geext.h"
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#include "privates.h"
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#define BitIsOn(ptr, bit) (!!(((BYTE *) (ptr))[(bit)>>3] & (1 << ((bit) & 7))))
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#define SetBit(ptr, bit) (((BYTE *) (ptr))[(bit)>>3] |= (1 << ((bit) & 7)))
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#define ClearBit(ptr, bit) (((BYTE *)(ptr))[(bit)>>3] &= ~(1 << ((bit) & 7)))
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extern _X_EXPORT int CountBits(const uint8_t *mask, int len);
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#define SameClient(obj,client) \
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(CLIENT_BITS((obj)->resource) == (client)->clientAsMask)
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#define EMASKSIZE MAXDEVICES + 2
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/* This is the last XI2 event supported by the server. If you add
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* events to the protocol, the server will not support these events until
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* this number here is bumped.
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*/
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#define XI2LASTEVENT 17 /* XI_RawMotion */
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#define XI2MASKSIZE ((XI2LASTEVENT + 7)/8) /* no of bits for masks */
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/**
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* This struct stores the core event mask for each client except the client
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* that created the window.
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*
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* Each window that has events selected from other clients has at least one of
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* these masks. If multiple clients selected for events on the same window,
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* these masks are in a linked list.
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*
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* The event mask for the client that created the window is stored in
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* win->eventMask instead.
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*
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* The resource id is simply a fake client ID to associate this mask with a
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* client.
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*
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* Kludge: OtherClients and InputClients must be compatible, see code.
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*/
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typedef struct _OtherClients {
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OtherClientsPtr next; /**< Pointer to the next mask */
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XID resource; /**< id for putting into resource manager */
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Mask mask; /**< Core event mask */
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} OtherClients;
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/**
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* This struct stores the XI event mask for each client.
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*
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* Each window that has events selected has at least one of these masks. If
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* multiple client selected for events on the same window, these masks are in
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* a linked list.
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*/
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typedef struct _InputClients {
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InputClientsPtr next; /**< Pointer to the next mask */
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XID resource; /**< id for putting into resource manager */
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Mask mask[EMASKSIZE]; /**< Actual XI event mask, deviceid is index */
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/** XI2 event masks. One per device, each bit is a mask of (1 << type) */
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unsigned char xi2mask[EMASKSIZE][XI2MASKSIZE];
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} InputClients;
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/**
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* Combined XI event masks from all devices.
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*
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* This is the XI equivalent of the deliverableEvents, eventMask and
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* dontPropagate mask of the WindowRec (or WindowOptRec).
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*
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* A window that has an XI client selecting for events has exactly one
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* OtherInputMasks struct and exactly one InputClients struct hanging off
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* inputClients. Each further client appends to the inputClients list.
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* Each Mask field is per-device, with the device id as the index.
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* Exception: for non-device events (Presence events), the MAXDEVICES
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* deviceid is used.
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*/
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typedef struct _OtherInputMasks {
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/**
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* Bitwise OR of all masks by all clients and the window's parent's masks.
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*/
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Mask deliverableEvents[EMASKSIZE];
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/**
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* Bitwise OR of all masks by all clients on this window.
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*/
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Mask inputEvents[EMASKSIZE];
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/** The do-not-propagate masks for each device. */
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Mask dontPropagateMask[EMASKSIZE];
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/** The clients that selected for events */
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InputClientsPtr inputClients;
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/* XI2 event masks. One per device, each bit is a mask of (1 << type) */
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unsigned char xi2mask[EMASKSIZE][XI2MASKSIZE];
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} OtherInputMasks;
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/*
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* The following structure gets used for both active and passive grabs. For
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* active grabs some of the fields (e.g. modifiers) are not used. However,
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* that is not much waste since there aren't many active grabs (one per
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* keyboard/pointer device) going at once in the server.
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*/
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#define MasksPerDetailMask 8 /* 256 keycodes and 256 possible
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modifier combinations, but only
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3 buttons. */
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typedef struct _DetailRec { /* Grab details may be bit masks */
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unsigned int exact;
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Mask *pMask;
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} DetailRec;
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typedef enum {
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GRABTYPE_CORE,
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GRABTYPE_XI,
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GRABTYPE_XI2
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} GrabType;
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union _GrabMask {
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Mask core;
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Mask xi;
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char xi2mask[EMASKSIZE][XI2MASKSIZE];
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};
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/**
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* Central struct for device grabs.
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* The same struct is used for both core grabs and device grabs, with
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* different fields being set.
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* If the grab is a core grab (GrabPointer/GrabKeyboard), then the eventMask
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* is a combination of standard event masks (i.e. PointerMotionMask |
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* ButtonPressMask).
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* If the grab is a device grab (GrabDevice), then the eventMask is a
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* combination of event masks for a given XI event type (see SetEventInfo).
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*
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* If the grab is a result of a ButtonPress, then eventMask is the core mask
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* and deviceMask is set to the XI event mask for the grab.
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*/
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typedef struct _GrabRec {
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GrabPtr next; /* for chain of passive grabs */
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XID resource;
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DeviceIntPtr device;
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WindowPtr window;
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unsigned ownerEvents:1;
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unsigned keyboardMode:1;
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unsigned pointerMode:1;
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GrabType grabtype;
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CARD8 type; /* event type */
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DetailRec modifiersDetail;
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DeviceIntPtr modifierDevice;
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DetailRec detail; /* key or button */
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WindowPtr confineTo; /* always NULL for keyboards */
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CursorPtr cursor; /* always NULL for keyboards */
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Mask eventMask;
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Mask deviceMask;
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/* XI2 event masks. One per device, each bit is a mask of (1 << type) */
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unsigned char xi2mask[EMASKSIZE][XI2MASKSIZE];
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} GrabRec;
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/**
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* Sprite information for a device.
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*/
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typedef struct _SpriteRec {
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CursorPtr current;
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BoxRec hotLimits; /* logical constraints of hot spot */
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Bool confined; /* confined to screen */
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RegionPtr hotShape; /* additional logical shape constraint */
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BoxRec physLimits; /* physical constraints of hot spot */
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WindowPtr win; /* window of logical position */
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HotSpot hot; /* logical pointer position */
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HotSpot hotPhys; /* physical pointer position */
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#ifdef PANORAMIX
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ScreenPtr screen; /* all others are in Screen 0 coordinates */
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RegionRec Reg1; /* Region 1 for confining motion */
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RegionRec Reg2; /* Region 2 for confining virtual motion */
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WindowPtr windows[MAXSCREENS];
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WindowPtr confineWin; /* confine window */
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#endif
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/* The window trace information is used at dix/events.c to avoid having
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* to compute all the windows between the root and the current pointer
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* window each time a button or key goes down. The grabs on each of those
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* windows must be checked.
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* spriteTraces should only be used at dix/events.c! */
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WindowPtr *spriteTrace;
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int spriteTraceSize;
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int spriteTraceGood;
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/* Due to delays between event generation and event processing, it is
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* possible that the pointer has crossed screen boundaries between the
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* time in which it begins generating events and the time when
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* those events are processed.
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*
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* pEnqueueScreen: screen the pointer was on when the event was generated
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* pDequeueScreen: screen the pointer was on when the event is processed
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*/
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ScreenPtr pEnqueueScreen;
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ScreenPtr pDequeueScreen;
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} SpriteRec;
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typedef struct _KeyClassRec {
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int sourceid;
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CARD8 down[DOWN_LENGTH];
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CARD8 postdown[DOWN_LENGTH];
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int modifierKeyCount[8];
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struct _XkbSrvInfo *xkbInfo;
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} KeyClassRec, *KeyClassPtr;
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typedef struct _AxisInfo {
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int resolution;
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int min_resolution;
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int max_resolution;
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int min_value;
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int max_value;
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Atom label;
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CARD8 mode;
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} AxisInfo, *AxisInfoPtr;
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typedef struct _ValuatorAccelerationRec {
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int number;
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PointerAccelSchemeProc AccelSchemeProc;
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void *accelData; /* at disposal of AccelScheme */
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PointerAccelSchemeInitProc AccelInitProc;
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DeviceCallbackProc AccelCleanupProc;
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} ValuatorAccelerationRec, *ValuatorAccelerationPtr;
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typedef struct _ValuatorClassRec {
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int sourceid;
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int numMotionEvents;
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int first_motion;
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int last_motion;
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void *motion; /* motion history buffer. Different layout
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for MDs and SDs!*/
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WindowPtr motionHintWindow;
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AxisInfoPtr axes;
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unsigned short numAxes;
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double *axisVal; /* always absolute, but device-coord system */
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ValuatorAccelerationRec accelScheme;
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} ValuatorClassRec;
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typedef struct _ButtonClassRec {
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int sourceid;
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CARD8 numButtons;
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CARD8 buttonsDown; /* number of buttons currently down
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This counts logical buttons, not
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physical ones, i.e if some buttons
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are mapped to 0, they're not counted
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here */
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unsigned short state;
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Mask motionMask;
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CARD8 down[DOWN_LENGTH];
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CARD8 postdown[DOWN_LENGTH];
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CARD8 map[MAP_LENGTH];
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union _XkbAction *xkb_acts;
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Atom labels[MAX_BUTTONS];
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} ButtonClassRec, *ButtonClassPtr;
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typedef struct _FocusClassRec {
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int sourceid;
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WindowPtr win; /* May be set to a int constant (e.g. PointerRootWin)! */
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int revert;
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TimeStamp time;
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WindowPtr *trace;
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int traceSize;
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int traceGood;
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} FocusClassRec, *FocusClassPtr;
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typedef struct _ProximityClassRec {
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int sourceid;
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char in_proximity;
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} ProximityClassRec, *ProximityClassPtr;
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typedef struct _KbdFeedbackClassRec *KbdFeedbackPtr;
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typedef struct _PtrFeedbackClassRec *PtrFeedbackPtr;
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typedef struct _IntegerFeedbackClassRec *IntegerFeedbackPtr;
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typedef struct _StringFeedbackClassRec *StringFeedbackPtr;
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typedef struct _BellFeedbackClassRec *BellFeedbackPtr;
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typedef struct _LedFeedbackClassRec *LedFeedbackPtr;
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typedef struct _KbdFeedbackClassRec {
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BellProcPtr BellProc;
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KbdCtrlProcPtr CtrlProc;
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KeybdCtrl ctrl;
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KbdFeedbackPtr next;
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struct _XkbSrvLedInfo *xkb_sli;
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} KbdFeedbackClassRec;
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typedef struct _PtrFeedbackClassRec {
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PtrCtrlProcPtr CtrlProc;
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PtrCtrl ctrl;
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PtrFeedbackPtr next;
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} PtrFeedbackClassRec;
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typedef struct _IntegerFeedbackClassRec {
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IntegerCtrlProcPtr CtrlProc;
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IntegerCtrl ctrl;
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IntegerFeedbackPtr next;
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} IntegerFeedbackClassRec;
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typedef struct _StringFeedbackClassRec {
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StringCtrlProcPtr CtrlProc;
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StringCtrl ctrl;
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StringFeedbackPtr next;
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} StringFeedbackClassRec;
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typedef struct _BellFeedbackClassRec {
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BellProcPtr BellProc;
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BellCtrlProcPtr CtrlProc;
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BellCtrl ctrl;
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BellFeedbackPtr next;
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} BellFeedbackClassRec;
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typedef struct _LedFeedbackClassRec {
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LedCtrlProcPtr CtrlProc;
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LedCtrl ctrl;
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LedFeedbackPtr next;
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struct _XkbSrvLedInfo *xkb_sli;
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} LedFeedbackClassRec;
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typedef struct _ClassesRec {
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KeyClassPtr key;
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ValuatorClassPtr valuator;
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ButtonClassPtr button;
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FocusClassPtr focus;
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ProximityClassPtr proximity;
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KbdFeedbackPtr kbdfeed;
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PtrFeedbackPtr ptrfeed;
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IntegerFeedbackPtr intfeed;
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StringFeedbackPtr stringfeed;
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BellFeedbackPtr bell;
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LedFeedbackPtr leds;
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} ClassesRec;
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/* Device properties */
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typedef struct _XIPropertyValue
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{
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Atom type; /* ignored by server */
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short format; /* format of data for swapping - 8,16,32 */
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long size; /* size of data in (format/8) bytes */
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pointer data; /* private to client */
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} XIPropertyValueRec;
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typedef struct _XIProperty
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{
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struct _XIProperty *next;
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Atom propertyName;
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BOOL deletable; /* clients can delete this prop? */
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XIPropertyValueRec value;
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} XIPropertyRec;
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typedef XIPropertyRec *XIPropertyPtr;
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typedef XIPropertyValueRec *XIPropertyValuePtr;
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typedef struct _XIPropertyHandler
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{
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struct _XIPropertyHandler* next;
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long id;
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int (*SetProperty) (DeviceIntPtr dev,
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Atom property,
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XIPropertyValuePtr prop,
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BOOL checkonly);
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int (*GetProperty) (DeviceIntPtr dev,
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Atom property);
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int (*DeleteProperty) (DeviceIntPtr dev,
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Atom property);
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} XIPropertyHandler, *XIPropertyHandlerPtr;
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/* states for devices */
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#define NOT_GRABBED 0
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#define THAWED 1
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#define THAWED_BOTH 2 /* not a real state */
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#define FREEZE_NEXT_EVENT 3
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#define FREEZE_BOTH_NEXT_EVENT 4
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#define FROZEN 5 /* any state >= has device frozen */
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#define FROZEN_NO_EVENT 5
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#define FROZEN_WITH_EVENT 6
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#define THAW_OTHERS 7
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typedef struct _GrabInfoRec {
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TimeStamp grabTime;
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Bool fromPassiveGrab; /* true if from passive grab */
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Bool implicitGrab; /* implicit from ButtonPress */
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GrabRec activeGrab;
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GrabPtr grab;
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CARD8 activatingKey;
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void (*ActivateGrab) (
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DeviceIntPtr /*device*/,
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GrabPtr /*grab*/,
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TimeStamp /*time*/,
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Bool /*autoGrab*/);
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void (*DeactivateGrab)(
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DeviceIntPtr /*device*/);
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struct {
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Bool frozen;
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int state;
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GrabPtr other; /* if other grab has this frozen */
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DeviceEvent *event; /* saved to be replayed */
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} sync;
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} GrabInfoRec, *GrabInfoPtr;
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typedef struct _SpriteInfoRec {
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/* sprite must always point to a valid sprite. For devices sharing the
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* sprite, let sprite point to a paired spriteOwner's sprite. */
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SpritePtr sprite; /* sprite information */
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Bool spriteOwner; /* True if device owns the sprite */
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DeviceIntPtr paired; /* The paired device. Keyboard if
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spriteOwner is TRUE, otherwise the
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pointer that owns the sprite. */
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/* keep states for animated cursor */
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struct {
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CursorPtr pCursor;
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ScreenPtr pScreen;
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int elt;
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CARD32 time;
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} anim;
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} SpriteInfoRec, *SpriteInfoPtr;
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/* device types */
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#define MASTER_POINTER 1
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#define MASTER_KEYBOARD 2
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#define SLAVE 3
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#define MASTER_ATTACHED 4 /* special type for GetMaster */
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typedef struct _DeviceIntRec {
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DeviceRec public;
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DeviceIntPtr next;
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Bool startup; /* true if needs to be turned on at
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server intialization time */
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DeviceProc deviceProc; /* proc(DevicePtr, DEVICE_xx). It is
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used to initialize, turn on, or
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turn off the device */
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Bool inited; /* TRUE if INIT returns Success */
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Bool enabled; /* TRUE if ON returns Success */
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Bool coreEvents; /* TRUE if device also sends core */
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GrabInfoRec deviceGrab; /* grab on the device */
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int type; /* MASTER_POINTER, MASTER_KEYBOARD, SLAVE */
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Atom xinput_type;
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char *name;
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int id;
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KeyClassPtr key;
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ValuatorClassPtr valuator;
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ButtonClassPtr button;
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FocusClassPtr focus;
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ProximityClassPtr proximity;
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KbdFeedbackPtr kbdfeed;
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PtrFeedbackPtr ptrfeed;
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IntegerFeedbackPtr intfeed;
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StringFeedbackPtr stringfeed;
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BellFeedbackPtr bell;
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LedFeedbackPtr leds;
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struct _XkbInterest *xkb_interest;
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char *config_info; /* used by the hotplug layer */
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ClassesPtr unused_classes; /* for master devices */
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int saved_master_id; /* for slaves while grabbed */
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PrivateRec *devPrivates;
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DeviceUnwrapProc unwrapProc;
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SpriteInfoPtr spriteInfo;
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DeviceIntPtr master; /* master device */
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DeviceIntPtr lastSlave; /* last slave device used */
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/* last valuator values recorded, not posted to client;
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* for slave devices, valuators is in device coordinates
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* for master devices, valuators is in screen coordinates
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* see dix/getevents.c
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* remainder supports acceleration
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*/
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struct {
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int valuators[MAX_VALUATORS];
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float remainder[MAX_VALUATORS];
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int numValuators;
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DeviceIntPtr slave;
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} last;
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/* Input device property handling. */
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struct {
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XIPropertyPtr properties;
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XIPropertyHandlerPtr handlers; /* NULL-terminated */
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} properties;
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/* coordinate transformation matrix for absolute input devices */
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struct pixman_f_transform transform;
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/* XTest related master device id */
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int xtest_master_id;
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} DeviceIntRec;
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typedef struct {
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int numDevices; /* total number of devices */
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DeviceIntPtr devices; /* all devices turned on */
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DeviceIntPtr off_devices; /* all devices turned off */
|
|
DeviceIntPtr keyboard; /* the main one for the server */
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|
DeviceIntPtr pointer;
|
|
DeviceIntPtr all_devices;
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DeviceIntPtr all_master_devices;
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} InputInfo;
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extern _X_EXPORT InputInfo inputInfo;
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/* for keeping the events for devices grabbed synchronously */
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typedef struct _QdEvent *QdEventPtr;
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typedef struct _QdEvent {
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QdEventPtr next;
|
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DeviceIntPtr device;
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ScreenPtr pScreen; /* what screen the pointer was on */
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|
unsigned long months; /* milliseconds is in the event */
|
|
InternalEvent *event;
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} QdEventRec;
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|
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/**
|
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* syncEvents is the global structure for queued events.
|
|
*
|
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* Devices can be frozen through GrabModeSync pointer grabs. If this is the
|
|
* case, events from these devices are added to "pending" instead of being
|
|
* processed normally. When the device is unfrozen, events in "pending" are
|
|
* replayed and processed as if they would come from the device directly.
|
|
*/
|
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typedef struct _EventSyncInfo {
|
|
QdEventPtr pending, /**< list of queued events */
|
|
*pendtail; /**< last event in list */
|
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/** The device to replay events for. Only set in AllowEvents(), in which
|
|
* case it is set to the device specified in the request. */
|
|
DeviceIntPtr replayDev; /* kludgy rock to put flag for */
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|
|
/**
|
|
* The window the events are supposed to be replayed on.
|
|
* This window may be set to the grab's window (but only when
|
|
* Replay{Pointer|Keyboard} is given in the XAllowEvents()
|
|
* request. */
|
|
WindowPtr replayWin; /* ComputeFreezes */
|
|
/**
|
|
* Flag to indicate whether we're in the process of
|
|
* replaying events. Only set in ComputeFreezes(). */
|
|
Bool playingEvents;
|
|
TimeStamp time;
|
|
} EventSyncInfoRec, *EventSyncInfoPtr;
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|
|
|
extern EventSyncInfoRec syncEvents;
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|
|
/**
|
|
* Given a sprite, returns the window at the bottom of the trace (i.e. the
|
|
* furthest window from the root).
|
|
*/
|
|
static inline WindowPtr DeepestSpriteWin(SpritePtr sprite)
|
|
{
|
|
assert(sprite->spriteTraceGood > 0);
|
|
return sprite->spriteTrace[sprite->spriteTraceGood - 1];
|
|
}
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#endif /* INPUTSTRUCT_H */
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