#!/usr/bin/perl # $XTermId: 88colors2.pl,v 1.5 2007/07/17 00:42:15 tom Exp $ # Authors: Steve Wall # Thomas E Dickey # # Adapted from 256colors2.pl # use the resources for colors 0-15 - usually more-or-less a # reproduction of the standard ANSI colors, but possibly more # pleasing shades use strict; use Getopt::Std; our ($opt_r); &getopts('r') || die("Usage: $0 [-r]"); our (@steps); our ($red, $green, $blue); our ($gray, $level, $color); sub map_cube($) { my $value = $_[0]; $value = (3 - $value) if defined($opt_r); return $value; } sub map_gray($) { my $value = $_[0]; $value = (7 - $value) if defined($opt_r); return $value; } # colors 16-79 are a 4x4x4 color cube @steps=(0,139,205,255); for ($red = 0; $red < 4; $red++) { for ($green = 0; $green < 4; $green++) { for ($blue = 0; $blue < 4; $blue++) { printf("\x1b]4;%d;rgb:%2.2x/%2.2x/%2.2x\x1b\\", 16 + (map_cube($red) * 16) + (map_cube($green) * 4) + map_cube($blue), int (@steps[$red]), int (@steps[$green]), int (@steps[$blue])); } } } # colors 80-87 are a grayscale ramp, intentionally leaving out # black and white for ($gray = 0; $gray < 8; $gray++) { $level = (map_gray($gray) * 23.18181818) + 46.36363636; if( $gray > 0 ) { $level += 23.18181818; } printf("\x1b]4;%d;rgb:%2.2x/%2.2x/%2.2x\x1b\\", 80 + $gray, int($level), int($level), int($level)); } # display the colors # first the system ones: print "System colors:\n"; for ($color = 0; $color < 8; $color++) { print "\x1b[48;5;${color}m "; } print "\x1b[0m\n"; for ($color = 8; $color < 16; $color++) { print "\x1b[48;5;${color}m "; } print "\x1b[0m\n\n"; # now the color cube print "Color cube, 4x4x4:\n"; for ($green = 0; $green < 4; $green++) { for ($red = 0; $red < 4; $red++) { for ($blue = 0; $blue < 4; $blue++) { $color = 16 + ($red * 16) + ($green * 4) + $blue; print "\x1b[48;5;${color}m "; } print "\x1b[0m "; } print "\n"; } # now the grayscale ramp print "Grayscale ramp:\n"; for ($color = 80; $color < 88; $color++) { print "\x1b[48;5;${color}m "; } print "\x1b[0m\n";