671 lines
17 KiB
C
671 lines
17 KiB
C
/* -*- Mode: C; tab-width: 4 -*- */
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/* puzzle --- the familiar Sam Loyd puzzle */
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#if !defined( lint ) && !defined( SABER )
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static const char sccsid[] = "@(#)puzzle.c 5.00 2000/11/01 xlockmore";
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#endif
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/*-
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* Copyright (c) 1995 by Heath Rice <rice@asl.dl.nec.com>.
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*
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* Permission to use, copy, modify, and distribute this software and its
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* documentation for any purpose and without fee is hereby granted,
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* provided that the above copyright notice appear in all copies and that
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* both that copyright notice and this permission notice appear in
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* supporting documentation.
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*
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* This file is provided AS IS with no warranties of any kind. The author
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* shall have no liability with respect to the infringement of copyrights,
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* trade secrets or any patents by this file or any part thereof. In no
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* event will the author be liable for any lost revenue or profits or
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* other special, indirect and consequential damages.
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*
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* Revision History:
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* 01-Nov-2000: Allocation checks
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* 20-Mar-1998: Ideas from slip.c and eyes.c, problems with XGetImage when
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* image moved off screen (-inwindow or -debug).
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* 10-May-1997: Compatible with xscreensaver
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* 15-Mar-1996: cleaned up, NUMBERED compile-time switch is now broken.
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* Feb-1996: combined with rastering. Jouk Jansen <joukj@hrem.stm.tudelft.nl>.
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* Feb-1995: written. Heath Rice <hrice@netcom.com>
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*/
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/*-
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* Chops up the screen into squares and randomly slides them around
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* like that game where you try to rearrange the little tiles in their
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* original order. After it scrambles the tiles for awhile, it reverses
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* itself and puts them back like they started. This mode looks the coolest
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* if you have a picture on your background.
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*/
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#ifdef STANDALONE
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#define MODE_puzzle
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#define PROGCLASS "Puzzle"
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#define HACK_INIT init_puzzle
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#define HACK_DRAW draw_puzzle
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#define puzzle_opts xlockmore_opts
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#define DEFAULTS "*delay: 10000 \n" \
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"*count: 250 \n" \
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"*ncolors: 64 \n" \
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"*bitmap: \n"
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#include "xlockmore.h" /* in xscreensaver distribution */
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#else /* STANDALONE */
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#include "xlock.h" /* in xlockmore distribution */
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#include "color.h"
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#endif /* STANDALONE */
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#include "iostuff.h"
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#ifdef MODE_puzzle
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ModeSpecOpt puzzle_opts =
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{0, (XrmOptionDescRec *) NULL, 0, (argtype *) NULL, (OptionStruct *) NULL};
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#ifdef USE_MODULES
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ModStruct puzzle_description =
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{"puzzle", "init_puzzle", "draw_puzzle", "release_puzzle",
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"init_puzzle", "init_puzzle", (char *) NULL, &puzzle_opts,
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10000, 250, 1, 1, 64, 1.0, "",
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"Shows a puzzle being scrambled and then solved", 0, NULL};
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#endif
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#define PUZZLE_WIDTH image_width
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#define PUZZLE_HEIGHT image_height
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#define PUZZLE_BITS image_bits
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#include "puzzle.xbm"
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#ifdef HAVE_XPM
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#define PUZZLE_NAME image_name
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#include "puzzle.xpm"
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#define DEFAULT_XPM 1
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#endif
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#define NOWAY 255
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/*int storedmoves, *moves, *position, space; To keep track of puzzle */
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typedef struct {
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Bool painted; /* For debouncing */
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int excount;
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int *fixbuff;
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XPoint count, boxsize, windowsize;
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XPoint usablewindow, offsetwindow;
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XPoint randompos, randpos;
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unsigned long black;
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int row, col, nextrow, nextcol, nextbox;
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int incrementOfMove;
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int lastbox;
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int forward;
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int prev;
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int moves;
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/* Delta move stuff */
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int movingBox;
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Pixmap bufferBox;
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int cfactor, rfactor;
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int Lp;
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int cbs, cbw, rbs, rbw;
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int lengthOfMove;
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#ifdef NUMBERED
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XImage *image;
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GC gc;
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/* Font stuff */
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int done;
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int ascent, fontWidth, fontHeight;
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#else
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XImage *logo;
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GC backGC;
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Colormap cmap;
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int graphics_format;
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#endif
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} puzzlestruct;
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static puzzlestruct *puzzles = (puzzlestruct *) NULL;
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static void
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free_stuff(Display * display, puzzlestruct * pp)
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{
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if (pp->cmap != None) {
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XFreeColormap(display, pp->cmap);
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if (pp->backGC != None) {
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XFreeGC(display, pp->backGC);
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pp->backGC = None;
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}
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pp->cmap = None;
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} else
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pp->backGC = None;
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}
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static void
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free_puzzle(Display * display, puzzlestruct * pp)
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{
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if (pp->fixbuff != NULL) {
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free(pp->fixbuff);
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pp->fixbuff = (int *) NULL;
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}
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if (pp->bufferBox != None) {
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XFreePixmap(display, pp->bufferBox);
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pp->bufferBox = None;
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}
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free_stuff(display, pp);
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if (pp->logo != None) {
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destroyImage(&pp->logo, &pp->graphics_format);
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pp->logo = None;
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}
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}
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#ifdef NUMBERED
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extern XFontStruct *getFont(Display * display);
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#define font_height(f) (f->ascent + f->descent)
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static XFontStruct *mode_font = None;
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static int
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font_width(XFontStruct * font, char ch)
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{
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int dummy;
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XCharStruct xcs;
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(void) XTextExtents(font, &ch, 1, &dummy, &dummy, &dummy, &xcs);
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return xcs.width;
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}
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static Bool
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NumberScreen(ModeInfo * mi)
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{
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Display *display = MI_DISPLAY(mi);
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Window window = MI_WINDOW(mi);
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puzzlestruct *pp = &puzzles[MI_SCREEN(mi)];
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if (mode_font == None)
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mode_font = getFont(display);
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if (!pp->done) {
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XGCValues gcv;
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pp->done = 1;
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gcv.font = mode_font->fid;
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XSetFont(display, MI_GC(mi), mode_font->fid);
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gcv.graphics_exposures = False;
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gcv.foreground = MI_WHITE_PIXEL(mi);
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gcv.background = MI_BLACK_PIXEL(mi);
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if ((pp->gc = XCreateGC(display, window,
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GCForeground | GCBackground | GCGraphicsExposures | GCFont,
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&gcv)) == None) {
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free_puzzle(display, pp);
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return False;
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}
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pp->ascent = mode_font->ascent;
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pp->fontHeight = font_height(mode_font);
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pp->fontWidth = font_width(mode_font, '5');
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}
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XSetForeground(display, pp->gc, MI_WHITE_PIXEL(mi));
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{
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XPoint pos, letter;
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int count = 1, digitOffset = 1, temp, letterOffset;
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int i, j, mult = pp->count.x * pp->count.y;
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char buf[16];
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letter.x = pp->boxsize.x / 2 - 3;
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letter.y = pp->boxsize.y / 2 + pp->ascent / 2 - 1;
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letterOffset = pp->fontWidth / 2;
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pos.y = 0;
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for (j = 0; j < pp->count.y; j++) {
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pos.x = 0;
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for (i = 0; i < pp->count.x; i++) {
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if (count < mult) {
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if (pp->boxsize.x > 2 * pp->fontWidth &&
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pp->boxsize.y > pp->fontHeight) {
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(void) sprintf(buf, "%d", count);
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(void) XDrawString(display, window, pp->gc,
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pos.x + letter.x - letterOffset * digitOffset +
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pp->randompos.x,
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pos.y + letter.y + pp->randompos.y, buf, digitOffset);
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}
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XDrawRectangle(display, window, pp->gc,
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pos.x + 1 + pp->randompos.x, pos.y + 1 + pp->randompos.y,
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pp->boxsize.x - 3, pp->boxsize.y - 3);
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count++;
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digitOffset = 0;
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temp = count;
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while (temp >= 1) {
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temp /= 10;
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digitOffset++;
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}
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}
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pos.x += pp->boxsize.x;
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}
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pos.y += pp->boxsize.y;
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}
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}
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return True;
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}
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#endif
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static int
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setupmove(ModeInfo * mi)
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{
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puzzlestruct *pp = &puzzles[MI_SCREEN(mi)];
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if ((pp->prev == pp->excount) && (pp->excount > 0) && (pp->forward == 1)) {
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pp->lastbox = -1;
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pp->forward = 0;
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pp->prev--;
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} else if ((pp->prev == -1) && (pp->excount > 0) && (pp->forward == 0)) {
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pp->lastbox = -1;
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pp->forward = 1;
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pp->prev++;
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}
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if (pp->forward)
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pp->nextbox = NRAND(5);
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else
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pp->nextbox = pp->fixbuff[pp->prev];
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switch (pp->nextbox) {
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case 0:
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if ((pp->row == 0) || (pp->lastbox == 2))
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pp->nextbox = NOWAY;
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else {
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pp->nextrow = pp->row - 1;
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pp->nextcol = pp->col;
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}
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break;
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case 1:
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if ((pp->col == pp->count.x - 1) || (pp->lastbox == 3))
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pp->nextbox = NOWAY;
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else {
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pp->nextrow = pp->row;
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pp->nextcol = pp->col + 1;
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}
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break;
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case 2:
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if ((pp->row == pp->count.y - 1) || (pp->lastbox == 0))
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pp->nextbox = NOWAY;
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else {
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pp->nextrow = pp->row + 1;
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pp->nextcol = pp->col;
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}
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break;
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case 3:
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if ((pp->col == 0) || (pp->lastbox == 1))
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pp->nextbox = NOWAY;
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else {
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pp->nextrow = pp->row;
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pp->nextcol = pp->col - 1;
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}
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break;
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default:
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pp->nextbox = NOWAY;
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break;
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}
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if (pp->nextbox != NOWAY) {
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pp->lastbox = pp->nextbox;
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return True;
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} else
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return False;
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}
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static void
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setupmovedelta(ModeInfo * mi)
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{
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Display *display = MI_DISPLAY(mi);
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puzzlestruct *pp = &puzzles[MI_SCREEN(mi)];
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if (pp->bufferBox != None) {
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XFreePixmap(display, pp->bufferBox);
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pp->bufferBox = None;
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}
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if ((pp->bufferBox = XCreatePixmap(display, MI_WINDOW(mi),
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pp->boxsize.x, pp->boxsize.y, MI_DEPTH(mi))) == None) {
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free_puzzle(display, pp);
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return;
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}
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XCopyArea(MI_DISPLAY(mi), MI_WINDOW(mi), pp->bufferBox, pp->backGC,
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pp->nextcol * pp->boxsize.x + pp->randompos.x + 1,
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pp->nextrow * pp->boxsize.y + pp->randompos.y + 1,
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pp->boxsize.x - 2, pp->boxsize.y - 2, 0, 0);
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XFlush(MI_DISPLAY(mi));
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if (pp->nextcol > pp->col) {
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pp->cfactor = -1;
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pp->cbs = pp->boxsize.x;
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pp->cbw = pp->incrementOfMove;
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} else if (pp->col > pp->nextcol) {
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pp->cfactor = 1;
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pp->cbs = -pp->incrementOfMove;
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pp->cbw = pp->incrementOfMove;
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} else {
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pp->cfactor = 0;
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pp->cbs = 0;
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pp->cbw = pp->boxsize.x;
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}
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if (pp->nextrow > pp->row) {
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pp->rfactor = -1;
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pp->rbs = pp->boxsize.y;
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pp->rbw = pp->incrementOfMove;
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} else if (pp->row > pp->nextrow) {
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pp->rfactor = 1;
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pp->rbs = -pp->incrementOfMove;
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pp->rbw = pp->incrementOfMove;
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} else {
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pp->rfactor = 0;
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pp->rbs = 0;
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pp->rbw = pp->boxsize.y;
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}
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if (pp->cfactor == 0)
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pp->lengthOfMove = pp->boxsize.y;
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else if (pp->rfactor == 0)
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pp->lengthOfMove = pp->boxsize.x;
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else
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pp->lengthOfMove = MIN(pp->boxsize.x, pp->boxsize.y);
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pp->Lp = pp->incrementOfMove;
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}
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static void
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wrapupmove(ModeInfo * mi)
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{
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puzzlestruct *pp = &puzzles[MI_SCREEN(mi)];
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if (pp->excount) {
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if (pp->forward) {
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pp->fixbuff[pp->prev] = (pp->nextbox + 2) % 4;
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pp->prev++;
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} else
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pp->prev--;
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}
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}
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static void
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wrapupmovedelta(ModeInfo * mi)
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{
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puzzlestruct *pp = &puzzles[MI_SCREEN(mi)];
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if (pp->bufferBox) {
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XCopyArea(MI_DISPLAY(mi), pp->bufferBox, MI_WINDOW(mi), pp->backGC,
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0, 0, pp->boxsize.x - 2, pp->boxsize.y - 2,
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pp->col * pp->boxsize.x + pp->randompos.x + 1,
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pp->row * pp->boxsize.y + pp->randompos.y + 1);
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XFlush(MI_DISPLAY(mi));
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pp->row = pp->nextrow;
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pp->col = pp->nextcol;
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XFreePixmap(MI_DISPLAY(mi), pp->bufferBox);
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pp->bufferBox = None;
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}
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}
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static int
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moveboxdelta(ModeInfo * mi)
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{
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puzzlestruct *pp = &puzzles[MI_SCREEN(mi)];
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int cf = pp->nextcol * pp->boxsize.x +
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pp->Lp * pp->cfactor + pp->randompos.x;
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int rf = pp->nextrow * pp->boxsize.y +
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pp->Lp * pp->rfactor + pp->randompos.y;
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if (pp->Lp <= pp->lengthOfMove) {
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if (pp->bufferBox) {
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XCopyArea(MI_DISPLAY(mi), pp->bufferBox, MI_WINDOW(mi),
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pp->backGC, 0, 0, pp->boxsize.x - 2, pp->boxsize.y - 2,
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cf + 1, rf + 1);
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XFillRectangle(MI_DISPLAY(mi), MI_WINDOW(mi), pp->backGC,
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cf + pp->cbs - 1, rf + pp->rbs - 1, pp->cbw + 2, pp->rbw + 2);
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}
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if ((pp->Lp + pp->incrementOfMove > pp->lengthOfMove) &&
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(pp->Lp != pp->lengthOfMove))
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pp->Lp = pp->lengthOfMove - pp->incrementOfMove;
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pp->Lp += pp->incrementOfMove;
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return False;
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} else
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return True;
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}
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static Bool
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init_stuff(ModeInfo * mi)
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{
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Display *display = MI_DISPLAY(mi);
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Window window = MI_WINDOW(mi);
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puzzlestruct *pp = &puzzles[MI_SCREEN(mi)];
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if (pp->logo == None)
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getImage(mi, &pp->logo, PUZZLE_WIDTH, PUZZLE_HEIGHT, PUZZLE_BITS,
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#ifdef HAVE_XPM
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DEFAULT_XPM, PUZZLE_NAME,
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#endif
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&pp->graphics_format, &pp->cmap, &pp->black);
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if (pp->logo == None) {
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free_puzzle(display, pp);
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return False;
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}
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#ifndef STANDALONE
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if (pp->cmap != None) {
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setColormap(display, window, pp->cmap, MI_IS_INWINDOW(mi));
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if (pp->backGC == None) {
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XGCValues xgcv;
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xgcv.background = pp->black;
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if ((pp->backGC = XCreateGC(display, window, GCBackground,
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&xgcv)) == None) {
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free_puzzle(display, pp);
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return False;
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}
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}
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} else
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#endif /* STANDALONE */
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{
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pp->black = MI_BLACK_PIXEL(mi);
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pp->backGC = MI_GC(mi);
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}
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return True;
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}
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void
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init_puzzle(ModeInfo * mi)
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{
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Display *display = MI_DISPLAY(mi);
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Window window = MI_WINDOW(mi);
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puzzlestruct *pp;
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int x, y;
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XPoint size;
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if (puzzles == NULL) {
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if ((puzzles = (puzzlestruct *) calloc(MI_NUM_SCREENS(mi),
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sizeof (puzzlestruct))) == NULL)
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return;
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}
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pp = &puzzles[MI_SCREEN(mi)];
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if (pp->painted && pp->windowsize.x == MI_WIDTH(mi) &&
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pp->windowsize.y == MI_HEIGHT(mi))
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return; /* Debounce since refresh_puzzle is init_puzzle */
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#ifdef HAVE_XPM
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if (pp->graphics_format >= IS_XPM) {
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/* This is needed when another program changes the colormap. */
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free_puzzle(display, pp);
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}
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#endif
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if (!init_stuff(mi))
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return;
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pp->excount = MI_COUNT(mi);
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if (pp->excount < 0) {
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if (pp->fixbuff != NULL) {
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free(pp->fixbuff);
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pp->fixbuff = (int *) NULL;
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}
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pp->excount = NRAND(-pp->excount) + 1;
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}
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pp->lastbox = -1;
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pp->moves = 0;
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pp->movingBox = False;
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pp->windowsize.x = MI_WIDTH(mi);
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pp->windowsize.y = MI_HEIGHT(mi);
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if (pp->windowsize.x < 7)
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pp->windowsize.x = 7;
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if (pp->windowsize.y < 7)
|
|
pp->windowsize.y = 7;
|
|
pp->forward = 1;
|
|
pp->prev = 0;
|
|
/* don't want any exposure events from XCopyArea */
|
|
XSetGraphicsExposures(display, pp->backGC, False);
|
|
|
|
MI_CLEARWINDOWCOLORMAP(mi, pp->backGC, pp->black);
|
|
|
|
if (pp->logo) {
|
|
size.x = (pp->logo->width < pp->windowsize.x) ?
|
|
pp->logo->width : pp->windowsize.x;
|
|
size.y = (pp->logo->height < pp->windowsize.y) ?
|
|
pp->logo->height : pp->windowsize.y;
|
|
} else {
|
|
size.x = pp->windowsize.x;
|
|
size.y = pp->windowsize.y;
|
|
}
|
|
pp->boxsize.y = NRAND(1 + size.y / 4) + 6;
|
|
pp->boxsize.x = NRAND(1 + size.x / 4) + 6;
|
|
if ((pp->boxsize.x > 4 * pp->boxsize.y) ||
|
|
pp->boxsize.y > 4 * pp->boxsize.x)
|
|
pp->boxsize.x = pp->boxsize.y = 2 * MIN(pp->boxsize.x, pp->boxsize.y);
|
|
pp->count.x = size.x / pp->boxsize.x;
|
|
pp->count.y = size.y / pp->boxsize.y;
|
|
|
|
if (pp->bufferBox != None) {
|
|
XFreePixmap(display, pp->bufferBox);
|
|
pp->bufferBox = None;
|
|
}
|
|
pp->usablewindow.x = pp->count.x * pp->boxsize.x;
|
|
pp->usablewindow.y = pp->count.y * pp->boxsize.y;
|
|
pp->offsetwindow.x = (pp->windowsize.x - pp->usablewindow.x) / 2;
|
|
pp->offsetwindow.y = (pp->windowsize.y - pp->usablewindow.y) / 2;
|
|
|
|
pp->incrementOfMove = MIN(pp->usablewindow.x, pp->usablewindow.y) / 20;
|
|
pp->incrementOfMove = MAX(pp->incrementOfMove, 1);
|
|
|
|
if (pp->logo) {
|
|
pp->randompos.x = NRAND(MAX((pp->windowsize.x - pp->logo->width),
|
|
2 * pp->offsetwindow.x + 1));
|
|
pp->randompos.y = NRAND(MAX((pp->windowsize.y - pp->logo->height),
|
|
2 * pp->offsetwindow.y + 1));
|
|
if (MI_NPIXELS(mi) <= 2)
|
|
XSetForeground(display, pp->backGC, MI_WHITE_PIXEL(mi));
|
|
else
|
|
XSetForeground(display, pp->backGC, MI_PIXEL(mi, NRAND(MI_NPIXELS(mi))));
|
|
(void) XPutImage(display, window, pp->backGC, pp->logo,
|
|
(int) (NRAND(MAX(1, (pp->logo->width - pp->usablewindow.x)))),
|
|
(int) (NRAND(MAX(1, (pp->logo->height - pp->usablewindow.y)))),
|
|
pp->randompos.x, pp->randompos.y,
|
|
pp->usablewindow.x, pp->usablewindow.y);
|
|
XSetForeground(display, pp->backGC, pp->black);
|
|
for (x = 0; x <= pp->count.x; x++) {
|
|
int tempx = x * pp->boxsize.x;
|
|
|
|
XDrawLine(display, window, pp->backGC,
|
|
tempx + pp->randompos.x, pp->randompos.y,
|
|
tempx + pp->randompos.x, pp->usablewindow.y + pp->randompos.y);
|
|
XDrawLine(display, window, pp->backGC,
|
|
tempx + pp->randompos.x - 1, pp->randompos.y,
|
|
tempx + pp->randompos.x - 1, pp->usablewindow.y + pp->randompos.y);
|
|
}
|
|
for (y = 0; y <= pp->count.y; y++) {
|
|
int tempy = y * pp->boxsize.y;
|
|
|
|
XDrawLine(display, window, pp->backGC,
|
|
pp->randompos.x, tempy + pp->randompos.y,
|
|
pp->usablewindow.x + pp->randompos.x, tempy + pp->randompos.y);
|
|
XDrawLine(display, window, pp->backGC,
|
|
pp->randompos.x, tempy + pp->randompos.y - 1,
|
|
pp->usablewindow.x + pp->randompos.x, tempy + pp->randompos.y - 1);
|
|
}
|
|
}
|
|
#ifdef NUMBERED
|
|
else {
|
|
if (pp->image)
|
|
(void) XDestroyImage(pp->image);
|
|
pp->randompos.x = pp->offsetwindow.x;
|
|
pp->randompos.y = pp->offsetwindow.y;
|
|
if (!NumberScreen(mi)) {
|
|
release_puzzles(mi);
|
|
return;
|
|
}
|
|
if ((pp->image = XGetImage(display, window,
|
|
pp->offsetwindow.x, pp->offsetwindow.y,
|
|
pp->usablewindow.x, pp->usablewindow.y,
|
|
AllPlanes,
|
|
(MI_NPIXELS(mi) <= 2) ? XYPixmap : ZPixmap)) == None) {
|
|
free_puzzle(display, pp);
|
|
return;
|
|
}
|
|
}
|
|
|
|
pp->row = pp->count.y - 1;
|
|
pp->col = pp->count.x - 1;
|
|
#else
|
|
pp->row = NRAND(pp->count.y);
|
|
pp->col = NRAND(pp->count.x);
|
|
#endif
|
|
|
|
if ((pp->excount) && (pp->fixbuff == NULL))
|
|
if ((pp->fixbuff = (int *) calloc(pp->excount,
|
|
sizeof (int))) == NULL) {
|
|
free_puzzle(display, pp);
|
|
return;
|
|
}
|
|
pp->painted = True;
|
|
}
|
|
|
|
void
|
|
draw_puzzle(ModeInfo * mi)
|
|
{
|
|
puzzlestruct *pp;
|
|
|
|
if (puzzles == NULL)
|
|
return;
|
|
pp = &puzzles[MI_SCREEN(mi)];
|
|
if (pp->fixbuff == NULL)
|
|
return;
|
|
|
|
MI_IS_DRAWN(mi) = True;
|
|
pp->painted = False;
|
|
if (pp->movingBox) {
|
|
if (moveboxdelta(mi)) {
|
|
wrapupmovedelta(mi);
|
|
wrapupmove(mi);
|
|
pp->movingBox = False;
|
|
if (pp->moves++ > 2 * MI_COUNT(mi))
|
|
init_puzzle(mi);
|
|
}
|
|
} else {
|
|
if (setupmove(mi)) {
|
|
setupmovedelta(mi);
|
|
pp->movingBox = True;
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
release_puzzle(ModeInfo * mi)
|
|
{
|
|
if (puzzles != NULL) {
|
|
int screen;
|
|
|
|
for (screen = 0; screen < MI_NUM_SCREENS(mi); screen++)
|
|
free_puzzle(MI_DISPLAY(mi), &puzzles[screen]);
|
|
free(puzzles);
|
|
puzzles = (puzzlestruct *) NULL;
|
|
}
|
|
#ifdef NUMBERED
|
|
if (mode_font != None) {
|
|
XFreeFont(MI_DISPLAY(mi), mode_font);
|
|
mode_font = None;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
#endif /* MODE_puzzle */
|