.TH FvwmAnimate 1.1 "October 1998" .UC .SH NAME \fBFvwmAnimate\fP \- the Fvwm2 Animate module .SH SYNOPSIS \fBFvwmAnimate\fP is spawned by fvwm2, so no command line invocation will work. From within the .fvwm2rc file, \fBFvwmAnimate\fP is spawned as follows: .nf .sp Module FvwmAnimate .sp .fi or from within an fvwm2 pop-up menu: .nf .sp DestroyMenu Module-Popup AddToMenu Module-Popup "Modules" Title AddToMenu Module-Popup "Fvwm Animate Icons" Module FvwmAnimate OptionalName .sp .fi .SH DESCRIPTION The \fBFvwmAnimate\fP module animates iconification and deiconification. There are currenly 6 different animation effects. .SH INVOCATION No command line invocation is possible. \fBFvwmAnimate\fP must be invoked by the \fBfvwm2\fP window manager. When invoked with the \fIOptionalName\fP argument, the \fIOptionalName\fP is used to find configuration commands, configuraton files, and name the internally generated menus and forms instead of "FvwmAnimate". During startup, FvwmAnimate defines menus and forms for configuring and controlling FvwmAnimate. The default menu name is "MenuFvwmAnimate" and the form name is "FormFvwmAnimate". If the optional name is used, the menu would be "Menu" and the form would be "Form". .sp Assuming you already had a builtin menu called "Module-Popup", you could use FvwmAnimate by configuring it like this: .nf .sp AddToFunc "InitFunction" "I" Module FvwmAnimate AddToFunc "RestartFunction" "I" Module FvwmAnimate AddToMenu "Module-Popup" "Control Animation" Popup MenuFvwmAnimate .sp .fi .SH CONFIGURATION OPTIONS Since the popup menu "MenuFvwmAnimate" allows complete control of the \fBFvwmAnimate\fP module, you don't really have to know what any of the configuration commands are. This section describes them anyway. \fBFvwmAnimate\fP reads the same \fI.fvwm2rc\fP file as \fBfvwm2\fP reads when it starts up. In addition, \fBFvwmAnimate\fP reads the file $HOME/.FvwmAnimate, and accepts commands from fvwm2 and its modules as it runs. If \fIOptionalName\fP is used to start FvwmAnimate, the optional name is used in all commands, messages, menus and forms generated by FvwmAnimate and in the configuration file name. Unlike other fvwm2 modules, there is little reason to use the optional name. .IP "*FvwmAnimateColor \fBcolor\fP" Tells \fBFvwmAnimate\fP what color to draw with. The color is "XOR'ed" (exclusive ORed) onto the background. Depending on the display type you are using, the effect this causes will vary. Especially on 8-bit displays, it helps if the background is a solid color. You have to experiment with this to see how it works. The default color is not really a color and can be entered as "Black^White", or more simply "None". This is the same as the default XOR mask used by fvwm2 for move and resize frames. Other colors can be specified using standard X color notation. Ie. color names like "LightBlue", or RGB values like "#FFFFFF". .IP "*FvwmAnimateDelay \fBmsecs\fP" Tells \fBFvwmAnimate\fP how many milliseconds to sleep between frames of animation. .IP "*FvwmAnimateIterations \fBiterations\fP" Tells \fBFvwmAnimate\fP how many steps to break the animation into. .IP "*FvwmAnimateTwist \fBtwist\fP" Tells \fBFvwmAnimate\fP how many revolutions to twist the iconification frame. .IP "*FvwmAnimateWidth \fBwidth\fP" Tells \fBFvwmAnimate\fP how wide a line to draw with. The default width of 0 (zero) is a fast line of Width 1. .IP "*FvwmAnimateEffect \fBmode\fP" Tells \fBFvwmAnimate\fP which animation effect to use. Currently the effects are : \fIFrame\fP, \fILines\fP, \fIFlip\fP, \fITurn\fP, \fIZoom3D\fP, \fITwist\fP \fIRandom\fP, and \fINone\fP. \fINone\fP is normally set in the configuration file, in-case FvwmAnimate is started automatically, but an individual user doesn't want it running. .IP "*FvwmAnimateStop" Tells \fBFvwmAnimate\fP to stop. .IP "*FvwmAnimateSave" Tells \fBFvwmAnimate\fP to save the current configuration in a file named ".FvwmAnimate" in the users home directory. This same file is read automatically by FvwmAnimate during startup. .SH ORIGIN \fBFvwmAnimate\fP is based on the \fBAnimate\fP module from Afterstep 1.5pre6. Porting to \fBfvwm2\fP and lots of other changes were done by \fIDan Espen\fP . Below are the original author and acknowledgments. .SH AUTHOR \fIAlfredo Kengi Kojima\fP .SH ACKNOWLEDGMENTS These people have contributed to \fBFvwmAnimate\fP: .IP "\fIKaj Groner\fP " Twisty iconification, configuration file parsing, man page. .IP "\fIFrank Scheelen "