#include "../../libs/fvwmlib.h" #define STICKY (1<<2) /* Does window stick to glass? */ #define ONTOP (1<<1) /* does window stay on top */ #define BORDER (1<<13) /* Is this decorated with border*/ #define TITLE (1<<14) /* Is this decorated with title */ #define ICONIFIED (1<<16) /* is it an icon now? */ #define TRANSIENT (1<<17) /* is it a transient window? */ struct target_struct { char res[256]; char class[256]; char name[256]; char icon_name[256]; unsigned long id; unsigned long frame; long frame_x; long frame_y; long frame_w; long frame_h; long base_w; long base_h; long width_inc; long height_inc; long desktop; unsigned long gravity; unsigned long flags; long title_h; long border_w; }; struct Item { char* col1; char* col2; struct Item* next; }; /************************************************************************* * * Subroutine Prototypes * *************************************************************************/ void Loop(int *fd); void SendInfo(int *fd,char *message,unsigned long window); char *safemalloc(int length); void DeadPipe(int nonsense); void process_message(unsigned long type,unsigned long *body); void GetTargetWindow(Window *app_win); void RedrawWindow(void); void change_window_name(char *str); Pixel GetColor(char *name); void nocolor(char *a, char *b); void CopyString(char **dest, char *source); char *CatString2(char *a, char *b); void AddToList(char *, char *); void MakeList(void); void freelist(void); void list_configure(unsigned long *body); void list_window_name(unsigned long *body); void list_icon_name(unsigned long *body); void list_class(unsigned long *body); void list_res_name(unsigned long *body); void list_end(void);