190 lines
5.1 KiB
C
190 lines
5.1 KiB
C
/*
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* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
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* (C) Copyright IBM Corporation 2003
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include <stdlib.h>
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#include <stdio.h>
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#include <unistd.h>
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#include <string.h>
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#include <X11/Xlib.h>
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#include <GL/gl.h>
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#include <GL/glx.h>
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/** \file opencloseopen.c
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* Simple test for Mesa bug #508473. Create a window and rendering context.
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* Draw a single frame. Close the window, destroy the context, and close
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* the display. Re-open the display, create a new window and context. This
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* should work, but, at least as of Mesa 5.1, it segfaults. See the bug
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* report for more details.
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*
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* Most of the code here was lifed from various other Mesa xdemos.
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*/
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static void
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draw(void)
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{
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glViewport(0, 0, 300, 300);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glOrtho(-1.0, 1.0, -1.0, 1.0, -1.0, 1.0);
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glMatrixMode(GL_MODELVIEW);
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glShadeModel(GL_FLAT);
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glClearColor(0.5, 0.5, 0.5, 1.0);
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glClear(GL_COLOR_BUFFER_BIT);
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/* draw blue quad */
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glLoadIdentity();
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glColor3f(0.3, 0.3, 1.0);
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glPushMatrix();
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glRotatef(0, 0, 0, 1);
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glBegin(GL_POLYGON);
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glVertex2f(-0.5, -0.25);
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glVertex2f( 0.5, -0.25);
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glVertex2f( 0.5, 0.25);
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glVertex2f(-0.5, 0.25);
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glEnd();
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glPopMatrix();}
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/*
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* Create an RGB, double-buffered window.
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* Return the window and context handles.
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*/
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static void
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make_window( const char * dpyName, const char *name,
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int x, int y, int width, int height,
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Display **dpyRet, Window *winRet, GLXContext *ctxRet)
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{
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int attrib[] = { GLX_RGBA,
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GLX_RED_SIZE, 1,
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GLX_GREEN_SIZE, 1,
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GLX_BLUE_SIZE, 1,
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GLX_DOUBLEBUFFER,
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None };
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int scrnum;
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XSetWindowAttributes attr;
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unsigned long mask;
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Window root;
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Window win;
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GLXContext ctx;
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XVisualInfo *visinfo;
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Display *dpy;
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dpy = XOpenDisplay(dpyName);
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if (!dpy) {
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printf("Error: couldn't open display %s\n", XDisplayName(dpyName));
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exit(1);
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}
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*dpyRet = dpy;
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scrnum = DefaultScreen( dpy );
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root = RootWindow( dpy, scrnum );
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visinfo = glXChooseVisual( dpy, scrnum, attrib );
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if (!visinfo) {
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printf("Error: couldn't get an RGB, Double-buffered visual\n");
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exit(1);
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}
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/* window attributes */
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attr.background_pixel = 0;
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attr.border_pixel = 0;
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attr.colormap = XCreateColormap( dpy, root, visinfo->visual, AllocNone);
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attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask;
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mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
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win = XCreateWindow( dpy, root, 0, 0, width, height,
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0, visinfo->depth, InputOutput,
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visinfo->visual, mask, &attr );
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/* set hints and properties */
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{
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XSizeHints sizehints;
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sizehints.x = x;
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sizehints.y = y;
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sizehints.width = width;
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sizehints.height = height;
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sizehints.flags = USSize | USPosition;
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XSetNormalHints(dpy, win, &sizehints);
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XSetStandardProperties(dpy, win, name, name,
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None, (char **)NULL, 0, &sizehints);
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}
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ctx = glXCreateContext( dpy, visinfo, NULL, True );
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if (!ctx) {
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printf("Error: glXCreateContext failed\n");
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exit(1);
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}
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XFree(visinfo);
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*winRet = win;
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*ctxRet = ctx;
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}
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static void
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destroy_window( Display *dpy, Window win, GLXContext ctx )
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{
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glXMakeCurrent(dpy, None, NULL);
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glXDestroyContext(dpy, ctx);
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XDestroyWindow(dpy, win);
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XCloseDisplay(dpy);
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}
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int
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main(int argc, char *argv[])
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{
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Display *dpy;
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Window win;
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GLXContext ctx;
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char *dpyName = ":0";
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int i;
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for (i = 1; i < argc; i++) {
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if (strcmp(argv[i], "-display") == 0) {
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dpyName = argv[i+1];
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i++;
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}
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}
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printf("If this program segfaults, then Mesa bug #508473 is probably "
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"back.\n");
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make_window(dpyName, "Open-close-open", 0, 0, 300, 300, &dpy, &win, &ctx);
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XMapWindow(dpy, win);
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glXMakeCurrent(dpy, win, ctx);
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draw();
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glXSwapBuffers(dpy, win);
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sleep(2);
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destroy_window(dpy, win, ctx);
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make_window(dpyName, "Open-close-open", 0, 0, 300, 300, &dpy, &win, &ctx);
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XMapWindow(dpy, win);
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glXMakeCurrent(dpy, win, ctx);
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destroy_window(dpy, win, ctx);
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return 0;
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}
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