xenocara/lib/libX11/man/xkb/XkbAddGeomDoodad.man
2007-09-30 10:11:57 +00:00

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.TH XkbAddGeomDoodad __libmansuffix__ __xorgversion__ "XKB FUNCTIONS"
.SH NAME
XkbAddGeomDoodad \- Add one doodad to a section of a keyboard geometry or to the
top-level geometry
.SH SYNOPSIS
.B XkbDoodadPtr XkbAddGeomDoodad
(
.I geom ,
.I section,
.I name
)
.br
XkbGeometryPtr \fIgeom\fP\^;
.br
XkbSectionPtr \fIsection\fP\^;
.br
Atom \fIname\fP\^;
.if n .ti +5n
.if t .ti +.5i
.SH ARGUMENTS
.TP
.I \- geom
geometry to which the doodad is added
.TP
.I \- section
section, if any, to which the doodad is added
.TP
.I \- name
name of the new doodad
.SH DESCRIPTION
.LP
Xkb provides functions to add a single new element to the top-level keyboard
geometry. In each case the
.I num_ *
fields of the corresponding structure is incremented by 1. These functions do
not change
.I sz_*
unless there is no more room in the array. Some of these functions fill in the
values of the element's structure from the arguments. For other functions, you
must explicitly write code to fill the structure's elements.
The top-level geometry description includes a list of
.I geometry properties.
A geometry property associates an arbitrary string with an equally arbitrary
name. Programs that display images of keyboards can use geometry properties as
hints, but they are not interpreted by Xkb. No other geometry structures refer
to geometry properties.
A
.I doodad
describes some visible aspect of the keyboard that is not a key and is not a
section.
.I XkbAddGeomDoodad
adds a doodad with name specified by
.I name
to the geometry
.I geom
if
.I section
is NULL or to the section of the geometry specified by
.I section
if
.I section
is not NULL.
.I XkbAddGeomDoodad
returns NULL if any of the parameters is empty or if it was not able to allocate
space for the doodad. If there is already a doodad with the name
.I name
in the doodad array for the geometry (if
.I section
is NULL) or the section (if
.I section
is non-NULL), a pointer to that doodad is returned. To allocate space for an
arbitrary number of doodads to a section, use the
.I XkbAllocGeomSectionDoodads
function. To allocate space for an arbitrary number of doodads to a keyboard
geometry, use the
.I XkbAllocGeomDoodads
function.
.SH STRUCTURES
.LP
.nf
typedef union _XkbDoodad {
XkbAnyDoodadRec any;
XkbShapeDoodadRec shape;
XkbTextDoodadRec text;
XkbIndicatorDoodadRec indicator;
XkbLogoDoodadRec logo;
} XkbDoodadRec, *XkbDoodadPtr;
.fi
.SH "SEE ALSO"
.BR XkbAllocGeomDoodads (__libmansuffix__),
.BR XkbAllocGeomSectionDoodads (__libmansuffix__)