839 lines
26 KiB
C
839 lines
26 KiB
C
/******************************************************************************
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*
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* Copyright (c) 1994, 1995 Hewlett-Packard Company
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL HEWLETT-PACKARD COMPANY BE LIABLE FOR ANY CLAIM,
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* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR
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* THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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* Except as contained in this notice, the name of the Hewlett-Packard
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||
* Company shall not be used in advertising or otherwise to promote the
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* sale, use or other dealings in this Software without prior written
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* authorization from the Hewlett-Packard Company.
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*
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* Machine-independent DBE code
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*
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||
*****************************************************************************/
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/* INCLUDES */
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#define NEED_REPLIES
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#define NEED_EVENTS
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#ifdef HAVE_DIX_CONFIG_H
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#include <dix-config.h>
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#endif
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#include <X11/X.h>
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#include <X11/Xproto.h>
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#include "misc.h"
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#include "os.h"
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#include "windowstr.h"
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#include "scrnintstr.h"
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#include "pixmapstr.h"
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#include "extnsionst.h"
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#include "dixstruct.h"
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#include "resource.h"
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#include "opaque.h"
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#include "dbestruct.h"
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#include "midbestr.h"
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#include "regionstr.h"
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#include "gcstruct.h"
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#include "inputstr.h"
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#include "midbe.h"
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#include <stdio.h>
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/* DEFINES */
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/* TYPEDEFS */
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/* GLOBALS */
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static int miDbePrivPrivGeneration = 0;
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static int miDbeWindowPrivPrivIndex = -1;
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RESTYPE dbeDrawableResType;
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RESTYPE dbeWindowPrivResType;
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int dbeScreenPrivIndex = -1;
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int dbeWindowPrivIndex = -1;
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/******************************************************************************
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*
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* DBE MI Procedure: miDbeGetVisualInfo
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*
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* Description:
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*
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* This is the MI function for the DbeGetVisualInfo request. This function
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* is called through pDbeScreenPriv->GetVisualInfo. This function is also
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* called for the DbeAllocateBackBufferName request at the extension level;
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* it is called by ProcDbeAllocateBackBufferName() in dbe.c.
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*
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* If memory allocation fails or we can not get the visual info, this
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* function returns FALSE. Otherwise, it returns TRUE for success.
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*
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*****************************************************************************/
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static Bool
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miDbeGetVisualInfo(ScreenPtr pScreen, XdbeScreenVisualInfo *pScrVisInfo)
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{
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register int i, j, k;
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register int count;
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DepthPtr pDepth;
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XdbeVisualInfo *visInfo;
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/* Determine number of visuals for this screen. */
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for (i = 0, count = 0; i < pScreen->numDepths; i++)
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{
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count += pScreen->allowedDepths[i].numVids;
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}
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/* Allocate an array of XdbeVisualInfo items. */
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if (!(visInfo = (XdbeVisualInfo *)xalloc(count * sizeof(XdbeVisualInfo))))
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{
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return(FALSE); /* memory alloc failure */
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}
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for (i = 0, k = 0; i < pScreen->numDepths; i++)
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{
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/* For each depth of this screen, get visual information. */
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pDepth = &pScreen->allowedDepths[i];
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for (j = 0; j < pDepth->numVids; j++)
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{
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/* For each visual for this depth of this screen, get visual ID
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* and visual depth. Since this is MI code, we will always return
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* the same performance level for all visuals (0). A higher
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* performance level value indicates higher performance.
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*/
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visInfo[k].visual = pDepth->vids[j];
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visInfo[k].depth = pDepth->depth;
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visInfo[k].perflevel = 0;
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k++;
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}
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}
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/* Record the number of visuals and point visual_depth to
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* the array of visual info.
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*/
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pScrVisInfo->count = count;
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pScrVisInfo->visinfo = visInfo;
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return(TRUE); /* success */
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} /* miDbeGetVisualInfo() */
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/******************************************************************************
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*
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* DBE MI Procedure: miAllocBackBufferName
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*
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* Description:
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*
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* This is the MI function for the DbeAllocateBackBufferName request.
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*
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*****************************************************************************/
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static int
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miDbeAllocBackBufferName(WindowPtr pWin, XID bufId, int swapAction)
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{
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ScreenPtr pScreen;
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DbeWindowPrivPtr pDbeWindowPriv;
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MiDbeWindowPrivPrivPtr pDbeWindowPrivPriv;
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DbeScreenPrivPtr pDbeScreenPriv;
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GCPtr pGC;
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xRectangle clearRect;
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pScreen = pWin->drawable.pScreen;
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pDbeWindowPriv = DBE_WINDOW_PRIV(pWin);
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if (pDbeWindowPriv->nBufferIDs == 0)
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{
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/* There is no buffer associated with the window.
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* We have to create the window priv priv. Remember, the window
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* priv was created at the DIX level, so all we need to do is
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* create the priv priv and attach it to the priv.
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*/
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pDbeScreenPriv = DBE_SCREEN_PRIV(pScreen);
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/* Setup the window priv priv. */
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pDbeWindowPrivPriv = MI_DBE_WINDOW_PRIV_PRIV(pDbeWindowPriv);
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pDbeWindowPrivPriv->pDbeWindowPriv = pDbeWindowPriv;
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/* Get a front pixmap. */
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if (!(pDbeWindowPrivPriv->pFrontBuffer =
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(*pScreen->CreatePixmap)(pScreen, pDbeWindowPriv->width,
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pDbeWindowPriv->height,
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pWin->drawable.depth)))
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{
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return(BadAlloc);
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}
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/* Get a back pixmap. */
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if (!(pDbeWindowPrivPriv->pBackBuffer =
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(*pScreen->CreatePixmap)(pScreen, pDbeWindowPriv->width,
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pDbeWindowPriv->height,
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pWin->drawable.depth)))
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{
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(*pScreen->DestroyPixmap)(pDbeWindowPrivPriv->pFrontBuffer);
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return(BadAlloc);
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}
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/* Make the back pixmap a DBE drawable resource. */
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if (!AddResource(bufId, dbeDrawableResType,
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(pointer)pDbeWindowPrivPriv->pBackBuffer))
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{
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/* free the buffer and the drawable resource */
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FreeResource(bufId, RT_NONE);
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return(BadAlloc);
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}
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/* Attach the priv priv to the priv. */
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pDbeWindowPriv->devPrivates[miDbeWindowPrivPrivIndex].ptr =
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(pointer)pDbeWindowPrivPriv;
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/* Clear the back buffer. */
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pGC = GetScratchGC(pWin->drawable.depth, pWin->drawable.pScreen);
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if ((*pDbeScreenPriv->SetupBackgroundPainter)(pWin, pGC))
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{
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ValidateGC((DrawablePtr)pDbeWindowPrivPriv->pBackBuffer, pGC);
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clearRect.x = clearRect.y = 0;
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clearRect.width = pDbeWindowPrivPriv->pBackBuffer->drawable.width;
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clearRect.height = pDbeWindowPrivPriv->pBackBuffer->drawable.height;
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(*pGC->ops->PolyFillRect)(
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(DrawablePtr)pDbeWindowPrivPriv->pBackBuffer, pGC, 1,
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&clearRect);
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}
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FreeScratchGC(pGC);
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} /* if no buffer associated with the window */
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else
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{
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/* A buffer is already associated with the window.
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* Place the new buffer ID information at the head of the ID list.
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*/
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/* Associate the new ID with an existing pixmap. */
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pDbeWindowPrivPriv = MI_DBE_WINDOW_PRIV_PRIV(pDbeWindowPriv);
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if (!AddResource(bufId, dbeDrawableResType,
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(pointer)pDbeWindowPrivPriv->pBackBuffer))
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{
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return(BadAlloc);
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}
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}
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return(Success);
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} /* miDbeAllocBackBufferName() */
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/******************************************************************************
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*
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* DBE MI Procedure: miDbeAliasBuffers
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*
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* Description:
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*
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* This function associates all XIDs of a buffer with the back pixmap
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* stored in the window priv.
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*
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*****************************************************************************/
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static void
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miDbeAliasBuffers(DbeWindowPrivPtr pDbeWindowPriv)
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{
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int i;
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MiDbeWindowPrivPrivPtr pDbeWindowPrivPriv =
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MI_DBE_WINDOW_PRIV_PRIV(pDbeWindowPriv);
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for (i = 0; i < pDbeWindowPriv->nBufferIDs; i++)
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{
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ChangeResourceValue(pDbeWindowPriv->IDs[i], dbeDrawableResType,
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(pointer)pDbeWindowPrivPriv->pBackBuffer);
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}
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} /* miDbeAliasBuffers() */
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/******************************************************************************
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*
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* DBE MI Procedure: miDbeSwapBuffers
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*
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* Description:
|
||
*
|
||
* This is the MI function for the DbeSwapBuffers request.
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*
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*****************************************************************************/
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static int
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miDbeSwapBuffers(ClientPtr client, int *pNumWindows, DbeSwapInfoPtr swapInfo)
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{
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DbeScreenPrivPtr pDbeScreenPriv;
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GCPtr pGC;
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WindowPtr pWin;
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MiDbeWindowPrivPrivPtr pDbeWindowPrivPriv;
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PixmapPtr pTmpBuffer;
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xRectangle clearRect;
|
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pWin = swapInfo[0].pWindow;
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pDbeScreenPriv = DBE_SCREEN_PRIV_FROM_WINDOW(pWin);
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pDbeWindowPrivPriv = MI_DBE_WINDOW_PRIV_PRIV_FROM_WINDOW(pWin);
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pGC = GetScratchGC(pWin->drawable.depth, pWin->drawable.pScreen);
|
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/*
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**********************************************************************
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** Setup before swap.
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**********************************************************************
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*/
|
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|
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switch(swapInfo[0].swapAction)
|
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{
|
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case XdbeUndefined:
|
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break;
|
||
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case XdbeBackground:
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break;
|
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|
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case XdbeUntouched:
|
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ValidateGC((DrawablePtr)pDbeWindowPrivPriv->pFrontBuffer, pGC);
|
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(*pGC->ops->CopyArea)((DrawablePtr)pWin,
|
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(DrawablePtr)pDbeWindowPrivPriv->pFrontBuffer,
|
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pGC, 0, 0, pWin->drawable.width,
|
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pWin->drawable.height, 0, 0);
|
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break;
|
||
|
||
case XdbeCopied:
|
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break;
|
||
|
||
}
|
||
|
||
/*
|
||
**********************************************************************
|
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** Swap.
|
||
**********************************************************************
|
||
*/
|
||
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ValidateGC((DrawablePtr)pWin, pGC);
|
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(*pGC->ops->CopyArea)((DrawablePtr)pDbeWindowPrivPriv->pBackBuffer,
|
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(DrawablePtr)pWin, pGC, 0, 0,
|
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pWin->drawable.width, pWin->drawable.height,
|
||
0, 0);
|
||
|
||
/*
|
||
**********************************************************************
|
||
** Tasks after swap.
|
||
**********************************************************************
|
||
*/
|
||
|
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switch(swapInfo[0].swapAction)
|
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{
|
||
case XdbeUndefined:
|
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break;
|
||
|
||
case XdbeBackground:
|
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if ((*pDbeScreenPriv->SetupBackgroundPainter)(pWin, pGC))
|
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{
|
||
ValidateGC((DrawablePtr)pDbeWindowPrivPriv->pBackBuffer, pGC);
|
||
clearRect.x = 0;
|
||
clearRect.y = 0;
|
||
clearRect.width =
|
||
pDbeWindowPrivPriv->pBackBuffer->drawable.width;
|
||
clearRect.height =
|
||
pDbeWindowPrivPriv->pBackBuffer->drawable.height;
|
||
(*pGC->ops->PolyFillRect)(
|
||
(DrawablePtr)pDbeWindowPrivPriv->pBackBuffer,
|
||
pGC, 1, &clearRect);
|
||
}
|
||
break;
|
||
|
||
case XdbeUntouched:
|
||
/* Swap pixmap pointers. */
|
||
pTmpBuffer = pDbeWindowPrivPriv->pBackBuffer;
|
||
pDbeWindowPrivPriv->pBackBuffer =
|
||
pDbeWindowPrivPriv->pFrontBuffer;
|
||
pDbeWindowPrivPriv->pFrontBuffer = pTmpBuffer;
|
||
|
||
miDbeAliasBuffers(pDbeWindowPrivPriv->pDbeWindowPriv);
|
||
|
||
break;
|
||
|
||
case XdbeCopied:
|
||
break;
|
||
|
||
}
|
||
|
||
/* Remove the swapped window from the swap information array and decrement
|
||
* pNumWindows to indicate to the DIX level how many windows were actually
|
||
* swapped.
|
||
*/
|
||
|
||
if (*pNumWindows > 1)
|
||
{
|
||
/* We were told to swap more than one window, but we only swapped the
|
||
* first one. Remove the first window in the list by moving the last
|
||
* window to the beginning.
|
||
*/
|
||
swapInfo[0].pWindow = swapInfo[*pNumWindows - 1].pWindow;
|
||
swapInfo[0].swapAction = swapInfo[*pNumWindows - 1].swapAction;
|
||
|
||
/* Clear the last window information just to be safe. */
|
||
swapInfo[*pNumWindows - 1].pWindow = (WindowPtr)NULL;
|
||
swapInfo[*pNumWindows - 1].swapAction = 0;
|
||
}
|
||
else
|
||
{
|
||
/* Clear the window information just to be safe. */
|
||
swapInfo[0].pWindow = (WindowPtr)NULL;
|
||
swapInfo[0].swapAction = 0;
|
||
}
|
||
|
||
(*pNumWindows)--;
|
||
|
||
FreeScratchGC(pGC);
|
||
|
||
return(Success);
|
||
|
||
} /* miSwapBuffers() */
|
||
|
||
|
||
/******************************************************************************
|
||
*
|
||
* DBE MI Procedure: miDbeWinPrivDelete
|
||
*
|
||
* Description:
|
||
*
|
||
* This is the MI function for deleting the dbeWindowPrivResType resource.
|
||
* This function is invoked indirectly by calling FreeResource() to free
|
||
* the resources associated with a DBE buffer ID. There are 5 ways that
|
||
* miDbeWinPrivDelete() can be called by FreeResource(). They are:
|
||
*
|
||
* - A DBE window is destroyed, in which case the DbeDestroyWindow()
|
||
* wrapper is invoked. The wrapper calls FreeResource() for all DBE
|
||
* buffer IDs.
|
||
*
|
||
* - miDbeAllocBackBufferName() calls FreeResource() to clean up resources
|
||
* after a buffer allocation failure.
|
||
*
|
||
* - The PositionWindow wrapper, miDbePositionWindow(), calls
|
||
* FreeResource() when it fails to create buffers of the new size.
|
||
* FreeResource() is called for all DBE buffer IDs.
|
||
*
|
||
* - FreeClientResources() calls FreeResource() when a client dies or the
|
||
* the server resets.
|
||
*
|
||
* When FreeResource() is called for a DBE buffer ID, the delete function
|
||
* for the only other type of DBE resource, dbeDrawableResType, is also
|
||
* invoked. This delete function (DbeDrawableDelete) is a NOOP to make
|
||
* resource deletion easier. It is not guaranteed which delete function is
|
||
* called first. Hence, we will let miDbeWinPrivDelete() free all DBE
|
||
* resources.
|
||
*
|
||
* This function deletes/frees the following stuff associated with
|
||
* the window private:
|
||
*
|
||
* - the ID node in the ID list representing the passed in ID.
|
||
*
|
||
* In addition, pDbeWindowPriv->nBufferIDs is decremented.
|
||
*
|
||
* If this function is called for the last/only buffer ID for a window,
|
||
* these are additionally deleted/freed:
|
||
*
|
||
* - the front and back pixmaps
|
||
* - the window priv itself
|
||
*
|
||
*****************************************************************************/
|
||
|
||
static void
|
||
miDbeWinPrivDelete(DbeWindowPrivPtr pDbeWindowPriv, XID bufId)
|
||
{
|
||
MiDbeWindowPrivPrivPtr pDbeWindowPrivPriv;
|
||
|
||
|
||
if (pDbeWindowPriv->nBufferIDs != 0)
|
||
{
|
||
/* We still have at least one more buffer ID associated with this
|
||
* window.
|
||
*/
|
||
return;
|
||
}
|
||
|
||
|
||
/* We have no more buffer IDs associated with this window. We need to
|
||
* free some stuff.
|
||
*/
|
||
|
||
pDbeWindowPrivPriv = MI_DBE_WINDOW_PRIV_PRIV(pDbeWindowPriv);
|
||
|
||
/* Destroy the front and back pixmaps. */
|
||
if (pDbeWindowPrivPriv->pFrontBuffer)
|
||
{
|
||
(*pDbeWindowPriv->pWindow->drawable.pScreen->DestroyPixmap)(
|
||
pDbeWindowPrivPriv->pFrontBuffer);
|
||
}
|
||
if (pDbeWindowPrivPriv->pBackBuffer)
|
||
{
|
||
(*pDbeWindowPriv->pWindow->drawable.pScreen->DestroyPixmap)(
|
||
pDbeWindowPrivPriv->pBackBuffer);
|
||
}
|
||
|
||
} /* miDbeWinPrivDelete() */
|
||
|
||
|
||
/******************************************************************************
|
||
*
|
||
* DBE MI Procedure: miDbePositionWindow
|
||
*
|
||
* Description:
|
||
*
|
||
* This function was cloned from miMbxPositionWindow() in mimultibuf.c.
|
||
* This function resizes the buffer when the window is resized.
|
||
*
|
||
*****************************************************************************/
|
||
|
||
static Bool
|
||
miDbePositionWindow(WindowPtr pWin, int x, int y)
|
||
{
|
||
ScreenPtr pScreen;
|
||
DbeScreenPrivPtr pDbeScreenPriv;
|
||
DbeWindowPrivPtr pDbeWindowPriv;
|
||
int width, height;
|
||
int dx, dy, dw, dh;
|
||
int sourcex, sourcey;
|
||
int destx, desty;
|
||
int savewidth, saveheight;
|
||
PixmapPtr pFrontBuffer;
|
||
PixmapPtr pBackBuffer;
|
||
Bool clear;
|
||
GCPtr pGC;
|
||
xRectangle clearRect;
|
||
Bool ret;
|
||
|
||
|
||
/*
|
||
**************************************************************************
|
||
** 1. Unwrap the member routine.
|
||
**************************************************************************
|
||
*/
|
||
|
||
pScreen = pWin->drawable.pScreen;
|
||
pDbeScreenPriv = DBE_SCREEN_PRIV(pScreen);
|
||
pScreen->PositionWindow = pDbeScreenPriv->PositionWindow;
|
||
|
||
/*
|
||
**************************************************************************
|
||
** 2. Do any work necessary before the member routine is called.
|
||
**
|
||
** In this case we do not need to do anything.
|
||
**************************************************************************
|
||
*/
|
||
|
||
/*
|
||
**************************************************************************
|
||
** 3. Call the member routine, saving its result if necessary.
|
||
**************************************************************************
|
||
*/
|
||
|
||
ret = (*pScreen->PositionWindow)(pWin, x, y);
|
||
|
||
/*
|
||
**************************************************************************
|
||
** 4. Rewrap the member routine, restoring the wrapper value first in case
|
||
** the wrapper (or something that it wrapped) change this value.
|
||
**************************************************************************
|
||
*/
|
||
|
||
pDbeScreenPriv->PositionWindow = pScreen->PositionWindow;
|
||
pScreen->PositionWindow = miDbePositionWindow;
|
||
|
||
/*
|
||
**************************************************************************
|
||
** 5. Do any work necessary after the member routine has been called.
|
||
**************************************************************************
|
||
*/
|
||
|
||
if (!(pDbeWindowPriv = DBE_WINDOW_PRIV(pWin)))
|
||
{
|
||
return(ret);
|
||
}
|
||
|
||
if (pDbeWindowPriv->width == pWin->drawable.width &&
|
||
pDbeWindowPriv->height == pWin->drawable.height)
|
||
{
|
||
return(ret);
|
||
}
|
||
|
||
width = pWin->drawable.width;
|
||
height = pWin->drawable.height;
|
||
|
||
dx = pWin->drawable.x - pDbeWindowPriv->x;
|
||
dy = pWin->drawable.y - pDbeWindowPriv->y;
|
||
dw = width - pDbeWindowPriv->width;
|
||
dh = height - pDbeWindowPriv->height;
|
||
|
||
GravityTranslate (0, 0, -dx, -dy, dw, dh, pWin->bitGravity, &destx, &desty);
|
||
|
||
clear = ((pDbeWindowPriv->width < (unsigned short)width ) ||
|
||
(pDbeWindowPriv->height < (unsigned short)height) ||
|
||
(pWin->bitGravity == ForgetGravity));
|
||
|
||
sourcex = 0;
|
||
sourcey = 0;
|
||
savewidth = pDbeWindowPriv->width;
|
||
saveheight = pDbeWindowPriv->height;
|
||
|
||
/* Clip rectangle to source and destination. */
|
||
if (destx < 0)
|
||
{
|
||
savewidth += destx;
|
||
sourcex -= destx;
|
||
destx = 0;
|
||
}
|
||
|
||
if (destx + savewidth > width)
|
||
{
|
||
savewidth = width - destx;
|
||
}
|
||
|
||
if (desty < 0)
|
||
{
|
||
saveheight += desty;
|
||
sourcey -= desty;
|
||
desty = 0;
|
||
}
|
||
|
||
if (desty + saveheight > height)
|
||
{
|
||
saveheight = height - desty;
|
||
}
|
||
|
||
pDbeWindowPriv->width = width;
|
||
pDbeWindowPriv->height = height;
|
||
pDbeWindowPriv->x = pWin->drawable.x;
|
||
pDbeWindowPriv->y = pWin->drawable.y;
|
||
|
||
pGC = GetScratchGC (pWin->drawable.depth, pScreen);
|
||
|
||
if (clear)
|
||
{
|
||
if ((*pDbeScreenPriv->SetupBackgroundPainter)(pWin, pGC))
|
||
{
|
||
clearRect.x = 0;
|
||
clearRect.y = 0;
|
||
clearRect.width = width;
|
||
clearRect.height = height;
|
||
}
|
||
else
|
||
{
|
||
clear = FALSE;
|
||
}
|
||
}
|
||
|
||
/* Create DBE buffer pixmaps equal to size of resized window. */
|
||
pFrontBuffer = (*pScreen->CreatePixmap)(pScreen, width, height,
|
||
pWin->drawable.depth);
|
||
|
||
pBackBuffer = (*pScreen->CreatePixmap)(pScreen, width, height,
|
||
pWin->drawable.depth);
|
||
|
||
if (!pFrontBuffer || !pBackBuffer)
|
||
{
|
||
/* We failed at creating 1 or 2 of the pixmaps. */
|
||
|
||
if (pFrontBuffer)
|
||
{
|
||
(*pScreen->DestroyPixmap)(pFrontBuffer);
|
||
}
|
||
|
||
if (pBackBuffer)
|
||
{
|
||
(*pScreen->DestroyPixmap)(pBackBuffer);
|
||
}
|
||
|
||
/* Destroy all buffers for this window. */
|
||
while (pDbeWindowPriv)
|
||
{
|
||
/* DbeWindowPrivDelete() will free the window private if there no
|
||
* more buffer IDs associated with this window.
|
||
*/
|
||
FreeResource(pDbeWindowPriv->IDs[0], RT_NONE);
|
||
pDbeWindowPriv = DBE_WINDOW_PRIV(pWin);
|
||
}
|
||
|
||
FreeScratchGC(pGC);
|
||
return(FALSE);
|
||
}
|
||
|
||
else
|
||
{
|
||
/* Clear out the new DBE buffer pixmaps. */
|
||
|
||
MiDbeWindowPrivPrivPtr pDbeWindowPrivPriv;
|
||
|
||
|
||
pDbeWindowPrivPriv = MI_DBE_WINDOW_PRIV_PRIV(pDbeWindowPriv);
|
||
ValidateGC((DrawablePtr)pFrontBuffer, pGC);
|
||
|
||
/* I suppose this could avoid quite a bit of work if
|
||
* it computed the minimal area required.
|
||
*/
|
||
if (clear)
|
||
{
|
||
(*pGC->ops->PolyFillRect)((DrawablePtr)pFrontBuffer, pGC, 1,
|
||
&clearRect);
|
||
(*pGC->ops->PolyFillRect)((DrawablePtr)pBackBuffer , pGC, 1,
|
||
&clearRect);
|
||
}
|
||
|
||
/* Copy the contents of the old DBE pixmaps to the new pixmaps. */
|
||
if (pWin->bitGravity != ForgetGravity)
|
||
{
|
||
(*pGC->ops->CopyArea)((DrawablePtr)pDbeWindowPrivPriv->pFrontBuffer,
|
||
(DrawablePtr)pFrontBuffer, pGC, sourcex,
|
||
sourcey, savewidth, saveheight, destx, desty);
|
||
(*pGC->ops->CopyArea)((DrawablePtr)pDbeWindowPrivPriv->pBackBuffer,
|
||
(DrawablePtr)pBackBuffer, pGC, sourcex,
|
||
sourcey, savewidth, saveheight, destx, desty);
|
||
}
|
||
|
||
/* Destroy the old pixmaps, and point the DBE window priv to the new
|
||
* pixmaps.
|
||
*/
|
||
|
||
(*pScreen->DestroyPixmap)(pDbeWindowPrivPriv->pFrontBuffer);
|
||
(*pScreen->DestroyPixmap)(pDbeWindowPrivPriv->pBackBuffer);
|
||
|
||
pDbeWindowPrivPriv->pFrontBuffer = pFrontBuffer;
|
||
pDbeWindowPrivPriv->pBackBuffer = pBackBuffer;
|
||
|
||
/* Make sure all XID are associated with the new back pixmap. */
|
||
miDbeAliasBuffers(pDbeWindowPriv);
|
||
|
||
FreeScratchGC(pGC);
|
||
}
|
||
|
||
return(ret);
|
||
|
||
} /* miDbePositionWindow() */
|
||
|
||
|
||
/******************************************************************************
|
||
*
|
||
* DBE MI Procedure: miDbeResetProc
|
||
*
|
||
* Description:
|
||
*
|
||
* This function is called from DbeResetProc(), which is called at the end
|
||
* of every server generation. This function peforms any MI-specific
|
||
* shutdown tasks.
|
||
*
|
||
*****************************************************************************/
|
||
|
||
static void
|
||
miDbeResetProc(ScreenPtr pScreen)
|
||
{
|
||
DbeScreenPrivPtr pDbeScreenPriv;
|
||
|
||
|
||
pDbeScreenPriv = DBE_SCREEN_PRIV(pScreen);
|
||
|
||
/* Unwrap wrappers */
|
||
pScreen->PositionWindow = pDbeScreenPriv->PositionWindow;
|
||
|
||
} /* miDbeResetProc() */
|
||
|
||
static void
|
||
miDbeNopValidateBuffer(WindowPtr pWin, XID bufId, Bool dstbuffer)
|
||
{
|
||
}
|
||
|
||
|
||
/******************************************************************************
|
||
*
|
||
* DBE MI Procedure: miDbeInit
|
||
*
|
||
* Description:
|
||
*
|
||
* This is the MI initialization function called by DbeExtensionInit().
|
||
*
|
||
*****************************************************************************/
|
||
|
||
Bool
|
||
miDbeInit(ScreenPtr pScreen, DbeScreenPrivPtr pDbeScreenPriv)
|
||
{
|
||
/* Copy resource types created by DIX */
|
||
dbeDrawableResType = pDbeScreenPriv->dbeDrawableResType;
|
||
dbeWindowPrivResType = pDbeScreenPriv->dbeWindowPrivResType;
|
||
|
||
/* Copy private indices created by DIX */
|
||
dbeScreenPrivIndex = pDbeScreenPriv->dbeScreenPrivIndex;
|
||
dbeWindowPrivIndex = pDbeScreenPriv->dbeWindowPrivIndex;
|
||
|
||
/* Reset the window priv privs if generations do not match. */
|
||
if (miDbePrivPrivGeneration != serverGeneration)
|
||
{
|
||
/*
|
||
**********************************************************************
|
||
** Allocate the window priv priv.
|
||
**********************************************************************
|
||
*/
|
||
|
||
miDbeWindowPrivPrivIndex = (*pDbeScreenPriv->AllocWinPrivPrivIndex)();
|
||
|
||
/* Make sure we only do this code once. */
|
||
miDbePrivPrivGeneration = serverGeneration;
|
||
|
||
} /* if -- Reset priv privs. */
|
||
|
||
if (!(*pDbeScreenPriv->AllocWinPrivPriv)(pScreen,
|
||
miDbeWindowPrivPrivIndex, sizeof(MiDbeWindowPrivPrivRec)))
|
||
{
|
||
return(FALSE);
|
||
}
|
||
|
||
/* Wrap functions. */
|
||
pDbeScreenPriv->PositionWindow = pScreen->PositionWindow;
|
||
pScreen->PositionWindow = miDbePositionWindow;
|
||
|
||
/* Initialize the per-screen DBE function pointers. */
|
||
pDbeScreenPriv->GetVisualInfo = miDbeGetVisualInfo;
|
||
pDbeScreenPriv->AllocBackBufferName = miDbeAllocBackBufferName;
|
||
pDbeScreenPriv->SwapBuffers = miDbeSwapBuffers;
|
||
pDbeScreenPriv->BeginIdiom = 0;
|
||
pDbeScreenPriv->EndIdiom = 0;
|
||
pDbeScreenPriv->ResetProc = miDbeResetProc;
|
||
pDbeScreenPriv->WinPrivDelete = miDbeWinPrivDelete;
|
||
|
||
/* The mi implementation doesn't need buffer validation. */
|
||
pDbeScreenPriv->ValidateBuffer = miDbeNopValidateBuffer;
|
||
|
||
return(TRUE);
|
||
|
||
} /* miDbeInit() */
|