'\" e '\"! eqn | mmdoc '\"macro stdmacro .ds Vn Version 1.2 .ds Dt 24 September 1999 .ds Re Release 1.2.1 .ds Dp Jan 14 18:30 .ds Dm 01 loadident .ds Xs 65358 4 loadidentity.gl .TH GLLOADIDENTITY 3G .SH NAME .B "glLoadIdentity \- replace the current matrix with the identity matrix .SH C SPECIFICATION void \f3glLoadIdentity\fP( void ) .nf .fi .SH DESCRIPTION \%\f3glLoadIdentity\fP replaces the current matrix with the identity matrix. It is semantically equivalent to calling \%\f3glLoadMatrix\fP with the identity matrix .ce .EQ left ( down 20 { ~ matrix { ccol { 1 above 0 above 0 above 0~ } ccol { 0 above 1 above 0 above 0~ } ccol { 0 above 0 above 1 above 0~ } ccol { 0 above 0 above 0 above 1 } } } ~~ right ) .EN but in some cases it is more efficient. .SH ERRORS \%\f3GL_INVALID_OPERATION\fP is generated if \%\f3glLoadIdentity\fP is executed between the execution of \%\f3glBegin\fP and the corresponding execution of \%\f3glEnd\fP. .SH ASSOCIATED GETS \%\f3glGet\fP with argument \%\f3GL_MATRIX_MODE\fP .br \%\f3glGet\fP with argument \%\f3GL_COLOR_MATRIX\fP .br \%\f3glGet\fP with argument \%\f3GL_MODELVIEW_MATRIX\fP .br \%\f3glGet\fP with argument \%\f3GL_PROJECTION_MATRIX\fP .br \%\f3glGet\fP with argument \%\f3GL_TEXTURE_MATRIX\fP .SH SEE ALSO \%\f3glLoadMatrix(3G)\fP, \%\f3glMatrixMode(3G)\fP, \%\f3glMultMatrix(3G)\fP, \%\f3glPushMatrix(3G)\fP