880 lines
23 KiB
C
880 lines
23 KiB
C
/* -*- Mode: C; tab-width: 4 -*- */
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/* euler2d --- 2 Dimensional Incompressible Inviscid Fluid Flow */
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#if !defined( lint ) && !defined( SABER )
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static const char sccsid[] = "@(#)euler2d.c 5.00 2000/11/01 xlockmore";
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#endif
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/*
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* Copyright (c) 2000 by Stephen Montgomery-Smith <stephen@math.missouri.edu>
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*
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* Permission to use, copy, modify, and distribute this software and its
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* documentation for any purpose and without fee is hereby granted,
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* provided that the above copyright notice appear in all copies and that
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* both that copyright notice and this permission notice appear in
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* supporting documentation.
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*
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* This file is provided AS IS with no warranties of any kind. The author
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* shall have no liability with respect to the infringement of copyrights,
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* trade secrets or any patents by this file or any part thereof. In no
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* event will the author be liable for any lost revenue or profits or
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* other special, indirect and consequential damages.
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*
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* Revision History:
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* 04-Nov-2000: Added an option eulerpower. This allows for example the
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* quasi-geostrophic equation by setting eulerpower to 2.
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* 01-Nov-2000: Allocation checks.
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* 10-Sep-2000: Added optimizations, and removed subtle_perturb, by stephen.
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* 03-Sep-2000: Changed method of solving ode to Adams-Bashforth of order 2.
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* Previously used a rather compilcated method of order 4.
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* This doubles the speed of the program. Also it seems
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* to have improved numerical stability. Done by stephen.
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* 27-Aug-2000: Added rotation of region to maximize screen fill by stephen.
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* 05-Jun-2000: Adapted from flow.c Copyright (c) 1996 by Tim Auckland
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* 18-Jul-1996: Adapted from swarm.c Copyright (c) 1991 by Patrick J. Naughton.
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* 31-Aug-1990: Adapted from xswarm by Jeff Butterworth. (butterwo@ncsc.org)
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*/
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/*
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* The mathematical aspects of this program are discussed in the file
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* euler2d.tex.
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*/
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#ifdef STANDALONE
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#define MODE_euler2d
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#define PROGCLASS "Euler2d"
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#define HACK_INIT init_euler2d
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#define HACK_DRAW draw_euler2d
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#define euler2d_opts xlockmore_opts
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#define DEFAULTS "*delay: 1000 \n" \
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"*count: 1024 \n" \
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"*cycles: 3000 \n" \
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"*ncolors: 200 \n"
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#define SMOOTH_COLORS
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#include "xlockmore.h" /* in xscreensaver distribution */
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#else /* STANDALONE */
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#include "xlock.h" /* in xlockmore distribution */
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#endif /* STANDALONE */
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#ifdef MODE_euler2d
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#define DEF_EULERTAIL "10"
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/* #define USE_POINTED_REGION 1 */
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static int tail_len;
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static int variable_boundary = 1;
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static float power = 1;
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static XrmOptionDescRec opts[] =
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{
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{(char* ) "-eulertail", (char *) ".euler2d.eulertail",
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XrmoptionSepArg, (caddr_t) NULL},
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{(char* ) "-eulerpower", (char *) ".euler2d.eulerpower",
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XrmoptionSepArg, (caddr_t) NULL},
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};
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static argtype vars[] =
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{
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{(void *) &tail_len, (char *) "eulertail",
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(char *) "EulerTail", (char *) DEF_EULERTAIL, t_Int},
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{(void *) &power, (char *) "eulerpower",
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(char *) "EulerPower", (char *) "1", t_Float},
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};
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static OptionStruct desc[] =
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{
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{(char *) "-eulertail len", (char *) "Length of Euler2d tails"},
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{(char *) "-eulerpower power", (char *) "power of interaction law for points for Euler2d"},
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};
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ModeSpecOpt euler2d_opts =
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{sizeof opts / sizeof opts[0], opts,
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sizeof vars / sizeof vars[0], vars, desc};
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#ifdef USE_MODULES
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ModStruct euler2d_description = {
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"euler2d", "init_euler2d", "draw_euler2d", "release_euler2d",
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"refresh_euler2d", "init_euler2d", (char *) NULL, &euler2d_opts,
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1000, 1024, 3000, 1, 64, 1.0, "",
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"Simulates 2D incompressible invisid fluid.", 0, NULL
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};
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#endif
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#define balance_rand(v) ((LRAND()/MAXRAND*(v))-((v)/2)) /* random around 0 */
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#define positive_rand(v) (LRAND()/MAXRAND*(v)) /* positive random */
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#define number_of_vortex_points 20
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#define n_bound_p 500
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#define deg_p 6
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static double delta_t;
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typedef struct {
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int width;
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int height;
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int count;
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double xshift,yshift,scale;
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double radius;
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int N;
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int Nvortex;
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/* x[2i+0] = x coord for nth point
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x[2i+1] = y coord for nth point
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w[i] = vorticity at nth point
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*/
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double *x;
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double *w;
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double *diffx;
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double *olddiffx;
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double *tempx;
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double *tempdiffx;
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/* (xs[2i+0],xs[2i+1]) is reflection of (x[2i+0],x[2i+1]) about unit circle
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xs[2i+0] = x[2i+0]/nx
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xs[2i+1] = x[2i+1]/nx
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where
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nx = x[2i+0]*x[2i+0] + x[2i+1]*x[2i+1]
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x_is_zero[i] = (nx < 1e-10)
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*/
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double *xs;
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short *x_is_zero;
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/* (p[2i+0],p[2i+1]) is image of (x[2i+0],x[2i+1]) under polynomial p.
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mod_dp2 is |p'(z)|^2 when z = (x[2i+0],x[2i+1]).
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*/
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double *p;
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double *mod_dp2;
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/* Sometimes in our calculations we get overflow or numbers that are too big.
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If that happens with the point x[2*i+0], x[2*i+1], we set dead[i].
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*/
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short *dead;
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XSegment *csegs;
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int cnsegs;
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XSegment *old_segs;
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int *nold_segs;
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int c_old_seg;
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int boundary_color;
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int hide_vortex;
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short *lastx;
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double p_coef[2*(deg_p-1)];
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XSegment *boundary;
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} euler2dstruct;
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static euler2dstruct *euler2ds = (euler2dstruct *) NULL;
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/*
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If variable_boundary == 1, then we make a variable boundary.
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The way this is done is to map the unit disk under a
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polynomial p, where
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p(z) = z + c_2 z^2 + ... + c_n z^n
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where n = deg_p. sp->p_coef contains the complex numbers
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c_2, c_3, ... c_n.
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*/
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#define add(a1,a2,b1,b2) (a1)+=(b1);(a2)+=(b2)
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#define mult(a1,a2,b1,b2) temp=(a1)*(b1)-(a2)*(b2); \
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(a2)=(a1)*(b2)+(a2)*(b1);(a1)=temp
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static void
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calc_p(double *p1, double *p2, double z1, double z2, double p_coef[])
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{
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int i;
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double temp;
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*p1=0;
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*p2=0;
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for(i=deg_p;i>=2;i--)
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{
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add(*p1,*p2,p_coef[(i-2)*2],p_coef[(i-2)*2+1]);
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mult(*p1,*p2,z1,z2);
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}
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add(*p1,*p2,1,0);
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mult(*p1,*p2,z1,z2);
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}
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/* Calculate |p'(z)|^2 */
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static double
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calc_mod_dp2(double z1, double z2, double p_coef[])
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{
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int i;
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double temp,mp1,mp2;
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mp1=0;
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mp2=0;
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for(i=deg_p;i>=2;i--)
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{
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add(mp1,mp2,i*p_coef[(i-2)*2],i*p_coef[(i-2)*2+1]);
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mult(mp1,mp2,z1,z2);
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}
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add(mp1,mp2,1,0);
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return mp1*mp1+mp2*mp2;
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}
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static void
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calc_all_p(euler2dstruct *sp)
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{
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int i,j;
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double temp,p1,p2,z1,z2;
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for(j=(sp->hide_vortex?sp->Nvortex:0);j<sp->N;j++) if(!sp->dead[j])
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{
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p1=0;
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p2=0;
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z1=sp->x[2*j+0];
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z2=sp->x[2*j+1];
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for(i=deg_p;i>=2;i--)
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{
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add(p1,p2,sp->p_coef[(i-2)*2],sp->p_coef[(i-2)*2+1]);
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mult(p1,p2,z1,z2);
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}
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add(p1,p2,1,0);
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mult(p1,p2,z1,z2);
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sp->p[2*j+0] = p1;
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sp->p[2*j+1] = p2;
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}
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}
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static void
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calc_all_mod_dp2(double *x, euler2dstruct *sp)
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{
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int i,j;
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double temp,mp1,mp2,z1,z2;
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for(j=0;j<sp->N;j++) if(!sp->dead[j])
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{
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mp1=0;
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mp2=0;
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z1=x[2*j+0];
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z2=x[2*j+1];
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for(i=deg_p;i>=2;i--)
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{
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add(mp1,mp2,i*sp->p_coef[(i-2)*2],i*sp->p_coef[(i-2)*2+1]);
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mult(mp1,mp2,z1,z2);
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}
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add(mp1,mp2,1,0);
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sp->mod_dp2[j] = mp1*mp1+mp2*mp2;
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}
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}
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static void
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derivs(double *x, euler2dstruct *sp)
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{
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int i,j;
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double u1,u2,x1,x2,xij1,xij2,nxij;
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double nx;
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if (variable_boundary)
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calc_all_mod_dp2(sp->x,sp);
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for (j=0;j<sp->Nvortex;j++) if (!sp->dead[j])
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{
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nx = x[2*j+0]*x[2*j+0] + x[2*j+1]*x[2*j+1];
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if (nx < 1e-10)
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sp->x_is_zero[j] = 1;
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else {
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sp->x_is_zero[j] = 0;
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sp->xs[2*j+0] = x[2*j+0]/nx;
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sp->xs[2*j+1] = x[2*j+1]/nx;
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}
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}
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(void) memset(sp->diffx,0,sizeof(double)*2*sp->N);
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for (i=0;i<sp->N;i++) if (!sp->dead[i])
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{
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x1 = x[2*i+0];
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x2 = x[2*i+1];
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for (j=0;j<sp->Nvortex;j++) if (!sp->dead[j])
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{
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/*
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Calculate the Biot-Savart kernel, that is, effect of a
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vortex point at a = (x[2*j+0],x[2*j+1]) at the point
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x = (x1,x2), returning the vector field in (u1,u2).
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In the plane, this is given by the formula
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u = (x-a)/|x-a|^2 or zero if x=a.
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However, in the unit disk we have to subtract from the
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above:
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(x-as)/|x-as|^2
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where as = a/|a|^2 is the reflection of a about the unit circle.
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If however power != 1, then
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u = (x-a)/|x-a|^(power+1) - |a|^(1-power) (x-as)/|x-as|^(power+1)
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*/
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xij1 = x1 - x[2*j+0];
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xij2 = x2 - x[2*j+1];
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nxij = (power==1.0) ? xij1*xij1+xij2*xij2 : pow(xij1*xij1+xij2*xij2,(power+1)/2.0);
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if(nxij >= 1e-4) {
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u1 = xij2/nxij;
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u2 = -xij1/nxij;
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}
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else
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u1 = u2 = 0.0;
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if (!sp->x_is_zero[j])
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{
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xij1 = x1 - sp->xs[2*j+0];
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xij2 = x2 - sp->xs[2*j+1];
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nxij = (power==1.0) ? xij1*xij1+xij2*xij2 : pow(xij1*xij1+xij2*xij2,(power+1)/2.0);
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if (nxij < 1e-5)
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{
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sp->dead[i] = 1;
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u1 = u2 = 0.0;
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}
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else
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{
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u1 -= xij2/nxij;
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u2 += xij1/nxij;
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}
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}
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if (!sp->dead[i])
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{
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sp->diffx[2*i+0] += u1*sp->w[j];
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sp->diffx[2*i+1] += u2*sp->w[j];
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}
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}
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if (!sp->dead[i] && variable_boundary)
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{
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if (sp->mod_dp2[i] < 1e-5)
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sp->dead[i] = 1;
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else
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{
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sp->diffx[2*i+0] /= sp->mod_dp2[i];
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sp->diffx[2*i+1] /= sp->mod_dp2[i];
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}
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}
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}
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}
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/*
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What perturb does is effectively
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ret = x + k,
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where k should be of order delta_t.
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We have the option to do this more subtly by mapping points x
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in the unit disk to points y in the plane, where y = f(|x|) x,
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with f(t) = -log(1-t)/t.
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This might reduce (but does not remove) problems where particles near
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the edge of the boundary bounce around.
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But it seems to be not that effective, so for now switch it off.
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*/
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#define SUBTLE_PERTURB 0
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static void
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perturb(double ret[], double x[], double k[], euler2dstruct *sp)
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{
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int i;
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double x1,x2,k1,k2;
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#if SUBTLE_PERTURB
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double d1,d2,t1,t2,mag,mag2,mlog1mmag,memmagdmag,xdotk;
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for (i=0;i<sp->N;i++) if (!sp->dead[i])
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{
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x1 = x[2*i+0];
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x2 = x[2*i+1];
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k1 = k[2*i+0];
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k2 = k[2*i+1];
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mag2 = x1*x1 + x2*x2;
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if (mag2 < 1e-10)
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{
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ret[2*i+0] = x1+k1;
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ret[2*i+1] = x2+k2;
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}
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else if (mag2 > 1-1e-5)
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sp->dead[i] = 1;
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else
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{
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mag = sqrt(mag2);
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mlog1mmag = -log(1-mag);
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xdotk = x1*k1 + x2*k2;
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t1 = (x1 + k1)*mlog1mmag/mag + x1*xdotk*(1.0/(1-mag)-mlog1mmag/mag)/mag/mag;
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t2 = (x2 + k2)*mlog1mmag/mag + x2*xdotk*(1.0/(1-mag)-mlog1mmag/mag)/mag/mag;
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mag = sqrt(t1*t1+t2*t2);
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if (mag > 11.5 /* log(1e5) */)
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sp->dead[i] = 1;
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else
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{
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memmagdmag = (mag>1e-5) ? ((1.0-exp(-mag))/mag) : (1-mag/2.0);
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ret[2*i+0] = t1*memmagdmag;
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ret[2*i+1] = t2*memmagdmag;
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}
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}
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if (!sp->dead[i])
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{
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d1 = ret[2*i+0]-x1;
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d2 = ret[2*i+1]-x2;
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if (d1*d1+d2*d2 > 0.1)
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sp->dead[i] = 1;
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}
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}
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#else
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for (i=0;i<sp->N;i++) if (!sp->dead[i])
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{
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x1 = x[2*i+0];
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x2 = x[2*i+1];
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k1 = k[2*i+0];
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k2 = k[2*i+1];
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if (k1*k1+k2*k2 > 0.1 || x1*x1+x2*x2 > 1-1e-5)
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sp->dead[i] = 1;
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else
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{
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ret[2*i+0] = x1+k1;
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ret[2*i+1] = x2+k2;
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}
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}
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#endif
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}
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static void
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ode_solve(euler2dstruct *sp)
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{
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int i;
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double *temp;
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if (sp->count < 1) {
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/* midpoint method */
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derivs(sp->x,sp);
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(void) memcpy(sp->olddiffx,sp->diffx,sizeof(double)*2*sp->N);
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for (i=0;i<sp->N;i++) if (!sp->dead[i]) {
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sp->tempdiffx[2*i+0] = 0.5*delta_t*sp->diffx[2*i+0];
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sp->tempdiffx[2*i+1] = 0.5*delta_t*sp->diffx[2*i+1];
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}
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perturb(sp->tempx,sp->x,sp->tempdiffx,sp);
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derivs(sp->tempx,sp);
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for (i=0;i<sp->N;i++) if (!sp->dead[i]) {
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sp->tempdiffx[2*i+0] = delta_t*sp->diffx[2*i+0];
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sp->tempdiffx[2*i+1] = delta_t*sp->diffx[2*i+1];
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}
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perturb(sp->x,sp->x,sp->tempdiffx,sp);
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} else {
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/* Adams Basforth */
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derivs(sp->x,sp);
|
|
for (i=0;i<sp->N;i++) if (!sp->dead[i]) {
|
|
sp->tempdiffx[2*i+0] = delta_t*(1.5*sp->diffx[2*i+0] - 0.5*sp->olddiffx[2*i+0]);
|
|
sp->tempdiffx[2*i+1] = delta_t*(1.5*sp->diffx[2*i+1] - 0.5*sp->olddiffx[2*i+1]);
|
|
}
|
|
perturb(sp->x,sp->x,sp->tempdiffx,sp);
|
|
temp = sp->olddiffx;
|
|
sp->olddiffx = sp->diffx;
|
|
sp->diffx = temp;
|
|
}
|
|
}
|
|
|
|
#define deallocate(p,t) if (p!=NULL) {free(p); p=(t*)NULL; }
|
|
#define allocate(p,t,s) if ((p=(t*)malloc(sizeof(t)*s))==NULL)\
|
|
{free_euler2d(sp);return;}
|
|
|
|
static void
|
|
free_euler2d(euler2dstruct *sp)
|
|
{
|
|
deallocate(sp->csegs, XSegment);
|
|
deallocate(sp->old_segs, XSegment);
|
|
deallocate(sp->nold_segs, int);
|
|
deallocate(sp->lastx, short);
|
|
deallocate(sp->x, double);
|
|
deallocate(sp->diffx, double);
|
|
deallocate(sp->w, double);
|
|
deallocate(sp->olddiffx, double);
|
|
deallocate(sp->tempdiffx, double);
|
|
deallocate(sp->tempx, double);
|
|
deallocate(sp->dead, short);
|
|
deallocate(sp->boundary, XSegment);
|
|
deallocate(sp->xs, double);
|
|
deallocate(sp->x_is_zero, short);
|
|
deallocate(sp->p, double);
|
|
deallocate(sp->mod_dp2, double);
|
|
}
|
|
|
|
void
|
|
init_euler2d(ModeInfo * mi)
|
|
{
|
|
#define nr_rotates 18 /* how many rotations to try to fill as much of screen as possible - must be even number */
|
|
euler2dstruct *sp;
|
|
int i,k,n,np;
|
|
double r,theta,x,y,w;
|
|
double mag,xscale,yscale,p1,p2;
|
|
double low[nr_rotates],high[nr_rotates],pp1,pp2,pn1,pn2,angle1,angle2,tempangle,dist,scale,bestscale,temp;
|
|
int besti = 0;
|
|
|
|
if (power<0.5) power = 0.5;
|
|
if (power>3.0) power = 3.0;
|
|
variable_boundary &= power == 1.0;
|
|
delta_t = 0.001;
|
|
if (power>1.0) delta_t *= pow(0.1,(double) power-1);
|
|
|
|
if (euler2ds == NULL) {
|
|
if ((euler2ds = (euler2dstruct *) calloc(MI_NUM_SCREENS(mi),
|
|
sizeof (euler2dstruct))) == NULL)
|
|
return;
|
|
}
|
|
sp = &euler2ds[MI_SCREEN(mi)];
|
|
|
|
sp->boundary_color = NRAND(MI_NPIXELS(mi));
|
|
sp->hide_vortex = NRAND(4) != 0;
|
|
|
|
sp->count = 0;
|
|
|
|
sp->width = MI_WIDTH(mi);
|
|
sp->height = MI_HEIGHT(mi);
|
|
|
|
sp->N = MI_COUNT(mi)+number_of_vortex_points;
|
|
sp->Nvortex = number_of_vortex_points;
|
|
|
|
if (tail_len < 1) { /* minimum tail */
|
|
tail_len = 1;
|
|
}
|
|
if (tail_len > MI_CYCLES(mi)) { /* maximum tail */
|
|
tail_len = MI_CYCLES(mi);
|
|
}
|
|
|
|
/* Clear the background. */
|
|
MI_CLEARWINDOW(mi);
|
|
|
|
free_euler2d(sp);
|
|
|
|
/* Allocate memory. */
|
|
|
|
if (sp->csegs == NULL) {
|
|
allocate(sp->csegs, XSegment, sp->N);
|
|
allocate(sp->old_segs, XSegment, sp->N * tail_len);
|
|
allocate(sp->nold_segs, int, tail_len);
|
|
allocate(sp->lastx, short, sp->N * 2);
|
|
allocate(sp->x, double, sp->N * 2);
|
|
allocate(sp->diffx, double, sp->N * 2);
|
|
allocate(sp->w, double, sp->Nvortex);
|
|
allocate(sp->olddiffx, double, sp->N * 2);
|
|
allocate(sp->tempdiffx, double, sp->N * 2);
|
|
allocate(sp->tempx, double, sp->N * 2);
|
|
allocate(sp->dead, short, sp->N);
|
|
allocate(sp->boundary, XSegment, n_bound_p);
|
|
allocate(sp->xs, double, sp->Nvortex * 2);
|
|
allocate(sp->x_is_zero, short, sp->Nvortex);
|
|
allocate(sp->p, double, sp->N * 2);
|
|
allocate(sp->mod_dp2, double, sp->N);
|
|
}
|
|
for (i=0;i<tail_len;i++) {
|
|
sp->nold_segs[i] = 0;
|
|
}
|
|
sp->c_old_seg = 0;
|
|
(void) memset(sp->dead,0,sp->N*sizeof(short));
|
|
|
|
if (variable_boundary)
|
|
{
|
|
/* Initialize polynomial p */
|
|
/*
|
|
The polynomial p(z) = z + c_2 z^2 + ... c_n z^n needs to be
|
|
a bijection of the unit disk onto its image. This is achieved
|
|
by insisting that sum_{k=2}^n k |c_k| <= 1. Actually we set
|
|
the inequality to be equality (to get more interesting shapes).
|
|
*/
|
|
mag = 0;
|
|
for(k=2;k<=deg_p;k++)
|
|
{
|
|
r = positive_rand(1.0/k);
|
|
theta = balance_rand(2*M_PI);
|
|
sp->p_coef[2*(k-2)+0]=r*cos(theta);
|
|
sp->p_coef[2*(k-2)+1]=r*sin(theta);
|
|
mag += k*r;
|
|
}
|
|
if (mag > 0.0001) for(k=2;k<=deg_p;k++)
|
|
{
|
|
sp->p_coef[2*(k-2)+0] /= mag;
|
|
sp->p_coef[2*(k-2)+1] /= mag;
|
|
}
|
|
|
|
#ifdef USE_POINTED_REGION
|
|
/* Five symmetric buldges */
|
|
for(k=2;k<=deg_p;k++){
|
|
sp->p_coef[2*(k-2)+0]=0;
|
|
sp->p_coef[2*(k-2)+1]=0;
|
|
}
|
|
sp->p_coef[2*(6-2)+0] = 1.0/6.0;
|
|
#endif
|
|
|
|
|
|
/* Here we figure out the best rotation of the domain so that it fills as
|
|
much of the screen as possible. The number of angles we look at is determined
|
|
by nr_rotates (we look every 180/nr_rotates degrees).
|
|
While we figure out the best angle to rotate, we also figure out the correct scaling factors.
|
|
*/
|
|
|
|
for(k=0;k<nr_rotates;k++) {
|
|
low[k] = 1e5;
|
|
high[k] = -1e5;
|
|
}
|
|
|
|
for(k=0;k<n_bound_p;k++) {
|
|
calc_p(&p1,&p2,cos((double)k/(n_bound_p)*2*M_PI),sin((double)k/(n_bound_p)*2*M_PI),sp->p_coef);
|
|
calc_p(&pp1,&pp2,cos((double)(k-1)/(n_bound_p)*2*M_PI),sin((double)(k-1)/(n_bound_p)*2*M_PI),sp->p_coef);
|
|
calc_p(&pn1,&pn2,cos((double)(k+1)/(n_bound_p)*2*M_PI),sin((double)(k+1)/(n_bound_p)*2*M_PI),sp->p_coef);
|
|
angle1 = nr_rotates/M_PI*atan2(p2-pp2,p1-pp1)-nr_rotates/2;
|
|
angle2 = nr_rotates/M_PI*atan2(pn2-p2,pn1-p1)-nr_rotates/2;
|
|
while (angle1<0) angle1+=nr_rotates*2;
|
|
while (angle2<0) angle2+=nr_rotates*2;
|
|
if (angle1>nr_rotates*1.75 && angle2<nr_rotates*0.25) angle2+=nr_rotates*2;
|
|
if (angle1<nr_rotates*0.25 && angle2>nr_rotates*1.75) angle1+=nr_rotates*2;
|
|
if (angle2<angle1) {
|
|
tempangle=angle1;
|
|
angle1=angle2;
|
|
angle2=tempangle;
|
|
}
|
|
for(i=(int)floor(angle1);i<(int)ceil(angle2);i++) {
|
|
dist = cos((double)i*M_PI/nr_rotates)*p1 + sin((double)i*M_PI/nr_rotates)*p2;
|
|
if (i%(nr_rotates*2)<nr_rotates) {
|
|
if (dist>high[i%nr_rotates]) high[i%nr_rotates] = dist;
|
|
if (dist<low[i%nr_rotates]) low[i%nr_rotates] = dist;
|
|
}
|
|
else {
|
|
if (-dist>high[i%nr_rotates]) high[i%nr_rotates] = -dist;
|
|
if (-dist<low[i%nr_rotates]) low[i%nr_rotates] = -dist;
|
|
}
|
|
}
|
|
}
|
|
bestscale = 0;
|
|
for (i=0;i<nr_rotates;i++) {
|
|
xscale = (sp->width-5.0)/(high[i]-low[i]);
|
|
yscale = (sp->height-5.0)/(high[(i+nr_rotates/2)%nr_rotates]-low[(i+nr_rotates/2)%nr_rotates]);
|
|
scale = (xscale>yscale) ? yscale : xscale;
|
|
if (scale>bestscale) {
|
|
bestscale = scale;
|
|
besti = i;
|
|
}
|
|
}
|
|
/* Here we do the rotation. The way we do this is to replace the
|
|
polynomial p(z) by a^{-1} p(a z) where a = exp(i best_angle).
|
|
*/
|
|
p1 = 1;
|
|
p2 = 0;
|
|
for(k=2;k<=deg_p;k++)
|
|
{
|
|
mult(p1,p2,cos((double)besti*M_PI/nr_rotates),sin((double)besti*M_PI/nr_rotates));
|
|
mult(sp->p_coef[2*(k-2)+0],sp->p_coef[2*(k-2)+1],p1,p2);
|
|
}
|
|
|
|
sp->scale = bestscale;
|
|
sp->xshift = -(low[besti]+high[besti])/2.0*sp->scale+sp->width/2;
|
|
if (besti<nr_rotates/2)
|
|
sp->yshift = -(low[besti+nr_rotates/2]+high[besti+nr_rotates/2])/2.0*sp->scale+sp->height/2;
|
|
else
|
|
sp->yshift = (low[besti-nr_rotates/2]+high[besti-nr_rotates/2])/2.0*sp->scale+sp->height/2;
|
|
|
|
|
|
/* Initialize boundary */
|
|
|
|
for(k=0;k<n_bound_p;k++)
|
|
{
|
|
|
|
calc_p(&p1,&p2,cos((double)k/(n_bound_p)*2*M_PI),sin((double)k/(n_bound_p)*2*M_PI),sp->p_coef);
|
|
sp->boundary[k].x1 = (short)(p1*sp->scale+sp->xshift);
|
|
sp->boundary[k].y1 = (short)(p2*sp->scale+sp->yshift);
|
|
}
|
|
for(k=1;k<n_bound_p;k++)
|
|
{
|
|
sp->boundary[k].x2 = sp->boundary[k-1].x1;
|
|
sp->boundary[k].y2 = sp->boundary[k-1].y1;
|
|
}
|
|
sp->boundary[0].x2 = sp->boundary[n_bound_p-1].x1;
|
|
sp->boundary[0].y2 = sp->boundary[n_bound_p-1].y1;
|
|
}
|
|
else
|
|
{
|
|
if (sp->width>sp->height)
|
|
sp->radius = sp->height/2.0-5.0;
|
|
else
|
|
sp->radius = sp->width/2.0-5.0;
|
|
}
|
|
|
|
/* Initialize point positions */
|
|
|
|
for (i=sp->Nvortex;i<sp->N;i++) {
|
|
do {
|
|
r = sqrt(positive_rand(1.0));
|
|
theta = balance_rand(2*M_PI);
|
|
sp->x[2*i+0]=r*cos(theta);
|
|
sp->x[2*i+1]=r*sin(theta);
|
|
/* This is to make sure the initial distribution of points is uniform */
|
|
} while (variable_boundary &&
|
|
calc_mod_dp2(sp->x[2*i+0],sp->x[2*i+1],sp->p_coef)
|
|
< positive_rand(4));
|
|
}
|
|
|
|
n = NRAND(4)+2;
|
|
/* number of vortex points with negative vorticity */
|
|
if (n%2) {
|
|
np = NRAND(n+1);
|
|
}
|
|
else {
|
|
/* if n is even make sure that np==n/2 is twice as likely
|
|
as the other possibilities. */
|
|
np = NRAND(n+2);
|
|
if (np==n+1) np=n/2;
|
|
}
|
|
for(k=0;k<n;k++)
|
|
{
|
|
r = sqrt(positive_rand(0.77));
|
|
theta = balance_rand(2*M_PI);
|
|
x=r*cos(theta);
|
|
y=r*sin(theta);
|
|
r = 0.02+positive_rand(0.1);
|
|
w = (2*(k<np)-1)*2.0/sp->Nvortex;
|
|
for (i=sp->Nvortex*k/n;i<sp->Nvortex*(k+1)/n;i++) {
|
|
theta = balance_rand(2*M_PI);
|
|
sp->x[2*i+0]=x + r*cos(theta);
|
|
sp->x[2*i+1]=y + r*sin(theta);
|
|
sp->w[i]=w;
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
draw_euler2d(ModeInfo * mi)
|
|
{
|
|
Display *display = MI_DISPLAY(mi);
|
|
Window window = MI_WINDOW(mi);
|
|
GC gc = MI_GC(mi);
|
|
int b, col, n_non_vortex_segs;
|
|
euler2dstruct *sp;
|
|
|
|
MI_IS_DRAWN(mi) = True;
|
|
|
|
if (euler2ds == NULL)
|
|
return;
|
|
sp = &euler2ds[MI_SCREEN(mi)];
|
|
if (sp->csegs == NULL)
|
|
return;
|
|
|
|
ode_solve(sp);
|
|
if (variable_boundary)
|
|
calc_all_p(sp);
|
|
|
|
sp->cnsegs = 0;
|
|
for(b=sp->Nvortex;b<sp->N;b++) if(!sp->dead[b])
|
|
{
|
|
sp->csegs[sp->cnsegs].x1 = sp->lastx[2*b+0];
|
|
sp->csegs[sp->cnsegs].y1 = sp->lastx[2*b+1];
|
|
if (variable_boundary)
|
|
{
|
|
sp->csegs[sp->cnsegs].x2 = (short)(sp->p[2*b+0]*sp->scale+sp->xshift);
|
|
sp->csegs[sp->cnsegs].y2 = (short)(sp->p[2*b+1]*sp->scale+sp->yshift);
|
|
}
|
|
else
|
|
{
|
|
sp->csegs[sp->cnsegs].x2 = (short)(sp->x[2*b+0]*sp->radius+sp->width/2);
|
|
sp->csegs[sp->cnsegs].y2 = (short)(sp->x[2*b+1]*sp->radius+sp->height/2);
|
|
}
|
|
sp->lastx[2*b+0] = sp->csegs[sp->cnsegs].x2;
|
|
sp->lastx[2*b+1] = sp->csegs[sp->cnsegs].y2;
|
|
sp->cnsegs++;
|
|
}
|
|
n_non_vortex_segs = sp->cnsegs;
|
|
|
|
if (!sp->hide_vortex) for(b=0;b<sp->Nvortex;b++) if(!sp->dead[b])
|
|
{
|
|
sp->csegs[sp->cnsegs].x1 = sp->lastx[2*b+0];
|
|
sp->csegs[sp->cnsegs].y1 = sp->lastx[2*b+1];
|
|
if (variable_boundary)
|
|
{
|
|
sp->csegs[sp->cnsegs].x2 = (short)(sp->p[2*b+0]*sp->scale+sp->xshift);
|
|
sp->csegs[sp->cnsegs].y2 = (short)(sp->p[2*b+1]*sp->scale+sp->yshift);
|
|
}
|
|
else
|
|
{
|
|
sp->csegs[sp->cnsegs].x2 = (short)(sp->x[2*b+0]*sp->radius+sp->width/2);
|
|
sp->csegs[sp->cnsegs].y2 = (short)(sp->x[2*b+1]*sp->radius+sp->height/2);
|
|
}
|
|
sp->lastx[2*b+0] = sp->csegs[sp->cnsegs].x2;
|
|
sp->lastx[2*b+1] = sp->csegs[sp->cnsegs].y2;
|
|
sp->cnsegs++;
|
|
}
|
|
|
|
if (sp->count) {
|
|
XSetForeground(display, gc, MI_BLACK_PIXEL(mi));
|
|
|
|
XDrawSegments(display, window, gc, sp->old_segs+sp->c_old_seg*sp->N, sp->nold_segs[sp->c_old_seg]);
|
|
|
|
if (MI_NPIXELS(mi) > 2){ /* render colour */
|
|
for (col = 0; col < MI_NPIXELS(mi); col++) {
|
|
int start = col*n_non_vortex_segs/MI_NPIXELS(mi);
|
|
int end = (col+1)*n_non_vortex_segs/MI_NPIXELS(mi);
|
|
XSetForeground(display, gc, MI_PIXEL(mi, col));
|
|
XDrawSegments(display, window, gc,sp->csegs+start, end-start);
|
|
}
|
|
if (!sp->hide_vortex) {
|
|
XSetForeground(display, gc, MI_WHITE_PIXEL(mi));
|
|
XDrawSegments(display, window, gc,sp->csegs+n_non_vortex_segs, sp->cnsegs-n_non_vortex_segs);
|
|
}
|
|
|
|
} else { /* render mono */
|
|
XSetForeground(display, gc, MI_WHITE_PIXEL(mi));
|
|
XDrawSegments(display, window, gc,
|
|
sp->csegs, sp->cnsegs);
|
|
}
|
|
|
|
if (MI_NPIXELS(mi) > 2) /* render colour */
|
|
XSetForeground(display, gc, MI_PIXEL(mi, sp->boundary_color));
|
|
else
|
|
XSetForeground(MI_DISPLAY(mi), MI_GC(mi), MI_WHITE_PIXEL(mi));
|
|
if (variable_boundary)
|
|
XDrawSegments(display, window, gc,
|
|
sp->boundary, n_bound_p);
|
|
else
|
|
XDrawArc(MI_DISPLAY(mi), MI_WINDOW(mi), MI_GC(mi),
|
|
sp->width/2 - (int) sp->radius - 1, sp->height/2 - (int) sp->radius -1,
|
|
(int) (2*sp->radius) + 2, (int) (2* sp->radius) + 2, 0, 64*360);
|
|
|
|
/* Copy to erase-list */
|
|
(void) memcpy(sp->old_segs+sp->c_old_seg*sp->N, sp->csegs, sp->cnsegs*sizeof(XSegment));
|
|
sp->nold_segs[sp->c_old_seg] = sp->cnsegs;
|
|
sp->c_old_seg++;
|
|
if (sp->c_old_seg >= tail_len)
|
|
sp->c_old_seg = 0;
|
|
}
|
|
|
|
if (++sp->count > MI_CYCLES(mi)) /* pick a new flow */
|
|
init_euler2d(mi);
|
|
|
|
}
|
|
|
|
void
|
|
release_euler2d(ModeInfo * mi)
|
|
{
|
|
if (euler2ds != NULL) {
|
|
int screen;
|
|
|
|
for (screen = 0; screen < MI_NUM_SCREENS(mi); screen++)
|
|
free_euler2d(&euler2ds[screen]);
|
|
free(euler2ds);
|
|
euler2ds = (euler2dstruct *) NULL;
|
|
}
|
|
}
|
|
|
|
void
|
|
refresh_euler2d(ModeInfo * mi)
|
|
{
|
|
MI_CLEARWINDOW(mi);
|
|
}
|
|
|
|
#endif /* MODE_euler2d */
|