498 lines
15 KiB
C
498 lines
15 KiB
C
/*-
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* @(#)mode.h 4.00 97/01/01 xlockmore
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*
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* mode.h - mode management for xlock, the X Window System lockscreen.
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*
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* Copyright (c) 1991 by Patrick J. Naughton.
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*
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* See xlock.c for copying information.
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*
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* Revision History:
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*
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* Changes maintained by David Bagley <bagleyd@tux.org>
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* 18-Mar-96: Ron Hitchens <ron@idiom.com>
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* Extensive revision to define new data types for
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* the new mode calling scheme.
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* 02-Jun-95: Extracted out of resource.c.
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*
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*/
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/*-
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* Declare external interface routines for supported screen savers.
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*/
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/* -------------------------------------------------------------------- */
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/* Force inclusion of all modes ! */
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#define HAVE_CXX
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#define HAVE_XPM
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#define USE_GL
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#define USE_UNSTABLE
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#define USE_BOMB
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#define HAVE_TTF
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#define HAVE_GLTT
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#define HAVE_FREETYPE
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#define HAVE_FTGL
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typedef struct {
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int dummy;
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} ModeSpecOpt;
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struct LockStruct_s;
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struct ModeInfo_s;
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typedef void (ModeHook) (struct ModeInfo_s *);
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typedef void (HookProc) (struct LockStruct_s *, struct ModeInfo_s *);
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typedef struct LockStruct_s {
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char *cmdline_arg; /* mode name */
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#if 0
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char *init_hook; /* func to init a mode */
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char *callback_hook; /* func to run (tick) a mode */
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char *release_hook; /* func to shutdown a mode */
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char *refresh_hook; /* tells mode to repaint */
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char *change_hook; /* user wants mode to change */
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char *unused_hook; /* for future expansion */
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ModeSpecOpt *msopt; /* this mode's def resources */
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#endif
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int def_delay; /* default delay for mode */
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int def_count;
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int def_cycles;
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int def_size;
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int def_ncolors;
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float def_saturation;
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char *def_bitmap;
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char *desc; /* text description of mode */
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unsigned int flags; /* state flags for this mode */
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void *userdata; /* for use by the mode */
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char *define;
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} LockStruct;
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LockStruct LockProcs[] =
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{
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{"anemone",
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50000, 1, 1, 1, 64, 1.0, "",
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"Shows wiggling tentacles", 0, NULL, NULL},
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{"ant",
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1000, -3, 40000, -7, 64, 1.0, "",
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"Shows Langton's and Turk's generalized ants", 0, NULL, NULL},
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{"ant3d",
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5000, -3, 100000, 1, 64, 1.0, "",
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"Shows 3D ants", 0, NULL, NULL},
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{"apollonian",
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1000000, 64, 20, 1, 64, 1.0, "",
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"Shows Apollonian Circles", 0, NULL, NULL},
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#ifdef USE_GL
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{"atlantis",
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25000, 4, 100, 6000, 64, 1.0, "",
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"Shows moving sharks/whales/dolphin", 0, NULL, "#ifdef USE_GL"},
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{"atunnels",
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25000, 1, 1, 0, 64, 1.0, "",
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"Shows an OpenGL advanced tunnel screensaver", 0, NULL, "#ifdef USE_GL"},
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#endif
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{"ball",
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10000, 10, 20, -100, 64, 1.0, "",
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"Shows bouncing balls", 0, NULL, NULL},
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{"bat",
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100000, -8, 1, 0, 64, 1.0, "",
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"Shows bouncing flying bats", 0, NULL, NULL},
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#ifdef USE_GL
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{"biof",
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10000, 800, 1, 0, 64, 1.0, "",
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"Shows 3D bioform", 0, NULL, "#ifdef USE_GL"},
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#endif
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{"blot",
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200000, 6, 30, 1, 64, 0.3, "",
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"Shows Rorschach's ink blot test", 0, NULL, NULL},
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{"bouboule",
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10000, 100, 1, 15, 64, 1.0, "",
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"Shows Mimi's bouboule of moving stars", 0, NULL, NULL},
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{"bounce",
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5000, -10, 1, 0, 64, 1.0, "",
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"Shows bouncing footballs", 0, NULL, NULL},
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{"braid",
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1000, 15, 100, -7, 64, 1.0, "",
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"Shows random braids and knots", 0, NULL, NULL},
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{"bubble",
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100000, 25, 1, 100, 64, 0.6, "",
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"Shows popping bubbles", 0, NULL, NULL},
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#if defined( USE_GL ) && defined( HAVE_CXX )
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{"bubble3d",
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20000, 1, 2, 1, 64, 1.0, "",
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"Richard Jones's GL bubbles", 0, NULL, "#if defined( USE_GL ) && defined( HAVE_CXX )"},
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#endif
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{"bug",
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75000, 10, 32767, -4, 64, 1.0, "",
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"Shows Palmiter's bug evolution and garden of Eden", 0, NULL, NULL},
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#ifdef USE_GL
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{"cage",
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80000, 1, 1, 1, 64, 1.0, "",
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"Shows the Impossible Cage, an Escher-like GL scene", 0, NULL, "#ifdef USE_GL"},
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#endif
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{"clock",
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100000, -16, 200, -200, 64, 1.0, "",
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"Shows Packard's clock", 0, NULL, NULL},
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{"coral",
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60000, -3, 1, 35, 64, 0.6, "",
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"Shows a coral reef", 0, NULL, NULL},
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{"crystal",
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60000, -500, 200, -15, 64, 1.0, "",
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"Shows polygons in 2D plane groups", 0, NULL, NULL},
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{"daisy",
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100000, 300, 350, 1, 64, 1.0, "",
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"Shows a meadow of daisies", 0, NULL, NULL},
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{"dclock",
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10000, 1, 10000, 1, 64, 0.3, "",
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"Shows a floating digital clock or message", 0, NULL, NULL},
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{"decay",
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200000, 6, 30, 1, 64, 0.3, "",
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"Shows a decaying screen", 0, NULL, NULL},
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{"deco",
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1000000, -30, 2, -10, 64, 0.6, "",
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"Shows art as ugly as sin", 0, NULL, NULL},
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{"demon",
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50000, 0, 1000, -7, 64, 1.0, "",
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"Shows Griffeath's cellular automata", 0, NULL, NULL},
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{"dilemma",
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200000, -2, 1000, 0, 64, 1.0, "",
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"Shows Lloyd's Prisoner's Dilemma simulation", 0, NULL, NULL},
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{"discrete",
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1000, 4096, 2500, 1, 64, 1.0, "",
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"Shows various discrete maps", 0, NULL, NULL},
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{"dragon",
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2000000, 1, 16, -24, 64, 1.0, "",
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"Shows Deventer's Hexagonal Dragons Maze", 0, NULL, NULL},
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{"drift",
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10000, 30, 1, 1, 64, 1.0, "",
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"Shows cosmic drifting flame fractals", 0, NULL, NULL},
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{"euler2d",
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1000, 1024, 3000, 1, 64, 1.0, "",
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"Shows a simulation of 2D incompressible inviscid fluid", 0, NULL, NULL},
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{"eyes",
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20000, -8, 5, 1, 64, 1.0, "",
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"Shows eyes following a bouncing grelb", 0, NULL, NULL},
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{"fadeplot",
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30000, 10, 1500, 1, 64, 0.6, "",
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"Shows a fading plot of sine squared", 0, NULL, NULL},
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{"fiberlamp",
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10000, 500, 10000, 0, 64, 1.0, "",
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"Shows a Fiber Optic Lamp", 0, NULL, NULL},
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#ifdef USE_GL
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{"fire",
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10000, 800, 1, 0, 64, 1.0, "",
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"Shows a 3D fire-like image", 0, NULL, "#ifdef USE_GL"},
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#endif
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{"flag",
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50000, 1, 1000, -7, 64, 1.0, "",
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"Shows a waving flag image", 0, NULL, NULL},
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{"flame",
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750000, 20, 10000, 1, 64, 1.0, "",
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"Shows cosmic flame fractals", 0, NULL, NULL},
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{"flow",
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1000, 1024, 3000, -10, 64, 1.0, "",
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"Shows dynamic strange attractors", 0, NULL, NULL},
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{"forest",
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400000, 100, 200, 1, 64, 1.0, "",
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"Shows binary trees of a fractal forest", 0, NULL, NULL},
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{"fzort",
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10000, 1, 1, 1, 64, 1.0, "",
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"Shows a metalic-looking fzort", 0, NULL, NULL},
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{"galaxy",
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100, -5, 250, -3, 64, 1.0, "",
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"Shows crashing spiral galaxies", 0, NULL, NULL},
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#ifdef USE_GL
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{"gears",
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50000, 1, 2, 1, 64, 1.0, "",
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"Shows GL's gears", 0, NULL, "#ifdef USE_GL"},
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{"glplanet",
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15000, 1, 2, 1, 64, 1.0, "",
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"Animates texture mapped sphere (planet)", 0, NULL, "#ifdef USE_GL"},
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#endif
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{"goop",
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10000, -12, 1, 1, 64, 1.0, "",
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"Shows goop from a lava lamp", 0, NULL, NULL},
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{"grav",
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10000, -12, 1, 1, 64, 1.0, "",
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"Shows orbiting planets", 0, NULL, NULL},
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{"helix",
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25000, 1, 100, 1, 64, 1.0, "",
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"Shows string art", 0, NULL, NULL},
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{"hop",
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10000, 1000, 2500, 1, 64, 1.0, "",
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"Shows real plane iterated fractals", 0, NULL, NULL},
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{"hyper",
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100000, -6, 300, 1, 64, 1.0, "",
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"Shows spinning n-dimensional hypercubes", 0, NULL, NULL},
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{"ico",
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100000, 0, 400, 0, 64, 1.0, "",
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"Shows a bouncing polyhedron", 0, NULL, NULL},
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{"ifs",
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1000, 1, 1, 1, 64, 1.0, "",
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"Shows a modified iterated function system", 0, NULL, NULL},
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{"image",
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3000000, -20, 1, 1, 64, 1.0, "",
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"Shows randomly appearing logos", 0, NULL, NULL},
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#if defined( USE_GL ) && defined( HAVE_CXX )
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{"invert",
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80000, 1, 1, 1, 64, 1.0, "",
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"Shows a sphere inverted without wrinkles", 0, NULL, "#if defined( USE_GL ) && defined( HAVE_CXX )"},
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#endif
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{"juggle",
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10000, 200, 1000, 1, 64, 1.0, "",
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"Shows a Juggler, juggling", 0, NULL, NULL},
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{"julia",
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10000, 1000, 20, 1, 64, 1.0, "",
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"Shows the Julia set", 0, NULL, NULL},
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{"kaleid",
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80000, 4, 40, -9, 64, 0.6, "",
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"Shows a kaleidoscope", 0, NULL, NULL},
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{"kumppa",
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10000, 1, 1, 1, 64, 1.0, "",
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"Shows kumppa", 0, NULL, NULL},
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#ifdef USE_GL
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{"lament",
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10000, 1, 1, 1, 64, 1.0, "",
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"Shows Lemarchand's Box", 0, NULL, "#ifdef USE_GL"},
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#endif
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{"laser",
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20000, -10, 200, 1, 64, 1.0, "",
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"Shows spinning lasers", 0, NULL, NULL},
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{"life",
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750000, 40, 140, 0, 64, 1.0, "",
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"Shows Conway's game of Life", 0, NULL, NULL},
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{"life1d",
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10000, 1, 10, 0, 64, 1.0, "",
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"Shows Wolfram's game of 1D Life", 0, NULL, NULL},
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{"life3d",
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1000000, 35, 85, 1, 64, 1.0, "",
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"Shows Bays' game of 3D Life", 0, NULL, NULL},
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{"lightning",
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10000, 1, 1, 1, 64, 0.6, "",
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"Shows Keith's fractal lightning bolts", 0, NULL, NULL},
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{"lisa",
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25000, 1, 256, -1, 64, 1.0, "",
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"Shows animated lisajous loops", 0, NULL, NULL},
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{"lissie",
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10000, 1, 2000, -200, 64, 0.6, "",
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"Shows lissajous worms", 0, NULL, NULL},
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{"loop",
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100000, -5, 1600, -12, 64, 1.0, "",
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"Shows Langton's self-producing loops", 0, NULL, NULL},
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{"lyapunov",
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25000, 600, 1, 1, 64, 1.0, "",
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"Shows lyapunov space", 0, NULL, NULL},
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{"mandelbrot",
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25000, -8, 20000, 1, 64, 1.0, "",
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"Shows mandelbrot sets", 0, NULL, NULL},
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{"marquee",
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100000, 1, 1, 1, 64, 1.0, "",
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"Shows messages", 0, NULL, NULL},
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{"matrix",
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100, 1, 1, 1, 64, 1.0, "",
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"Shows the matrix", 0, NULL, NULL},
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{"maze",
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1000, 1, 3000, -40, 64, 1.0, "",
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"Shows a random maze and a depth first search solution", 0, NULL, NULL},
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#ifdef USE_GL
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{"moebius",
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30000, 1, 1, 1, 64, 1.0, "",
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"Shows Moebius Strip II, an Escher-like GL scene with ants", 0, NULL, "#ifdef USE_GL"},
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{(char *) "molecule",
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50000, 1, 20, 1, 64, 1.0, "",
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"Draws molecules", 0, NULL, "#ifdef USE_GL"},
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{"morph3d",
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40000, 0, 1, 1, 64, 1.0, "",
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"Shows GL morphing polyhedra", 0, NULL, "#ifdef USE_GL"},
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#endif
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{"mountain",
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1000, 30, 4000, 1, 64, 1.0, "",
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"Shows Papo's mountain range", 0, NULL, NULL},
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{"munch",
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5000, 1, 7, 1, 64, 1.0, "",
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"Shows munching squares", 0, NULL, NULL},
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#ifdef USE_GL
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{"noof",
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1000, 1, 1, 1, 64, 1.0, "",
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"Shows SGI Diatoms", 0, NULL, "#ifdef USE_GL"},
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#endif
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{"nose",
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100000, 1, 1, 1, 64, 1.0, "",
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"Shows a man with a big nose runs around spewing out messages", 0, NULL, NULL},
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{"pacman",
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10000, 10, 1, 0, 64, 1.0, "",
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"Shows Pacman(tm)", 0, NULL, NULL},
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{"penrose",
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10000, 1, 1, -40, 64, 1.0, "",
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"Shows Penrose's quasiperiodic tilings", 0, NULL, NULL},
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{"petal",
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10000, -500, 400, 1, 64, 1.0, "",
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"Shows various GCD Flowers", 0, NULL, NULL},
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{"petri",
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10000, 1, 1, 4, 8, 1.0, "",
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"Shows a mold simulation in a petri dish", 0, NULL, NULL},
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#ifdef USE_GL
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{"pipes",
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1000, 2, 5, 500, 64, 1.0, "",
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"Shows a selfbuilding pipe system", 0, NULL, "#ifdef USE_GL"},
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#endif
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{"polyominoes",
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6000, 1, 8192, 1, 64, 1.0, "",
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"Shows attempts to place polyominoes into a rectangle", 0, NULL, NULL},
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{"puzzle",
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10000, 250, 1, 1, 64, 1.0, "",
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"Shows a puzzle being scrambled and then solved", 0, NULL, NULL},
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{"pyro",
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15000, 100, 1, -3, 64, 1.0, "",
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"Shows fireworks", 0, NULL, NULL},
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{"qix",
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30000, -5, 32, 1, 64, 1.0, "",
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"Shows spinning lines a la Qix(tm)", 0, NULL, NULL},
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{"roll",
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100000, 25, 1, -64, 64, 0.6, "",
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"Shows a rolling ball", 0, NULL, NULL},
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{"rotor",
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100, 4, 100, -6, 64, 0.3, "",
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"Shows Tom's Roto-Rooter", 0, NULL, NULL},
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#ifdef USE_GL
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{"rubik",
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100000, -30, 5, -6, 64, 1.0, "",
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"Shows an auto-solving Rubik's Cube", 0, NULL, "#ifdef USE_GL"},
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#endif
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#ifdef USE_GL
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{"sballs",
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40000, 0, 10, 0, 64, 1.0, "",
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"Balls spinning like crazy in GL", 0, NULL, "#ifdef USE_GL"},
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#endif
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{"scooter",
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20000, 24, 3, 100, 64, 1.0, "",
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"Shows a journey through space tunnel and stars", 0, NULL, NULL},
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{"shape",
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10000, 100, 256, 1, 64, 1.0, "",
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"Shows stippled rectangles, ellipses, and triangles", 0, NULL, NULL},
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{"sierpinski",
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400000, 2000, 100, 1, 64, 1.0, "",
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"Shows Sierpinski's triangle", 0, NULL, NULL},
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#ifdef USE_GL
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{"sierpinski3d",
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15000, 1, 2, 1, 64, 1.0, "",
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"Shows GL's Sierpinski gasket", 0, NULL, "#ifdef USE_GL"},
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#endif
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#if defined(USE_GL) && defined( USE_UNSTABLE )
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{"skewb",
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100000, -30, 5, 1, 64, 1.0, "",
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"Shows an auto-solving Skewb", 0, NULL, "#if defined(USE_GL) && defined( USE_UNSTABLE )"},
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#endif
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{"slip",
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50000, 35, 50, 1, 64, 1.0, "",
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"Shows slipping blits", 0, NULL, NULL},
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#ifdef HAVE_CXX
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{"solitare",
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2000000, 1, 1, 1, 64, 1.0, "",
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"Shows Klondike's game of solitare", 0, NULL, "#ifdef HAVE_CXX"},
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#endif
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{"space",
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10000, 100, 1, 15, 64, 1.0, "",
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"Shows a journey into deep space", 0, NULL, "#ifdef USE_UNSTABLE"},
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{"sphere",
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5000, 1, 20, 0, 64, 1.0, "",
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"Shows a bunch of shaded spheres", 0, NULL, NULL},
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{"spiral",
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5000, -40, 350, 1, 64, 1.0, "",
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"Shows a helical locus of points", 0, NULL, NULL},
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{"spline",
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30000, -6, 2048, 1, 64, 0.3, "",
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"Shows colorful moving splines", 0, NULL, NULL},
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#ifdef USE_GL
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{"sproingies",
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80000, 5, 0, 0, 64, 1.0, "",
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"Shows Sproingies! Nontoxic. Safe for pets and small children", 0, NULL, "#ifdef USE_GL"},
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{"stairs",
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200000, 0, 1, 1, 64, 1.0, "",
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"Shows some Infinite Stairs, an Escher-like scene", 0, NULL, "#ifdef USE_GL"},
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#endif
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{"star",
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75000, 100, 1, 100, 64, 0.3, "",
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"Shows a star field with a twist", 0, NULL, NULL},
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{"starfish",
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10000, 1, 1, 1, 64, 1.0, "",
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"Shows starfish", 0, NULL, NULL},
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{"strange",
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1000, 1, 1, 1, 64, 1.0, "",
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"Shows strange attractors", 0, NULL, NULL},
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#ifdef USE_GL
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{"superquadrics",
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40000, 25, 40, 1, 64, 1.0, "",
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"Shows 3D mathematical shapes", 0, NULL, "#ifdef USE_GL"},
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#endif
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{"swarm",
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15000, -100, 1, -10, 64, 1.0, "",
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"Shows a swarm of bees following a wasp", 0, NULL, NULL},
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{"swirl",
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5000, 5, 1, 1, 64, 1.0, "",
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"Shows animated swirling patterns", 0, NULL, NULL},
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{"t3d",
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250000, 1000, 60000, 0, 64, 1.0, "",
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"Shows a Flying Balls Clock Demo", 0, NULL, NULL},
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{"tetris",
|
|
50000, 1, 1, -100, 64, 1.0, "",
|
|
"Shows an autoplaying tetris game", 0, NULL, NULL},
|
|
#if defined(USE_GL) && defined(HAVE_CXX) && defined( HAVE_TTF ) && defined( HAVE_GLTT )
|
|
{"text3d",
|
|
100000, 1, 10, 1, 64, 1.0, "",
|
|
"Shows 3D text", 0, NULL, "#if defined(USE_GL) && defined(HAVE_CXX) && defined( HAVE_TTF ) && defined( HAVE_GLTT )"},
|
|
#endif
|
|
#if defined(USE_GL) && defined(HAVE_CXX) && defined( HAVE_FREETYPE ) && defined( HAVE_FTGL )
|
|
{"text3d2",
|
|
100000, 1, 10, 1, 64, 1.0, "",
|
|
"Shows 3D text", 0, NULL, "#if defined(USE_GL) && defined(HAVE_CXX) && defined( HAVE_FREETYPE ) && defined( HAVE_FTGL )"},
|
|
#endif
|
|
{"thornbird",
|
|
1000, 800, 16, 1, 64, 1.0, "",
|
|
"Shows an animated bird in a thorn bush fractal map", 0, NULL, NULL},
|
|
{"tik_tak",
|
|
60000, -20, 200, -1000, 64, 1.0, "",
|
|
"Shows rotating polygons", 0, NULL, NULL},
|
|
{"toneclock",
|
|
60000, -20, 200, -1000, 64, 1.0, "",
|
|
"Shows Peter Schat's toneclock", 0, NULL, NULL},
|
|
{"triangle",
|
|
10000, 1, 1, 1, 64, 1.0, "",
|
|
"Shows a triangle mountain range", 0, NULL, NULL},
|
|
{"tube",
|
|
25000, -9, 20000, -200, 64, 1.0, "",
|
|
"Shows an animated tube", 0, NULL, NULL},
|
|
{"turtle",
|
|
1000000, 1, 20, 1, 64, 1.0, "",
|
|
"Shows turtle fractals", 0, NULL, NULL},
|
|
{"vines",
|
|
200000, 0, 1, 1, 64, 1.0, "",
|
|
"Shows fractals", 0, NULL, NULL},
|
|
{"voters",
|
|
1000, 0, 327670, 0, 64, 1.0, "",
|
|
"Shows Dewdney's Voters", 0, NULL, NULL},
|
|
{"wator",
|
|
750000, 1, 32767, 0, 64, 1.0, "",
|
|
"Shows Dewdney's Water-Torus planet of fish and sharks", 0, NULL, NULL},
|
|
{"wire",
|
|
500000, 1000, 150, -8, 64, 1.0, "",
|
|
"Shows a random circuit with 2 electrons", 0, NULL, NULL},
|
|
{"world",
|
|
100000, -16, 1, 1, 64, 0.3, "",
|
|
"Shows spinning Earths", 0, NULL, NULL},
|
|
{"worm",
|
|
17000, -20, 10, -3, 64, 1.0, "",
|
|
"Shows wiggly worms", 0, NULL, NULL},
|
|
{"xcl",
|
|
20000, -3, 1, 1, 64, 1.0, "",
|
|
"Shows a control line combat model race", 0, NULL, NULL},
|
|
{"xjack",
|
|
50000, 1, 1, 1, 64, 1.0, "",
|
|
"Shows Jack having one of those days", 0, NULL, NULL},
|
|
|
|
/* SPECIAL MODES */
|
|
{"blank",
|
|
3000000, 1, 1, 1, 64, 1.0, "",
|
|
"Shows nothing but a black screen", 0, NULL, NULL}
|
|
|
|
};
|