1a66cad3fb
Tested by bru@, jsg@ and others
893 lines
29 KiB
C
893 lines
29 KiB
C
/*
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* Copyright © 2008,2011 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*
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* Authors:
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* Eric Anholt <eric@anholt.net>
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* Zhigang Gong <zhigang.gong@linux.intel.com>
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* Chad Versace <chad.versace@linux.intel.com>
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*/
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/** @file glamor.c
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* This file covers the initialization and teardown of glamor, and has various
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* functions not responsible for performing rendering.
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*/
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#include <stdlib.h>
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#include "glamor_priv.h"
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#include "mipict.h"
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DevPrivateKeyRec glamor_screen_private_key;
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DevPrivateKeyRec glamor_pixmap_private_key;
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DevPrivateKeyRec glamor_gc_private_key;
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/**
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* glamor_get_drawable_pixmap() returns a backing pixmap for a given drawable.
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*
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* @param drawable the drawable being requested.
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*
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* This function returns the backing pixmap for a drawable, whether it is a
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* redirected window, unredirected window, or already a pixmap. Note that
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* coordinate translation is needed when drawing to the backing pixmap of a
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* redirected window, and the translation coordinates are provided by calling
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* exaGetOffscreenPixmap() on the drawable.
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*/
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PixmapPtr
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glamor_get_drawable_pixmap(DrawablePtr drawable)
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{
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if (drawable->type == DRAWABLE_WINDOW)
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return drawable->pScreen->GetWindowPixmap((WindowPtr) drawable);
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else
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return (PixmapPtr) drawable;
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}
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static void
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glamor_init_pixmap_private_small(PixmapPtr pixmap, glamor_pixmap_private *pixmap_priv)
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{
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pixmap_priv->box.x1 = 0;
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pixmap_priv->box.x2 = pixmap->drawable.width;
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pixmap_priv->box.y1 = 0;
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pixmap_priv->box.y2 = pixmap->drawable.height;
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pixmap_priv->block_w = pixmap->drawable.width;
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pixmap_priv->block_h = pixmap->drawable.height;
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pixmap_priv->block_hcnt = 1;
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pixmap_priv->block_wcnt = 1;
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pixmap_priv->box_array = &pixmap_priv->box;
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pixmap_priv->fbo_array = &pixmap_priv->fbo;
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}
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_X_EXPORT void
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glamor_set_pixmap_type(PixmapPtr pixmap, glamor_pixmap_type_t type)
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{
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glamor_pixmap_private *pixmap_priv;
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pixmap_priv = glamor_get_pixmap_private(pixmap);
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pixmap_priv->type = type;
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glamor_init_pixmap_private_small(pixmap, pixmap_priv);
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}
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_X_EXPORT void
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glamor_set_pixmap_texture(PixmapPtr pixmap, unsigned int tex)
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{
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ScreenPtr screen = pixmap->drawable.pScreen;
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glamor_pixmap_private *pixmap_priv;
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glamor_screen_private *glamor_priv;
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glamor_pixmap_fbo *fbo;
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GLenum format;
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glamor_priv = glamor_get_screen_private(screen);
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pixmap_priv = glamor_get_pixmap_private(pixmap);
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if (pixmap_priv->fbo) {
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fbo = glamor_pixmap_detach_fbo(pixmap_priv);
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glamor_destroy_fbo(glamor_priv, fbo);
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}
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format = gl_iformat_for_pixmap(pixmap);
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fbo = glamor_create_fbo_from_tex(glamor_priv, pixmap->drawable.width,
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pixmap->drawable.height, format, tex, 0);
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if (fbo == NULL) {
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ErrorF("XXX fail to create fbo.\n");
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return;
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}
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glamor_pixmap_attach_fbo(pixmap, fbo);
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}
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void
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glamor_set_screen_pixmap(PixmapPtr screen_pixmap, PixmapPtr *back_pixmap)
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{
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glamor_pixmap_private *pixmap_priv;
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glamor_screen_private *glamor_priv;
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glamor_priv = glamor_get_screen_private(screen_pixmap->drawable.pScreen);
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pixmap_priv = glamor_get_pixmap_private(screen_pixmap);
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glamor_priv->screen_fbo = pixmap_priv->fbo->fb;
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pixmap_priv->fbo->width = screen_pixmap->drawable.width;
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pixmap_priv->fbo->height = screen_pixmap->drawable.height;
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}
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uint32_t
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glamor_get_pixmap_texture(PixmapPtr pixmap)
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{
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glamor_pixmap_private *pixmap_priv = glamor_get_pixmap_private(pixmap);
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if (!pixmap_priv)
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return 0;
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if (pixmap_priv->type != GLAMOR_TEXTURE_ONLY)
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return 0;
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return pixmap_priv->fbo->tex;
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}
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void
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glamor_bind_texture(glamor_screen_private *glamor_priv, GLenum texture,
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glamor_pixmap_fbo *fbo, Bool destination_red)
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{
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glActiveTexture(texture);
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glBindTexture(GL_TEXTURE_2D, fbo->tex);
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/* If we're pulling data from a GL_RED texture, then whether we
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* want to make it an A,0,0,0 result or a 0,0,0,R result depends
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* on whether the destination is also a GL_RED texture.
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*
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* For GL_RED destinations, we need to leave the bits in the R
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* channel. For all other destinations, we need to clear out the R
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* channel so that it returns zero for R, G and B.
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*
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* Note that we're leaving the SWIZZLE_A value alone; for GL_RED
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* destinations, that means we'll actually be returning R,0,0,R,
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* but it doesn't matter as the bits in the alpha channel aren't
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* going anywhere.
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*/
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/* Is the operand a GL_RED fbo?
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*/
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if (glamor_fbo_red_is_alpha(glamor_priv, fbo)) {
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/* If destination is also GL_RED, then preserve the bits in
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* the R channel */
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if (destination_red)
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_RED);
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else
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_ZERO);
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}
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}
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PixmapPtr
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glamor_create_pixmap(ScreenPtr screen, int w, int h, int depth,
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unsigned int usage)
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{
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PixmapPtr pixmap;
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glamor_pixmap_private *pixmap_priv;
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glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
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glamor_pixmap_fbo *fbo = NULL;
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int pitch;
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GLenum format;
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if (w > 32767 || h > 32767)
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return NullPixmap;
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if ((usage == GLAMOR_CREATE_PIXMAP_CPU
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|| (usage == CREATE_PIXMAP_USAGE_GLYPH_PICTURE &&
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w <= glamor_priv->glyph_max_dim &&
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h <= glamor_priv->glyph_max_dim)
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|| (w == 0 && h == 0)
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|| !glamor_check_pixmap_fbo_depth(depth))
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|| (!GLAMOR_TEXTURED_LARGE_PIXMAP &&
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!glamor_check_fbo_size(glamor_priv, w, h)))
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return fbCreatePixmap(screen, w, h, depth, usage);
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else
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pixmap = fbCreatePixmap(screen, 0, 0, depth, usage);
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pixmap_priv = glamor_get_pixmap_private(pixmap);
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format = gl_iformat_for_pixmap(pixmap);
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pitch = (((w * pixmap->drawable.bitsPerPixel + 7) / 8) + 3) & ~3;
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screen->ModifyPixmapHeader(pixmap, w, h, 0, 0, pitch, NULL);
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pixmap_priv->type = GLAMOR_TEXTURE_ONLY;
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if (usage == GLAMOR_CREATE_PIXMAP_NO_TEXTURE) {
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glamor_init_pixmap_private_small(pixmap, pixmap_priv);
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return pixmap;
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}
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else if (usage == GLAMOR_CREATE_NO_LARGE ||
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glamor_check_fbo_size(glamor_priv, w, h))
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{
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glamor_init_pixmap_private_small(pixmap, pixmap_priv);
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fbo = glamor_create_fbo(glamor_priv, w, h, format, usage);
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} else {
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int tile_size = glamor_priv->max_fbo_size;
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DEBUGF("Create LARGE pixmap %p width %d height %d, tile size %d\n",
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pixmap, w, h, tile_size);
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fbo = glamor_create_fbo_array(glamor_priv, w, h, format, usage,
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tile_size, tile_size, pixmap_priv);
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}
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if (fbo == NULL) {
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fbDestroyPixmap(pixmap);
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return fbCreatePixmap(screen, w, h, depth, usage);
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}
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glamor_pixmap_attach_fbo(pixmap, fbo);
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return pixmap;
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}
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Bool
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glamor_destroy_pixmap(PixmapPtr pixmap)
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{
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if (pixmap->refcnt == 1) {
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glamor_pixmap_destroy_fbo(pixmap);
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}
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return fbDestroyPixmap(pixmap);
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}
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void
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glamor_block_handler(ScreenPtr screen)
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{
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glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
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glamor_make_current(glamor_priv);
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glFlush();
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}
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static void
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_glamor_block_handler(ScreenPtr screen, void *timeout)
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{
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glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
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glamor_make_current(glamor_priv);
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glFlush();
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screen->BlockHandler = glamor_priv->saved_procs.block_handler;
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screen->BlockHandler(screen, timeout);
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glamor_priv->saved_procs.block_handler = screen->BlockHandler;
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screen->BlockHandler = _glamor_block_handler;
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}
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static void
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glamor_set_debug_level(int *debug_level)
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{
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char *debug_level_string;
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debug_level_string = getenv("GLAMOR_DEBUG");
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if (debug_level_string
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&& sscanf(debug_level_string, "%d", debug_level) == 1)
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return;
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*debug_level = 0;
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}
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int glamor_debug_level;
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void
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glamor_gldrawarrays_quads_using_indices(glamor_screen_private *glamor_priv,
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unsigned count)
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{
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unsigned i;
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/* For a single quad, don't bother with an index buffer. */
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if (count == 1)
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goto fallback;
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if (glamor_priv->ib_size < count) {
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/* Basic GLES2 doesn't have any way to map buffer objects for
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* writing, but it's long past time for drivers to have
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* MapBufferRange.
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*/
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if (!glamor_priv->has_map_buffer_range)
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goto fallback;
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/* Lazy create the buffer name, and only bind it once since
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* none of the glamor code binds it to anything else.
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*/
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if (!glamor_priv->ib) {
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glGenBuffers(1, &glamor_priv->ib);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, glamor_priv->ib);
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}
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/* For now, only support GL_UNSIGNED_SHORTs. */
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if (count > ((1 << 16) - 1) / 4) {
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goto fallback;
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} else {
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uint16_t *data;
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size_t size = count * 6 * sizeof(GLushort);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, size, NULL, GL_STATIC_DRAW);
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data = glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER,
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0, size,
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GL_MAP_WRITE_BIT |
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GL_MAP_INVALIDATE_BUFFER_BIT);
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for (i = 0; i < count; i++) {
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data[i * 6 + 0] = i * 4 + 0;
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data[i * 6 + 1] = i * 4 + 1;
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data[i * 6 + 2] = i * 4 + 2;
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data[i * 6 + 3] = i * 4 + 0;
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data[i * 6 + 4] = i * 4 + 2;
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data[i * 6 + 5] = i * 4 + 3;
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}
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glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER);
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glamor_priv->ib_size = count;
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glamor_priv->ib_type = GL_UNSIGNED_SHORT;
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}
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}
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glDrawElements(GL_TRIANGLES, count * 6, glamor_priv->ib_type, NULL);
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return;
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fallback:
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for (i = 0; i < count; i++)
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glDrawArrays(GL_TRIANGLE_FAN, i * 4, 4);
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}
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/**
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* Creates any pixmaps used internally by glamor, since those can't be
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* allocated at ScreenInit time.
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*/
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static Bool
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glamor_create_screen_resources(ScreenPtr screen)
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{
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glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
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Bool ret = TRUE;
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screen->CreateScreenResources =
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glamor_priv->saved_procs.create_screen_resources;
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if (screen->CreateScreenResources)
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ret = screen->CreateScreenResources(screen);
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screen->CreateScreenResources = glamor_create_screen_resources;
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return ret;
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}
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static Bool
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glamor_check_instruction_count(int gl_version)
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{
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GLint max_native_alu_instructions;
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/* Avoid using glamor if the reported instructions limit is too low,
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* as this would cause glamor to fallback on sw due to large shaders
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* which ends up being unbearably slow.
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*/
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if (gl_version < 30) {
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if (!epoxy_has_gl_extension("GL_ARB_fragment_program")) {
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ErrorF("GL_ARB_fragment_program required\n");
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return FALSE;
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}
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glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB,
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GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB,
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&max_native_alu_instructions);
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if (max_native_alu_instructions < GLAMOR_MIN_ALU_INSTRUCTIONS) {
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LogMessage(X_WARNING,
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"glamor requires at least %d instructions (%d reported)\n",
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GLAMOR_MIN_ALU_INSTRUCTIONS, max_native_alu_instructions);
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return FALSE;
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}
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}
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return TRUE;
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}
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static void GLAPIENTRY
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glamor_debug_output_callback(GLenum source,
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GLenum type,
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GLuint id,
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GLenum severity,
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GLsizei length,
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const GLchar *message,
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const void *userParam)
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{
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ScreenPtr screen = (void *)userParam;
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glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
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if (glamor_priv->suppress_gl_out_of_memory_logging &&
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source == GL_DEBUG_SOURCE_API && type == GL_DEBUG_TYPE_ERROR) {
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return;
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}
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LogMessageVerb(X_ERROR, 0, "glamor%d: GL error: %*s\n",
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screen->myNum, length, message);
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}
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/**
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* Configures GL_ARB_debug_output to give us immediate callbacks when
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* GL errors occur, so that we can log them.
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*/
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static void
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glamor_setup_debug_output(ScreenPtr screen)
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{
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if (!epoxy_has_gl_extension("GL_ARB_debug_output"))
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return;
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glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
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/* Disable debugging messages other than GL API errors */
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glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, NULL,
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GL_FALSE);
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glDebugMessageControl(GL_DEBUG_SOURCE_API,
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GL_DEBUG_TYPE_ERROR,
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GL_DONT_CARE,
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0, NULL, GL_TRUE);
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glDebugMessageCallback(glamor_debug_output_callback,
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screen);
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/* If KHR_debug is present, all debug output is disabled by
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* default on non-debug contexts.
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*/
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if (epoxy_has_gl_extension("GL_KHR_debug"))
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glEnable(GL_DEBUG_OUTPUT);
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}
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/** Set up glamor for an already-configured GL context. */
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Bool
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glamor_init(ScreenPtr screen, unsigned int flags)
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{
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glamor_screen_private *glamor_priv;
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int gl_version;
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int glsl_major, glsl_minor;
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int max_viewport_size[2];
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const char *shading_version_string;
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int shading_version_offset;
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PictureScreenPtr ps = GetPictureScreenIfSet(screen);
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if (flags & ~GLAMOR_VALID_FLAGS) {
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ErrorF("glamor_init: Invalid flags %x\n", flags);
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return FALSE;
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}
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glamor_priv = calloc(1, sizeof(*glamor_priv));
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if (glamor_priv == NULL)
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return FALSE;
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glamor_priv->flags = flags;
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if (!dixRegisterPrivateKey(&glamor_screen_private_key, PRIVATE_SCREEN, 0)) {
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LogMessage(X_WARNING,
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"glamor%d: Failed to allocate screen private\n",
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screen->myNum);
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goto free_glamor_private;
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}
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glamor_set_screen_private(screen, glamor_priv);
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if (!dixRegisterPrivateKey(&glamor_pixmap_private_key, PRIVATE_PIXMAP,
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sizeof(struct glamor_pixmap_private))) {
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LogMessage(X_WARNING,
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"glamor%d: Failed to allocate pixmap private\n",
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screen->myNum);
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goto free_glamor_private;
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}
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|
|
if (!dixRegisterPrivateKey(&glamor_gc_private_key, PRIVATE_GC,
|
|
sizeof (glamor_gc_private))) {
|
|
LogMessage(X_WARNING,
|
|
"glamor%d: Failed to allocate gc private\n",
|
|
screen->myNum);
|
|
goto free_glamor_private;
|
|
}
|
|
|
|
glamor_priv->saved_procs.close_screen = screen->CloseScreen;
|
|
screen->CloseScreen = glamor_close_screen;
|
|
|
|
glamor_priv->saved_procs.destroy_pixmap = screen->DestroyPixmap;
|
|
screen->DestroyPixmap = glamor_destroy_pixmap;
|
|
|
|
/* If we are using egl screen, call egl screen init to
|
|
* register correct close screen function. */
|
|
if (flags & GLAMOR_USE_EGL_SCREEN) {
|
|
glamor_egl_screen_init(screen, &glamor_priv->ctx);
|
|
} else {
|
|
if (!glamor_glx_screen_init(&glamor_priv->ctx))
|
|
goto fail;
|
|
}
|
|
|
|
glamor_make_current(glamor_priv);
|
|
|
|
if (epoxy_is_desktop_gl())
|
|
glamor_priv->gl_flavor = GLAMOR_GL_DESKTOP;
|
|
else
|
|
glamor_priv->gl_flavor = GLAMOR_GL_ES2;
|
|
|
|
gl_version = epoxy_gl_version();
|
|
|
|
/* assume a core profile if we are GL 3.1 and don't have ARB_compatibility */
|
|
glamor_priv->is_core_profile =
|
|
gl_version >= 31 && !epoxy_has_gl_extension("GL_ARB_compatibility");
|
|
|
|
shading_version_string = (char *) glGetString(GL_SHADING_LANGUAGE_VERSION);
|
|
|
|
if (!shading_version_string) {
|
|
LogMessage(X_WARNING,
|
|
"glamor%d: Failed to get GLSL version\n",
|
|
screen->myNum);
|
|
goto fail;
|
|
}
|
|
|
|
shading_version_offset = 0;
|
|
if (strncmp("OpenGL ES GLSL ES ", shading_version_string, 18) == 0)
|
|
shading_version_offset = 18;
|
|
|
|
if (sscanf(shading_version_string + shading_version_offset,
|
|
"%i.%i",
|
|
&glsl_major,
|
|
&glsl_minor) != 2) {
|
|
LogMessage(X_WARNING,
|
|
"glamor%d: Failed to parse GLSL version string %s\n",
|
|
screen->myNum, shading_version_string);
|
|
goto fail;
|
|
}
|
|
glamor_priv->glsl_version = glsl_major * 100 + glsl_minor;
|
|
|
|
if (glamor_priv->gl_flavor == GLAMOR_GL_ES2) {
|
|
/* Force us back to the base version of our programs on an ES
|
|
* context, anyway. Basically glamor only uses desktop 1.20
|
|
* or 1.30 currently. 1.30's new features are also present in
|
|
* ES 3.0, but our glamor_program.c constructions use a lot of
|
|
* compatibility features (to reduce the diff between 1.20 and
|
|
* 1.30 programs).
|
|
*/
|
|
glamor_priv->glsl_version = 120;
|
|
}
|
|
|
|
/* We'd like to require GL_ARB_map_buffer_range or
|
|
* GL_OES_map_buffer_range, since it offers more information to
|
|
* the driver than plain old glMapBuffer() or glBufferSubData().
|
|
* It's been supported on Mesa on the desktop since 2009 and on
|
|
* GLES2 since October 2012. It's supported on Apple's iOS
|
|
* drivers for SGX535 and A7, but apparently not on most Android
|
|
* devices (the OES extension spec wasn't released until June
|
|
* 2012).
|
|
*
|
|
* 82% of 0 A.D. players (desktop GL) submitting hardware reports
|
|
* have support for it, with most of the ones lacking it being on
|
|
* Windows with Intel 4-series (G45) graphics or older.
|
|
*/
|
|
if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP) {
|
|
if (gl_version < 21) {
|
|
ErrorF("Require OpenGL version 2.1 or later.\n");
|
|
goto fail;
|
|
}
|
|
|
|
if (!glamor_priv->is_core_profile &&
|
|
!epoxy_has_gl_extension("GL_ARB_texture_border_clamp")) {
|
|
ErrorF("GL_ARB_texture_border_clamp required\n");
|
|
goto fail;
|
|
}
|
|
|
|
if (!glamor_check_instruction_count(gl_version))
|
|
goto fail;
|
|
} else {
|
|
if (gl_version < 20) {
|
|
ErrorF("Require Open GLES2.0 or later.\n");
|
|
goto fail;
|
|
}
|
|
|
|
if (!epoxy_has_gl_extension("GL_EXT_texture_format_BGRA8888")) {
|
|
ErrorF("GL_EXT_texture_format_BGRA8888 required\n");
|
|
goto fail;
|
|
}
|
|
|
|
if (!epoxy_has_gl_extension("GL_OES_texture_border_clamp")) {
|
|
ErrorF("GL_OES_texture_border_clamp required\n");
|
|
goto fail;
|
|
}
|
|
}
|
|
|
|
glamor_priv->has_rw_pbo = FALSE;
|
|
if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP)
|
|
glamor_priv->has_rw_pbo = TRUE;
|
|
|
|
glamor_priv->has_khr_debug = epoxy_has_gl_extension("GL_KHR_debug");
|
|
glamor_priv->has_pack_invert =
|
|
epoxy_has_gl_extension("GL_MESA_pack_invert");
|
|
glamor_priv->has_fbo_blit =
|
|
epoxy_has_gl_extension("GL_EXT_framebuffer_blit");
|
|
glamor_priv->has_map_buffer_range =
|
|
epoxy_has_gl_extension("GL_ARB_map_buffer_range") ||
|
|
epoxy_has_gl_extension("GL_EXT_map_buffer_range");
|
|
glamor_priv->has_buffer_storage =
|
|
epoxy_has_gl_extension("GL_ARB_buffer_storage");
|
|
glamor_priv->has_nv_texture_barrier =
|
|
epoxy_has_gl_extension("GL_NV_texture_barrier");
|
|
glamor_priv->has_unpack_subimage =
|
|
glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP ||
|
|
epoxy_gl_version() >= 30 ||
|
|
epoxy_has_gl_extension("GL_EXT_unpack_subimage");
|
|
glamor_priv->has_pack_subimage =
|
|
glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP ||
|
|
epoxy_gl_version() >= 30 ||
|
|
epoxy_has_gl_extension("GL_NV_pack_subimage");
|
|
glamor_priv->has_vertex_array_object =
|
|
epoxy_has_gl_extension("GL_ARB_vertex_array_object");
|
|
glamor_priv->has_dual_blend =
|
|
epoxy_has_gl_extension("GL_ARB_blend_func_extended");
|
|
|
|
glamor_priv->can_copyplane = (gl_version >= 30);
|
|
|
|
glamor_setup_debug_output(screen);
|
|
|
|
glamor_priv->use_quads = (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP) &&
|
|
!glamor_priv->is_core_profile;
|
|
|
|
/* Driver-specific hack: Avoid using GL_QUADS on VC4, where
|
|
* they'll be emulated more expensively than we can with our
|
|
* cached IB.
|
|
*/
|
|
if (strstr((char *)glGetString(GL_VENDOR), "Broadcom") &&
|
|
strstr((char *)glGetString(GL_RENDERER), "VC4"))
|
|
glamor_priv->use_quads = FALSE;
|
|
|
|
glGetIntegerv(GL_MAX_RENDERBUFFER_SIZE, &glamor_priv->max_fbo_size);
|
|
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &glamor_priv->max_fbo_size);
|
|
glGetIntegerv(GL_MAX_VIEWPORT_DIMS, max_viewport_size);
|
|
glamor_priv->max_fbo_size = MIN(glamor_priv->max_fbo_size, max_viewport_size[0]);
|
|
glamor_priv->max_fbo_size = MIN(glamor_priv->max_fbo_size, max_viewport_size[1]);
|
|
#ifdef MAX_FBO_SIZE
|
|
glamor_priv->max_fbo_size = MAX_FBO_SIZE;
|
|
#endif
|
|
|
|
glamor_priv->has_texture_swizzle =
|
|
(epoxy_has_gl_extension("GL_ARB_texture_swizzle") ||
|
|
(glamor_priv->gl_flavor != GLAMOR_GL_DESKTOP && gl_version >= 30));
|
|
|
|
glamor_priv->one_channel_format = GL_ALPHA;
|
|
if (epoxy_has_gl_extension("GL_ARB_texture_rg") &&
|
|
glamor_priv->has_texture_swizzle) {
|
|
glamor_priv->one_channel_format = GL_RED;
|
|
}
|
|
|
|
glamor_set_debug_level(&glamor_debug_level);
|
|
|
|
glamor_priv->saved_procs.create_screen_resources =
|
|
screen->CreateScreenResources;
|
|
screen->CreateScreenResources = glamor_create_screen_resources;
|
|
|
|
if (!glamor_font_init(screen))
|
|
goto fail;
|
|
|
|
glamor_priv->saved_procs.block_handler = screen->BlockHandler;
|
|
screen->BlockHandler = _glamor_block_handler;
|
|
|
|
if (!glamor_composite_glyphs_init(screen)) {
|
|
ErrorF("Failed to initialize composite masks\n");
|
|
goto fail;
|
|
}
|
|
|
|
glamor_priv->saved_procs.create_gc = screen->CreateGC;
|
|
screen->CreateGC = glamor_create_gc;
|
|
|
|
glamor_priv->saved_procs.create_pixmap = screen->CreatePixmap;
|
|
screen->CreatePixmap = glamor_create_pixmap;
|
|
|
|
glamor_priv->saved_procs.get_spans = screen->GetSpans;
|
|
screen->GetSpans = glamor_get_spans;
|
|
|
|
glamor_priv->saved_procs.get_image = screen->GetImage;
|
|
screen->GetImage = glamor_get_image;
|
|
|
|
glamor_priv->saved_procs.change_window_attributes =
|
|
screen->ChangeWindowAttributes;
|
|
screen->ChangeWindowAttributes = glamor_change_window_attributes;
|
|
|
|
glamor_priv->saved_procs.copy_window = screen->CopyWindow;
|
|
screen->CopyWindow = glamor_copy_window;
|
|
|
|
glamor_priv->saved_procs.bitmap_to_region = screen->BitmapToRegion;
|
|
screen->BitmapToRegion = glamor_bitmap_to_region;
|
|
|
|
glamor_priv->saved_procs.composite = ps->Composite;
|
|
ps->Composite = glamor_composite;
|
|
|
|
glamor_priv->saved_procs.trapezoids = ps->Trapezoids;
|
|
ps->Trapezoids = glamor_trapezoids;
|
|
|
|
glamor_priv->saved_procs.triangles = ps->Triangles;
|
|
ps->Triangles = glamor_triangles;
|
|
|
|
glamor_priv->saved_procs.addtraps = ps->AddTraps;
|
|
ps->AddTraps = glamor_add_traps;
|
|
|
|
glamor_priv->saved_procs.composite_rects = ps->CompositeRects;
|
|
ps->CompositeRects = glamor_composite_rectangles;
|
|
|
|
glamor_priv->saved_procs.glyphs = ps->Glyphs;
|
|
ps->Glyphs = glamor_composite_glyphs;
|
|
|
|
glamor_init_vbo(screen);
|
|
|
|
#ifdef GLAMOR_GRADIENT_SHADER
|
|
glamor_init_gradient_shader(screen);
|
|
#endif
|
|
glamor_pixmap_init(screen);
|
|
glamor_sync_init(screen);
|
|
|
|
glamor_priv->screen = screen;
|
|
|
|
return TRUE;
|
|
|
|
fail:
|
|
/* Restore default CloseScreen and DestroyPixmap handlers */
|
|
screen->CloseScreen = glamor_priv->saved_procs.close_screen;
|
|
screen->DestroyPixmap = glamor_priv->saved_procs.destroy_pixmap;
|
|
|
|
free_glamor_private:
|
|
free(glamor_priv);
|
|
glamor_set_screen_private(screen, NULL);
|
|
return FALSE;
|
|
}
|
|
|
|
static void
|
|
glamor_release_screen_priv(ScreenPtr screen)
|
|
{
|
|
glamor_screen_private *glamor_priv;
|
|
|
|
glamor_priv = glamor_get_screen_private(screen);
|
|
glamor_fini_vbo(screen);
|
|
glamor_pixmap_fini(screen);
|
|
free(glamor_priv);
|
|
|
|
glamor_set_screen_private(screen, NULL);
|
|
}
|
|
|
|
Bool
|
|
glamor_close_screen(ScreenPtr screen)
|
|
{
|
|
glamor_screen_private *glamor_priv;
|
|
PixmapPtr screen_pixmap;
|
|
PictureScreenPtr ps = GetPictureScreenIfSet(screen);
|
|
|
|
glamor_priv = glamor_get_screen_private(screen);
|
|
glamor_sync_close(screen);
|
|
glamor_composite_glyphs_fini(screen);
|
|
screen->CloseScreen = glamor_priv->saved_procs.close_screen;
|
|
screen->CreateScreenResources =
|
|
glamor_priv->saved_procs.create_screen_resources;
|
|
|
|
screen->CreateGC = glamor_priv->saved_procs.create_gc;
|
|
screen->CreatePixmap = glamor_priv->saved_procs.create_pixmap;
|
|
screen->DestroyPixmap = glamor_priv->saved_procs.destroy_pixmap;
|
|
screen->GetSpans = glamor_priv->saved_procs.get_spans;
|
|
screen->ChangeWindowAttributes =
|
|
glamor_priv->saved_procs.change_window_attributes;
|
|
screen->CopyWindow = glamor_priv->saved_procs.copy_window;
|
|
screen->BitmapToRegion = glamor_priv->saved_procs.bitmap_to_region;
|
|
screen->BlockHandler = glamor_priv->saved_procs.block_handler;
|
|
|
|
ps->Composite = glamor_priv->saved_procs.composite;
|
|
ps->Trapezoids = glamor_priv->saved_procs.trapezoids;
|
|
ps->Triangles = glamor_priv->saved_procs.triangles;
|
|
ps->CompositeRects = glamor_priv->saved_procs.composite_rects;
|
|
ps->Glyphs = glamor_priv->saved_procs.glyphs;
|
|
|
|
screen_pixmap = screen->GetScreenPixmap(screen);
|
|
glamor_pixmap_destroy_fbo(screen_pixmap);
|
|
|
|
glamor_release_screen_priv(screen);
|
|
|
|
return screen->CloseScreen(screen);
|
|
}
|
|
|
|
void
|
|
glamor_fini(ScreenPtr screen)
|
|
{
|
|
/* Do nothing currently. */
|
|
}
|
|
|
|
void
|
|
glamor_enable_dri3(ScreenPtr screen)
|
|
{
|
|
glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
|
|
|
|
glamor_priv->dri3_enabled = TRUE;
|
|
}
|
|
|
|
Bool
|
|
glamor_supports_pixmap_import_export(ScreenPtr screen)
|
|
{
|
|
glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
|
|
|
|
return glamor_priv->dri3_enabled;
|
|
}
|
|
|
|
_X_EXPORT int
|
|
glamor_fd_from_pixmap(ScreenPtr screen,
|
|
PixmapPtr pixmap, CARD16 *stride, CARD32 *size)
|
|
{
|
|
glamor_pixmap_private *pixmap_priv = glamor_get_pixmap_private(pixmap);
|
|
glamor_screen_private *glamor_priv =
|
|
glamor_get_screen_private(pixmap->drawable.pScreen);
|
|
|
|
if (!glamor_priv->dri3_enabled)
|
|
return -1;
|
|
switch (pixmap_priv->type) {
|
|
case GLAMOR_TEXTURE_DRM:
|
|
case GLAMOR_TEXTURE_ONLY:
|
|
if (!glamor_pixmap_ensure_fbo(pixmap, GL_RGBA, 0))
|
|
return -1;
|
|
return glamor_egl_dri3_fd_name_from_tex(screen,
|
|
pixmap,
|
|
pixmap_priv->fbo->tex,
|
|
FALSE, stride, size);
|
|
default:
|
|
break;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
_X_EXPORT int
|
|
glamor_shareable_fd_from_pixmap(ScreenPtr screen,
|
|
PixmapPtr pixmap, CARD16 *stride, CARD32 *size)
|
|
{
|
|
unsigned orig_usage_hint = pixmap->usage_hint;
|
|
int ret;
|
|
|
|
/*
|
|
* The actual difference between a sharable and non sharable buffer
|
|
* is decided 4 call levels deep in glamor_make_pixmap_exportable()
|
|
* based on pixmap->usage_hint == CREATE_PIXMAP_USAGE_SHARED
|
|
* 2 of those calls are also exported API, so we cannot just add a flag.
|
|
*/
|
|
pixmap->usage_hint = CREATE_PIXMAP_USAGE_SHARED;
|
|
ret = glamor_fd_from_pixmap(screen, pixmap, stride, size);
|
|
pixmap->usage_hint = orig_usage_hint;
|
|
|
|
return ret;
|
|
}
|
|
|
|
int
|
|
glamor_name_from_pixmap(PixmapPtr pixmap, CARD16 *stride, CARD32 *size)
|
|
{
|
|
glamor_pixmap_private *pixmap_priv = glamor_get_pixmap_private(pixmap);
|
|
|
|
switch (pixmap_priv->type) {
|
|
case GLAMOR_TEXTURE_DRM:
|
|
case GLAMOR_TEXTURE_ONLY:
|
|
if (!glamor_pixmap_ensure_fbo(pixmap, GL_RGBA, 0))
|
|
return -1;
|
|
return glamor_egl_dri3_fd_name_from_tex(pixmap->drawable.pScreen,
|
|
pixmap,
|
|
pixmap_priv->fbo->tex,
|
|
TRUE, stride, size);
|
|
default:
|
|
break;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
void
|
|
glamor_finish(ScreenPtr screen)
|
|
{
|
|
glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
|
|
|
|
glamor_make_current(glamor_priv);
|
|
glFinish();
|
|
}
|