xenocara/app/xlockmore/modes/glx/dolphin.c
2006-11-26 11:07:42 +00:00

2076 lines
50 KiB
C

/* atlantis --- Shows moving 3D sea animals */
#if !defined( lint ) && !defined( SABER )
static const char sccsid[] = "@(#)dolphin.c 5.01 2001/04/17 xlockmore";
#endif
/* Copyright (c) E. Lassauge, 1998. */
/*
* Permission to use, copy, modify, and distribute this software and its
* documentation for any purpose and without fee is hereby granted,
* provided that the above copyright notice appear in all copies and that
* both that copyright notice and this permission notice appear in
* supporting documentation.
*
* This file is provided AS IS with no warranties of any kind. The author
* shall have no liability with respect to the infringement of copyrights,
* trade secrets or any patents by this file or any part thereof. In no
* event will the author be liable for any lost revenue or profits or
* other special, indirect and consequential damages.
*
* The original code for this mode was written by Mark J. Kilgard
* as a demo for openGL programming.
*
* Porting it to xlock was possible by comparing the original Mesa's morph3d
* demo with it's ported version to xlock, so thanks for Marcelo F. Vianna
* (look at morph3d.c) for his indirect help.
*
* Thanks goes also to Brian Paul for making it possible and inexpensive
* to use OpenGL at home.
*
* My e-mail address is lassauge AT users.sourceforge.net
*
* Eric Lassauge (May-13-1998)
*
*/
/**
* (c) Copyright 1993, 1994, Silicon Graphics, Inc.
* ALL RIGHTS RESERVED
* Permission to use, copy, modify, and distribute this software for
* any purpose and without fee is hereby granted, provided that the above
* copyright notice appear in all copies and that both the copyright notice
* and this permission notice appear in supporting documentation, and that
* the name of Silicon Graphics, Inc. not be used in advertising
* or publicity pertaining to distribution of the software without specific,
* written prior permission.
*
* THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
* AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
* FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
* GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
* SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
* KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
* LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
* THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
* ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
* POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
*
* US Government Users Restricted Rights
* Use, duplication, or disclosure by the Government is subject to
* restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
* (c)(1)(ii) of the Rights in Technical Data and Computer Software
* clause at DFARS 252.227-7013 and/or in similar or successor
* clauses in the FAR or the DOD or NASA FAR Supplement.
* Unpublished-- rights reserved under the copyright laws of the
* United States. Contractor/manufacturer is Silicon Graphics,
* Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
*
* OpenGL(TM) is a trademark of Silicon Graphics, Inc.
*/
#ifdef STANDALONE
#define MODE_atlantis
#else
#include "xlock.h"
#endif
#ifdef MODE_atlantis
#ifdef STANDALONE
#include <math.h>
#include <GL/glx.h>
#endif
#include "atlantis.h"
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static float iP069[3] = {1111.17, -314.14, 1314.19};
static float iP070[3] = {-1167.34, -321.61, 1319.45};
static float iP071[3] = {1404.86, -306.66, 1235.45};
static float iP072[3] = {-1409.73, -314.14, 1247.66};
static float iP073[3] = {1254.01, -296.87, 1544.58};
static float iP074[3] = {-1262.09, -291.70, 1504.26};
static float iP075[3] = {965.71, -269.26, 1742.65};
static float iP076[3] = {-900.97, -276.74, 1726.07};
static float P077[3] = {1058.00, -448.81, 8194.66};
static float P078[3] = {-1016.51, -456.43, 8190.62};
static float P079[3] = {-1515.96, -676.45, 7754.93};
static float P080[3] = {1856.75, -830.34, 7296.56};
static float P081[3] = {1472.16, -497.38, 7399.68};
static float P082[3] = {-1775.26, -829.51, 7298.46};
static float P083[3] = {911.09, -252.51, 7510.99};
static float P084[3] = {-1451.94, -495.62, 7384.30};
static float P085[3] = {1598.75, -669.26, 7769.90};
static float P086[3] = {-836.53, -250.08, 7463.25};
static float P087[3] = {722.87, -158.18, 8006.41};
static float P088[3] = {-688.86, -162.28, 7993.89};
static float P089[3] = {-626.92, -185.30, 8364.98};
static float P090[3] = {647.72, -189.46, 8354.99};
static float P091[3] = {0.00, 835.01, 5555.62};
static float P092[3] = {0.00, 1350.18, 5220.86};
static float P093[3] = {0.00, 1422.94, 5285.27};
static float P094[3] = {0.00, 1296.75, 5650.19};
static float P095[3] = {0.00, 795.63, 6493.88};
static float iP091[3] = {0.00, 835.01, 5555.62};
static float iP092[3] = {0.00, 1350.18, 5220.86};
static float iP093[3] = {0.00, 1422.94, 5285.27};
static float iP094[3] = {0.00, 1296.75, 5650.19};
static float iP095[3] = {0.00, 795.63, 6493.88};
#if 0
static float P096[3] = {-447.38, -165.99, 9499.60};
#endif
static float P097[3] = {-194.91, -357.14, 10313.32};
static float P098[3] = {135.35, -357.66, 10307.94};
static float iP097[3] = {-194.91, -357.14, 10313.32};
static float iP098[3] = {135.35, -357.66, 10307.94};
static float P099[3] = {-380.53, -221.14, 9677.98};
static float P100[3] = {0.00, 412.99, 9629.33};
#if 0
static float P101[3] = {5.70, 567.00, 7862.98};
#endif
static float P102[3] = {59.51, -412.55, 10677.58};
static float iP102[3] = {59.51, -412.55, 10677.58};
static float P103[3] = {6.50, 484.74, 9009.94};
#if 0
static float P104[3] = {-9.86, 567.62, 7858.65};
#endif
static float P105[3] = {-41.86, 476.51, 9078.17};
#if 0
static float P106[3] = {22.75, 568.13, 7782.83};
static float P107[3] = {58.93, 568.42, 7775.94};
#endif
static float P108[3] = {49.20, 476.83, 9078.24};
#if 0
static float P109[3] = {99.21, 566.00, 7858.65};
#endif
static float P110[3] = {-187.62, -410.04, 10674.12};
static float iP110[3] = {-187.62, -410.04, 10674.12};
static float P111[3] = {-184.25, -318.70, 10723.88};
static float iP111[3] = {-184.25, -318.70, 10723.88};
static float P112[3] = {-179.61, -142.81, 10670.26};
static float P113[3] = {57.43, -147.94, 10675.26};
static float P114[3] = {54.06, -218.90, 10712.44};
static float P115[3] = {-186.35, -212.09, 10713.76};
static float P116[3] = {205.90, -84.61, 10275.97};
static float P117[3] = {-230.96, -83.26, 10280.09};
static float iP118[3] = {216.78, -509.17, 10098.94};
static float iP119[3] = {-313.21, -510.79, 10102.62};
static float P118[3] = {216.78, -509.17, 10098.94};
static float P119[3] = {-313.21, -510.79, 10102.62};
static float P120[3] = {217.95, 96.34, 10161.62};
static float P121[3] = {71.99, -319.74, 10717.70};
static float iP121[3] = {71.99, -319.74, 10717.70};
static float P122[3] = {0.00, 602.74, 5375.84};
static float iP122[3] = {0.00, 602.74, 5375.84};
static float P123[3] = {-448.94, -203.14, 9499.60};
static float P124[3] = {-442.64, -185.20, 9528.07};
static float P125[3] = {-441.07, -148.05, 9528.07};
static float P126[3] = {-443.43, -128.84, 9499.60};
static float P127[3] = {-456.87, -146.78, 9466.67};
static float P128[3] = {-453.68, -183.93, 9466.67};
static float P129[3] = {428.43, -124.08, 9503.03};
static float P130[3] = {419.73, -142.14, 9534.56};
static float P131[3] = {419.92, -179.96, 9534.56};
static float P132[3] = {431.20, -199.73, 9505.26};
static float P133[3] = {442.28, -181.67, 9475.96};
static float P134[3] = {442.08, -143.84, 9475.96};
/* *INDENT-ON* */
static void
Dolphin001(GLenum cap)
{
glNormal3fv(N071);
glBegin(cap);
glVertex3fv(P001);
glVertex3fv(P068);
glVertex3fv(P010);
glEnd();
glBegin(cap);
glVertex3fv(P068);
glVertex3fv(P076);
glVertex3fv(P010);
glEnd();
glBegin(cap);
glVertex3fv(P068);
glVertex3fv(P070);
glVertex3fv(P076);
glEnd();
glBegin(cap);
glVertex3fv(P076);
glVertex3fv(P070);
glVertex3fv(P074);
glEnd();
glBegin(cap);
glVertex3fv(P070);
glVertex3fv(P072);
glVertex3fv(P074);
glEnd();
glNormal3fv(N119);
glBegin(cap);
glVertex3fv(P072);
glVertex3fv(P070);
glVertex3fv(P074);
glEnd();
glBegin(cap);
glVertex3fv(P074);
glVertex3fv(P070);
glVertex3fv(P076);
glEnd();
glBegin(cap);
glVertex3fv(P070);
glVertex3fv(P068);
glVertex3fv(P076);
glEnd();
glBegin(cap);
glVertex3fv(P076);
glVertex3fv(P068);
glVertex3fv(P010);
glEnd();
glBegin(cap);
glVertex3fv(P068);
glVertex3fv(P001);
glVertex3fv(P010);
glEnd();
}
static void
Dolphin002(GLenum cap)
{
glNormal3fv(N071);
glBegin(cap);
glVertex3fv(P011);
glVertex3fv(P001);
glVertex3fv(P009);
glEnd();
glBegin(cap);
glVertex3fv(P075);
glVertex3fv(P011);
glVertex3fv(P009);
glEnd();
glBegin(cap);
glVertex3fv(P069);
glVertex3fv(P011);
glVertex3fv(P075);
glEnd();
glBegin(cap);
glVertex3fv(P069);
glVertex3fv(P075);
glVertex3fv(P073);
glEnd();
glBegin(cap);
glVertex3fv(P071);
glVertex3fv(P069);
glVertex3fv(P073);
glEnd();
glNormal3fv(N119);
glBegin(cap);
glVertex3fv(P001);
glVertex3fv(P011);
glVertex3fv(P009);
glEnd();
glBegin(cap);
glVertex3fv(P009);
glVertex3fv(P011);
glVertex3fv(P075);
glEnd();
glBegin(cap);
glVertex3fv(P011);
glVertex3fv(P069);
glVertex3fv(P075);
glEnd();
glBegin(cap);
glVertex3fv(P069);
glVertex3fv(P073);
glVertex3fv(P075);
glEnd();
glBegin(cap);
glVertex3fv(P069);
glVertex3fv(P071);
glVertex3fv(P073);
glEnd();
}
static void
Dolphin003(GLenum cap)
{
glBegin(cap);
glNormal3fv(N018);
glVertex3fv(P018);
glNormal3fv(N001);
glVertex3fv(P001);
glNormal3fv(N019);
glVertex3fv(P019);
glEnd();
glBegin(cap);
glNormal3fv(N019);
glVertex3fv(P019);
glNormal3fv(N001);
glVertex3fv(P001);
glNormal3fv(N012);
glVertex3fv(P012);
glEnd();
glBegin(cap);
glNormal3fv(N017);
glVertex3fv(P017);
glNormal3fv(N001);
glVertex3fv(P001);
glNormal3fv(N018);
glVertex3fv(P018);
glEnd();
glBegin(cap);
glNormal3fv(N001);
glVertex3fv(P001);
glNormal3fv(N017);
glVertex3fv(P017);
glNormal3fv(N016);
glVertex3fv(P016);
glEnd();
glBegin(cap);
glNormal3fv(N001);
glVertex3fv(P001);
glNormal3fv(N013);
glVertex3fv(P013);
glNormal3fv(N012);
glVertex3fv(P012);
glEnd();
glBegin(cap);
glNormal3fv(N001);
glVertex3fv(P001);
glNormal3fv(N016);
glVertex3fv(P016);
glNormal3fv(N015);
glVertex3fv(P015);
glEnd();
glBegin(cap);
glNormal3fv(N001);
glVertex3fv(P001);
glNormal3fv(N014);
glVertex3fv(P014);
glNormal3fv(N013);
glVertex3fv(P013);
glEnd();
glBegin(cap);
glNormal3fv(N001);
glVertex3fv(P001);
glNormal3fv(N015);
glVertex3fv(P015);
glNormal3fv(N014);
glVertex3fv(P014);
glEnd();
}
static void
Dolphin004(GLenum cap)
{
glBegin(cap);
glNormal3fv(N014);
glVertex3fv(P014);
glNormal3fv(N015);
glVertex3fv(P015);
glNormal3fv(N023);
glVertex3fv(P023);
glNormal3fv(N022);
glVertex3fv(P022);
glEnd();
glBegin(cap);
glNormal3fv(N015);
glVertex3fv(P015);
glNormal3fv(N016);
glVertex3fv(P016);
glNormal3fv(N024);
glVertex3fv(P024);
glNormal3fv(N023);
glVertex3fv(P023);
glEnd();
glBegin(cap);
glNormal3fv(N016);
glVertex3fv(P016);
glNormal3fv(N017);
glVertex3fv(P017);
glNormal3fv(N025);
glVertex3fv(P025);
glNormal3fv(N024);
glVertex3fv(P024);
glEnd();
glBegin(cap);
glNormal3fv(N017);
glVertex3fv(P017);
glNormal3fv(N018);
glVertex3fv(P018);
glNormal3fv(N026);
glVertex3fv(P026);
glNormal3fv(N025);
glVertex3fv(P025);
glEnd();
glBegin(cap);
glNormal3fv(N013);
glVertex3fv(P013);
glNormal3fv(N014);
glVertex3fv(P014);
glNormal3fv(N022);
glVertex3fv(P022);
glNormal3fv(N021);
glVertex3fv(P021);
glEnd();
glBegin(cap);
glNormal3fv(N012);
glVertex3fv(P012);
glNormal3fv(N013);
glVertex3fv(P013);
glNormal3fv(N021);
glVertex3fv(P021);
glNormal3fv(N020);
glVertex3fv(P020);
glEnd();
glBegin(cap);
glNormal3fv(N018);
glVertex3fv(P018);
glNormal3fv(N019);
glVertex3fv(P019);
glNormal3fv(N027);
glVertex3fv(P027);
glNormal3fv(N026);
glVertex3fv(P026);
glEnd();
glBegin(cap);
glNormal3fv(N019);
glVertex3fv(P019);
glNormal3fv(N012);
glVertex3fv(P012);
glNormal3fv(N020);
glVertex3fv(P020);
glNormal3fv(N027);
glVertex3fv(P027);
glEnd();
}
static void
Dolphin005(GLenum cap)
{
glBegin(cap);
glNormal3fv(N022);
glVertex3fv(P022);
glNormal3fv(N023);
glVertex3fv(P023);
glNormal3fv(N031);
glVertex3fv(P031);
glNormal3fv(N030);
glVertex3fv(P030);
glEnd();
glBegin(cap);
glNormal3fv(N021);
glVertex3fv(P021);
glNormal3fv(N022);
glVertex3fv(P022);
glNormal3fv(N030);
glVertex3fv(P030);
glEnd();
glBegin(cap);
glNormal3fv(N021);
glVertex3fv(P021);
glNormal3fv(N030);
glVertex3fv(P030);
glNormal3fv(N029);
glVertex3fv(P029);
glEnd();
glBegin(cap);
glNormal3fv(N023);
glVertex3fv(P023);
glNormal3fv(N024);
glVertex3fv(P024);
glNormal3fv(N031);
glVertex3fv(P031);
glEnd();
glBegin(cap);
glNormal3fv(N024);
glVertex3fv(P024);
glNormal3fv(N032);
glVertex3fv(P032);
glNormal3fv(N031);
glVertex3fv(P031);
glEnd();
glBegin(cap);
glNormal3fv(N024);
glVertex3fv(P024);
glNormal3fv(N025);
glVertex3fv(P025);
glNormal3fv(N032);
glVertex3fv(P032);
glEnd();
glBegin(cap);
glNormal3fv(N025);
glVertex3fv(P025);
glNormal3fv(N033);
glVertex3fv(P033);
glNormal3fv(N032);
glVertex3fv(P032);
glEnd();
glBegin(cap);
glNormal3fv(N020);
glVertex3fv(P020);
glNormal3fv(N021);
glVertex3fv(P021);
glNormal3fv(N029);
glVertex3fv(P029);
glEnd();
glBegin(cap);
glNormal3fv(N020);
glVertex3fv(P020);
glNormal3fv(N029);
glVertex3fv(P029);
glNormal3fv(N028);
glVertex3fv(P028);
glEnd();
glBegin(cap);
glNormal3fv(N027);
glVertex3fv(P027);
glNormal3fv(N020);
glVertex3fv(P020);
glNormal3fv(N028);
glVertex3fv(P028);
glEnd();
glBegin(cap);
glNormal3fv(N027);
glVertex3fv(P027);
glNormal3fv(N028);
glVertex3fv(P028);
glNormal3fv(N035);
glVertex3fv(P035);
glEnd();
glBegin(cap);
glNormal3fv(N025);
glVertex3fv(P025);
glNormal3fv(N026);
glVertex3fv(P026);
glNormal3fv(N033);
glVertex3fv(P033);
glEnd();
glBegin(cap);
glNormal3fv(N033);
glVertex3fv(P033);
glNormal3fv(N026);
glVertex3fv(P026);
glNormal3fv(N034);
glVertex3fv(P034);
glEnd();
glBegin(cap);
glNormal3fv(N026);
glVertex3fv(P026);
glNormal3fv(N027);
glVertex3fv(P027);
glNormal3fv(N035);
glVertex3fv(P035);
glNormal3fv(N034);
glVertex3fv(P034);
glEnd();
}
static void
Dolphin006(GLenum cap)
{
glBegin(cap);
glNormal3fv(N092);
glVertex3fv(P092);
glNormal3fv(N093);
glVertex3fv(P093);
glNormal3fv(N094);
glVertex3fv(P094);
glEnd();
glBegin(cap);
glNormal3fv(N093);
glVertex3fv(P093);
glNormal3fv(N092);
glVertex3fv(P092);
glNormal3fv(N094);
glVertex3fv(P094);
glEnd();
glBegin(cap);
glNormal3fv(N092);
glVertex3fv(P092);
glNormal3fv(N091);
glVertex3fv(P091);
glNormal3fv(N095);
glVertex3fv(P095);
glNormal3fv(N094);
glVertex3fv(P094);
glEnd();
glBegin(cap);
glNormal3fv(N091);
glVertex3fv(P091);
glNormal3fv(N092);
glVertex3fv(P092);
glNormal3fv(N094);
glVertex3fv(P094);
glNormal3fv(N095);
glVertex3fv(P095);
glEnd();
glBegin(cap);
glNormal3fv(N122);
glVertex3fv(P122);
glNormal3fv(N095);
glVertex3fv(P095);
glNormal3fv(N091);
glVertex3fv(P091);
glEnd();
glBegin(cap);
glNormal3fv(N122);
glVertex3fv(P122);
glNormal3fv(N091);
glVertex3fv(P091);
glNormal3fv(N095);
glVertex3fv(P095);
glEnd();
}
static void
Dolphin007(GLenum cap)
{
glBegin(cap);
glNormal3fv(N030);
glVertex3fv(P030);
glNormal3fv(N031);
glVertex3fv(P031);
glNormal3fv(N039);
glVertex3fv(P039);
glNormal3fv(N038);
glVertex3fv(P038);
glEnd();
glBegin(cap);
glNormal3fv(N029);
glVertex3fv(P029);
glNormal3fv(N030);
glVertex3fv(P030);
glNormal3fv(N038);
glVertex3fv(P038);
glEnd();
glBegin(cap);
glNormal3fv(N029);
glVertex3fv(P029);
glNormal3fv(N038);
glVertex3fv(P038);
glNormal3fv(N037);
glVertex3fv(P037);
glEnd();
glBegin(cap);
glNormal3fv(N028);
glVertex3fv(P028);
glNormal3fv(N029);
glVertex3fv(P029);
glNormal3fv(N037);
glVertex3fv(P037);
glEnd();
glBegin(cap);
glNormal3fv(N028);
glVertex3fv(P028);
glNormal3fv(N037);
glVertex3fv(P037);
glNormal3fv(N036);
glVertex3fv(P036);
glEnd();
glBegin(cap);
glNormal3fv(N035);
glVertex3fv(P035);
glNormal3fv(N028);
glVertex3fv(P028);
glNormal3fv(N036);
glVertex3fv(P036);
glEnd();
glBegin(cap);
glNormal3fv(N035);
glVertex3fv(P035);
glNormal3fv(N036);
glVertex3fv(P036);
glNormal3fv(N043);
glVertex3fv(P043);
glEnd();
glBegin(cap);
glNormal3fv(N034);
glVertex3fv(P034);
glNormal3fv(N035);
glVertex3fv(P035);
glNormal3fv(N043);
glVertex3fv(P043);
glNormal3fv(N042);
glVertex3fv(P042);
glEnd();
glBegin(cap);
glNormal3fv(N033);
glVertex3fv(P033);
glNormal3fv(N034);
glVertex3fv(P034);
glNormal3fv(N042);
glVertex3fv(P042);
glEnd();
glBegin(cap);
glNormal3fv(N033);
glVertex3fv(P033);
glNormal3fv(N042);
glVertex3fv(P042);
glNormal3fv(N041);
glVertex3fv(P041);
glEnd();
glBegin(cap);
glNormal3fv(N031);
glVertex3fv(P031);
glNormal3fv(N032);
glVertex3fv(P032);
glNormal3fv(N039);
glVertex3fv(P039);
glEnd();
glBegin(cap);
glNormal3fv(N039);
glVertex3fv(P039);
glNormal3fv(N032);
glVertex3fv(P032);
glNormal3fv(N040);
glVertex3fv(P040);
glEnd();
glBegin(cap);
glNormal3fv(N032);
glVertex3fv(P032);
glNormal3fv(N033);
glVertex3fv(P033);
glNormal3fv(N040);
glVertex3fv(P040);
glEnd();
glBegin(cap);
glNormal3fv(N040);
glVertex3fv(P040);
glNormal3fv(N033);
glVertex3fv(P033);
glNormal3fv(N041);
glVertex3fv(P041);
glEnd();
}
static void
Dolphin008(GLenum cap)
{
glBegin(cap);
glNormal3fv(N042);
glVertex3fv(P042);
glNormal3fv(N043);
glVertex3fv(P043);
glNormal3fv(N051);
glVertex3fv(P051);
glNormal3fv(N050);
glVertex3fv(P050);
glEnd();
glBegin(cap);
glNormal3fv(N043);
glVertex3fv(P043);
glNormal3fv(N036);
glVertex3fv(P036);
glNormal3fv(N051);
glVertex3fv(P051);
glEnd();
glBegin(cap);
glNormal3fv(N051);
glVertex3fv(P051);
glNormal3fv(N036);
glVertex3fv(P036);
glNormal3fv(N044);
glVertex3fv(P044);
glEnd();
glBegin(cap);
glNormal3fv(N041);
glVertex3fv(P041);
glNormal3fv(N042);
glVertex3fv(P042);
glNormal3fv(N050);
glVertex3fv(P050);
glEnd();
glBegin(cap);
glNormal3fv(N041);
glVertex3fv(P041);
glNormal3fv(N050);
glVertex3fv(P050);
glNormal3fv(N049);
glVertex3fv(P049);
glEnd();
glBegin(cap);
glNormal3fv(N036);
glVertex3fv(P036);
glNormal3fv(N037);
glVertex3fv(P037);
glNormal3fv(N044);
glVertex3fv(P044);
glEnd();
glBegin(cap);
glNormal3fv(N044);
glVertex3fv(P044);
glNormal3fv(N037);
glVertex3fv(P037);
glNormal3fv(N045);
glVertex3fv(P045);
glEnd();
glBegin(cap);
glNormal3fv(N040);
glVertex3fv(P040);
glNormal3fv(N041);
glVertex3fv(P041);
glNormal3fv(N049);
glVertex3fv(P049);
glEnd();
glBegin(cap);
glNormal3fv(N040);
glVertex3fv(P040);
glNormal3fv(N049);
glVertex3fv(P049);
glNormal3fv(N048);
glVertex3fv(P048);
glEnd();
glBegin(cap);
glNormal3fv(N039);
glVertex3fv(P039);
glNormal3fv(N040);
glVertex3fv(P040);
glNormal3fv(N048);
glVertex3fv(P048);
glEnd();
glBegin(cap);
glNormal3fv(N039);
glVertex3fv(P039);
glNormal3fv(N048);
glVertex3fv(P048);
glNormal3fv(N047);
glVertex3fv(P047);
glEnd();
glBegin(cap);
glNormal3fv(N037);
glVertex3fv(P037);
glNormal3fv(N038);
glVertex3fv(P038);
glNormal3fv(N045);
glVertex3fv(P045);
glEnd();
glBegin(cap);
glNormal3fv(N038);
glVertex3fv(P038);
glNormal3fv(N046);
glVertex3fv(P046);
glNormal3fv(N045);
glVertex3fv(P045);
glEnd();
glBegin(cap);
glNormal3fv(N038);
glVertex3fv(P038);
glNormal3fv(N039);
glVertex3fv(P039);
glNormal3fv(N047);
glVertex3fv(P047);
glNormal3fv(N046);
glVertex3fv(P046);
glEnd();
}
static void
Dolphin009(GLenum cap)
{
glBegin(cap);
glNormal3fv(N050);
glVertex3fv(P050);
glNormal3fv(N051);
glVertex3fv(P051);
glNormal3fv(N059);
glVertex3fv(P059);
glNormal3fv(N058);
glVertex3fv(P058);
glEnd();
glBegin(cap);
glNormal3fv(N051);
glVertex3fv(P051);
glNormal3fv(N044);
glVertex3fv(P044);
glNormal3fv(N059);
glVertex3fv(P059);
glEnd();
glBegin(cap);
glNormal3fv(N059);
glVertex3fv(P059);
glNormal3fv(N044);
glVertex3fv(P044);
glNormal3fv(N052);
glVertex3fv(P052);
glEnd();
glBegin(cap);
glNormal3fv(N044);
glVertex3fv(P044);
glNormal3fv(N045);
glVertex3fv(P045);
glNormal3fv(N053);
glVertex3fv(P053);
glEnd();
glBegin(cap);
glNormal3fv(N044);
glVertex3fv(P044);
glNormal3fv(N053);
glVertex3fv(P053);
glNormal3fv(N052);
glVertex3fv(P052);
glEnd();
glBegin(cap);
glNormal3fv(N049);
glVertex3fv(P049);
glNormal3fv(N050);
glVertex3fv(P050);
glNormal3fv(N058);
glVertex3fv(P058);
glEnd();
glBegin(cap);
glNormal3fv(N049);
glVertex3fv(P049);
glNormal3fv(N058);
glVertex3fv(P058);
glNormal3fv(N057);
glVertex3fv(P057);
glEnd();
glBegin(cap);
glNormal3fv(N048);
glVertex3fv(P048);
glNormal3fv(N049);
glVertex3fv(P049);
glNormal3fv(N057);
glVertex3fv(P057);
glEnd();
glBegin(cap);
glNormal3fv(N048);
glVertex3fv(P048);
glNormal3fv(N057);
glVertex3fv(P057);
glNormal3fv(N056);
glVertex3fv(P056);
glEnd();
glBegin(cap);
glNormal3fv(N047);
glVertex3fv(P047);
glNormal3fv(N048);
glVertex3fv(P048);
glNormal3fv(N056);
glVertex3fv(P056);
glEnd();
glBegin(cap);
glNormal3fv(N047);
glVertex3fv(P047);
glNormal3fv(N056);
glVertex3fv(P056);
glNormal3fv(N055);
glVertex3fv(P055);
glEnd();
glBegin(cap);
glNormal3fv(N045);
glVertex3fv(P045);
glNormal3fv(N046);
glVertex3fv(P046);
glNormal3fv(N053);
glVertex3fv(P053);
glEnd();
glBegin(cap);
glNormal3fv(N046);
glVertex3fv(P046);
glNormal3fv(N054);
glVertex3fv(P054);
glNormal3fv(N053);
glVertex3fv(P053);
glEnd();
glBegin(cap);
glNormal3fv(N046);
glVertex3fv(P046);
glNormal3fv(N047);
glVertex3fv(P047);
glNormal3fv(N055);
glVertex3fv(P055);
glNormal3fv(N054);
glVertex3fv(P054);
glEnd();
}
static void
Dolphin010(GLenum cap)
{
glBegin(cap);
glNormal3fv(N080);
glVertex3fv(P080);
glNormal3fv(N081);
glVertex3fv(P081);
glNormal3fv(N085);
glVertex3fv(P085);
glEnd();
glBegin(cap);
glNormal3fv(N081);
glVertex3fv(P081);
glNormal3fv(N083);
glVertex3fv(P083);
glNormal3fv(N085);
glVertex3fv(P085);
glEnd();
glBegin(cap);
glNormal3fv(N085);
glVertex3fv(P085);
glNormal3fv(N083);
glVertex3fv(P083);
glNormal3fv(N077);
glVertex3fv(P077);
glEnd();
glBegin(cap);
glNormal3fv(N083);
glVertex3fv(P083);
glNormal3fv(N087);
glVertex3fv(P087);
glNormal3fv(N077);
glVertex3fv(P077);
glEnd();
glBegin(cap);
glNormal3fv(N077);
glVertex3fv(P077);
glNormal3fv(N087);
glVertex3fv(P087);
glNormal3fv(N090);
glVertex3fv(P090);
glEnd();
glBegin(cap);
glNormal3fv(N081);
glVertex3fv(P081);
glNormal3fv(N080);
glVertex3fv(P080);
glNormal3fv(N085);
glVertex3fv(P085);
glEnd();
glBegin(cap);
glNormal3fv(N083);
glVertex3fv(P083);
glNormal3fv(N081);
glVertex3fv(P081);
glNormal3fv(N085);
glVertex3fv(P085);
glEnd();
glBegin(cap);
glNormal3fv(N083);
glVertex3fv(P083);
glNormal3fv(N085);
glVertex3fv(P085);
glNormal3fv(N077);
glVertex3fv(P077);
glEnd();
glBegin(cap);
glNormal3fv(N087);
glVertex3fv(P087);
glNormal3fv(N083);
glVertex3fv(P083);
glNormal3fv(N077);
glVertex3fv(P077);
glEnd();
glBegin(cap);
glNormal3fv(N087);
glVertex3fv(P087);
glNormal3fv(N077);
glVertex3fv(P077);
glNormal3fv(N090);
glVertex3fv(P090);
glEnd();
}
static void
Dolphin011(GLenum cap)
{
glBegin(cap);
glNormal3fv(N082);
glVertex3fv(P082);
glNormal3fv(N084);
glVertex3fv(P084);
glNormal3fv(N079);
glVertex3fv(P079);
glEnd();
glBegin(cap);
glNormal3fv(N084);
glVertex3fv(P084);
glNormal3fv(N086);
glVertex3fv(P086);
glNormal3fv(N079);
glVertex3fv(P079);
glEnd();
glBegin(cap);
glNormal3fv(N079);
glVertex3fv(P079);
glNormal3fv(N086);
glVertex3fv(P086);
glNormal3fv(N078);
glVertex3fv(P078);
glEnd();
glBegin(cap);
glNormal3fv(N086);
glVertex3fv(P086);
glNormal3fv(N088);
glVertex3fv(P088);
glNormal3fv(N078);
glVertex3fv(P078);
glEnd();
glBegin(cap);
glNormal3fv(N078);
glVertex3fv(P078);
glNormal3fv(N088);
glVertex3fv(P088);
glNormal3fv(N089);
glVertex3fv(P089);
glEnd();
glBegin(cap);
glNormal3fv(N088);
glVertex3fv(P088);
glNormal3fv(N086);
glVertex3fv(P086);
glNormal3fv(N089);
glVertex3fv(P089);
glEnd();
glBegin(cap);
glNormal3fv(N089);
glVertex3fv(P089);
glNormal3fv(N086);
glVertex3fv(P086);
glNormal3fv(N078);
glVertex3fv(P078);
glEnd();
glBegin(cap);
glNormal3fv(N086);
glVertex3fv(P086);
glNormal3fv(N084);
glVertex3fv(P084);
glNormal3fv(N078);
glVertex3fv(P078);
glEnd();
glBegin(cap);
glNormal3fv(N078);
glVertex3fv(P078);
glNormal3fv(N084);
glVertex3fv(P084);
glNormal3fv(N079);
glVertex3fv(P079);
glEnd();
glBegin(cap);
glNormal3fv(N084);
glVertex3fv(P084);
glNormal3fv(N082);
glVertex3fv(P082);
glNormal3fv(N079);
glVertex3fv(P079);
glEnd();
}
static void
Dolphin012(GLenum cap)
{
glBegin(cap);
glNormal3fv(N058);
glVertex3fv(P058);
glNormal3fv(N059);
glVertex3fv(P059);
glNormal3fv(N067);
glVertex3fv(P067);
glNormal3fv(N066);
glVertex3fv(P066);
glEnd();
glBegin(cap);
glNormal3fv(N059);
glVertex3fv(P059);
glNormal3fv(N052);
glVertex3fv(P052);
glNormal3fv(N060);
glVertex3fv(P060);
glEnd();
glBegin(cap);
glNormal3fv(N059);
glVertex3fv(P059);
glNormal3fv(N060);
glVertex3fv(P060);
glNormal3fv(N067);
glVertex3fv(P067);
glEnd();
glBegin(cap);
glNormal3fv(N058);
glVertex3fv(P058);
glNormal3fv(N066);
glVertex3fv(P066);
glNormal3fv(N065);
glVertex3fv(P065);
glEnd();
glBegin(cap);
glNormal3fv(N058);
glVertex3fv(P058);
glNormal3fv(N065);
glVertex3fv(P065);
glNormal3fv(N057);
glVertex3fv(P057);
glEnd();
glBegin(cap);
glNormal3fv(N056);
glVertex3fv(P056);
glNormal3fv(N057);
glVertex3fv(P057);
glNormal3fv(N065);
glVertex3fv(P065);
glEnd();
glBegin(cap);
glNormal3fv(N056);
glVertex3fv(P056);
glNormal3fv(N065);
glVertex3fv(P065);
glNormal3fv(N006);
glVertex3fv(P006);
glEnd();
glBegin(cap);
glNormal3fv(N056);
glVertex3fv(P056);
glNormal3fv(N006);
glVertex3fv(P006);
glNormal3fv(N063);
glVertex3fv(P063);
glEnd();
glBegin(cap);
glNormal3fv(N056);
glVertex3fv(P056);
glNormal3fv(N063);
glVertex3fv(P063);
glNormal3fv(N055);
glVertex3fv(P055);
glEnd();
glBegin(cap);
glNormal3fv(N054);
glVertex3fv(P054);
glNormal3fv(N062);
glVertex3fv(P062);
glNormal3fv(N005);
glVertex3fv(P005);
glEnd();
glBegin(cap);
glNormal3fv(N054);
glVertex3fv(P054);
glNormal3fv(N005);
glVertex3fv(P005);
glNormal3fv(N053);
glVertex3fv(P053);
glEnd();
glBegin(cap);
glNormal3fv(N052);
glVertex3fv(P052);
glNormal3fv(N053);
glVertex3fv(P053);
glNormal3fv(N005);
glVertex3fv(P005);
glNormal3fv(N060);
glVertex3fv(P060);
glEnd();
}
static void
Dolphin013(GLenum cap)
{
glBegin(cap);
glNormal3fv(N116);
glVertex3fv(P116);
glNormal3fv(N117);
glVertex3fv(P117);
glNormal3fv(N112);
glVertex3fv(P112);
glNormal3fv(N113);
glVertex3fv(P113);
glEnd();
glBegin(cap);
glNormal3fv(N114);
glVertex3fv(P114);
glNormal3fv(N113);
glVertex3fv(P113);
glNormal3fv(N112);
glVertex3fv(P112);
glNormal3fv(N115);
glVertex3fv(P115);
glEnd();
glBegin(cap);
glNormal3fv(N114);
glVertex3fv(P114);
glNormal3fv(N116);
glVertex3fv(P116);
glNormal3fv(N113);
glVertex3fv(P113);
glEnd();
glBegin(cap);
glNormal3fv(N114);
glVertex3fv(P114);
glNormal3fv(N007);
glVertex3fv(P007);
glNormal3fv(N116);
glVertex3fv(P116);
glEnd();
glBegin(cap);
glNormal3fv(N007);
glVertex3fv(P007);
glNormal3fv(N002);
glVertex3fv(P002);
glNormal3fv(N116);
glVertex3fv(P116);
glEnd();
glBegin(cap);
glVertex3fv(P002);
glVertex3fv(P007);
glVertex3fv(P008);
glVertex3fv(P099);
glEnd();
glBegin(cap);
glVertex3fv(P007);
glVertex3fv(P114);
glVertex3fv(P115);
glVertex3fv(P008);
glEnd();
glBegin(cap);
glNormal3fv(N117);
glVertex3fv(P117);
glNormal3fv(N099);
glVertex3fv(P099);
glNormal3fv(N008);
glVertex3fv(P008);
glEnd();
glBegin(cap);
glNormal3fv(N117);
glVertex3fv(P117);
glNormal3fv(N008);
glVertex3fv(P008);
glNormal3fv(N112);
glVertex3fv(P112);
glEnd();
glBegin(cap);
glNormal3fv(N112);
glVertex3fv(P112);
glNormal3fv(N008);
glVertex3fv(P008);
glNormal3fv(N115);
glVertex3fv(P115);
glEnd();
}
static void
Dolphin014(GLenum cap)
{
glBegin(cap);
glNormal3fv(N111);
glVertex3fv(P111);
glNormal3fv(N110);
glVertex3fv(P110);
glNormal3fv(N102);
glVertex3fv(P102);
glNormal3fv(N121);
glVertex3fv(P121);
glEnd();
glBegin(cap);
glNormal3fv(N111);
glVertex3fv(P111);
glNormal3fv(N097);
glVertex3fv(P097);
glNormal3fv(N110);
glVertex3fv(P110);
glEnd();
glBegin(cap);
glNormal3fv(N097);
glVertex3fv(P097);
glNormal3fv(N119);
glVertex3fv(P119);
glNormal3fv(N110);
glVertex3fv(P110);
glEnd();
glBegin(cap);
glNormal3fv(N097);
glVertex3fv(P097);
glNormal3fv(N099);
glVertex3fv(P099);
glNormal3fv(N119);
glVertex3fv(P119);
glEnd();
glBegin(cap);
glNormal3fv(N099);
glVertex3fv(P099);
glNormal3fv(N065);
glVertex3fv(P065);
glNormal3fv(N119);
glVertex3fv(P119);
glEnd();
glBegin(cap);
glNormal3fv(N065);
glVertex3fv(P065);
glNormal3fv(N066);
glVertex3fv(P066);
glNormal3fv(N119);
glVertex3fv(P119);
glEnd();
glBegin(cap);
glVertex3fv(P098);
glVertex3fv(P097);
glVertex3fv(P111);
glVertex3fv(P121);
glEnd();
glBegin(cap);
glVertex3fv(P002);
glVertex3fv(P099);
glVertex3fv(P097);
glVertex3fv(P098);
glEnd();
glBegin(cap);
glNormal3fv(N110);
glVertex3fv(P110);
glNormal3fv(N119);
glVertex3fv(P119);
glNormal3fv(N118);
glVertex3fv(P118);
glNormal3fv(N102);
glVertex3fv(P102);
glEnd();
glBegin(cap);
glNormal3fv(N119);
glVertex3fv(P119);
glNormal3fv(N066);
glVertex3fv(P066);
glNormal3fv(N067);
glVertex3fv(P067);
glNormal3fv(N118);
glVertex3fv(P118);
glEnd();
glBegin(cap);
glNormal3fv(N067);
glVertex3fv(P067);
glNormal3fv(N060);
glVertex3fv(P060);
glNormal3fv(N002);
glVertex3fv(P002);
glEnd();
glBegin(cap);
glNormal3fv(N067);
glVertex3fv(P067);
glNormal3fv(N002);
glVertex3fv(P002);
glNormal3fv(N118);
glVertex3fv(P118);
glEnd();
glBegin(cap);
glNormal3fv(N118);
glVertex3fv(P118);
glNormal3fv(N002);
glVertex3fv(P002);
glNormal3fv(N098);
glVertex3fv(P098);
glEnd();
glBegin(cap);
glNormal3fv(N118);
glVertex3fv(P118);
glNormal3fv(N098);
glVertex3fv(P098);
glNormal3fv(N102);
glVertex3fv(P102);
glEnd();
glBegin(cap);
glNormal3fv(N102);
glVertex3fv(P102);
glNormal3fv(N098);
glVertex3fv(P098);
glNormal3fv(N121);
glVertex3fv(P121);
glEnd();
}
static void
Dolphin015(GLenum cap)
{
glBegin(cap);
glNormal3fv(N055);
glVertex3fv(P055);
glNormal3fv(N003);
glVertex3fv(P003);
glNormal3fv(N054);
glVertex3fv(P054);
glEnd();
glBegin(cap);
glNormal3fv(N003);
glVertex3fv(P003);
glNormal3fv(N055);
glVertex3fv(P055);
glNormal3fv(N063);
glVertex3fv(P063);
glEnd();
glBegin(cap);
glNormal3fv(N003);
glVertex3fv(P003);
glNormal3fv(N063);
glVertex3fv(P063);
glNormal3fv(N100);
glVertex3fv(P100);
glEnd();
glBegin(cap);
glNormal3fv(N003);
glVertex3fv(P003);
glNormal3fv(N100);
glVertex3fv(P100);
glNormal3fv(N054);
glVertex3fv(P054);
glEnd();
glBegin(cap);
glNormal3fv(N054);
glVertex3fv(P054);
glNormal3fv(N100);
glVertex3fv(P100);
glNormal3fv(N062);
glVertex3fv(P062);
glEnd();
glBegin(cap);
glNormal3fv(N100);
glVertex3fv(P100);
glNormal3fv(N064);
glVertex3fv(P064);
glNormal3fv(N120);
glVertex3fv(P120);
glEnd();
glBegin(cap);
glNormal3fv(N100);
glVertex3fv(P100);
glNormal3fv(N063);
glVertex3fv(P063);
glNormal3fv(N064);
glVertex3fv(P064);
glEnd();
glBegin(cap);
glNormal3fv(N063);
glVertex3fv(P063);
glNormal3fv(N006);
glVertex3fv(P006);
glNormal3fv(N064);
glVertex3fv(P064);
glEnd();
glBegin(cap);
glNormal3fv(N064);
glVertex3fv(P064);
glNormal3fv(N006);
glVertex3fv(P006);
glNormal3fv(N099);
glVertex3fv(P099);
glEnd();
glBegin(cap);
glNormal3fv(N064);
glVertex3fv(P064);
glNormal3fv(N099);
glVertex3fv(P099);
glNormal3fv(N117);
glVertex3fv(P117);
glEnd();
glBegin(cap);
glNormal3fv(N120);
glVertex3fv(P120);
glNormal3fv(N064);
glVertex3fv(P064);
glNormal3fv(N117);
glVertex3fv(P117);
glNormal3fv(N116);
glVertex3fv(P116);
glEnd();
glBegin(cap);
glNormal3fv(N006);
glVertex3fv(P006);
glNormal3fv(N065);
glVertex3fv(P065);
glNormal3fv(N099);
glVertex3fv(P099);
glEnd();
glBegin(cap);
glNormal3fv(N062);
glVertex3fv(P062);
glNormal3fv(N100);
glVertex3fv(P100);
glNormal3fv(N120);
glVertex3fv(P120);
glEnd();
glBegin(cap);
glNormal3fv(N005);
glVertex3fv(P005);
glNormal3fv(N062);
glVertex3fv(P062);
glNormal3fv(N120);
glVertex3fv(P120);
glEnd();
glBegin(cap);
glNormal3fv(N005);
glVertex3fv(P005);
glNormal3fv(N120);
glVertex3fv(P120);
glNormal3fv(N002);
glVertex3fv(P002);
glEnd();
glBegin(cap);
glNormal3fv(N002);
glVertex3fv(P002);
glNormal3fv(N120);
glVertex3fv(P120);
glNormal3fv(N116);
glVertex3fv(P116);
glEnd();
glBegin(cap);
glNormal3fv(N060);
glVertex3fv(P060);
glNormal3fv(N005);
glVertex3fv(P005);
glNormal3fv(N002);
glVertex3fv(P002);
glEnd();
}
static void
Dolphin016(GLenum cap)
{
glDisable(GL_DEPTH_TEST);
glBegin(cap);
glVertex3fv(P123);
glVertex3fv(P124);
glVertex3fv(P125);
glVertex3fv(P126);
glVertex3fv(P127);
glVertex3fv(P128);
glEnd();
glBegin(cap);
glVertex3fv(P129);
glVertex3fv(P130);
glVertex3fv(P131);
glVertex3fv(P132);
glVertex3fv(P133);
glVertex3fv(P134);
glEnd();
glBegin(cap);
glVertex3fv(P103);
glVertex3fv(P105);
glVertex3fv(P108);
glEnd();
glEnable(GL_DEPTH_TEST);
}
void
DrawDolphin(fishRec * fish, int wire)
{
float seg0, seg1, seg2, seg3, seg4, seg5, seg6, seg7;
float pitch, thrash, chomp;
GLenum cap;
fish->htail = (int) (fish->htail - (int) (10.0 * fish->v)) % 360;
thrash = 70.0 * fish->v;
seg0 = 1.0 * thrash * sin((fish->htail) * RRAD);
seg3 = 1.0 * thrash * sin((fish->htail) * RRAD);
seg1 = 2.0 * thrash * sin((fish->htail + 4.0) * RRAD);
seg2 = 3.0 * thrash * sin((fish->htail + 6.0) * RRAD);
seg4 = 4.0 * thrash * sin((fish->htail + 10.0) * RRAD);
seg5 = 4.5 * thrash * sin((fish->htail + 15.0) * RRAD);
seg6 = 5.0 * thrash * sin((fish->htail + 20.0) * RRAD);
seg7 = 6.0 * thrash * sin((fish->htail + 30.0) * RRAD);
pitch = fish->v * sin((fish->htail + 180.0) * RRAD);
#if 0
/* Dead code */
if (fish->v > 2.0) {
chomp = -(fish->v - 2.0) * 200.0;
}
#endif
chomp = 100.0;
P012[1] = iP012[1] + seg5;
P013[1] = iP013[1] + seg5;
P014[1] = iP014[1] + seg5;
P015[1] = iP015[1] + seg5;
P016[1] = iP016[1] + seg5;
P017[1] = iP017[1] + seg5;
P018[1] = iP018[1] + seg5;
P019[1] = iP019[1] + seg5;
P020[1] = iP020[1] + seg4;
P021[1] = iP021[1] + seg4;
P022[1] = iP022[1] + seg4;
P023[1] = iP023[1] + seg4;
P024[1] = iP024[1] + seg4;
P025[1] = iP025[1] + seg4;
P026[1] = iP026[1] + seg4;
P027[1] = iP027[1] + seg4;
P028[1] = iP028[1] + seg2;
P029[1] = iP029[1] + seg2;
P030[1] = iP030[1] + seg2;
P031[1] = iP031[1] + seg2;
P032[1] = iP032[1] + seg2;
P033[1] = iP033[1] + seg2;
P034[1] = iP034[1] + seg2;
P035[1] = iP035[1] + seg2;
P036[1] = iP036[1] + seg1;
P037[1] = iP037[1] + seg1;
P038[1] = iP038[1] + seg1;
P039[1] = iP039[1] + seg1;
P040[1] = iP040[1] + seg1;
P041[1] = iP041[1] + seg1;
P042[1] = iP042[1] + seg1;
P043[1] = iP043[1] + seg1;
P044[1] = iP044[1] + seg0;
P045[1] = iP045[1] + seg0;
P046[1] = iP046[1] + seg0;
P047[1] = iP047[1] + seg0;
P048[1] = iP048[1] + seg0;
P049[1] = iP049[1] + seg0;
P050[1] = iP050[1] + seg0;
P051[1] = iP051[1] + seg0;
P009[1] = iP009[1] + seg6;
P010[1] = iP010[1] + seg6;
P075[1] = iP075[1] + seg6;
P076[1] = iP076[1] + seg6;
P001[1] = iP001[1] + seg7;
P011[1] = iP011[1] + seg7;
P068[1] = iP068[1] + seg7;
P069[1] = iP069[1] + seg7;
P070[1] = iP070[1] + seg7;
P071[1] = iP071[1] + seg7;
P072[1] = iP072[1] + seg7;
P073[1] = iP073[1] + seg7;
P074[1] = iP074[1] + seg7;
P091[1] = iP091[1] + seg3;
P092[1] = iP092[1] + seg3;
P093[1] = iP093[1] + seg3;
P094[1] = iP094[1] + seg3;
P095[1] = iP095[1] + seg3;
P122[1] = iP122[1] + seg3 * 1.5;
P097[1] = iP097[1] + chomp;
P098[1] = iP098[1] + chomp;
P102[1] = iP102[1] + chomp;
P110[1] = iP110[1] + chomp;
P111[1] = iP111[1] + chomp;
P121[1] = iP121[1] + chomp;
P118[1] = iP118[1] + chomp;
P119[1] = iP119[1] + chomp;
glPushMatrix();
glRotatef(pitch, 1.0, 0.0, 0.0);
glTranslatef(0.0, 0.0, 7000.0);
glRotatef(180.0, 0.0, 1.0, 0.0);
glEnable(GL_CULL_FACE);
cap = wire ? GL_LINE_LOOP : GL_POLYGON;
Dolphin014(cap);
Dolphin010(cap);
Dolphin009(cap);
Dolphin012(cap);
Dolphin013(cap);
Dolphin006(cap);
Dolphin002(cap);
Dolphin001(cap);
Dolphin003(cap);
Dolphin015(cap);
Dolphin004(cap);
Dolphin005(cap);
Dolphin007(cap);
Dolphin008(cap);
Dolphin011(cap);
Dolphin016(cap);
glDisable(GL_CULL_FACE);
glPopMatrix();
}
#endif