217 lines
4.4 KiB
C
217 lines
4.4 KiB
C
/* Test glGenProgramsNV(), glIsProgramNV(), glLoadProgramNV() */
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#include <assert.h>
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#include <string.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <math.h>
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#define GL_GLEXT_PROTOTYPES
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#include <GL/glut.h>
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static const char *filename = NULL;
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static GLuint nr_steps = 4;
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static void usage( char *name )
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{
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fprintf( stderr, "usage: %s [ options ] shader_filename\n", name );
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fprintf( stderr, "\n" );
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fprintf( stderr, "options:\n" );
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fprintf( stderr, " -f flat shaded\n" );
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fprintf( stderr, " -nNr subdivision steps\n" );
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}
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static void args(int argc, char *argv[])
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{
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GLint i;
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for (i = 1; i < argc; i++) {
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if (strncmp(argv[i], "-n", 2) == 0) {
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nr_steps = atoi((argv[i]) + 2);
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}
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else if (strcmp(argv[i], "-f") == 0) {
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glShadeModel(GL_FLAT);
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}
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else if (i == argc - 1) {
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filename = argv[i];
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}
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else {
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usage(argv[0]);
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exit(1);
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}
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}
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if (!filename) {
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usage(argv[0]);
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exit(1);
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}
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}
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static void Init( void )
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{
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GLint errno;
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GLuint prognum;
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char buf[4096];
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GLuint sz;
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FILE *f;
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if ((f = fopen(filename, "r")) == NULL) {
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fprintf(stderr, "couldn't open %s\n", filename);
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exit(1);
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}
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sz = fread(buf, 1, sizeof(buf), f);
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if (!feof(f)) {
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fprintf(stderr, "file too long\n");
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exit(1);
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}
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fprintf(stderr, "%.*s\n", sz, buf);
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glGenProgramsARB(1, &prognum);
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glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prognum);
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glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
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sz, (const GLubyte *) buf);
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errno = glGetError();
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printf("glGetError = %d\n", errno);
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if (errno != GL_NO_ERROR)
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{
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GLint errorpos;
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glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorpos);
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printf("errorpos: %d\n", errorpos);
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printf("%s\n", (char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB));
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}
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assert(glIsProgramARB(prognum));
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}
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union vert {
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struct {
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GLfloat color[3];
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GLfloat pos[3];
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} v;
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GLfloat f[6];
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};
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static void make_midpoint( union vert *out,
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const union vert *v0,
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const union vert *v1)
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{
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int i;
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for (i = 0; i < 6; i++)
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out->f[i] = v0->f[i] + .5 * (v1->f[i] - v0->f[i]);
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}
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static void subdiv( union vert *v0,
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union vert *v1,
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union vert *v2,
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GLuint depth )
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{
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if (depth == 0) {
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glColor3fv(v0->v.color);
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glVertex3fv(v0->v.pos);
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glColor3fv(v1->v.color);
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glVertex3fv(v1->v.pos);
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glColor3fv(v2->v.color);
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glVertex3fv(v2->v.pos);
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}
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else {
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union vert m[3];
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make_midpoint(&m[0], v0, v1);
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make_midpoint(&m[1], v1, v2);
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make_midpoint(&m[2], v2, v0);
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subdiv(&m[0], &m[2], v0, depth-1);
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subdiv(&m[1], &m[0], v1, depth-1);
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subdiv(&m[2], &m[1], v2, depth-1);
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subdiv(&m[0], &m[1], &m[2], depth-1);
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}
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}
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/** Assignment */
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#define ASSIGN_3V( V, V0, V1, V2 ) \
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do { \
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V[0] = V0; \
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V[1] = V1; \
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V[2] = V2; \
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} while(0)
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static void Display( void )
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{
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glClearColor(0.3, 0.3, 0.3, 1);
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glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
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glEnable(GL_VERTEX_PROGRAM_NV);
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glBegin(GL_TRIANGLES);
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{
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union vert v[3];
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ASSIGN_3V(v[0].v.color, 0,0,1);
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ASSIGN_3V(v[0].v.pos, 0.9, -0.9, 0.0);
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ASSIGN_3V(v[1].v.color, 1,0,0);
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ASSIGN_3V(v[1].v.pos, 0.9, 0.9, 0.0);
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ASSIGN_3V(v[2].v.color, 0,1,0);
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ASSIGN_3V(v[2].v.pos, -0.9, 0, 0.0);
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subdiv(&v[0], &v[1], &v[2], nr_steps);
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}
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glEnd();
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glFlush();
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}
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static void Reshape( int width, int height )
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{
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glViewport( 0, 0, width, height );
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glMatrixMode( GL_PROJECTION );
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glLoadIdentity();
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glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
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glMatrixMode( GL_MODELVIEW );
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glLoadIdentity();
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/*glTranslatef( 0.0, 0.0, -15.0 );*/
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}
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static void Key( unsigned char key, int x, int y )
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{
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(void) x;
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(void) y;
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switch (key) {
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case 27:
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exit(0);
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break;
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}
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glutPostRedisplay();
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}
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int main( int argc, char *argv[] )
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{
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glutInit( &argc, argv );
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glutInitWindowPosition( 0, 0 );
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glutInitWindowSize( 250, 250 );
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glutInitDisplayMode( GLUT_RGB | GLUT_SINGLE | GLUT_DEPTH );
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glutCreateWindow(argv[0]);
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glutReshapeFunc( Reshape );
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glutKeyboardFunc( Key );
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glutDisplayFunc( Display );
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args( argc, argv );
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Init();
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glutMainLoop();
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return 0;
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}
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