xenocara/xserver/hw/xwin/glx/glwindows.h
matthieu 428261197a Upgrade to xorg-server 1.9.2.
Tested by ajacoutot@, krw@, shadchin@ and jasper@ on various configurations
including multihead with both zaphod and xrandr.
2010-12-05 15:36:02 +00:00

59 lines
2.2 KiB
C

/*
* File: glwindows.h
* Purpose: Header for GLX implementation using native Windows OpenGL library
*
* Authors: Alexander Gottwald
* Jon TURNEY
*
* Copyright (c) Jon TURNEY 2009
* Copyright (c) Alexander Gottwald 2004
*
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include <GL/gl.h>
typedef struct {
unsigned int enableDebug : 1;
unsigned int enableTrace : 1;
unsigned int dumpPFD : 1;
unsigned int dumpHWND : 1;
unsigned int dumpDC : 1;
unsigned int enableGLcallTrace : 1;
unsigned int enableWGLcallTrace :1;
} glxWinDebugSettingsRec;
extern glxWinDebugSettingsRec glxWinDebugSettings;
void glWinCallDelta(void);
void glxWinPushNativeProvider(void);
const GLubyte* glGetStringWrapperNonstatic(GLenum name);
void glAddSwapHintRectWINWrapperNonstatic(GLint x, GLint y, GLsizei width, GLsizei height);
void glWinSetupDispatchTable(void);
#if 1
#define GLWIN_TRACE_MSG(msg, args...) if (glxWinDebugSettings.enableTrace) ErrorF(msg " [%s:%d]\n" , ##args , __FUNCTION__, __LINE__ )
#define GLWIN_DEBUG_MSG(msg, args...) if (glxWinDebugSettings.enableDebug) ErrorF(msg " [%s:%d]\n" , ##args , __FUNCTION__, __LINE__ )
#else
#define GLWIN_TRACE_MSG(a, ...)
#define GLWIN_DEBUG_MSG(a, ...)
#endif