428261197a
Tested by ajacoutot@, krw@, shadchin@ and jasper@ on various configurations including multihead with both zaphod and xrandr.
149 lines
4.3 KiB
C
149 lines
4.3 KiB
C
/*
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* File: glwrap.c
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* Purpose: Wrapper functions for Win32 OpenGL functions
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*
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* Authors: Alexander Gottwald
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* Jon TURNEY
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*
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* Copyright (c) Jon TURNEY 2009
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* Copyright (c) Alexander Gottwald 2004
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*
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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// define USE_OPENGL32 makes gl.h declare gl*() function prototypes with stdcall linkage,
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// so our generated wrappers will correctly link with the functions in opengl32.dll
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#define USE_OPENGL32
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#ifdef HAVE_XWIN_CONFIG_H
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#include <xwin-config.h>
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#endif
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#include <X11/Xwindows.h>
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#include <GL/gl.h>
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#include <GL/glext.h>
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#include <glx/glxserver.h>
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#include <glx/glxext.h>
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#include <glx/glapi.h>
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#include <glx/dispatch.h>
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#include <glwindows.h>
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static unsigned int glWinIndirectProcCalls = 0;
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static unsigned int glWinDirectProcCalls = 0;
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void
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glWinCallDelta(void)
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{
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static unsigned int glWinIndirectProcCallsLast = 0;
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static unsigned int glWinDirectProcCallsLast = 0;
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if ((glWinIndirectProcCalls != glWinIndirectProcCallsLast) ||
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(glWinDirectProcCalls != glWinDirectProcCallsLast))
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{
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if (glxWinDebugSettings.enableTrace)
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{
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ErrorF("after %d direct and %d indirect GL calls\n",
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glWinDirectProcCalls - glWinDirectProcCallsLast,
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glWinIndirectProcCalls - glWinIndirectProcCallsLast);
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}
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glWinDirectProcCallsLast = glWinDirectProcCalls;
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glWinIndirectProcCallsLast = glWinIndirectProcCalls;
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}
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}
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static PROC
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glWinResolveHelper(PROC *cache, char *symbol)
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{
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PROC proc = NULL;
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/* If not yet cached, call wglGetProcAddress */
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if ((*cache) == NULL)
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{
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proc = wglGetProcAddress(symbol);
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if (proc == NULL)
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{
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ErrorF("glwrap: Can't resolve \"%s\"\n", symbol);
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(*cache) = (PROC)-1;
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}
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else
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{
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ErrorF("glwrap: Resolved \"%s\"\n", symbol);
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(*cache) = proc;
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}
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}
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/* Cached wglGetProcAddress failure */
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else if ((*cache) == (PROC)-1)
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{
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proc = 0;
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}
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/* Cached wglGetProcAddress result */
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else
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{
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proc = (*cache);
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}
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return proc;
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}
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#define RESOLVE_RET(proctype, symbol, retval) \
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static PROC cache = NULL; \
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__stdcall proctype proc = (proctype)glWinResolveHelper(&cache, symbol); \
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if (proc == NULL) { \
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__glXErrorCallBack(0); \
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return retval; \
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} \
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glWinIndirectProcCalls++;
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#define RESOLVE(proctype, symbol) RESOLVE_RET(proctype, symbol,)
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#define RESOLVED_PROC(proctype) proc
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/*
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Include generated cdecl wrappers for stdcall gl*() functions in opengl32.dll
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OpenGL 1.2 and upward is treated as extensions, function address must
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found using wglGetProcAddress(), but also stdcall so still need wrappers...
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Include generated dispatch table setup function
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*/
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#include "generated_gl_wrappers.c"
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/*
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Special non-static wrapper for glGetString for debug output
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*/
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const GLubyte* glGetStringWrapperNonstatic(GLenum name)
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{
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return glGetString(name);
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}
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/*
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Special non-static wrapper for glAddSwapHintRectWIN for copySubBuffers
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*/
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typedef void (__stdcall *PFNGLADDSWAPHINTRECTWIN)(GLint x, GLint y, GLsizei width, GLsizei height);
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void glAddSwapHintRectWINWrapperNonstatic(GLint x, GLint y, GLsizei width, GLsizei height)
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{
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RESOLVE(PFNGLADDSWAPHINTRECTWIN, "glAddSwapHintRectWIN");
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proc(x, y, width, height);
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}
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