xenocara/xserver/glx/vndcmds.c
2019-12-12 06:05:17 +00:00

492 lines
16 KiB
C

/*
* Copyright (c) 2016, NVIDIA CORPORATION.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and/or associated documentation files (the
* "Materials"), to deal in the Materials without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Materials, and to
* permit persons to whom the Materials are furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be included
* unaltered in all copies or substantial portions of the Materials.
* Any additions, deletions, or changes to the original source files
* must be clearly indicated in accompanying documentation.
*
* If only executable code is distributed, then the accompanying
* documentation must state that "this software is based in part on the
* work of the Khronos Group."
*
* THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
#include <dix-config.h>
#include "hashtable.h"
#include "vndserver.h"
#include "vndservervendor.h"
/**
* The length of the dispatchFuncs array. Every opcode above this is a
* X_GLsop_* code, which all can use the same handler.
*/
#define OPCODE_ARRAY_LEN 100
// This hashtable is used to keep track of the dispatch stubs for
// GLXVendorPrivate and GLXVendorPrivateWithReply.
typedef struct GlxVendorPrivDispatchRec {
CARD32 vendorCode;
GlxServerDispatchProc proc;
HashTable hh;
} GlxVendorPrivDispatch;
static GlxServerDispatchProc dispatchFuncs[OPCODE_ARRAY_LEN] = {};
static HashTable vendorPrivHash = NULL;
static HtGenericHashSetupRec vendorPrivSetup = {
.keySize = sizeof(CARD32)
};
static int DispatchBadRequest(ClientPtr client)
{
return BadRequest;
}
static GlxVendorPrivDispatch *LookupVendorPrivDispatch(CARD32 vendorCode, Bool create)
{
GlxVendorPrivDispatch *disp = NULL;
disp = ht_find(vendorPrivHash, &vendorCode);
if (disp == NULL && create) {
if ((disp = ht_add(vendorPrivHash, &vendorCode))) {
disp->vendorCode = vendorCode;
disp->proc = NULL;
}
}
return disp;
}
static GlxServerDispatchProc GetVendorDispatchFunc(CARD8 opcode, CARD32 vendorCode)
{
GlxServerVendor *vendor;
xorg_list_for_each_entry(vendor, &GlxVendorList, entry) {
GlxServerDispatchProc proc = vendor->glxvc.getDispatchAddress(opcode, vendorCode);
if (proc != NULL) {
return proc;
}
}
return DispatchBadRequest;
}
static void SetReplyHeader(ClientPtr client, void *replyPtr)
{
xGenericReply *rep = (xGenericReply *) replyPtr;
rep->type = X_Reply;
rep->sequenceNumber = client->sequence;
rep->length = 0;
}
/* Include the trivial dispatch handlers */
#include "vnd_dispatch_stubs.c"
static int dispatch_GLXQueryVersion(ClientPtr client)
{
xGLXQueryVersionReply reply;
REQUEST_SIZE_MATCH(xGLXQueryVersionReq);
SetReplyHeader(client, &reply);
reply.majorVersion = GlxCheckSwap(client, 1);
reply.minorVersion = GlxCheckSwap(client, 4);
WriteToClient(client, sz_xGLXQueryVersionReply, &reply);
return Success;
}
/* broken header workaround */
#ifndef X_GLXSetClientInfo2ARB
#define X_GLXSetClientInfo2ARB X_GLXSetConfigInfo2ARB
#endif
/**
* This function is used for X_GLXClientInfo, X_GLXSetClientInfoARB, and
* X_GLXSetClientInfo2ARB.
*/
static int dispatch_GLXClientInfo(ClientPtr client)
{
GlxServerVendor *vendor;
void *requestCopy = NULL;
size_t requestSize = client->req_len * 4;
if (client->minorOp == X_GLXClientInfo) {
REQUEST_AT_LEAST_SIZE(xGLXClientInfoReq);
} else if (client->minorOp == X_GLXSetClientInfoARB) {
REQUEST_AT_LEAST_SIZE(xGLXSetClientInfoARBReq);
} else if (client->minorOp == X_GLXSetClientInfo2ARB) {
REQUEST_AT_LEAST_SIZE(xGLXSetClientInfo2ARBReq);
} else {
return BadImplementation;
}
// We'll forward this request to each vendor library. Since a vendor might
// modify the request data in place (e.g., for byte swapping), make a copy
// of the request first.
requestCopy = malloc(requestSize);
if (requestCopy == NULL) {
return BadAlloc;
}
memcpy(requestCopy, client->requestBuffer, requestSize);
xorg_list_for_each_entry(vendor, &GlxVendorList, entry) {
vendor->glxvc.handleRequest(client);
// Revert the request buffer back to our copy.
memcpy(client->requestBuffer, requestCopy, requestSize);
}
free(requestCopy);
return Success;
}
static int CommonLoseCurrent(ClientPtr client, GlxContextTagInfo *tagInfo)
{
int ret;
ret = tagInfo->vendor->glxvc.makeCurrent(client,
tagInfo->tag, // No old context tag,
None, None, None, 0);
if (ret == Success) {
GlxFreeContextTag(tagInfo);
}
return ret;
}
static int CommonMakeNewCurrent(ClientPtr client,
GlxServerVendor *vendor,
GLXDrawable drawable,
GLXDrawable readdrawable,
GLXContextID context,
GLXContextTag *newContextTag)
{
int ret = BadAlloc;
GlxContextTagInfo *tagInfo;
tagInfo = GlxAllocContextTag(client, vendor);
if (tagInfo) {
ret = vendor->glxvc.makeCurrent(client,
0, // No old context tag,
drawable, readdrawable, context,
tagInfo->tag);
if (ret == Success) {
tagInfo->drawable = drawable;
tagInfo->readdrawable = readdrawable;
tagInfo->context = context;
*newContextTag = tagInfo->tag;
} else {
GlxFreeContextTag(tagInfo);
}
}
return ret;
}
static int CommonMakeCurrent(ClientPtr client,
GLXContextTag oldContextTag,
GLXDrawable drawable,
GLXDrawable readdrawable,
GLXContextID context)
{
xGLXMakeCurrentReply reply = {};
GlxContextTagInfo *oldTag = NULL;
GlxServerVendor *newVendor = NULL;
oldContextTag = GlxCheckSwap(client, oldContextTag);
drawable = GlxCheckSwap(client, drawable);
readdrawable = GlxCheckSwap(client, readdrawable);
context = GlxCheckSwap(client, context);
SetReplyHeader(client, &reply);
if (oldContextTag != 0) {
oldTag = GlxLookupContextTag(client, oldContextTag);
if (oldTag == NULL) {
return GlxErrorBase + GLXBadContextTag;
}
}
if (context != 0) {
newVendor = GlxGetXIDMap(context);
if (newVendor == NULL) {
return GlxErrorBase + GLXBadContext;
}
}
if (oldTag == NULL && newVendor == NULL) {
// Nothing to do here. Just send a successful reply.
reply.contextTag = 0;
} else if (oldTag != NULL && newVendor != NULL
&& oldTag->context == context
&& oldTag->drawable == drawable
&& oldTag->readdrawable == readdrawable)
{
// The old and new values are all the same, so send a successful reply.
reply.contextTag = oldTag->tag;
} else {
// TODO: For switching contexts in a single vendor, just make one
// makeCurrent call?
// TODO: When changing vendors, would it be better to do the
// MakeCurrent(new) first, then the LoseCurrent(old)?
// If the MakeCurrent(new) fails, then the old context will still be current.
// If the LoseCurrent(old) fails, then we can (probably) undo the MakeCurrent(new) with
// a LoseCurrent(old).
// But, if the recovery LoseCurrent(old) fails, then we're really in a bad state.
// Clear the old context first.
if (oldTag != NULL) {
int ret = CommonLoseCurrent(client, oldTag);
if (ret != Success) {
return ret;
}
oldTag = NULL;
}
if (newVendor != NULL) {
int ret = CommonMakeNewCurrent(client, newVendor, drawable, readdrawable, context, &reply.contextTag);
if (ret != Success) {
return ret;
}
} else {
reply.contextTag = 0;
}
}
reply.contextTag = GlxCheckSwap(client, reply.contextTag);
WriteToClient(client, sz_xGLXMakeCurrentReply, &reply);
return Success;
}
static int dispatch_GLXMakeCurrent(ClientPtr client)
{
REQUEST(xGLXMakeCurrentReq);
REQUEST_SIZE_MATCH(*stuff);
return CommonMakeCurrent(client, stuff->oldContextTag,
stuff->drawable, stuff->drawable, stuff->context);
}
static int dispatch_GLXMakeContextCurrent(ClientPtr client)
{
REQUEST(xGLXMakeContextCurrentReq);
REQUEST_SIZE_MATCH(*stuff);
return CommonMakeCurrent(client, stuff->oldContextTag,
stuff->drawable, stuff->readdrawable, stuff->context);
}
static int dispatch_GLXMakeCurrentReadSGI(ClientPtr client)
{
REQUEST(xGLXMakeCurrentReadSGIReq);
REQUEST_SIZE_MATCH(*stuff);
return CommonMakeCurrent(client, stuff->oldContextTag,
stuff->drawable, stuff->readable, stuff->context);
}
static int dispatch_GLXCopyContext(ClientPtr client)
{
REQUEST(xGLXCopyContextReq);
GlxServerVendor *vendor;
REQUEST_SIZE_MATCH(*stuff);
// If we've got a context tag, then we'll use it to select a vendor. If we
// don't have a tag, then we'll look up one of the contexts. In either
// case, it's up to the vendor library to make sure that the context ID's
// are valid.
if (stuff->contextTag != 0) {
GlxContextTagInfo *tagInfo = GlxLookupContextTag(client, GlxCheckSwap(client, stuff->contextTag));
if (tagInfo == NULL) {
return GlxErrorBase + GLXBadContextTag;
}
vendor = tagInfo->vendor;
} else {
vendor = GlxGetXIDMap(GlxCheckSwap(client, stuff->source));
if (vendor == NULL) {
return GlxErrorBase + GLXBadContext;
}
}
return vendor->glxvc.handleRequest(client);
}
static int dispatch_GLXSwapBuffers(ClientPtr client)
{
GlxServerVendor *vendor = NULL;
REQUEST(xGLXSwapBuffersReq);
REQUEST_SIZE_MATCH(*stuff);
if (stuff->contextTag != 0) {
// If the request has a context tag, then look up a vendor from that.
// The vendor library is then responsible for validating the drawable.
GlxContextTagInfo *tagInfo = GlxLookupContextTag(client, GlxCheckSwap(client, stuff->contextTag));
if (tagInfo == NULL) {
return GlxErrorBase + GLXBadContextTag;
}
vendor = tagInfo->vendor;
} else {
// We don't have a context tag, so look up the vendor from the
// drawable.
vendor = GlxGetXIDMap(GlxCheckSwap(client, stuff->drawable));
if (vendor == NULL) {
return GlxErrorBase + GLXBadDrawable;
}
}
return vendor->glxvc.handleRequest(client);
}
/**
* This is a generic handler for all of the X_GLXsop* requests.
*/
static int dispatch_GLXSingle(ClientPtr client)
{
REQUEST(xGLXSingleReq);
GlxContextTagInfo *tagInfo;
REQUEST_AT_LEAST_SIZE(*stuff);
tagInfo = GlxLookupContextTag(client, GlxCheckSwap(client, stuff->contextTag));
if (tagInfo != NULL) {
return tagInfo->vendor->glxvc.handleRequest(client);
} else {
return GlxErrorBase + GLXBadContextTag;
}
}
static int dispatch_GLXVendorPriv(ClientPtr client)
{
GlxVendorPrivDispatch *disp;
REQUEST(xGLXVendorPrivateReq);
REQUEST_AT_LEAST_SIZE(*stuff);
disp = LookupVendorPrivDispatch(GlxCheckSwap(client, stuff->vendorCode), TRUE);
if (disp == NULL) {
return BadAlloc;
}
if (disp->proc == NULL) {
// We don't have a dispatch function for this request yet. Check with
// each vendor library to find one.
// Note that even if none of the vendors provides a dispatch stub,
// we'll still add an entry to the dispatch table, so that we don't
// have to look it up again later.
disp->proc = GetVendorDispatchFunc(stuff->glxCode,
GlxCheckSwap(client,
stuff->vendorCode));
}
return disp->proc(client);
}
Bool GlxDispatchInit(void)
{
GlxVendorPrivDispatch *disp;
vendorPrivHash = ht_create(sizeof(CARD32), sizeof(GlxVendorPrivDispatch),
ht_generic_hash, ht_generic_compare,
(void *) &vendorPrivSetup);
if (!vendorPrivHash) {
return FALSE;
}
// Assign a custom dispatch stub GLXMakeCurrentReadSGI. This is the only
// vendor private request that we need to deal with in libglvnd itself.
disp = LookupVendorPrivDispatch(X_GLXvop_MakeCurrentReadSGI, TRUE);
if (disp == NULL) {
return FALSE;
}
disp->proc = dispatch_GLXMakeCurrentReadSGI;
// Assign the dispatch stubs for requests that need special handling.
dispatchFuncs[X_GLXQueryVersion] = dispatch_GLXQueryVersion;
dispatchFuncs[X_GLXMakeCurrent] = dispatch_GLXMakeCurrent;
dispatchFuncs[X_GLXMakeContextCurrent] = dispatch_GLXMakeContextCurrent;
dispatchFuncs[X_GLXCopyContext] = dispatch_GLXCopyContext;
dispatchFuncs[X_GLXSwapBuffers] = dispatch_GLXSwapBuffers;
dispatchFuncs[X_GLXClientInfo] = dispatch_GLXClientInfo;
dispatchFuncs[X_GLXSetClientInfoARB] = dispatch_GLXClientInfo;
dispatchFuncs[X_GLXSetClientInfo2ARB] = dispatch_GLXClientInfo;
dispatchFuncs[X_GLXVendorPrivate] = dispatch_GLXVendorPriv;
dispatchFuncs[X_GLXVendorPrivateWithReply] = dispatch_GLXVendorPriv;
// Assign the trivial stubs
dispatchFuncs[X_GLXRender] = dispatch_Render;
dispatchFuncs[X_GLXRenderLarge] = dispatch_RenderLarge;
dispatchFuncs[X_GLXCreateContext] = dispatch_CreateContext;
dispatchFuncs[X_GLXDestroyContext] = dispatch_DestroyContext;
dispatchFuncs[X_GLXWaitGL] = dispatch_WaitGL;
dispatchFuncs[X_GLXWaitX] = dispatch_WaitX;
dispatchFuncs[X_GLXUseXFont] = dispatch_UseXFont;
dispatchFuncs[X_GLXCreateGLXPixmap] = dispatch_CreateGLXPixmap;
dispatchFuncs[X_GLXGetVisualConfigs] = dispatch_GetVisualConfigs;
dispatchFuncs[X_GLXDestroyGLXPixmap] = dispatch_DestroyGLXPixmap;
dispatchFuncs[X_GLXQueryExtensionsString] = dispatch_QueryExtensionsString;
dispatchFuncs[X_GLXQueryServerString] = dispatch_QueryServerString;
dispatchFuncs[X_GLXChangeDrawableAttributes] = dispatch_ChangeDrawableAttributes;
dispatchFuncs[X_GLXCreateNewContext] = dispatch_CreateNewContext;
dispatchFuncs[X_GLXCreatePbuffer] = dispatch_CreatePbuffer;
dispatchFuncs[X_GLXCreatePixmap] = dispatch_CreatePixmap;
dispatchFuncs[X_GLXCreateWindow] = dispatch_CreateWindow;
dispatchFuncs[X_GLXCreateContextAttribsARB] = dispatch_CreateContextAttribsARB;
dispatchFuncs[X_GLXDestroyPbuffer] = dispatch_DestroyPbuffer;
dispatchFuncs[X_GLXDestroyPixmap] = dispatch_DestroyPixmap;
dispatchFuncs[X_GLXDestroyWindow] = dispatch_DestroyWindow;
dispatchFuncs[X_GLXGetDrawableAttributes] = dispatch_GetDrawableAttributes;
dispatchFuncs[X_GLXGetFBConfigs] = dispatch_GetFBConfigs;
dispatchFuncs[X_GLXQueryContext] = dispatch_QueryContext;
dispatchFuncs[X_GLXIsDirect] = dispatch_IsDirect;
return TRUE;
}
void GlxDispatchReset(void)
{
memset(dispatchFuncs, 0, sizeof(dispatchFuncs));
ht_destroy(vendorPrivHash);
vendorPrivHash = NULL;
}
int GlxDispatchRequest(ClientPtr client)
{
REQUEST(xReq);
int result;
if (GlxExtensionEntry->base == 0)
return BadRequest;
GlxSetRequestClient(client);
if (stuff->data < OPCODE_ARRAY_LEN) {
if (dispatchFuncs[stuff->data] == NULL) {
// Try to find a dispatch stub.
dispatchFuncs[stuff->data] = GetVendorDispatchFunc(stuff->data, 0);
}
result = dispatchFuncs[stuff->data](client);
} else {
result = dispatch_GLXSingle(client);
}
GlxSetRequestClient(NULL);
return result;
}