#ifndef XCOMM #define XCOMM /**/# #endif XCOMM @(#)Sub Imakefile xlockmore XCOMM #include "../iconfig.h" top_srcdir = .. BITMAPDIR = $(top_srcdir)/bitmaps/ PIXMAPDIR = $(top_srcdir)/pixmaps/ UTILDIR = ../xlock/ GLDIR = glx/ UTILOBJDIR = ../xlock/ GLOBJDIR = glx/ DM = DOM = DU = $(UTILDIR) DOU = $(UTILOBJDIR) DG = $(GLDIR) DOG = $(GLOBJDIR) OM = $(O)$(S)$(DOM) OU = $(O)$(S)$(DOU) OG = $(O)$(S)$(DOG) CM = $(C) $(DM) CU = $(C) $(DU) CG = $(C) $(DG) CG = $(CX) $(DG) XCOMM please define XCOMM C as the C source code extension XCOMM O as the object extension XCOMM S as the separator for object code XCOMM Here is your chance to override the default icon: XCOMM TINYBITMAP = $(BITMAPTYPE) TINYBITMAP = t-x11 SMALLBITMAP = s-$(BITMAPTYPE) MEDIUMBITMAP = m-$(BITMAPTYPE) LARGEBITMAP = l-$(BITMAPTYPE) MEDIUMPIXMAP = m-$(PIXMAPTYPE) LARGEPIXMAP = l-$(PIXMAPTYPE) XCOMM BATBITMAP = $(LARGEBITMAP) BATBITMAP = l-xlock XCOMM BATBITMAP = l-linux XCOMM BOUNCEBITMAP = $(LARGEBITMAP) BOUNCEBITMAP = l-xlock XCOMM BOUNCEBITMAP = l-linux XCOMM DECAYBITMAP = $(LARGEBITMAP) DECAYBITMAP = l-xlock XCOMM DECAYBITMAP = l-linux XCOMM EYESBITMAP = $(MEDIUMBITMAP) EYESBITMAP = m-grelb FLAGBITMAP = $(MEDIUMBITMAP) IMAGEBITMAP = $(MEDIUMBITMAP) XCOMM IMAGEBITMAP = l-bob #Slackware icon XCOMM IMAGEBITMAP = m-xlock #XLock icon XCOMM LIFEBITMAP = $(SMALLBITMAP) LIFEBITMAP = s-grelb LIFE1DBITMAP = $(TINYBITMAP) MAZEBITMAP = $(LARGEBITMAP) XCOMM MAZEBITMAP = m-xlock XCOMM PUZZLEBITMAP = $(LARGEBITMAP) PUZZLEBITMAP = l-xlock XCOMM PUZZLEBITMAP = l-linux XCOMM BATPIXMAP = $(LARGEPIXMAP) BATPIXMAP = l-xlock XCOMM BATPIXMAP = l-linux XCOMM BOUNCEPIXMAP = $(LARGEPIXMAP) BOUNCEPIXMAP = l-xlock XCOMM BOUNCEPIXMAP = l-linux XCOMM DECAYPIXMAP = $(LARGEPIXMAP) DECAYPIXMAP = l-xlock XCOMM DECAYPIXMAP = l-linux FLAGPIXMAP = $(MEDIUMPIXMAP) XCOMM FLAGPIXMAP = m-xlock IMAGEPIXMAP = $(MEDIUMPIXMAP) XCOMM IMAGEPIXMAP = m-xlock LIFEPIXMAP = s-grelb MAZEPIXMAP = $(MEDIUMPIXMAP) XCOMM MAZEPIXMAP = m-xlock XCOMM PUZZLEPIXMAP = $(LARGEPIXMAP) PUZZLEPIXMAP = l-xlock XCOMM PUZZLEPIXMAP = l-linux XCOMM List of object files XLOCKUTILOBJS = $(DOU)xlock$(OU)passwd$(OU)resource$(OU)parsecmd$(O)$(S)\ $(DOU)util$(OU)logout$(OU)mode$(OU)xlockimage$(OU)ras$(OU)xbm$(O)$(S)\ $(DOU)vis$(OU)visgl$(OU)color$(OU)random$(OU)iostuff$(OU)automata$(O)$(S)\ $(DOU)spline$(OU)erase$(OU)sound$(O)$(S)\ $(DOU)vtlock$(OU)vtlock_proc$(O) #ifdef Check XLOCKCHECKOBJS = $(S)memcheck$(O) #endif XLOCKMODEOBJS = $(DOM)anemone$(OM)ant$(OM)ant3d$(OM)apollonian$(OM)\ ball$(OM)bat$(OM)blot$(OM)\ bouboule$(OM)bounce$(OM)braid$(OM)bubble$(OM)bug$(OM)\ clock$(OM)coral$(OM)crystal$(OM)\ daisy$(OM)dclock$(OM)decay$(OM)deco$(OM)deluxe$(OM)demon$(OM)\ dilemma$(OM)discrete$(OM)dragon$(OM)drift$(OM)euler2d$(OM)eyes$(OM)\ fadeplot$(OM)fiberlamp$(OM)flag$(OM)flame$(OM)flow$(OM)forest$(OM)\ fzort$(OM)galaxy$(OM)goop$(OM)grav$(OM)\ helix$(OM)hop$(OM)hyper$(OM)\ ico$(OM)ifs$(OM)image$(OM)juggle$(OM)julia$(OM)kaleid$(OM)kumppa$(OM)\ laser$(OM)life$(OM)life1d$(OM)life3d$(OM)\ lightning$(OM)lisa$(OM)lissie$(OM)loop$(OM)lyapunov$(OM)\ mandelbrot$(OM)marquee$(OM)matrix$(OM)maze$(OM)\ mountain$(OM)munch$(OM)nose$(OM)\ pacman$(OM)penrose$(OM)petal$(OM)petri$(OM)\ polyominoes$(OM)puzzle$(OM)pyro$(OM)\ qix$(OM)roll$(OM)rotor$(OM)\ scooter$(OM)shape$(OM)sierpinski$(OM)slip$(OM)\ space$(OM)sphere$(OM)spiral$(OM)spline$(OM)\ star$(OM)starfish$(OM)strange$(OM)swarm$(OM)swirl$(OM)\ t3d$(OM)tetris$(OM)thornbird$(OM)tik_tak$(OM)toneclock$(OM)\ triangle$(OM)tube$(OM)turtle$(OM)\ vines$(OM)voters$(OM)\ wator$(OM)wire$(OM)world$(OM)worm$(OM)xcl$(OM)xjack$(O) #ifdef Unstable XLOCKUNSTABLEOBJS = $(DOM)run$(O) XCOMM CONSTRUCTIONOBJS = $(DOM)billiards(O) #endif #ifdef CPPCompiler XLOCKCPPOBJS = $(DOM)solitare$(O)$(S)$(CONSTRUCTIONOBJS) $(CX)$(O) : $(CXX) -c $(CFLAGS) $< XCOMM Sun and gcc XCOMM $(CXX) -c -isystem /usr/openwin/include $(CFLAGS) $< #endif #ifdef XpmLibrary XLOCKXPMOBJS = #endif #ifdef GLLibrary #ifdef Unstable XLOCKUNSTABLEGLOBJS = $(DOG)skewb$(O) #endif #ifdef CPPCompiler INVERTOBJS = $(DOG)i_figureeight$(O)$(S)\ $(DOG)i_linkage$(OG)i_sphere$(OG)i_spline$(O)$(S)\ $(DOG)i_threejet$(OG)i_threejetvec$(O)$(S)\ $(DOG)i_twojet$(OG)i_twojetvec$(O) XLOCKDEPCPPGLOBJS = $(INVERTOBJS) XLOCKMULTCPPGLOBJS = $(DOG)invert$(O) #if defined(TtfLibrary) && defined(GlttLibrary) XLOCKTEXTGLOBJS = $(DOG)text3d$(O) #endif #endif SPROINGIESOBJS = $(DOG)buildlwo$(OG)sproingiewrap$(OG)s1_b$(O)$(S)\ $(DOG)s1_1$(OG)s1_2$(OG)s1_3$(OG)s1_4$(OG)s1_5$(OG)s1_6$(O) ATLANTISOBJS = $(DOG)dolphin$(OG)shark$(OG)swim$(OG)whale$(O) ATUNNELSOBJS = $(DOG)tunnel_draw$(O) BUBBLE3DOBJS = $(DOG)b_draw$(OG)b_sphere$(OG)b_lockglue$(O) GLPLANETOBJS = $(DOG)sphere$(O) MOLECULEOBJS = $(DOG)tube$(OG)sphere$(O) XLOCKDEPGLOBJS = $(DOG)xpm-ximage$(OG)pipeobjs$(O)$(S)\ $(SPROINGIESOBJS)$(S)$(ATLANTISOBJS)$(S)$(ATUNNELSOBJS)$(S)\ $(BUBBLE3DOBJS)$(S)$(MOLECULEOBJS)$(S)$(XLOCKDEPCPPGLOBJS) XLOCKNORMGLOBJS = $(DOG)biof$(OG)cage$(OG)gears$(O)$(S)\ $(DOG)moebius$(OG)morph3d$(OG)noof$(O)$(S)\ $(DOG)rubik$(OG)sierpinski3d$(OG)stairs$(OG)superquadrics$(O)$(S)\ $(XLOCKTEXTGLOBJS)$(S)$(XLOCKUNSTABLEGLOBJS) XLOCKMULTGLOBJS = $(DOG)fire$(OG)lament$(OG)sballs$(OG)molecule$(O)$(S)\ $(DOG)pipes$(OG)sproingies$(OG)atlantis$(OG)atunnels$(O)$(S)\ $(DOG)bubble3d$(OG)glplanet$(O)$(S)$(XLOCKMULTCPPGLOBJS) XLOCKGLOBJS = $(XLOCKNORMGLOBJS)$(S)\ $(XLOCKDEPGLOBJS)$(S)$(XLOCKMULTGLOBJS) #endif #if 1 XLOCKBOMBOBJS = $(DOM)bomb$(O) #endif XLOCKUTILMODEOBJS = $(XLOCKBOMBOBJS)$(S)$(DOM)blank$(OM)random$(O) XLOCKNORMMODEOBJS = $(XLOCKMODEOBJS)$(S)$(XLOCKUNSTABLEOBJS)$(S)\ $(XLOCKCPPOBJS)$(S)$(XLOCKXPMOBJS)$(S)$(XLOCKNORMGLOBJS)$(S)\ $(XLOCKUTILMODEOBJS) XLOCKMULTMODEOBJS = $(XLOCKMULTGLOBJS) XLOCKALLUTILOBJS = $(XLOCKUTILOBJS)$(XLOCKCHECKOBJS) XLOCKOBJS = $(XLOCKALLUTILOBJS)$(S)$(XLOCKNORMMODEOBJS)$(S)\ $(XLOCKDEPGLOBJS)$(S)$(XLOCKMULTGLOBJS) XCOMM List of source files BITMAPS = bat.xbm bounce.xbm decay.xbm eyes.xbm eyes2.xbm flag.xbm \ image.xbm life.xbm life2.xbm life1d.xbm maze.xbm puzzle.xbm PIXMAPS = bat.xpm bounce.xpm decay.xpm flag.xpm image.xpm maze.xpm \ puzzle.xpm XCOMM life.xpm XLOCKUTILHDRS = xlock.h mode.h vroot.h xlockimage.h ras.h spline.h \ version.h config.h XLOCKUTILSRCS = $(DU)xlock$(CU)passwd$(CU)resource$(CU)parsecmd$(C) \ $(DU)util$(CU)logout$(CU)mode$(CU)xlockimage$(CU)ras$(CU)xbm$(C) \ $(DU)vis$(CU)color$(CU)random$(CU)iostuff$(CU)automata$(C) \ $(DU)spline$(CU)sound$(CU)erase$(C) \ $(DU)vtlock$(CU)vtlock_proc$(C) XLOCKCHECKSRCS = $(DU)memcheck$(C) XLOCKMODESRCS = $(DM)anemone$(CM)ant$(CM)ant3d$(CM)apollonian$(C) \ $(DM)ball$(CM)bat$(CM)blot$(C) \ $(DM)bouboule$(CM)bounce$(CM)braid$(CM)bubble$(CM)bug$(C) \ $(DM)clock$(CM)coral$(CM)crystal$(C) \ $(DM)daisy$(CM)dclock$(CM)decay$(CM)deco$(CM)deluxe$(CM)demon$(C) \ $(DM)dilemma$(CM)discrete$(CM)dragon$(CM)drift$(CM)euler2d$(CM)eyes$(C) \ $(DM)fadeplot$(CM)fiberlamp$(CM)flag$(CM)flame$(CM)flow$(CM)forest$(C) \ $(DM)fzort$(CM)galaxy$(CM)goop$(CM)grav$(C) \ $(DM)helix$(CM)hop$(CM)hyper$(C) \ $(DM)ico$(CM)ifs$(CM)image$(CM)juggle$(CM)julia$(CM)kaleid$(CM)kumppa$(C) \ $(DM)laser$(CM)life$(CM)life1d$(CM)life3d$(C) \ $(DM)lightning$(CM)lisa$(CM)lissie$(CM)loop$(CM)lyapunov$(C) \ $(DM)mandelbrot$(CM)marquee$(CM)matrix$(CM)maze$(C) \ $(DM)mountain$(CM)munch$(CM)nose$(C) \ $(DM)pacman$(CM)penrose$(CM)petal$(CM)petri$(C) \ $(DM)polyominoes$(CM)puzzle$(CM)pyro$(C) \ $(DM)qix$(CM)roll$(CM)rotor$(C) \ $(DM)scooter$(CM)shape$(CM)sierpinski$(CM)slip$(C) \ $(DM)space$(CM)sphere$(CM)spiral$(CM)spline$(C) \ $(DM)star$(CM)starfish$(CM)strange$(CM)swarm$(CM)swirl$(C) \ $(DM)t3d$(CM)tetris$(CM)thornbird$(CM)tik_tak$(CM)toneclock$(C) \ $(DM)triangle$(CM)tube$(CM)turtle$(C) \ $(DM)vines$(CM)voters$(C) \ $(DM)wator$(CM)wire$(CM)world$(CM)worm$(CM)xcl$(CM)xjack$(C) XLOCKUNSTABLESRCS = $(DM)run$(C) XCOMM CONSTRUCTIONSRCS = $(DM)billiards(CX) XLOCKCPPSRCS = $(DM)solitare$(CX) $(CONSTRUCTIONSRCS) XLOCKXPMSRCS = XLOCKGLSRCS = $(DG)biof$(OG)cage$(CG)fire$(CG)gears$(C) \ $(DG)glplanet$(CG)sphere$(CG)lament$(CG)moebius$(CG)morph3d$(C) \ $(DG)molecule$(CG)tube$(CG)noof$(C) \ $(DG)rubik$(CG)sballs$(CG)skewb$(C) \ $(DG)sierpinski3d$(CG)stairs$(CG)superquadrics$(C) \ $(DG)xpm-ximage$(CG)buildlwo$(CG)pipes$(CG)pipeobjs$(C) \ $(DG)sproingies$(CG)sproingiewrap$(CG)s1_b$(C) \ $(DG)s1_1$(CG)s1_2$(CG)s1_3$(CG)s1_4$(CG)s1_5$(CG)s1_6$(C) \ $(DG)atlantis$(CG)dolphin$(CG)shark$(CG)swim$(CG)whale$(C) \ $(DG)bubble3d$(CG)b_draw$(CG)b_sphere$(CG)b_lockglue$(C) \ $(DG)invert$(CG)i_figureeight$(CXG)i_linkage$(CX) \ $(DG)i_sphere$(CXG)i_spline$(CX) \ $(DG)i_threejet$(CXG)i_threejetvec$(CX) \ $(DG)i_twojet$(CXG)i_twojetvec$(CXG)text3d$(CX) XLOCKBOMBSRCS = $(DM)bomb$(C) XLOCKUTILMODESRCS = $(XLOCKBOMBSRCS) $(DM)blank$(CM)random$(C) XLOCKSRCS = $(XLOCKUTILSRCS) $(XLOCKCHECKSRCS) $(XLOCKUNSTABLESRCS) \ $(XLOCKCPPSRCS) $(XLOCKXPMSRCS) $(XLOCKGLSRCS) \ $(XLOCKMODESRCS) $(XLOCKUTILMODESRCS) AllTarget($(UTILDIR)xlock) #ifdef XpmLibrary depend:: $(BITMAPS) $(PIXMAPS) #else depend:: $(BITMAPS) #endif #ifdef Modules NORMMODULES = $(XLOCKNORMMODEOBJS:.o=.xlk) MULTMODULES = $(XLOCKMULTMODEOBJS:.o=.xlk) MODULES = $(NORMMODULES) $(MULTMODULES) EXTRA_LDOPTIONS += $(MODULEFLAGS) AllTarget($(MODULES) $(UTILDIR)xlock) NormalProgramTarget($(UTILDIR)xlock, $(XLOCKALLUTILOBJS), $(DEPXLIB), $(LOCAL_LIBRARIES), NullParameter) InstallMultiple($(MODULES), $(DEF_MODULEPATH)) $(NORMMODULES) : %.xlk:%.o $(RM) $@ $(CCLINK) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $< #ifdef GLLibrary $(DOG)fire.xlk : $(DOG)xpm-ximage.o $(DOG)lament.xlk : $(DOG)xpm-ximage.o $(DOG)sballs.xlk : $(DOG)xpm-ximage.o $(DOG)fire.xlk $(DOG)lament.xlk $(DOG)sballs.xlk : %.xlk:%.o $(RM) $@ $(CCLINK) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(DOG)xpm-ximage.o $< $(DOG)pipes.xlk : $(DOG)buildlwo.o $(DOG)pipeobjs.o $(DOG)pipes.xlk : %.xlk:%.o $(RM) $@ $(CCLINK) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(DOG)buildlwo.o $(DOG)pipeobjs.o $< $(DOG)sproingies.xlk : $(SPROINGIESOBJS) $(DOG)sproingies.xlk : %.xlk:%.o $(RM) $@ $(CCLINK) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(SPROINGIESOBJS) $< $(DOG)atlantis.xlk : $(ATLANTISOBJS) $(DOG)xpm-ximage.o $(DOG)atlantis.xlk : %.xlk:%.o $(RM) $@ $(CCLINK) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(ATLANTISOBJS) $(DOG)xpm-ximage.o $< $(DOG)atunnels.xlk : $(ATUNNELSOBJS) $(DOG)xpm-ximage.o $(DOG)atunnels.xlk : %.xlk:%.o $(RM) $@ $(CCLINK) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(ATUNNELSOBJS) $(DOG)xpm-ximage.o $< $(DOG)bubble3d.xlk : $(BUBBLE3DOBJS) $(DOG)bubble3d.xlk : %.xlk:%.o $(RM) $@ $(CCLINK) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(BUBBLE3DOBJS) $< $(DOG)glplanet.xlk : $(GLPLANETOBJS) $(DOG)xpm-ximage.o $(DOG)glplanet.xlk : %.xlk:%.o $(RM) $@ $(CCLINK) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(GLPLANETOBJS) $(DOG)xpm-ximage.o $< $(DOG)molecule.xlk : $(MOLECULEOBJS) sphere.o $(DOG)molecule.xlk : %.xlk:%.o $(RM) $@ $(CCLINK) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(MOLECULEOBJS) $< #ifdef CPPCompiler $(DOG)invert.xlk : $(INVERTOBJS) $(DOG)invert.xlk : %.xlk:%.o $(RM) $@ $(CCLINK) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(INVERTOBJS) $< #endif #endif clean:: $(RM) *.xlk .pure #else NormalProgramTarget($(UTILDIR)xlock, $(XLOCKOBJS), $(DEPXLIB), $(LOCAL_LIBRARIES), NullParameter) #endif DependTarget() LintTarget() bat$(O) : bat$(C) bat.xbm bat.xpm bounce$(O) : bounce$(C) bounce.xbm bounce.xpm decay$(O) : decay$(C) decay.xbm decay.xpm eyes$(O) : eyes$(C) eyes.xbm eyes2.xbm life$(O) : life$(C) life.xbm life2.xbm life1d$(O) : life1d$(C) life1d.xbm # Do not need xpm files if not using them but not worth figuring out flag$(O) : flag$(C) flag.xbm flag.xpm image$(O) : image$(C) image.xbm image.xpm maze$(O) : maze$(C) maze.xbm maze.xpm puzzle$(O) : puzzle$(C) puzzle.xbm puzzle.xpm bat.xbm : $(BITMAPDIR)$(BATBITMAP).xbm $(RM) bat.xbm ; $(LN_S) $(BITMAPDIR)$(BATBITMAP).xbm bat.xbm bounce.xbm : $(BITMAPDIR)$(BOUNCEBITMAP).xbm $(RM) bounce.xbm ; $(LN_S) $(BITMAPDIR)$(BOUNCEBITMAP).xbm bounce.xbm decay.xbm : $(BITMAPDIR)$(DECAYBITMAP).xbm $(RM) decay.xbm ; $(LN_S) $(BITMAPDIR)$(DECAYBITMAP).xbm decay.xbm eyes.xbm : $(BITMAPDIR)$(EYESBITMAP).xbm $(RM) eyes.xbm ; $(LN_S) $(BITMAPDIR)$(EYESBITMAP).xbm eyes.xbm eyes2.xbm : $(BITMAPDIR)m-grelb-2.xbm $(RM) eyes2.xbm ; $(LN_S) $(BITMAPDIR)m-grelb-2.xbm eyes2.xbm flag.xbm : $(BITMAPDIR)$(FLAGBITMAP).xbm $(RM) flag.xbm ; $(LN_S) $(BITMAPDIR)$(FLAGBITMAP).xbm flag.xbm image.xbm : $(BITMAPDIR)$(IMAGEBITMAP).xbm $(RM) image.xbm ; $(LN_S) $(BITMAPDIR)$(IMAGEBITMAP).xbm image.xbm life.xbm : $(BITMAPDIR)$(LIFEBITMAP).xbm $(RM) life.xbm ; $(LN_S) $(BITMAPDIR)$(LIFEBITMAP).xbm life.xbm life2.xbm : $(BITMAPDIR)s-grelb-2.xbm $(RM) life2.xbm ; $(LN_S) $(BITMAPDIR)s-grelb-2.xbm life2.xbm life1d.xbm : $(BITMAPDIR)$(LIFE1DBITMAP).xbm $(RM) life1d.xbm ; $(LN_S) $(BITMAPDIR)$(LIFE1DBITMAP).xbm life1d.xbm maze.xbm : $(BITMAPDIR)$(MAZEBITMAP).xbm $(RM) maze.xbm ; $(LN_S) $(BITMAPDIR)$(MAZEBITMAP).xbm maze.xbm puzzle.xbm : $(BITMAPDIR)$(PUZZLEBITMAP).xbm $(RM) puzzle.xbm ; $(LN_S) $(BITMAPDIR)$(PUZZLEBITMAP).xbm puzzle.xbm bat.xpm : $(PIXMAPDIR)$(BATPIXMAP).xpm $(RM) bat.xpm ; $(LN_S) $(PIXMAPDIR)$(BATPIXMAP).xpm bat.xpm bounce.xpm : $(PIXMAPDIR)$(BOUNCEPIXMAP).xpm $(RM) bounce.xpm ; $(LN_S) $(PIXMAPDIR)$(BOUNCEPIXMAP).xpm bounce.xpm decay.xpm : $(PIXMAPDIR)$(DECAYPIXMAP).xpm $(RM) decay.xpm ; $(LN_S) $(PIXMAPDIR)$(DECAYPIXMAP).xpm decay.xpm flag.xpm : $(PIXMAPDIR)$(FLAGPIXMAP).xpm $(RM) flag.xpm ; $(LN_S) $(PIXMAPDIR)$(FLAGPIXMAP).xpm flag.xpm image.xpm : $(PIXMAPDIR)$(IMAGEPIXMAP).xpm $(RM) image.xpm ; $(LN_S) $(PIXMAPDIR)$(IMAGEPIXMAP).xpm image.xpm life.xpm : $(PIXMAPDIR)$(LIFEPIXMAP).xpm $(RM) life.xpm ; $(LN_S) $(PIXMAPDIR)$(LIFEPIXMAP).xpm life.xpm maze.xpm : $(PIXMAPDIR)$(MAZEPIXMAP).xpm $(RM) maze.xpm ; $(LN_S) $(PIXMAPDIR)$(MAZEPIXMAP).xpm maze.xpm puzzle.xpm : $(PIXMAPDIR)$(PUZZLEPIXMAP).xpm $(RM) puzzle.xpm ; $(LN_S) $(PIXMAPDIR)$(PUZZLEPIXMAP).xpm puzzle.xpm $(UTILOBJDIR)xlock.o : $(UTILDIR)xlock.c $(UTILOBJDIR)passwd.o : $(UTILDIR)passwd.c $(UTILOBJDIR)resource.o : $(UTILDIR)resource.c $(UTILOBJDIR)parsecmd.o : $(UTILDIR)parsecmd.c $(UTILOBJDIR)util.o : $(UTILDIR)util.c $(UTILOBJDIR)logout.o : $(UTILDIR)logout.c $(UTILOBJDIR)mode.o : $(UTILDIR)mode.c $(UTILOBJDIR)ras.o : $(UTILDIR)ras.c $(UTILOBJDIR)xbm.o : $(UTILDIR)xbm.c $(UTILOBJDIR)vis.o : $(UTILDIR)vis.c $(UTILOBJDIR)visgl.o : $(UTILDIR)visgl.c $(UTILOBJDIR)color.o : $(UTILDIR)color.c $(UTILOBJDIR)random.o : $(UTILDIR)random.c $(UTILOBJDIR)iostuff.o : $(UTILDIR)iostuff.c $(UTILOBJDIR)automata.o : $(UTILDIR)automata.c $(UTILOBJDIR)spline.o : $(UTILDIR)spline.c $(UTILOBJDIR)sound.o : $(UTILDIR)sound.c $(UTILOBJDIR)erase.o : $(UTILDIR)erase.c $(UTILOBJDIR)vtlock.o : $(UTILDIR)vtlock.c $(UTILOBJDIR)vtlock_proc.o : $(UTILDIR)vtlock_proc.c $(UTILOBJDIR)memcheck.o : $(UTILDIR)memcheck.c $(XLOCKUTILOBJS) : cd $(UTILOBJDIR) ; \ $(MAKE) $(@F) CC="$(CC)" CFLAGS="$(CFLAGS)" LDFLAGS="$(LDFLAGS)" $(GLOBJDIR)biof.o : $(GLDIR)biof.c $(GLOBJDIR)cage.o : $(GLDIR)cage.c $(GLOBJDIR)fire.o : $(GLDIR)fire.c $(GLOBJDIR)gears.o : $(GLDIR)gears.c $(GLOBJDIR)glplanet.o : $(GLDIR)glplanet.c $(GLOBJDIR)sphere.o : $(GLDIR)sphere.c $(GLOBJDIR)lament.o : $(GLDIR)lament.c $(GLOBJDIR)moebius.o : $(GLDIR)moebius.c $(GLOBJDIR)molecule.o : $(GLDIR)molecule.c $(GLOBJDIR)tube.o : $(GLDIR)tube.c $(GLOBJDIR)morph3d.o : $(GLDIR)morph3d.c $(GLOBJDIR)rubik.o : $(GLDIR)rubik.c $(GLOBJDIR)sballs.o : $(GLDIR)sballs.c $(GLOBJDIR)stairs.o : $(GLDIR)stairs.c $(GLOBJDIR)sierpinski3d.o : $(GLDIR)sierpinski3d.c $(GLOBJDIR)superquadrics.o : $(GLDIR)superquadrics.c $(GLOBJDIR)buildlwo.o : $(GLDIR)buildlwo.c $(GLOBJDIR)pipes.o : $(GLDIR)pipes.c $(GLOBJDIR)pipeobjs.o : $(GLDIR)pipeobjs.c $(GLOBJDIR)sproingies.o : $(GLDIR)sproingies.c $(GLOBJDIR)sproingiewrap.o : $(GLDIR)sproingiewrap.c $(GLOBJDIR)s1_b.o : $(GLDIR)s1_b.c $(GLOBJDIR)s1_1.o : $(GLDIR)s1_1.c $(GLOBJDIR)s1_2.o : $(GLDIR)s1_2.c $(GLOBJDIR)s1_3.o : $(GLDIR)s1_3.c $(GLOBJDIR)s1_4.o : $(GLDIR)s1_4.c $(GLOBJDIR)s1_5.o : $(GLDIR)s1_5.c $(GLOBJDIR)s1_6.o : $(GLDIR)s1_6.c $(GLOBJDIR)atlantis.o : $(GLDIR)atlantis.c $(GLOBJDIR)swim.o : $(GLDIR)swim.c $(GLOBJDIR)dolphin.o : $(GLDIR)dolphin.c $(GLOBJDIR)shark.o : $(GLDIR)shark.c $(GLOBJDIR)whale.o : $(GLDIR)whale.c $(GLOBJDIR)bubble3d.o : $(GLDIR)bubble3d.c $(GLOBJDIR)b_draw.o : $(GLDIR)b_draw.c $(GLOBJDIR)b_lockglue.o : $(GLDIR)b_lockglue.c $(GLOBJDIR)b_sphere.o : $(GLDIR)b_sphere.c $(GLOBJDIR)invert.o : $(GLDIR)invert.c $(GLOBJDIR)i_figureeight.o : $(GLDIR)i_figureeight.cc $(GLOBJDIR)i_linkage.o : $(GLDIR)i_linkage.cc $(GLOBJDIR)i_sphere.o : $(GLDIR)i_sphere.cc $(GLOBJDIR)i_spline.o : $(GLDIR)i_spline.cc $(GLOBJDIR)i_threejet.o : $(GLDIR)i_threejet.cc $(GLOBJDIR)i_threejetvec.o : $(GLDIR)i_threejetvec.cc $(GLOBJDIR)i_twojet.o : $(GLDIR)i_twojet.cc $(GLOBJDIR)i_twojetvec.o : $(GLDIR)i_twojetvec.cc $(GLOBJDIR)skewb.o : $(GLDIR)skewb.c $(GLOBJDIR)text3d.o : $(GLDIR)text3d.cc $(XLOCKGLOBJS) : cd $(GLDIR) ; \ $(MAKE) $(@F) CC="$(CC)" CFLAGS="$(CFLAGS)" LDFLAGS="$(LDFLAGS)" XLOCKINC = -I$(top_srcdir) -I. -I$(UTILDIR) -I../$(UTILDIR) -I../.. distclean:: clean $(RM) Makefile $(BITMAPS) $(PIXMAPS) \ config.status config.cache config.log config.h clean.all:: distclean