'\"macro stdmacro .ds Vn Version 1.2 .ds Dt 24 September 1999 .ds Re Release 1.2.1 .ds Dp Jan 14 18:30 .ds Dm 01 calllist. .ds Xs 42225 4 calllist.gl .TH GLCALLLIST 3G .SH NAME .B "glCallList \- execute a display list .SH C SPECIFICATION void \f3glCallList\fP( GLuint \fIlist\fP ) .nf .fi .SH PARAMETERS .TP \w'\f2list\fP\ \ 'u \f2list\fP Specifies the integer name of the display list to be executed. .SH DESCRIPTION \%\f3glCallList\fP causes the named display list to be executed. The commands saved in the display list are executed in order, just as if they were called without using a display list. If \f2list\fP has not been defined as a display list, \%\f3glCallList\fP is ignored. .P \%\f3glCallList\fP can appear inside a display list. To avoid the possibility of infinite recursion resulting from display lists calling one another, a limit is placed on the nesting level of display lists during display-list execution. This limit is at least 64, and it depends on the implementation. .P GL state is not saved and restored across a call to \%\f3glCallList\fP. Thus, changes made to GL state during the execution of a display list remain after execution of the display list is completed. Use \%\f3glPushAttrib\fP, \%\f3glPopAttrib\fP, \%\f3glPushMatrix\fP, and \%\f3glPopMatrix\fP to preserve GL state across \%\f3glCallList\fP calls. .SH NOTES Display lists can be executed between a call to \%\f3glBegin\fP and the corresponding call to \%\f3glEnd\fP, as long as the display list includes only commands that are allowed in this interval. .SH ASSOCIATED GETS \%\f3glGet\fP with argument \%\f3GL_MAX_LIST_NESTING\fP .br \%\f3glIsList\fP .SH SEE ALSO \%\f3glCallLists(3G)\fP, \%\f3glDeleteLists(3G)\fP, \%\f3glGenLists(3G)\fP, \%\f3glNewList(3G)\fP, \%\f3glPushAttrib(3G)\fP, \%\f3glPushMatrix(3G)\fP