054aba9ffb
ok matthieu@
118 lines
4.0 KiB
Plaintext
118 lines
4.0 KiB
Plaintext
'\"! eqn | mmdoc
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'\"macro stdmacro
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.ds Vn Version 1.2
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.ds Dt 6 March 1997
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.ds Re Release 1.2.0
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.ds Dp Feb 16 02:56
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.ds Dm Feb 10 17:2
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.ds Xs 16965 8 xcreatecontext.gl
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.TH GLXCREATECONTEXT 3
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.SH NAME
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glXCreateContext
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\- create a new GLX rendering context
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.SH C SPECIFICATION
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GLXContext \f3glXCreateContext\fP(
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Display \fI*dpy\fP,
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.nf
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.ta \w'\f3GLXContext \fPglXCreateContext( 'u
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XVisualInfo \fI*vis\fP,
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GLXContext \fIshareList\fP,
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Bool \fIdirect\fP )
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.fi
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.EQ
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delim $$
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.EN
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.SH PARAMETERS
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.TP \w'\fIshareList\fP\ \ 'u
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\f2dpy\fP
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Specifies the connection to the X server.
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.TP
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\f2vis\fP
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Specifies the visual that defines the frame buffer resources available to
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the rendering context.
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It is a pointer to an \f3XVisualInfo\fP structure,
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not a visual ID or a pointer to a \f3Visual\fP.
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.TP
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\f2shareList\fP
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Specifies the context with which to share display lists.
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\f3NULL\fP indicates that no sharing is to take place.
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.TP
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\f2direct\fP
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Specifies whether rendering is to be done with a direct connection
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to the graphics system if possible (\f3True\fP)
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or through the X server (\f3False\fP).
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.SH DESCRIPTION
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\f3glXCreateContext\fP creates a GLX rendering context and returns its handle.
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This context can be used to render into both windows and GLX pixmaps.
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If \f3glXCreateContext\fP fails to create a rendering context,
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\f3NULL\fP is returned.
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.P
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If \f2direct\fP is \f3True\fP,
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then a direct rendering context is created if the
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implementation supports direct rendering, if the connection is to an X
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server that is local, and if a direct rendering context is available. (An implementation may return an indirect context when \f2direct\fP is \f3True\fP).
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If \f2direct\fP is \f3False\fP,
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then a rendering context that renders through the X server is always created.
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Direct rendering provides a performance advantage in some implementations.
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However, direct rendering contexts cannot be shared outside a single process,
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and they may be unable to render to GLX pixmaps.
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.P
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If \f2shareList\fP is not \f3NULL\fP,
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then all display-list indexes and definitions are shared by
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context \f2shareList\fP and by the newly created context.
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An arbitrary number of contexts can share a single display-list space.
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However,
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all rendering contexts that share a single display-list space must
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themselves exist in the same address space.
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Two rendering contexts share an address space if both are nondirect
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using the same server,
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or if both are direct and owned by a single process.
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Note that in the nondirect case, it is not necessary for the calling
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threads to share an address space,
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only for their related rendering contexts to share an address space.
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.P
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If the GL version is 1.1 or greater,
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then all texture objects except object 0,
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are shared by any contexts that share display lists.
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.SH NOTES
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\f3XVisualInfo\fP is defined in \f2Xutil.h.\fP
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It is a structure that includes \f2visual\fP, \f2visualID\fP, \f2screen\fP, and
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\f2depth\fP elements.
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.P
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A \f2process\fP is a single execution environment,
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implemented in a single address space,
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consisting of one or more threads.
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.P
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A \f2thread\fP is one of a set of subprocesses that share
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a single address space,
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but maintain separate program counters,
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stack spaces,
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and other related global data.
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A \f2thread\fP that is the only member of its subprocess group
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is equivalent to a \f2process\fP.
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.P
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It may not be possible to render to a GLX pixmap with a direct rendering
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context.
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.SH ERRORS
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\f3NULL\fP is returned if execution fails on the client side.
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.P
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\f3BadMatch\fP is generated if the context to be created would not
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share the address space or the screen of the context specified by \f2shareList\fP.
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.P
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\f3BadValue\fP is generated if \f2vis\fP is not a valid visual (for
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example, if a particular GLX implementation does not support it).
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.P
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\f3GLXBadContext\fP is generated if \f2shareList\fP is not a GLX context
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and is not \f3NULL\fP.
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.P
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\f3BadAlloc\fP is generated if the server does not have enough
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resources to allocate the new context.
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.SH SEE ALSO
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\f3glXDestroyContext\fP,
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\f3glXGetConfig\fP,
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\f3glXIsDirect\fP,
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\f3glXMakeCurrent\fP
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