e9438a8659
and xserver)...
52 lines
2.0 KiB
HTML
52 lines
2.0 KiB
HTML
<HTML>
|
|
|
|
<TITLE>Environment Variables</TITLE>
|
|
|
|
<link rel="stylesheet" type="text/css" href="mesa.css"></head>
|
|
|
|
<BODY>
|
|
|
|
<H1>Environment Variables</H1>
|
|
|
|
<p>
|
|
Mesa supports the following environment variables:
|
|
</p>
|
|
<ul>
|
|
<li>MESA_NO_ASM - if set, disables all assembly language optimizations
|
|
<li>MESA_NO_MMX - if set, disables Intel MMX optimizations
|
|
<li>MESA_NO_3DNOW - if set, disables AMD 3DNow! optimizations
|
|
<li>MESA_NO_SSE - if set, disables Intel SSE optimizations
|
|
<li>MESA_DEBUG - if set, error messages are printed to stderr.
|
|
If the value of MESA_DEBUG is "FP" floating point arithmetic errors will
|
|
generate exceptions.
|
|
<li>MESA_NO_DITHER - if set, disables dithering, overriding glEnable(GL_DITHER)
|
|
<li>MESA_TEX_PROG - if set, implement conventional texture env modes with
|
|
fragment programs (intended for developers only)
|
|
<li>MESA_TNL_PROG - if set, implement conventional vertex transformation
|
|
operations with vertex programs (intended for developers only).
|
|
Setting this variable automatically sets the MESA_TEX_PROG variable as well.
|
|
</ul>
|
|
|
|
<p>
|
|
The following are only applicable to the Xlib software driver.
|
|
See <A HREF="README.X11">README.X11</A> for details.
|
|
</p>
|
|
<ul>
|
|
<li>MESA_RGB_VISUAL - specifies the X visual and depth for RGB mode
|
|
<li>MESA_CI_VISUAL - specifies the X visual and depth for CI mode
|
|
<li>MESA_BACK_BUFFER - specifies how to implement the back color buffer,
|
|
either "pixmap" or "ximage"
|
|
<li>MESA_GAMMA - gamma correction coefficients for red, green, blue channels
|
|
<li>MESA_XSYNC - enable synchronous X behavior (for debugging only)
|
|
<li>MESA_GLX_FORCE_CI - if set, force GLX to treat 8bpp visuals as CI visuals
|
|
<li>MESA_GLX_FX - set to either "fullscreen" for full-screen rendering,
|
|
"window" to render into a window, or "disable" to disable the Glide driver.
|
|
<li>MESA_GLX_FORCE_ALPHA - if set, forces RGB windows to have an alpha channel.
|
|
<li>MESA_GLX_DEPTH_BITS - specifies default number of bits for depth buffer.
|
|
<li>MESA_GLX_ALPHA_BITS - specifies default number of bits for alpha channel.
|
|
</ul>
|
|
|
|
|
|
</BODY>
|
|
</HTML>
|