#!/usr/bin/perl # $XTermId: 256colors2.pl,v 1.8 2007/07/17 00:44:54 tom Exp $ # Authors: Todd Larason # Thomas E Dickey # # use the resources for colors 0-15 - usually more-or-less a # reproduction of the standard ANSI colors, but possibly more # pleasing shades use strict; use Getopt::Std; our ($opt_r); &getopts('r') || die("Usage: $0 [-r]"); our ($red, $green, $blue); our ($gray, $level, $color); sub map_cube($) { my $value = $_[0]; $value = (5 - $value) if defined($opt_r); return $value; } sub map_gray($) { my $value = $_[0]; $value = (23 - $value) if defined($opt_r); return $value; } # colors 16-231 are a 6x6x6 color cube for ($red = 0; $red < 6; $red++) { for ($green = 0; $green < 6; $green++) { for ($blue = 0; $blue < 6; $blue++) { printf("\x1b]4;%d;rgb:%2.2x/%2.2x/%2.2x\x1b\\", 16 + (map_cube($red) * 36) + (map_cube($green) * 6) + map_cube($blue), ($red ? ($red * 40 + 55) : 0), ($green ? ($green * 40 + 55) : 0), ($blue ? ($blue * 40 + 55) : 0)); } } } # colors 232-255 are a grayscale ramp, intentionally leaving out # black and white for ($gray = 0; $gray < 24; $gray++) { $level = (map_gray($gray) * 10) + 8; printf("\x1b]4;%d;rgb:%2.2x/%2.2x/%2.2x\x1b\\", 232 + $gray, $level, $level, $level); } # display the colors # first the system ones: print "System colors:\n"; for ($color = 0; $color < 8; $color++) { print "\x1b[48;5;${color}m "; } print "\x1b[0m\n"; for ($color = 8; $color < 16; $color++) { print "\x1b[48;5;${color}m "; } print "\x1b[0m\n\n"; # now the color cube print "Color cube, 6x6x6:\n"; for ($green = 0; $green < 6; $green++) { for ($red = 0; $red < 6; $red++) { for ($blue = 0; $blue < 6; $blue++) { $color = 16 + ($red * 36) + ($green * 6) + $blue; print "\x1b[48;5;${color}m "; } print "\x1b[0m "; } print "\n"; } # now the grayscale ramp print "Grayscale ramp:\n"; for ($color = 232; $color < 256; $color++) { print "\x1b[48;5;${color}m "; } print "\x1b[0m\n";