408 lines
11 KiB
XML
408 lines
11 KiB
XML
<sect2 id="Public_Header_File">
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<title>Public Header File</title>
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<para>
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The public header file contains declarations that will be required by any
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application module that needs to refer to the widget; whether to create
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an instance of the class, to perform an
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<function>XtSetValues</function>
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operation, or to call a public routine implemented by the widget class.
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</para>
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<para>
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<!-- .LP -->
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The contents of the Template public header file,
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<function>< X11/Xaw/Template.h >, </function>
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are:
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</para>
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<literallayout class="monospaced">
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..
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<!-- .CB -->
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<!-- .\".so ../../lib/Xaw/Template.h -->
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/* Copyright (c) X Consortium 1987, 1988 */
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#ifndef _Template_h
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#define _Template_h
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/****************************************************************
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*
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* Template widget
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*
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****************************************************************/
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/* Resources:
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Name Class RepType Default Value
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---- ----- ------- -------------
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background Background Pixel XtDefaultBackground
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border BorderColor Pixel XtDefaultForeground
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borderWidth BorderWidth Dimension 1
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destroyCallback Callback Pointer NULL
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height Height Dimension 0
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mappedWhenManaged MappedWhenManaged Boolean True
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sensitive Sensitive Boolean True
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width Width Dimension 0
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x Position Position 0
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y Position Position 0
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*/
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/* define any special resource names here that are not in <X11/StringDefs.h> */
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#define XtNtemplateResource "templateResource"
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#define XtCTemplateResource "TemplateResource"
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/* declare specific TemplateWidget class and instance datatypes */
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typedef struct _TemplateClassRec* TemplateWidgetClass;
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typedef struct _TemplateRec* TemplateWidget;
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/* declare the class constant */
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extern WidgetClass templateWidgetClass;
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#endif /* _Template_h */
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<!-- .CE -->
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</literallayout>
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<para>
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<!-- .LP -->
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<!-- .sp -->
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You will notice that most of this file is documentation. The crucial
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parts are the last 8 lines where macros for any private resource names
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and classes are defined and where the widget class datatypes and class
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record pointer are declared.
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</para>
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<para>
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<!-- .LP -->
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For the "WindowWidget", we want 2 drawing colors, a callback list for
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user input and an
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<function>exposeCallback</function> callback list, and we will declare three
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convenience procedures, so we need to add
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</para>
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<literallayout class="monospaced">
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<!-- .LP -->
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<!-- .sp -->
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<!-- .CB -->
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/* Resources:
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...
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callback Callback Callback NULL
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drawingColor1 Color Pixel XtDefaultForeground
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drawingColor2 Color Pixel XtDefaultForeground
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exposeCallback Callback Callback NULL
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font Font XFontStruct* XtDefaultFont
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...
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*/
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#define XtNdrawingColor1 "drawingColor1"
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#define XtNdrawingColor2 "drawingColor2"
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#define XtNexposeCallback "exposeCallback"
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extern Pixel WindowColor1(\|/* Widget */\|);
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extern Pixel WindowColor2(\|/* Widget */\|);
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extern Font\ \ WindowFont(\|/* Widget */\|);
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<!-- .CE -->
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</literallayout>
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<para>
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<!-- .LP -->
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Note that we have chosen to call the input callback list by the generic
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name, <function>callback</function>, rather than a specific name. If widgets that define
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a single user-input action all choose the same resource name then there
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is greater possibility for an application to switch between widgets of
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different types.
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</para>
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</sect2>
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<sect2 id="Private_Header_File">
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<title>Private Header File</title>
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<para>
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<!-- .LP -->
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The private header file contains the complete declaration of the class
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and instance structures for the widget and any additional private data
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that will be required by anticipated subclasses of the widget.
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Information in the private header file is normally hidden from the
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application and is designed to be accessed only through other public
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procedures; e.g.
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<function>XtSetValues .</function>
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</para>
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<para>
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<!-- .LP -->
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The contents of the Template private header file,
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<function>< X11/Xaw/TemplateP.h >, </function>
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are:
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</para>
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<!-- .CB -->
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<!-- .\".so ../../lib/Xaw/TemplateP.h -->
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<literallayout class="monospaced">
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/* Copyright (c) X Consortium 1987, 1988
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*/
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#ifndef _TemplateP_h
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#define _TemplateP_h
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#include <X11/Xaw/Template.h>
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/* include superclass private header file */
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#include <X11/CoreP.h>
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/* define unique representation types not found in <X11/StringDefs.h> */
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#define XtRTemplateResource "TemplateResource"
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typedef struct {
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int empty;
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} TemplateClassPart;
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typedef struct _TemplateClassRec {
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CoreClassPart core_class;
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TemplateClassPart template_class;
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} TemplateClassRec;
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extern TemplateClassRec templateClassRec;
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typedef struct {
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/* resources */
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char* resource;
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/* private state */
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} TemplatePart;
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typedef struct _TemplateRec {
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CorePart core;
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TemplatePart template;
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} TemplateRec;
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#endif /* _TemplateP_h */
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<!-- .CE -->
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</literallayout>
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<para>
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The private header file includes the private header file of its
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superclass, thereby exposing the entire internal structure of the widget.
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It may not always be advantageous to do this; your own project
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development style will dictate the appropriate level of detail to expose
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in each module.
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</para>
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<para>
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The "WindowWidget" needs to declare two fields in its instance structure to
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hold the drawing colors, a resource field for the font and a field for the
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expose and user input callback lists:
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</para>
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<literallayout class="monospaced">
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typedef struct {
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/* resources */
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Pixel color_1;
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Pixel color_2;
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XFontStruct* font;
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XtCallbackList expose_callback;
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XtCallbackList input_callback;
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/* private state */
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/* (none) */
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} WindowPart;
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</literallayout>
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</sect2>
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<sect2 id="Widget_Source_File">
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<title>Widget Source File</title>
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<para>
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<!-- .LP -->
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The source code file implements the widget class itself. The unique
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part of this file is the declaration and initialization of the
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widget class record structure and the declaration of all resources and
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action routines added by the widget class.
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</para>
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<para>
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<!-- .LP -->
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The contents of the Template implementation file,
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<function>< X11/Xaw/Template.c >,</function>
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are:
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</para>
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<!-- .CB -->
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<!-- .\".so ../../lib/Xaw/Template.c -->
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<literallayout class="monospaced">
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/* Copyright (c) X Consortium 1987, 1988
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*/
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#include <X11/IntrinsicP.h>
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#include <X11/StringDefs.h>
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#include "TemplateP.h"
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static XtResource resources[] = {
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#define offset(field) XtOffsetOf(TemplateRec, template.field)
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/* {name, class, type, size, offset, default_type, default_addr}, */
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{ XtNtemplateResource, XtCTemplateResource, XtRTemplateResource,
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sizeof(char*), offset(resource), XtRString, (XtPointer) "default" },
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#undef offset
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};
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static void TemplateAction(/* Widget, XEvent*, String*, Cardinal* */);
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static XtActionsRec actions[] =
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{
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/* {name, procedure}, */
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{"template", TemplateAction},
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};
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static char translations[] =
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" <Key>: template(\|) \\n\\
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";
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TemplateClassRec templateClassRec = {
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{ /* core fields */
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/* superclass */ (WidgetClass) &widgetClassRec,
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/* class_name */ "Template",
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/* widget_size */ sizeof(TemplateRec),
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/* class_initialize */ NULL,
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/* class_part_initialize */ NULL,
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/* class_inited */ FALSE,
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/* initialize */ NULL,
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/* initialize_hook */ NULL,
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/* realize */ XtInheritRealize,
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/* actions */ actions,
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/* num_actions */ XtNumber(actions),
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/* resources */ resources,
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/* num_resources */ XtNumber(resources),
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/* xrm_class */ NULLQUARK,
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/* compress_motion */ TRUE,
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/* compress_exposure */ TRUE,
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/* compress_enterleave */ TRUE,
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/* visible_interest */ FALSE,
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/* destroy */ NULL,
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/* resize */ NULL,
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/* expose */ NULL,
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/* set_values */ NULL,
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/* set_values_hook */ NULL,
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/* set_values_almost */ XtInheritSetValuesAlmost,
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/* get_values_hook */ NULL,
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/* accept_focus */ NULL,
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/* version */ XtVersion,
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/* callback_private */ NULL,
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/* tm_table */ translations,
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/* query_geometry */ XtInheritQueryGeometry,
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/* display_accelerator */ XtInheritDisplayAccelerator,
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/* extension */ NULL
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},
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{ /* template fields */
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/* empty */ 0
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}
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};
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WidgetClass templateWidgetClass = (WidgetClass)&templateClassRec;
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</literallayout>
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<!-- .CE -->
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<para>
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The resource list for the "WindowWidget" might look like the following:
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</para>
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<!-- .CB -->
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<literallayout class="monospaced">
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static XtResource resources[] = {
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#define offset(field) XtOffsetOf(WindowWidgetRec, window.field)
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/* {name, class, type, size, offset, default_type, default_addr}, */
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{ XtNdrawingColor1, XtCColor, XtRPixel, sizeof(Pixel),
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offset(color_1), XtRString, XtDefaultForeground },
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{ XtNdrawingColor2, XtCColor, XtRPixel, sizeof(Pixel),
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offset(color_2), XtRString, XtDefaultForeground },
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{ XtNfont, XtCFont, XtRFontStruct, sizeof(XFontStruct*),
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offset(font), XtRString, XtDefaultFont },
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{ XtNexposeCallback, XtCCallback, XtRCallback, sizeof(XtCallbackList),
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offset(expose_callback), XtRCallback, NULL },
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{ XtNcallback, XtCCallback, XtRCallback, sizeof(XtCallbackList),
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offset(input_callback), XtRCallback, NULL },
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#undef offset
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};
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</literallayout>
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<!-- .CE -->
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<para>
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<!-- .LP -->
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The user input callback will be implemented by an action procedure which
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passes the event pointer as call_data. The action procedure
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is declared as:
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<!-- .CB -->
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</para>
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<literallayout class="monospaced">
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/* ARGSUSED */
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static void InputAction(w, event, params, num_params)
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Widget w;
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XEvent *event;
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String *params; /* unused */
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Cardinal *num_params; /* unused */
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{
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XtCallCallbacks(w, XtNcallback, (XtPointer)event);
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}
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static XtActionsRec actions[] =
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{
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/* {name, procedure}, */
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{"input", InputAction},
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};
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</literallayout>
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<!-- .CE -->
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<para>
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<!-- .LP -->
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and the default input binding will be to execute the input callbacks on
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<function>KeyPress</function> and <function>ButtonPress : </function>
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</para>
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<literallayout class="monospaced">
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static char translations[] =
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" <Key>: input(\|) \\n\\
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<BtnDown>: input(\|) \\
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";
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</literallayout>
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<!-- .CE -->
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<para>
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In the class record declaration and initialization, the only field that
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is different from the Template is the expose procedure:
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</para>
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<!-- .CB -->
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<literallayout class="monospaced">
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/* ARGSUSED */
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static void Redisplay(w, event, region)
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Widget w;
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XEvent *event; /* unused */
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Region region;
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{
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XtCallCallbacks(w, XtNexposeCallback, (XtPointer)region);
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}
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WindowClassRec windowClassRec = {
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...
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/* expose */ Redisplay,
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</literallayout>
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<!-- .CE -->
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<para>
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<!-- .LP -->
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<!-- .sp -->
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The "WindowWidget" will also declare three public procedures to return the
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drawing colors and the font id, saving the application the effort of
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constructing an argument list for a call to
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<function>XtGetValues :</function>
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</para>
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<!-- .LP -->
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<!-- .CB -->
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<literallayout class="monospaced">
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Pixel WindowColor1(w)
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Widget w;
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{
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return ((WindowWidget)w)->window.color_1;
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}
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Pixel WindowColor2(w)
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Widget w;
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{
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return ((WindowWidget)w)->window.color_2;
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}
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Font WindowFont(w)
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Widget w;
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{
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return ((WindowWidget)w)->window.font->fid;
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}
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</literallayout>
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<para>
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The "WindowWidget" is now complete. The application can retrieve the two
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drawing colors from the widget instance by calling either
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<function>XtGetValues ,</function>
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or the <function>WindowColor</function> functions. The actual window created for the
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"WindowWidget" is available by calling the
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<function>XtWindow</function> function.
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</para>
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</sect2>
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