19f2c52c66
Mesa 18.x needs an ld with build-id for at least the intel code Mesa 18.2 assumes linux only memfd syscalls in intel code Tested by matthieu@, kettenis@ and myself on a variety of hardware and architectures. ok kettenis@
133 lines
3.8 KiB
HTML
133 lines
3.8 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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<html lang="en">
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<head>
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<meta http-equiv="content-type" content="text/html; charset=utf-8">
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<title>Acknowledgements</title>
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<link rel="stylesheet" type="text/css" href="mesa.css">
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</head>
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<body>
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<div class="header">
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<h1>The Mesa 3D Graphics Library</h1>
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</div>
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<iframe src="contents.html"></iframe>
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<div class="content">
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<h1>Acknowledgements</h1>
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The following individuals and groups are to be acknowledged for their
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contributions to Mesa over the years.
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This list is far from complete and somewhat dated, unfortunately.
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<ul>
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<li>Early Mesa development was done while Brian was part of the
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<a href="https://www.ssec.wisc.edu/~billh/vis.html">
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SSEC Visualization Project</a> at the University of
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Wisconsin. He'd like to thank Bill Hibbard for letting him work on
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Mesa as part of that project.
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<br>
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<br>
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<li>John Carmack of id Software, Inc. funded Keith Whitwell in 1999 in
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order to optimize Mesa's vertex transformation module. This is a very
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substantial piece of work.
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<br>
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<br>
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<li>Precision Insight, Inc., VA Linux Systems, Inc., and most recently,
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Tungsten Graphics, Inc. have supported the ongoing development of Mesa.
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<br>
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<br>
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<li>The
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<a href="https://www.mesa3d.org">Mesa</a>
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website and git repository are hosted by
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<a href="https://freedesktop.org/">freedesktop.org</a>.
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<br>
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<br>
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<li><a href="http://www.altsoftware.com/">alt.software</a> contributed the Direct3D driver.
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<li><b>Bernd Barsuhn</b> wrote the evaluator code for (splines,
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patches) in Mesa.
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<li><b>Bernhard Tschirren</b> wrote the Allegro DJGPP driver.
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<li><b>Bogdan Sikorski</b> wrote the GLU NURBS and polygon tessellator
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in Mesa.
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<li><b>Charlie Wallace</b> wrote the MS-DOS driver.
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<li><b>CJ Beyer</b> was the www.mesa3d.org webmaster.
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<li><b>Darren Abbott</b> provided the OS/2 driver.
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<li><b>David Bucciarelli</b> wrote and maintained the 3Dfx Glide
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driver. Thousands of Linux/Quake players thank David!
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<li><b>Gareth Hughes</b> wrote new GLU 1.2 Polygon Tessellation code
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(now superceded by SGI SI GLU).
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<li><b>Holger Waechtler</b> contributed AMD 3DNow! assembly code which
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accelerates vertex transformation in Mesa 3.1. Holger also implemented
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the GL_EXT_texture_env_combine extension.
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<li><b>Jeroen van der Zijp</b> and <b>Thorsten Ohl</b> contributed the
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Xt/Motif widget code.
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<li><b>John Stone</b> provided the multi-threading support in Mesa 3.0.
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<li><b>John Watson</b> assisted with web page design.
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<li><b>Josh Vanderhoof</b> contributed Intel x86 assembly code which
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accelerates vertex transformation in Mesa 3.x.
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<li><b>Jouk Jansen</b> contributed and continues to maintain the VMS
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support.
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<li><b>Karl Schultz</b> has been maintaining the Windows driver.
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<li><b>Keith Whitwell</b> has made extension contributions to Mesa
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since 1999.
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<li><b>Kendall Bennett</b> wrote the SciTech MGL driver.
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<li><b>Klaus Niederkrueger</b> contributed many improvements to Mesa's
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software rasterizer.
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<li><b>Mark Kilgard</b> contributed antialiased line improvements and
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several extensions.
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<li><b>Michael Pichler</b> contributed <em>many</em> bug fixes
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<li><b>Miklos Fazekas</b> wrote and maintains the Macintosh driver.
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<li><b>Pascal Thibaudeau</b> wrote the NeXT driver.
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<li><b>Pedro Vazquez</b> setup and maintains the Mesa Mailing list.
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<li><b>Randy Frank</b> contributed <em>many</em> bug fixes.
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<li><b>Stefan Zivkovic</b> wrote the Amiga driver.
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<li><b>Stephane Rehel</b> provided the Cygnus Win32 support
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<li><b>Ted Jump</b> maintained the
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makefiles and project files for Windows 95/98/NT compilation for some time.
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<li><b>Uwe Maurer</b> wrote the LibGGI driver for Mesa-3.0.
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<li><b>Victor Ng-Thow-Hing</b> wrote the Amiwin driver for the Amiga.
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</ul>
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<p>
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Apologies to anyone who's been omitted.
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Please send corrections and additions to Brian.
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</p>
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</div>
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</body>
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</html>
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