83 lines
2.3 KiB
C
83 lines
2.3 KiB
C
/*
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* Copyright © 2013 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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/**
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* @file glx_gles2.c
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*
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* Catches a bug where a GLES2 context using
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* GLX_EXT_create_context_es2_profile would try to find the symbols in
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* libGLESv2.so.2 instead of libGL.so.1.
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*/
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#include <stdio.h>
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#include <assert.h>
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#include <err.h>
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#include "epoxy/gl.h"
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#include "epoxy/glx.h"
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#include <X11/Xlib.h>
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#include "glx_common.h"
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static Display *dpy;
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static int last_call;
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#define CORE_FUNC_VAL 100
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#define EXT_FUNC_VAL 101
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void
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override_GL_glBindTexture(GLenum target);
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void
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override_GL_glBindTextureEXT(GLenum target);
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void
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override_GL_glBindTexture(GLenum target)
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{
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last_call = CORE_FUNC_VAL;
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}
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void
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override_GL_glBindTextureEXT(GLenum target)
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{
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last_call = EXT_FUNC_VAL;
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}
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int
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main(int argc, char **argv)
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{
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bool pass = true;
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dpy = get_display_or_skip();
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make_glx_context_current_or_skip(dpy);
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if (!epoxy_has_gl_extension("GL_EXT_texture_object"))
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errx(77, "Test requires GL_EXT_texture_object");
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glBindTexture(GL_TEXTURE_2D, 1);
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pass = pass && last_call == CORE_FUNC_VAL;
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glBindTextureEXT(GL_TEXTURE_2D, 1);
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pass = pass && last_call == EXT_FUNC_VAL;
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return pass != true;
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}
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