'\" te '\"! tbl|eqn | mmdoc '\"macro stdmacro .ds Vn Version 1.2 .ds Dt 24 September 1999 .ds Re Release 1.2.1 .ds Dp Jan 14 18:30 .ds Dm 01 draweleme .ds Xs 17577 5 drawelements.gl .TH GLDRAWELEMENTS 3G .SH NAME .B "glDrawElements \- render primitives from array data .SH C SPECIFICATION void \f3glDrawElements\fP( GLenum \fImode\fP, .nf .ta \w'\f3void \fPglDrawElements( 'u GLsizei \fIcount\fP, GLenum \fItype\fP, const GLvoid \fI*indices\fP ) .fi .EQ delim $$ .EN .SH PARAMETERS .TP \w'\fIindices\fP\ \ 'u \f2mode\fP Specifies what kind of primitives to render. Symbolic constants \%\f3GL_POINTS\fP, \%\f3GL_LINE_STRIP\fP, \%\f3GL_LINE_LOOP\fP, \%\f3GL_LINES\fP, \%\f3GL_TRIANGLE_STRIP\fP, \%\f3GL_TRIANGLE_FAN\fP, \%\f3GL_TRIANGLES\fP, \%\f3GL_QUAD_STRIP\fP, \%\f3GL_QUADS\fP, and \%\f3GL_POLYGON\fP are accepted. .TP \f2count\fP Specifies the number of elements to be rendered. .TP \f2type\fP Specifies the type of the values in \f2indices\fP. Must be one of \%\f3GL_UNSIGNED_BYTE\fP, \%\f3GL_UNSIGNED_SHORT\fP, or \%\f3GL_UNSIGNED_INT\fP. .TP \f2indices\fP Specifies a pointer to the location where the indices are stored. .SH DESCRIPTION \%\f3glDrawElements\fP specifies multiple geometric primitives with very few subroutine calls. Instead of calling a GL function to pass each individual vertex, normal, texture coordinate, edge flag, or color, you can prespecify separate arrays of vertices, normals, and so on and use them to construct a sequence of primitives with a single call to \%\f3glDrawElements\fP. .P When \%\f3glDrawElements\fP is called, it uses \f2count\fP sequential elements from an enabled array, starting at \f2indices\fP to construct a sequence of geometric primitives. \f2mode\fP specifies what kind of primitives are constructed, and how the array elements construct these primitives. If more than one array is enabled, each is used. If \%\f3GL_VERTEX_ARRAY\fP is not enabled, no geometric primitives are constructed. .P Vertex attributes that are modified by \%\f3glDrawElements\fP have an unspecified value after \%\f3glDrawElements\fP returns. For example, if \%\f3GL_COLOR_ARRAY\fP is enabled, the value of the current color is undefined after \%\f3glDrawElements\fP executes. Attributes that aren't modified maintain their previous values. .SH NOTES \%\f3glDrawElements\fP is available only if the GL version is 1.1 or greater. .P \%\f3glDrawElements\fP is included in display lists. If \%\f3glDrawElements\fP is entered into a display list, the necessary array data (determined by the array pointers and enables) is also entered into the display list. Because the array pointers and enables are client-side state, their values affect display lists when the lists are created, not when the lists are executed. .SH ERRORS \%\f3GL_INVALID_ENUM\fP is generated if \f2mode\fP is not an accepted value. .P \%\f3GL_INVALID_VALUE\fP is generated if \f2count\fP is negative. .P \%\f3GL_INVALID_OPERATION\fP is generated if \%\f3glDrawElements\fP is executed between the execution of \%\f3glBegin\fP and the corresponding \%\f3glEnd\fP. .SH SEE ALSO \%\f3glArrayElement(3G)\fP, \%\f3glColorPointer(3G)\fP, \%\f3glDrawArrays(3G)\fP, \%\f3glDrawRangeElements(3G)\fP, \%\f3glEdgeFlagPointer(3G)\fP, \%\f3glGetPointerv(3G)\fP, \%\f3glIndexPointer(3G)\fP, \%\f3glInterleavedArrays(3G)\fP, \%\f3glNormalPointer(3G)\fP, \%\f3glTexCoordPointer(3G)\fP, \%\f3glVertexPointer(3G)\fP