#ifndef __THREEJET #define __THREEJET #include "i_twojet.h" #define DIM 2 class ThreeJet { double f; double fu, fv; double fuu, fuv, fvv; double fuuv, fuvv; ThreeJet(double d, double du, double dv, double duu, double duv, double dvv, double duuv, double duvv) { f = d; fu = du; fv = dv; fuu = duu; fuv = duv; fvv = dvv; fuuv = duuv; fuvv = duvv; } public: ThreeJet() {} ThreeJet(double d, double du, double dv) { f = d; fu = du; fv = dv; fuu = fuv = fvv = fuuv = fuvv = 0;} operator TwoJet() { return TwoJet(f, fu, fv, fuv); } operator double() { return f; } Bool operator<(double d) { return f < d; } Bool operator<(int d) { return f < d; } Bool operator>(double d) { return f > d; } Bool operator>(int d) { return f > d; } Bool operator<=(double d) { return f <= d; } Bool operator<=(int d) { return f <= d; } Bool operator>=(double d) { return f >= d; } void operator %=(double d) { f = fmod(f, d); if (f < 0) f += d; } friend ThreeJet operator+(const ThreeJet x, const ThreeJet y); friend ThreeJet operator*(const ThreeJet x, const ThreeJet y); friend ThreeJet operator+(const ThreeJet x, double d); friend ThreeJet operator+(const ThreeJet x, int d) {return x+double(d);} friend ThreeJet operator*(const ThreeJet x, double d); friend ThreeJet operator*(const ThreeJet x, int d) {return x*double(d);} friend ThreeJet Sin(const ThreeJet x); friend ThreeJet Cos(const ThreeJet x); friend ThreeJet operator^(const ThreeJet x, double n); friend ThreeJet Annihilate(const ThreeJet x, int index); friend ThreeJet Interpolate(const ThreeJet v1, const ThreeJet v2, const ThreeJet weight); friend void printJet(const ThreeJet); friend class TwoJet D(const class ThreeJet x, int index); }; #endif