39 lines
1.1 KiB
Plaintext
39 lines
1.1 KiB
Plaintext
'\"macro stdmacro
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.ds Vn Version 1.2
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.ds Dt 24 September 1999
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.ds Re Release 1.2.1
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.ds Dp Jan 14 18:30
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.ds Dm 01 initnames
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.ds Xs 2647 3 initnames.gl
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.TH GLINITNAMES 3G
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.SH NAME
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.B "glInitNames
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\- initialize the name stack
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.SH C SPECIFICATION
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void \f3glInitNames\fP( void )
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.nf
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.fi
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.SH DESCRIPTION
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The name stack is used during selection mode to allow sets of rendering
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commands to be uniquely identified.
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It consists of an ordered set of unsigned integers.
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\%\f3glInitNames\fP causes the name stack to be initialized to its default empty state.
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.P
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The name stack is always empty while the render mode is not \%\f3GL_SELECT\fP.
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Calls to \%\f3glInitNames\fP while the render mode is not \%\f3GL_SELECT\fP are ignored.
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.SH ERRORS
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\%\f3GL_INVALID_OPERATION\fP is generated if \%\f3glInitNames\fP
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is executed between the execution of \%\f3glBegin\fP and the corresponding execution of
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\%\f3glEnd\fP.
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.SH ASSOCIATED GETS
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\%\f3glGet\fP with argument \%\f3GL_NAME_STACK_DEPTH\fP
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.br
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\%\f3glGet\fP with argument \%\f3GL_MAX_NAME_STACK_DEPTH\fP
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.SH SEE ALSO
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\%\f3glLoadName(3G)\fP,
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\%\f3glPushName(3G)\fP,
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\%\f3glRenderMode(3G)\fP,
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\%\f3glSelectBuffer(3G)\fP
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