// $Id: demo.cpp,v 1.1.1.1 2006/11/25 18:56:37 matthieu Exp $ // Simple BeOS GLView demo // Written by Brian Paul // Changes by Philippe Houdoin // This file is in the public domain. #include #include #include #include class MyGL : public BGLView { public: MyGL(BRect rect, char *name, ulong options); virtual void AttachedToWindow(); virtual void Pulse(); virtual void FrameResized(float w, float h); private: void Render(); void Reshape(float w, float h); float mAngle; }; class MyWindow : public BWindow { public: MyWindow(BRect frame); virtual bool QuitRequested(); }; MyWindow::MyWindow(BRect frame) : BWindow(frame, "demo", B_TITLED_WINDOW, B_NOT_ZOOMABLE) { // Make OpenGL view and put it in the window BRect r = Bounds(); r.InsetBy(5, 5); MyGL *gl = new MyGL(r, "GL", BGL_RGB | BGL_DOUBLE); AddChild(gl); SetPulseRate(1000000 / 30); } bool MyWindow::QuitRequested() { be_app->PostMessage(B_QUIT_REQUESTED); return true; } MyGL::MyGL(BRect rect, char *name, ulong options) : BGLView(rect, name, B_FOLLOW_ALL_SIDES, B_PULSE_NEEDED, options) { mAngle = 0.0; } void MyGL::AttachedToWindow() { BGLView::AttachedToWindow(); LockGL(); glClearColor(0.7, 0.7, 0, 0); Reshape(Bounds().Width(), Bounds().Height()); UnlockGL(); } void MyGL::FrameResized(float w, float h) { BGLView::FrameResized(w, h); LockGL(); Reshape(w, h); UnlockGL(); Render(); } void MyGL::Pulse() { mAngle += 1.0; Render(); } void MyGL::Render() { LockGL(); glClear(GL_COLOR_BUFFER_BIT); glPushMatrix(); glRotated(mAngle, 0, 0, 1); glColor3f(0, 0, 1); glBegin(GL_POLYGON); glVertex2f(-1, -1); glVertex2f( 1, -1); glVertex2f( 1, 1); glVertex2f(-1, 1); glEnd(); glPopMatrix(); SwapBuffers(); UnlockGL(); } void MyGL::Reshape(float w, float h) { glViewport(0, 0, (int) (w + 1), (int) (h + 1)); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glFrustum(-1, 1, -1, 1, 10, 30); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glTranslatef(0, 0, -18); } int main(int argc, char *argv[]) { BApplication *app = new BApplication("application/demo"); // make top-level window MyWindow *win = new MyWindow(BRect(100, 100, 500, 500)); win->Show(); app->Run(); delete app; return 0; }