/*- * @(#)modes.h 4.01 2000/01/28 xlockmore * * modes.h - mode management for xlock, the X Window System lockscreen. * * Copyright (c) 1991 by Patrick J. Naughton. * * See xlock.c for copying information. * * Revision History: * 10-Oct-1999: Generated by genlauncher. * Adapted by Eric Lassauge * 08-Jul-1998: Adapted to xglock from mode.h by Remi Cohen-Scali * * */ /*- * Declare external interface routines for supported screen savers. */ #ifndef _LMODE_H_ #define _LMODE_H_ /* -------------------------------------------------------------------- */ typedef struct LockStruct_s { gchar *cmdline_arg; /* mode name */ gint def_delay; /* default delay for mode */ gint def_batchcount; gint def_cycles; gint def_size; gfloat def_saturation; gchar *desc; /* text description of mode */ void *userdata; /* for use by the mode */ } LockStruct; LockStruct LockProcs[] = { {"anemone", 50000, 1, 1, 1, 1.00, "Shows wiggling tentacles", (void *) NULL}, {"ant", 1000, -3, 40000, -7, 1.00, "Shows Langton's and Turk's generalized ants", (void *) NULL}, {"ant3d", 5000, -3, 100000, 1, 1.00, "Shows 3D ants", (void *) NULL}, {"apollonian", 1000000, 64, 20, 1, 1.00, "Shows Apollonian Circles", (void *) NULL}, #ifdef USE_GL {"atlantis", 25000, 4, 100, 6000, 1.00, "Shows moving sharks/whales/dolphin", (void *) NULL}, #endif #ifdef USE_GL {"atunnels", 25000, 1, 1, 0, 1.00, "Shows an OpenGL advanced tunnel screensaver", (void *) NULL}, #endif {"ball", 10000, 10, 20, -100, 1.00, "Shows bouncing balls", (void *) NULL}, {"bat", 100000, -8, 1, 0, 1.00, "Shows bouncing flying bats", (void *) NULL}, #ifdef USE_GL {"biof", 10000, 800, 1, 0, 1.00, "Shows 3D bioform", (void *) NULL}, #endif {"blot", 200000, 6, 30, 1, 0.30, "Shows Rorschach's ink blot test", (void *) NULL}, {"bouboule", 10000, 100, 1, 15, 1.00, "Shows Mimi's bouboule of moving stars", (void *) NULL}, {"bounce", 5000, -10, 1, 0, 1.00, "Shows bouncing footballs", (void *) NULL}, {"braid", 1000, 15, 100, -7, 1.00, "Shows random braids and knots", (void *) NULL}, {"bubble", 100000, 25, 1, 100, 0.60, "Shows popping bubbles", (void *) NULL}, #if defined( USE_GL ) && defined( HAVE_CXX ) {"bubble3d", 20000, 1, 2, 1, 1.00, "Richard Jones's GL bubbles", (void *) NULL}, #endif {"bug", 75000, 10, 32767, -4, 1.00, "Shows Palmiter's bug evolution and garden of Eden", (void *) NULL}, #ifdef USE_GL {"cage", 80000, 1, 1, 1, 1.00, "Shows the Impossible Cage, an Escher-like GL scene", (void *) NULL}, #endif {"clock", 100000, -16, 200, -200, 1.00, "Shows Packard's clock", (void *) NULL}, {"coral", 60000, -3, 1, 35, 0.60, "Shows a coral reef", (void *) NULL}, {"crystal", 60000, -500, 200, -15, 1.00, "Shows polygons in 2D plane groups", (void *) NULL}, {"daisy", 100000, 300, 350, 1, 1.00, "Shows a meadow of daisies", (void *) NULL}, {"dclock", 10000, 1, 10000, 1, 0.30, "Shows a floating digital clock or message", (void *) NULL}, {"decay", 200000, 6, 30, 1, 0.30, "Shows a decaying screen", (void *) NULL}, {"deco", 1000000, -30, 2, -10, 0.60, "Shows art as ugly as sin", (void *) NULL}, {"demon", 50000, 0, 1000, -7, 1.00, "Shows Griffeath's cellular automata", (void *) NULL}, {"dilemma", 200000, -2, 1000, 0, 1.00, "Shows Lloyd's Prisoner's Dilemma simulation", (void *) NULL}, {"discrete", 1000, 4096, 2500, 1, 1.00, "Shows various discrete maps", (void *) NULL}, {"dragon", 2000000, 1, 16, -24, 1.00, "Shows Deventer's Hexagonal Dragons Maze", (void *) NULL}, {"drift", 10000, 30, 1, 1, 1.00, "Shows cosmic drifting flame fractals", (void *) NULL}, {"euler2d", 1000, 1024, 3000, 1, 1.00, "Shows a simulation of 2D incompressible inviscid fluid", (void *) NULL}, {"eyes", 20000, -8, 5, 1, 1.00, "Shows eyes following a bouncing grelb", (void *) NULL}, {"fadeplot", 30000, 10, 1500, 1, 0.60, "Shows a fading plot of sine squared", (void *) NULL}, {"fiberlamp", 10000, 500, 10000, 0, 1.00, "Shows a Fiber Optic Lamp", (void *) NULL}, #ifdef USE_GL {"fire", 10000, 800, 1, 0, 1.00, "Shows a 3D fire-like image", (void *) NULL}, #endif {"flag", 50000, 1, 1000, -7, 1.00, "Shows a waving flag image", (void *) NULL}, {"flame", 750000, 20, 10000, 1, 1.00, "Shows cosmic flame fractals", (void *) NULL}, {"flow", 1000, 1024, 3000, -10, 1.00, "Shows dynamic strange attractors", (void *) NULL}, {"forest", 400000, 100, 200, 1, 1.00, "Shows binary trees of a fractal forest", (void *) NULL}, {"fzort", 10000, 1, 1, 1, 1.00, "Shows a metalic-looking fzort", (void *) NULL}, {"galaxy", 100, -5, 250, -3, 1.00, "Shows crashing spiral galaxies", (void *) NULL}, #ifdef USE_GL {"gears", 50000, 1, 2, 1, 1.00, "Shows GL's gears", (void *) NULL}, #endif #ifdef USE_GL {"glplanet", 15000, 1, 2, 1, 1.00, "Animates texture mapped sphere (planet)", (void *) NULL}, #endif {"goop", 10000, -12, 1, 1, 1.00, "Shows goop from a lava lamp", (void *) NULL}, {"grav", 10000, -12, 1, 1, 1.00, "Shows orbiting planets", (void *) NULL}, {"helix", 25000, 1, 100, 1, 1.00, "Shows string art", (void *) NULL}, {"hop", 10000, 1000, 2500, 1, 1.00, "Shows real plane iterated fractals", (void *) NULL}, {"hyper", 100000, -6, 300, 1, 1.00, "Shows spinning n-dimensional hypercubes", (void *) NULL}, {"ico", 100000, 0, 400, 0, 1.00, "Shows a bouncing polyhedron", (void *) NULL}, {"ifs", 1000, 1, 1, 1, 1.00, "Shows a modified iterated function system", (void *) NULL}, {"image", 3000000, -20, 1, 1, 1.00, "Shows randomly appearing logos", (void *) NULL}, #if defined( USE_GL ) && defined( HAVE_CXX ) {"invert", 80000, 1, 1, 1, 1.00, "Shows a sphere inverted without wrinkles", (void *) NULL}, #endif {"juggle", 10000, 200, 1000, 1, 1.00, "Shows a Juggler, juggling", (void *) NULL}, {"julia", 10000, 1000, 20, 1, 1.00, "Shows the Julia set", (void *) NULL}, {"kaleid", 80000, 4, 40, -9, 0.60, "Shows a kaleidoscope", (void *) NULL}, {"kumppa", 10000, 1, 1, 1, 1.00, "Shows kumppa", (void *) NULL}, #ifdef USE_GL {"lament", 10000, 1, 1, 1, 1.00, "Shows Lemarchand's Box", (void *) NULL}, #endif {"laser", 20000, -10, 200, 1, 1.00, "Shows spinning lasers", (void *) NULL}, {"life", 750000, 40, 140, 0, 1.00, "Shows Conway's game of Life", (void *) NULL}, {"life1d", 10000, 1, 10, 0, 1.00, "Shows Wolfram's game of 1D Life", (void *) NULL}, {"life3d", 1000000, 35, 85, 1, 1.00, "Shows Bays' game of 3D Life", (void *) NULL}, {"lightning", 10000, 1, 1, 1, 0.60, "Shows Keith's fractal lightning bolts", (void *) NULL}, {"lisa", 25000, 1, 256, -1, 1.00, "Shows animated lisajous loops", (void *) NULL}, {"lissie", 10000, 1, 2000, -200, 0.60, "Shows lissajous worms", (void *) NULL}, {"loop", 100000, -5, 1600, -12, 1.00, "Shows Langton's self-producing loops", (void *) NULL}, {"lyapunov", 25000, 600, 1, 1, 1.00, "Shows lyapunov space", (void *) NULL}, {"mandelbrot", 25000, -8, 20000, 1, 1.00, "Shows mandelbrot sets", (void *) NULL}, {"marquee", 100000, 1, 1, 1, 1.00, "Shows messages", (void *) NULL}, {"matrix", 100, 1, 1, 1, 1.00, "Shows the matrix", (void *) NULL}, {"maze", 1000, 1, 3000, -40, 1.00, "Shows a random maze and a depth first search solution", (void *) NULL}, #ifdef USE_GL {"moebius", 30000, 1, 1, 1, 1.00, "Shows Moebius Strip II, an Escher-like GL scene with ants", (void *) NULL}, #endif #ifdef USE_GL {"molecule", 50000, 1, 20, 1, 1.00, "Draws molecules", (void *) NULL}, #endif #ifdef USE_GL {"morph3d", 40000, 0, 1, 1, 1.00, "Shows GL morphing polyhedra", (void *) NULL}, #endif {"mountain", 1000, 30, 4000, 1, 1.00, "Shows Papo's mountain range", (void *) NULL}, {"munch", 5000, 1, 7, 1, 1.00, "Shows munching squares", (void *) NULL}, #ifdef USE_GL {"noof", 1000, 1, 1, 1, 1.00, "Shows SGI Diatoms", (void *) NULL}, #endif {"nose", 100000, 1, 1, 1, 1.00, "Shows a man with a big nose runs around spewing out messages", (void *) NULL}, {"pacman", 10000, 10, 1, 0, 1.00, "Shows Pacman(tm)", (void *) NULL}, {"penrose", 10000, 1, 1, -40, 1.00, "Shows Penrose's quasiperiodic tilings", (void *) NULL}, {"petal", 10000, -500, 400, 1, 1.00, "Shows various GCD Flowers", (void *) NULL}, {"petri", 10000, 1, 1, 4, 1.00, "Shows a mold simulation in a petri dish", (void *) NULL}, #ifdef USE_GL {"pipes", 1000, 2, 5, 500, 1.00, "Shows a selfbuilding pipe system", (void *) NULL}, #endif {"polyominoes", 6000, 1, 8192, 1, 1.00, "Shows attempts to place polyominoes into a rectangle", (void *) NULL}, {"puzzle", 10000, 250, 1, 1, 1.00, "Shows a puzzle being scrambled and then solved", (void *) NULL}, {"pyro", 15000, 100, 1, -3, 1.00, "Shows fireworks", (void *) NULL}, {"qix", 30000, -5, 32, 1, 1.00, "Shows spinning lines a la Qix(tm)", (void *) NULL}, {"roll", 100000, 25, 1, -64, 0.60, "Shows a rolling ball", (void *) NULL}, {"rotor", 100, 4, 100, -6, 0.30, "Shows Tom's Roto-Rooter", (void *) NULL}, #ifdef USE_GL {"rubik", 100000, -30, 5, -6, 1.00, "Shows an auto-solving Rubik's Cube", (void *) NULL}, #endif #ifdef USE_GL {"sballs", 40000, 0, 10, 0, 1.00, "Balls spinning like crazy in GL", (void *) NULL}, #endif {"scooter", 20000, 24, 3, 100, 1.00, "Shows a journey through space tunnel and stars", (void *) NULL}, {"shape", 10000, 100, 256, 1, 1.00, "Shows stippled rectangles, ellipses, and triangles", (void *) NULL}, {"sierpinski", 400000, 2000, 100, 1, 1.00, "Shows Sierpinski's triangle", (void *) NULL}, #ifdef USE_GL {"sierpinski3d", 15000, 1, 2, 1, 1.00, "Shows GL's Sierpinski gasket", (void *) NULL}, #endif #if defined(USE_GL) && defined( USE_UNSTABLE ) {"skewb", 100000, -30, 5, 1, 1.00, "Shows an auto-solving Skewb", (void *) NULL}, #endif {"slip", 50000, 35, 50, 1, 1.00, "Shows slipping blits", (void *) NULL}, #ifdef HAVE_CXX {"solitare", 2000000, 1, 1, 1, 1.00, "Shows Klondike's game of solitare", (void *) NULL}, #endif #ifdef USE_UNSTABLE {"space", 10000, 100, 1, 15, 1.00, "Shows a journey into deep space", (void *) NULL}, #endif {"sphere", 5000, 1, 20, 0, 1.00, "Shows a bunch of shaded spheres", (void *) NULL}, {"spiral", 5000, -40, 350, 1, 1.00, "Shows a helical locus of points", (void *) NULL}, {"spline", 30000, -6, 2048, 1, 0.30, "Shows colorful moving splines", (void *) NULL}, #ifdef USE_GL {"sproingies", 80000, 5, 0, 0, 1.00, "Shows Sproingies! Nontoxic. Safe for pets and small children", (void *) NULL}, #endif #ifdef USE_GL {"stairs", 200000, 0, 1, 1, 1.00, "Shows some Infinite Stairs, an Escher-like scene", (void *) NULL}, #endif {"star", 75000, 100, 1, 100, 0.30, "Shows a star field with a twist", (void *) NULL}, {"starfish", 10000, 1, 1, 1, 1.00, "Shows starfish", (void *) NULL}, {"strange", 1000, 1, 1, 1, 1.00, "Shows strange attractors", (void *) NULL}, #ifdef USE_GL {"superquadrics", 40000, 25, 40, 1, 1.00, "Shows 3D mathematical shapes", (void *) NULL}, #endif {"swarm", 15000, -100, 1, -10, 1.00, "Shows a swarm of bees following a wasp", (void *) NULL}, {"swirl", 5000, 5, 1, 1, 1.00, "Shows animated swirling patterns", (void *) NULL}, {"t3d", 250000, 1000, 60000, 0, 1.00, "Shows a Flying Balls Clock Demo", (void *) NULL}, {"tetris", 50000, 1, 1, -100, 1.00, "Shows an autoplaying tetris game", (void *) NULL}, #if defined(USE_GL) && defined(HAVE_CXX) && defined( HAVE_TTF ) && defined( HAVE_GLTT ) {"text3d", 100000, 1, 10, 1, 1.00, "Shows 3D text", (void *) NULL}, #endif #if defined(USE_GL) && defined(HAVE_CXX) && defined( HAVE_FREETYPE ) && defined( HAVE_FTGL ) {"text3d2", 100000, 1, 10, 1, 1.00, "Shows 3D text", (void *) NULL}, #endif {"thornbird", 1000, 800, 16, 1, 1.00, "Shows an animated bird in a thorn bush fractal map", (void *) NULL}, {"tik_tak", 60000, -20, 200, -1000, 1.00, "Shows rotating polygons", (void *) NULL}, {"toneclock", 60000, -20, 200, -1000, 1.00, "Shows Peter Schat's toneclock", (void *) NULL}, {"triangle", 10000, 1, 1, 1, 1.00, "Shows a triangle mountain range", (void *) NULL}, {"tube", 25000, -9, 20000, -200, 1.00, "Shows an animated tube", (void *) NULL}, {"turtle", 1000000, 1, 20, 1, 1.00, "Shows turtle fractals", (void *) NULL}, {"vines", 200000, 0, 1, 1, 1.00, "Shows fractals", (void *) NULL}, {"voters", 1000, 0, 327670, 0, 1.00, "Shows Dewdney's Voters", (void *) NULL}, {"wator", 750000, 1, 32767, 0, 1.00, "Shows Dewdney's Water-Torus planet of fish and sharks", (void *) NULL}, {"wire", 500000, 1000, 150, -8, 1.00, "Shows a random circuit with 2 electrons", (void *) NULL}, {"world", 100000, -16, 1, 1, 0.30, "Shows spinning Earths", (void *) NULL}, {"worm", 17000, -20, 10, -3, 1.00, "Shows wiggly worms", (void *) NULL}, {"xcl", 20000, -3, 1, 1, 1.00, "Shows a control line combat model race", (void *) NULL}, {"xjack", 50000, 1, 1, 1, 1.00, "Shows Jack having one of those days", (void *) NULL}, {"blank", 3000000, 1, 1, 1, 1.00, "Shows nothing but a black screen", (void *) NULL}, #ifdef USE_BOMB {"bomb", 100000, 10, 20, 1, 1.0, "Shows a bomb and will autologout after a time", (void *) NULL}, {"random", 1, 1, 1, 1, 1.0, "Shows a random mode from above except blank and bomb", (void *) NULL}, #else {"random", 1, 1, 1, 1, 1.0, "Shows a random mode from above except blank", (void *) NULL}, #endif }; /* Number of modes (set in main) */ guint nb_mode = 0; /* Defaults values available */ #define DEF_DELAY 0 #define DEF_BATCHCOUNT 1 #define DEF_CYCLES 2 #define DEF_SIZE 3 #define DEF_SATURATION 4 #define NB_DEFAULTED_OPTIONS 5 /* Default values options names */ static gchar *defaulted_options[NB_DEFAULTED_OPTIONS] = { "delay", "batchcount", "cycles", "size", "saturation"}; /* Number of default values options */ static guint nb_defaultedOptions = NB_DEFAULTED_OPTIONS; /*------------------------------------*/ /* Boolean xlock options */ /*------------------------------------*/ /* boolean option entry */ typedef struct struct_option_bool_s { gchar *cmdarg; gchar *label; gchar *desc; gchar defval; gchar value; } struct_option_bool; /* Description of the boolean options */ struct_option_bool BoolOpt[] = { {"mono", "mono", "The mono option causes xlock to display monochrome", '\000', '\000'}, {"nolock", "nolock", "The nolock option causes xlock to only draw the patterns and not lock the display", '\000', '\000'}, {"remote", "remote", "The remote option causes xlock to not stop you from locking remote X11 server", '\000', '\000'}, {"allowroot", "allowroot", "The allowroot option allow the root password to unlock the server", '\000', '\000'}, {"enablesaver", "enablesaver", "This option enables the use of the normal Xserver screen saver", '\000', '\000'}, {"resetsaver", "resetsaver", "This option enables the call of XResetScreenSaver", '\000', '\000'}, {"allowaccess", "allowaccess", "For servers not allowing clients to modify host access, left the X11 server open", '\000', '\000'}, #ifdef USE_VTLOCK {"lockvt", "lockvt", "This option control the VT switch locking", '\000', '\000'}, #endif {"mousemotion", "mousemotion", "Allows to turn on/off the mouse sensitivity to bring up pass window", '\001', '\000'}, {"grabmouse", "grabmouse", "This option causes xlock to grab mouse and keyboard", '\001', '\000'}, {"grabserver", "grabserver", "The grabserver option causes xlock to grab the server", '\001', '\000'}, {"echokeys", "echokeys", "This option causes xlock to echo a question mark for each typed character", '\000', '\000'}, {"usefirst", "usefirst", "This option enables xlock to use the first keystroke in the password", '\000', '\000'}, {"verbose", "verbose", "verbose launch", '\000', '\000'}, {"debug", "debug", "This option allows xlock to be locked in a window", '\000', '\000'}, {"wireframe", "wireframe", "This option turns on wireframe rendering mode mainly for GL", '\000', '\000'}, #ifdef USE_GL {"showfps", "showfps", "This option turns on frame per sec display for GL", '\000', '\000'}, {"fpstop", "fpstop", "This option turns on top fps display for GL", '\000', '\000'}, #endif {"install", "install", "Allows xlock to install its own colormap if xlock runs out of colors", '\000', '\000'}, {"sound", "sound", "Allows you to turn on and off sound if installed with the capability", '\000', '\000'}, {"timeelapsed", "timeelapsed", "Allows you to find out how long a machine is locked", '\000', '\000'}, {"fullrandom", "fullrandom", "Turn on/off randomness options within modes", '\000', '\000'}, {"use3d", "use3d", "Turn on/off 3d view, available on bouboule, pyro, star, and worm", '\000', '\000'}, {"trackmouse", "trackmouse", "Turn on and off mouse interaction in eyes, julia, and swarm", '\000', '\000'}, #if 0 {"dtsaver", "dtsaver", "Turn on/off CDE Saver Mode. Only available if CDE support was compiled in", '\000', '\000'}, #endif }; /* Number of boolean options (set in main) */ guint nb_boolOpt = 0; /* Boolean option dialog callback struct */ typedef struct struct_option_bool_callback_s { GtkWidget *boolopt_dialog; } struct_option_bool_callback; /*------------------------------------*/ /* General options */ /*------------------------------------*/ /* Gen option entry struct */ typedef struct struct_option_gen_s { gchar *cmdarg; gchar *label; gchar *desc; gchar *help_anchor; GtkWidget *text_widget; } struct_option_gen; /* Description of the general option */ struct_option_gen generalOpt[] = { {"username", "username", "text string to use for Name prompt", "opt_gen_", (GtkWidget *)NULL}, {"password", "password", "text string to use for Password prompt", "gen_opt_", (GtkWidget *)NULL}, {"info", "info", "text string to use for instruction", "gen_opt_", (GtkWidget *)NULL}, {"validate", "validate", "text string to use for validating password message", "gen_opt_", (GtkWidget *)NULL}, {"invalid", "invalidate", "text string to use for invalid password message", "gen_opt_", (GtkWidget *)NULL}, {"message", "message", "message to say", "gen_opt_", (GtkWidget *)NULL}, {"delay", "delay", "The delay option sets the speed at which a mode will operate", "gen_opt_", (GtkWidget *)NULL}, {"batchcount", "batchcount", "This option sets number of things to do per batch to num", "gen_opt_", (GtkWidget *)NULL}, {"cycles", "cycles", "This option delay is used for some mode as parameter", "gen_opt_", (GtkWidget *)NULL}, {"ncolors", "ncolors", "This option delay is used for some mode as parameter", "gen_opt_", (GtkWidget *)NULL}, {"size", "size", "This option delay is used for some mode as parameter", "gen_opt_", (GtkWidget *)NULL}, {"saturation", "saturation", "This option delay is used for some GL mode as parameter", "gen_opt_", (GtkWidget *)NULL}, {"nice", "nice", "This option sets system nicelevel of the xlock process", "gen_opt_", (GtkWidget *)NULL}, {"lockdelay", "lockdelay", "This option set the delay between launch and lock", "gen_opt_", (GtkWidget *)NULL}, {"timeout", "timeout", "The timeout option sets the password screen timeout", "gen_opt_", (GtkWidget *)NULL}, {"geometry", "geometry", "geometry of mode window", "gen_opt_", (GtkWidget *)NULL}, {"icongeometry", "icongeometry", "geometry of mode icon window", "gen_opt_", (GtkWidget *)NULL}, {"glgeometry", "geometry", "geometry of GL mode window", "gen_opt_", (GtkWidget *)NULL}, {"delta3d", "delta3d", "Turn on/off 3d view, available on bouboule, pyro, star, and worm", "gen_opt_", (GtkWidget *)NULL}, {"neighbors", "neighbors", "Sets number of neighbors of cell (3, 4, 6, 9, 12) for automata modes", "gen_opt_", (GtkWidget *)NULL}, {"cpasswd", "cpasswd", "Sets the key to be this text string to unlock", "gen_opt_", (GtkWidget *)NULL}, {"program", "program", "program used as a fortune generator", "gen_opt_", (GtkWidget *)NULL}, #ifdef USE_AUTO_LOGOUT {"forceLogout", "forceLogout", "This option sets minutes to auto-logout", "gen_opt_", (GtkWidget *)NULL}, #endif #ifdef USE_BUTTON_LOGOUT {"logoutButtonHelp", "logoutButtonHelp", "Text string is a message shown outside logout", "gen_opt_", (GtkWidget *)NULL}, {"logoutButtonLabel", "logoutButtonLabel", "Text string is a message shown inside logout button", "gen_opt_", (GtkWidget *)NULL}, #endif #if defined( USE_AUTO_LOGOUT ) || defined( USE_BUTTON_LOGOUT ) {"logoutFailedString", "logoutFailedString", "Text string is shown when a logout is attempted and fails", "gen_opt_", (GtkWidget *)NULL}, #endif {"startCmd", "startCmd", "Command to execute when the screen is locked", "gen_opt_", (GtkWidget *)NULL}, {"endCmd", "endCmd", "Command to execute when the screen is unlocked", "gen_opt_", (GtkWidget *)NULL}, {"pipepassCmd", "pipepassCmd", "Command into which to pipe the password when the screen is unlocked", "gen_opt_", (GtkWidget *)NULL}, #if defined( USE_AUTO_LOGOUT ) || defined( USE_BUTTON_LOGOUT ) {"logoutCmd", "logoutCmd", "Command to execute when the user is logged out", "gen_opt_", (GtkWidget *)NULL}, #endif {"mailCmd", "mailCmd", "Command to execute when mails are checked", "gen_opt_", (GtkWidget *)NULL}, #ifdef USE_DPMS {"dpmsstandby", "dpmsstandby", "Allows one to set DPMS Standby for monitor (0 is infinite)", "gen_opt_", (GtkWidget *)NULL}, {"dpmssuspend", "dpmssuspend", "Allows one to set DPMS Suspend for monitor (0 is infinite)", "gen_opt_", (GtkWidget *)NULL}, {"dpmsoff", "dpmsoff", "Allows one to set DPMS Power Off for monitor (0 is infinite)", "gen_opt_", (GtkWidget *)NULL}, #endif }; /* Number of general options (set in main) */ guint nb_genOpt = 0; /* General option dialog callback struct */ typedef struct struct_option_gen_callback_s { GtkWidget *gen_dialog; GtkWidget *text_widget; } struct_option_gen_callback; /*------------------------------------*/ /* Font/File/Color options */ /*------------------------------------*/ /* Option type (font/color/file) */ typedef enum enum_type_option_fntcol_e { TFNTCOL_FONT = 0, TFNTCOL_COLOR, TFNTCOL_FILE } enum_type_option_fntcol; /* Font/Color/File option entry struct */ typedef struct struct_option_fntcol_s { enum_type_option_fntcol type; gchar *cmdarg; gchar *label; gchar *desc; gchar *help_anchor; GtkWidget *entry; GtkWidget *drawing_area; } struct_option_fntcol; /* Description of the font and color option */ struct_option_fntcol fntcolorOpt[] = { {TFNTCOL_COLOR, "bg", "background", "background color to use for password prompt", "opt_fntcol_", (GtkWidget *)NULL, (GtkWidget *)NULL}, {TFNTCOL_COLOR, "fg", "foreground", "foreground color to use for password prompt", "opt_fntcol_", (GtkWidget *)NULL, (GtkWidget *)NULL}, {TFNTCOL_COLOR, "none3d", "none3d", "color used for empty size in 3d mode", "opt_fntcol_", (GtkWidget *)NULL, (GtkWidget *)NULL}, {TFNTCOL_COLOR, "right3d", "right3d", "color used for right eye in 3d mode", "opt_fntcol_", (GtkWidget *)NULL, (GtkWidget *)NULL}, {TFNTCOL_COLOR, "left3d", "left3d", "color used for left eye in 3d mode", "opt_fntcol_", (GtkWidget *)NULL, (GtkWidget *)NULL}, {TFNTCOL_COLOR, "both3d", "both3d", "color used for overlapping images for left and right eye in 3d mode", "opt_fntcol_", (GtkWidget *)NULL, (GtkWidget *)NULL}, {TFNTCOL_FONT, "font", "font", "font to use for password prompt", "opt_fntcol_", (GtkWidget *)NULL, (GtkWidget *)NULL}, {TFNTCOL_FONT, "messagefont", "msgfont", "font to use for message", "opt_fntcol_", (GtkWidget *)NULL, (GtkWidget *)NULL}, {TFNTCOL_FONT, "planfont", "planfont", "font to use for lower part of password screen", "opt_fntcol_", (GtkWidget *)NULL, (GtkWidget *)NULL}, #ifdef USE_GL {TFNTCOL_FONT, "fpsfont", "fpsfont", "font to use for FPS display in GL mode", "opt_fntcol_", (GtkWidget *)NULL, (GtkWidget *)NULL}, #endif {TFNTCOL_FILE, "messagesfile", "messagesfile", "file to be used as the fortune generator", "opt_fntcol_", (GtkWidget *)NULL, (GtkWidget *)NULL}, {TFNTCOL_FILE, "messagefile", "messagefile", "file whose contents are displayed", "opt_fntcol_", (GtkWidget *)NULL, (GtkWidget *)NULL}, {TFNTCOL_FILE, "bitmap", "bitmap", "sets the xbm, xpm, or ras file to be displayed with some modes", "opt_fntcol_", (GtkWidget *)NULL, (GtkWidget *)NULL}, {TFNTCOL_FILE, "lifefile", "lifefile", "sets the lifeform (only one format: #P xlife format)", "opt_fntcol_", (GtkWidget *)NULL, (GtkWidget *)NULL}, {TFNTCOL_FILE, "life3dfile", "life3dfile", "sets the lifeform (only one format similar to #P xlife format)", "opt_fntcol_", (GtkWidget *)NULL, (GtkWidget *)NULL}, }; /* Number of font/color/file options (set in main) */ guint nb_fntColorOpt = 0; /* Font/Color/File option dialog callback struct */ typedef struct struct_option_fntcol_callback_s { GtkWidget *fntcol_dialog; GtkWidget *entry; GtkWidget *drawing_area; } struct_option_fntcol_callback; /* Colors handling */ /* GdkVisual *gdkvisual; */ GdkColormap *gdkcolormap; #endif /* !_LMODE_H_ */