xenocara/xserver/GL/windows/ChangeLog
2006-11-26 18:13:41 +00:00

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2005-09-27 Ian Romanick <idr@us.ibm.com>
* indirect.c:
Remove __glEvalComputeK. It is no longer used.
2005-04-09 Alexander Gottwald <ago at freedesktop dot org>
* indirect.c:
Fix passing of non-RGB visuals. The old code did not initialize the
structure properly which lead to a crash in 8bpp mode
2005-03-01 Alexander Gottwald <ago at freedesktop dot org>
* indirect.c:
* glwindows.h:
If a context is already attached copy it instead of reattaching to keep
displaylists and share displaylists
Enable tracing of often called functions with GLWIN_ENABLE_TRACE
ForceCurrent is a no-op now
2005-02-02 Alexander Gottwald <ago at freedesktop dot org>
* Imakefile:
Bugzilla #1866 (https://bugs.freedesktop.org/show_bug.cgi?id=1866)
attachment #1819 (https://bugs.freedesktop.org/attachment.cgi?id=1819):
Define APIENTRY on windows to prevent <GL/gl.h> from loading <windows.h>
2005-02-02 Alexander Gottwald <ago at freedesktop dot org>
* glwrap.c:
* glwindows.h:
Bugzilla #1866 (https://bugs.freedesktop.org/show_bug.cgi?id=1866)
attachment #1818 (https://bugs.freedesktop.org/attachment.cgi?id=1818):
Include Xwindows.h before GL/gl.h to prevent loading windows.h which
pollutes our namespace with some symbols.
2005-01-27 Alexander Gottwald <ago at freedesktop dot org>
* glwrap.c:
Functions like glGenTextures and glBindTexture are in OpenGL 1.1
and can be resolved at linktime.
2004-11-15 Alexander Gottwald <ago at freedesktop dot org>
* indirect.c:
Bugzilla #1802, http://freedesktop.org/bugzilla/show_bug.cgi?id=1802
Added mingw (Win32) port
2004-08-13 Alexander Gottwald <ago@freedesktop.org>
* Imakefile: Added $(MESASRCDIR)/src/mesa/glapi to INCLUDES.
Removed $(SERVERSRC)/mi from INCLUDES.
Rearranged INCLUDES for better readability.
* glwindows.h: Removed mipointrst.h and miscstruct.h from #include
since they are not used anymore.
2004-05-27 Alexander Gottwald <ago@freedesktop.org>
* glwindows.h: write current function and line in debug output
* indirect.c: moved actual setup and creation of windows GL context to
glWinCreateContextReal.
* indirect.c (glWinCreateContext): Deferred context creation to attach.
* indirect.c (glWinMakeCurrent): Check if context is NULL. Fixes segfault.