// albanian keyboard layout // done by Pablo Saratxaga // // it seems the grave on AltGr-7 is not a dead key, I put a dead_grave // in AltGr-Shift-7 for convenience partial hidden alphanumeric_keys modifier_keys xkb_symbols "basic" { name[Group1]= "Albanian"; key { [ Escape ] }; // Alphanumeric section key { [ backslash, bar ] }; key { [ 1, exclam ], [ asciitilde, dead_tilde ] }; key { [ 2, quotedbl ], [ dead_caron ] }; key { [ 3, numbersign ], [ dead_circumflex ] }; key { [ 4, dollar ], [ dead_breve ] }; key { [ 5, percent ], [ dead_abovering ] }; key { [ 6, asciicircum ], [ dead_ogonek ] }; key { [ 7, ampersand ], [ grave, dead_grave ] }; key { [ 8, asterisk ], [ dead_abovedot ] }; key { [ 9, parenleft ], [ dead_acute ] }; key { [ 0, parenright ], [ dead_doubleacute ] }; key { [ minus, underscore ], [ dead_diaeresis ] }; key { [ equal, plus ], [ dead_cedilla ] }; key { [ q, Q ], [ backslash ] }; key { [ w, W ], [ bar ] }; key { [ e, E ], [ EuroSign ] }; key { [ r, R ] }; key { [ t, T ] }; key { [ z, Z ] }; key { [ u, U ] }; key { [ i, I ] }; key { [ o, O ] }; key { [ p, P ] }; key { [ ccedilla, Ccedilla ], [ division ] }; key { [ at, apostrophe ], [ multiply ] }; key { [ a, A ] }; key { [ s, S ], [ dstroke ] }; key { [ d, D ], [ Dstroke ] }; key { [ f, F ], [ bracketleft ] }; key { [ g, G ], [ bracketright ] }; key { [ h, H ] }; key { [ j, J ] }; key { [ k, K ], [ lstroke ] }; key { [ l, L ], [ Lstroke ] }; key { [ ediaeresis, Ediaeresis ], [ dollar ] }; key { [ bracketleft, braceleft ], [ ssharp ] }; key { [ bracketright, braceright ], [ currency ] }; key { [ y, Y ] }; key { [ x, X ] }; key { [ c, C ] }; key { [ v, V ], [ at ] }; key { [ b, B ], [ braceleft ] }; key { [ n, N ], [ braceright ] }; key { [ m, M ], [ section ] }; key { [ comma, semicolon ], [ less ] }; key { [ period, colon ], [ greater ] }; key { [ slash, question ] }; key { [ Mode_switch ] }; key { [ Multi_key ] }; // End alphanumeric section // begin modifier mappings modifier_map Shift { Shift_L }; modifier_map Lock { Caps_Lock }; modifier_map Control{ Control_L }; };