xenocara/app/xlockmore/modes/glx/tunnel_draw.h
2006-11-26 11:07:42 +00:00

40 lines
1.4 KiB
C

/* -*- Mode: C; tab-width: 4 -*- */
/* atunnels --- OpenGL Advanced Tunnel Screensaver */
#if !defined( lint ) && !defined( SABER )
/* static const char sccsid[] = "@(#)tunnel_draw.h 5.13 2004/07/19 xlockmore"; */
#endif
/* Copyright (c) E. Lassauge, 2002-2004. */
/*
* Permission to use, copy, modify, and distribute this software and its
* documentation for any purpose and without fee is hereby granted,
* provided that the above copyright notice appear in all copies and that
* both that copyright notice and this permission notice appear in
* supporting documentation.
*
* This file is provided AS IS with no warranties of any kind. The author
* shall have no liability with respect to the infringement of copyrights,
* trade secrets or any patents by this file or any part thereof. In no
* event will the author be liable for any lost revenue or profits or
* other special, indirect and consequential damages.
*
* The original code for this mode was written by Roman Podobedov
* Email: romka@ut.ee
* WEB: http://romka.demonews.com
*
* Eric Lassauge (March-16-2002) <lassauge AT users.sourceforge.net>
* http://lassauge.free.fr/linux.html
*
*/
#include <GL/gl.h>
#include <GL/glx.h>
#define MAX_TEXTURE 6
extern void DrawTunnel(int do_texture, int do_light, GLuint *textures);
extern void SplashScreen(int do_wire, int do_texture, int do_light);
extern Bool InitTunnel(void);