'\" e '\"! eqn | mmdoc '\"macro stdmacro .ds Vn Version 1.2 .ds Dt 24 September 1999 .ds Re Release 1.2.1 .ds Dp Jan 14 18:30 .ds Dm 01 copytexim .ds Xs 15515 7 copyteximage2d.gl .TH GLCOPYTEXIMAGE2D 3G .SH NAME .B "glCopyTexImage2D \- copy pixels into a 2D texture image .SH C SPECIFICATION void \f3glCopyTexImage2D\fP( GLenum \fItarget\fP, .nf .ta \w'\f3void \fPglCopyTexImage2D( 'u GLint \fIlevel\fP, GLenum \fIinternalformat\fP, GLint \fIx\fP, GLint \fIy\fP, GLsizei \fIwidth\fP, GLsizei \fIheight\fP, GLint \fIborder\fP ) .fi .EQ delim $$ .EN .SH PARAMETERS .TP \w'\fIinternalformat\fP\ \ 'u \f2target\fP Specifies the target texture. Must be \%\f3GL_TEXTURE_2D\fP. .TP \f2level\fP Specifies the level-of-detail number. Level 0 is the base image level. Level \f2n\fP is the \f2n\fPth mipmap reduction image. .TP \f2internalformat\fP Specifies the internal of the texture. Must be one of the following symbolic constants: \%\f3GL_ALPHA\fP, \%\f3GL_ALPHA4\fP, \%\f3GL_ALPHA8\fP, \%\f3GL_ALPHA12\fP, \%\f3GL_ALPHA16\fP, \%\f3GL_LUMINANCE\fP, \%\f3GL_LUMINANCE4\fP, \%\f3GL_LUMINANCE8\fP, \%\f3GL_LUMINANCE12\fP, \%\f3GL_LUMINANCE16\fP, \%\f3GL_LUMINANCE_ALPHA\fP, \%\f3GL_LUMINANCE4_ALPHA4\fP, \%\f3GL_LUMINANCE6_ALPHA2\fP, \%\f3GL_LUMINANCE8_ALPHA8\fP, \%\f3GL_LUMINANCE12_ALPHA4\fP, \%\f3GL_LUMINANCE12_ALPHA12\fP, \%\f3GL_LUMINANCE16_ALPHA16\fP, \%\f3GL_INTENSITY\fP, \%\f3GL_INTENSITY4\fP, \%\f3GL_INTENSITY8\fP, \%\f3GL_INTENSITY12\fP, \%\f3GL_INTENSITY16\fP, \%\f3GL_RGB\fP, \%\f3GL_R3_G3_B2\fP, \%\f3GL_RGB4\fP, \%\f3GL_RGB5\fP, \%\f3GL_RGB8\fP, \%\f3GL_RGB10\fP, \%\f3GL_RGB12\fP, \%\f3GL_RGB16\fP, \%\f3GL_RGBA\fP, \%\f3GL_RGBA2\fP, \%\f3GL_RGBA4\fP, \%\f3GL_RGB5_A1\fP, \%\f3GL_RGBA8\fP, \%\f3GL_RGB10_A2\fP, \%\f3GL_RGBA12\fP, or \%\f3GL_RGBA16\fP. .TP \f2x\fP, \f2y\fP Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied. .TP \f2width\fP Specifies the width of the texture image. Must be 0 or $2 sup n ~+~ 2*$\f2border\fP for some integer $n$. .TP \f2height\fP Specifies the height of the texture image. Must be 0 or $2 sup m ~+~ 2*$\f2border\fP for some integer $m$. .TP \f2border\fP Specifies the width of the border. Must be either 0 or 1. .SH DESCRIPTION \%\f3glCopyTexImage2D\fP defines a two-dimensional texture image with pixels from the current \%\f3GL_READ_BUFFER\fP. .P The screen-aligned pixel rectangle with lower left corner at (\f2x\fP, \f2y\fP) and with a width of \f2width\fP$~+~2~*~$\f2border\fP and a height of \f2height\fP$~+~2~*~$\f2border\fP defines the texture array at the mipmap level specified by \f2level\fP. \f2internalformat\fP specifies the internal of the texture array. .P The pixels in the rectangle are processed exactly as if \%\f3glCopyPixels\fP had been called, but the process stops just before final conversion. At this point all pixel component values are clamped to the range $[0,1]$ and then converted to the texture's internal for storage in the texel array. .P Pixel ordering is such that lower $x$ and $y$ screen coordinates correspond to lower $s$ and $t$ texture coordinates. .P If any of the pixels within the specified rectangle of the current \%\f3GL_READ_BUFFER\fP are outside the window associated with the current rendering context, then the values obtained for those pixels are undefined. .P .SH NOTES \%\f3glCopyTexImage2D\fP is available only if the GL version is 1.1 or greater. .P Texturing has no effect in color index mode. .P 1, 2, 3, and 4 are not accepted values for \f2internalformat\fP. .P An image with height or width of 0 indicates a NULL texture. .P When the \%\f3GL_ARB_imaging\fP extension is supported, the RGBA components read from the framebuffer may be processed by the imaging pipeline. See \%\f3glTexImage1D\fP for specific details. .SH ERRORS \%\f3GL_INVALID_ENUM\fP is generated if \f2target\fP is not \%\f3GL_TEXTURE_2D\fP. .P \%\f3GL_INVALID_VALUE\fP is generated if \f2level\fP is less than 0. .P \%\f3GL_INVALID_VALUE\fP may be generated if \f2level\fP is greater than $log sub 2 max$, where $max$ is the returned value of \%\f3GL_MAX_TEXTURE_SIZE\fP. .P \%\f3GL_INVALID_VALUE\fP is generated if \f2width\fP or \f2height\fP is less than 0, greater than $2~+~$\%\f3GL_MAX_TEXTURE_SIZE\fP, or if \f2width\fP or \f2height\fP cannot be represented as $2 sup k ~+~ 2~*~$\f2border\fP for some integer $k$. .P \%\f3GL_INVALID_VALUE\fP is generated if \f2border\fP is not 0 or 1. .P \%\f3GL_INVALID_VALUE\fP is generated if \f2internalformat\fP is not one of the allowable values. .P \%\f3GL_INVALID_OPERATION\fP is generated if \%\f3glCopyTexImage2D\fP is executed between the execution of \%\f3glBegin\fP and the corresponding execution of \%\f3glEnd\fP. .SH ASSOCIATED GETS \%\f3glGetTexImage\fP .br \%\f3glIsEnabled\fP with argument \%\f3GL_TEXTURE_2D\fP .SH SEE ALSO \%\f3glCopyPixels(3G)\fP, \%\f3glCopyTexImage1D(3G)\fP, \%\f3glCopyTexSubImage1D(3G)\fP, \%\f3glCopyTexSubImage2D(3G)\fP, \%\f3glPixelStore(3G)\fP, \%\f3glPixelTransfer(3G)\fP, \%\f3glTexEnv(3G)\fP, \%\f3glTexGen(3G)\fP, \%\f3glTexImage1D(3G)\fP, \%\f3glTexImage2D(3G)\fP, \%\f3glTexSubImage1D(3G)\fP, \%\f3glTexSubImage2D(3G)\fP, .br \%\f3glTexParameter(3G)\fP