/* * Mesa 3-D graphics library * * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * glXUseRotatedXFontMESA() function - like glXUseXFont() but allows * specification of a 0, 90, 180 or 270 degree rotation. * Handy for drawing labels along vertical axes of graphs, etc. * * Based on Mesa's glXUseXFont code written and copyrighted by Thorsten Ohl. */ #include #include #include #include #include #include #include /** * Generate OpenGL-compatible bitmap by drawing an X character glyph * to an off-screen pixmap, then getting the image and testing pixels. * \param width bitmap width in pixels * \param height bitmap height in pixels */ static void fill_bitmap(Display *dpy, Pixmap pixmap, GC gc, unsigned int bitmapWidth, unsigned int bitmapHeight, unsigned int charWidth, unsigned int charHeight, int xPos, int yPos, unsigned int c, GLubyte * bitmap, int rotation) { const int bytesPerRow = (bitmapWidth + 7) / 8; XImage *image; XChar2b char2b; /* clear pixmap to 0 */ XSetForeground(dpy, gc, 0); XFillRectangle(dpy, pixmap, gc, 0, 0, charWidth, charHeight); /* The glyph is drawn snug up against the left/top edges of the pixmap */ XSetForeground(dpy, gc, 1); char2b.byte1 = (c >> 8) & 0xff; char2b.byte2 = (c & 0xff); XDrawString16(dpy, pixmap, gc, xPos, yPos, &char2b, 1); /* initialize GL bitmap */ memset(bitmap, 0, bytesPerRow * bitmapHeight); image = XGetImage(dpy, pixmap, 0, 0, charWidth, charHeight, 1, XYPixmap); if (image) { /* Set appropriate bits in the GL bitmap. * Note: X11 and OpenGL are upside down wrt each other). */ unsigned int x, y; if (rotation == 0) { for (y = 0; y < charHeight; y++) { for (x = 0; x < charWidth; x++) { if (XGetPixel(image, x, y)) { int y2 = bitmapHeight - y - 1; bitmap[bytesPerRow * y2 + x / 8] |= (1 << (7 - (x % 8))); } } } } else if (rotation == 90) { for (y = 0; y < charHeight; y++) { for (x = 0; x < charWidth; x++) { if (XGetPixel(image, x, y)) { int x2 = y; int y2 = x; bitmap[bytesPerRow * y2 + x2 / 8] |= (1 << (7 - (x2 % 8))); } } } } else if (rotation == 180) { for (y = 0; y < charHeight; y++) { for (x = 0; x < charWidth; x++) { if (XGetPixel(image, x, y)) { int x2 = charWidth - x - 1; bitmap[bytesPerRow * y + x2 / 8] |= (1 << (7 - (x2 % 8))); } } } } else { for (y = 0; y < charHeight; y++) { for (x = 0; x < charWidth; x++) { if (XGetPixel(image, x, y)) { int x2 = charHeight - y - 1; int y2 = charWidth - x - 1; bitmap[bytesPerRow * y2 + x2 / 8] |= (1 << (7 - (x2 % 8))); } } } } XDestroyImage(image); } } /** * Determine if a given glyph is valid and return the * corresponding XCharStruct. */ static const XCharStruct * isvalid(const XFontStruct * fs, unsigned int which) { unsigned int rows, pages; unsigned int byte1 = 0, byte2 = 0; int i, valid = 1; rows = fs->max_byte1 - fs->min_byte1 + 1; pages = fs->max_char_or_byte2 - fs->min_char_or_byte2 + 1; if (rows == 1) { /* "linear" fonts */ if ((fs->min_char_or_byte2 > which) || (fs->max_char_or_byte2 < which)) valid = 0; } else { /* "matrix" fonts */ byte2 = which & 0xff; byte1 = which >> 8; if ((fs->min_char_or_byte2 > byte2) || (fs->max_char_or_byte2 < byte2) || (fs->min_byte1 > byte1) || (fs->max_byte1 < byte1)) valid = 0; } if (valid) { if (fs->per_char) { if (rows == 1) { /* "linear" fonts */ return fs->per_char + (which - fs->min_char_or_byte2); } else { /* "matrix" fonts */ i = ((byte1 - fs->min_byte1) * pages) + (byte2 - fs->min_char_or_byte2); return fs->per_char + i; } } else { return &fs->min_bounds; } } return NULL; } /** * Just like glXUseXFont() but with a rotation parameter. * \param rotation may be 0, 90, 180 or 270 only. */ void glXUseRotatedXFontMESA(Font font, int first, int count, int listbase, int rotation) { Display *dpy; Window win; Pixmap pixmap; GC gc; XFontStruct *fs; GLint swapbytes, lsbfirst, rowlength; GLint skiprows, skippixels, alignment; unsigned int maxCharWidth, maxCharHeight; GLubyte *bm; int i; if (rotation != 0 && rotation != 90 && rotation != 180 && rotation != 270) return; dpy = glXGetCurrentDisplay(); if (!dpy) return; /* I guess glXMakeCurrent wasn't called */ win = RootWindow(dpy, DefaultScreen(dpy)); fs = XQueryFont(dpy, font); if (!fs) { fprintf(stderr, "XQueryFont failed"); return; } /* Allocate a GL bitmap that can fit any character */ maxCharWidth = fs->max_bounds.rbearing - fs->min_bounds.lbearing; maxCharHeight = fs->max_bounds.ascent + fs->max_bounds.descent; /* use max, in case we're rotating */ if (rotation == 90 || rotation == 270) { /* swap width/height */ bm = (GLubyte *) malloc((maxCharHeight + 7) / 8 * maxCharWidth); } else { /* normal or upside down */ bm = (GLubyte *) malloc((maxCharWidth + 7) / 8 * maxCharHeight); } if (!bm) { XFreeFontInfo(NULL, fs, 1); fprintf(stderr, "Out of memory in glXUseRotatedXFontMESA"); return; } /* Save the current packing mode for bitmaps. */ glGetIntegerv(GL_UNPACK_SWAP_BYTES, &swapbytes); glGetIntegerv(GL_UNPACK_LSB_FIRST, &lsbfirst); glGetIntegerv(GL_UNPACK_ROW_LENGTH, &rowlength); glGetIntegerv(GL_UNPACK_SKIP_ROWS, &skiprows); glGetIntegerv(GL_UNPACK_SKIP_PIXELS, &skippixels); glGetIntegerv(GL_UNPACK_ALIGNMENT, &alignment); /* Enforce a standard packing mode which is compatible with fill_bitmap() from above. This is actually the default mode, except for the (non)alignment. */ glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE); glPixelStorei(GL_UNPACK_LSB_FIRST, GL_FALSE); glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); glPixelStorei(GL_UNPACK_SKIP_ROWS, 0); glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); /* Create pixmap and GC */ pixmap = XCreatePixmap(dpy, win, maxCharWidth, maxCharHeight, 1); { XGCValues values; unsigned long valuemask; values.foreground = BlackPixel(dpy, DefaultScreen(dpy)); values.background = WhitePixel(dpy, DefaultScreen(dpy)); values.font = fs->fid; valuemask = GCForeground | GCBackground | GCFont; gc = XCreateGC(dpy, pixmap, valuemask, &values); } for (i = 0; i < count; i++) { const unsigned int c = first + i; const int list = listbase + i; unsigned int charWidth, charHeight; unsigned int bitmapWidth, bitmapHeight; GLfloat xOrig, yOrig, xStep, yStep, dtemp; const XCharStruct *ch; int xPos, yPos; int valid; /* check on index validity and get the bounds */ ch = isvalid(fs, c); if (!ch) { ch = &fs->max_bounds; valid = 0; } else { valid = 1; } /* glBitmap()' parameters: straight from the glXUseXFont(3) manpage. */ charWidth = ch->rbearing - ch->lbearing; charHeight = ch->ascent + ch->descent; xOrig = -ch->lbearing; yOrig = ch->descent; xStep = ch->width; yStep = 0; /* X11's starting point. */ xPos = -ch->lbearing; yPos = ch->ascent; /* Apply rotation */ switch (rotation) { case 0: /* nothing */ bitmapWidth = charWidth; bitmapHeight = charHeight; break; case 90: /* xStep, yStep */ dtemp = xStep; xStep = -yStep; yStep = dtemp; /* xOrig, yOrig */ yOrig = xOrig; xOrig = charHeight - (charHeight - yPos); /* width, height */ bitmapWidth = charHeight; bitmapHeight = charWidth; break; case 180: /* xStep, yStep */ xStep = -xStep; yStep = -yStep; /* xOrig, yOrig */ xOrig = charWidth - xOrig - 1; yOrig = charHeight - yOrig - 1; bitmapWidth = charWidth; bitmapHeight = charHeight; break; case 270: /* xStep, yStep */ dtemp = xStep; xStep = yStep; yStep = -dtemp; /* xOrig, yOrig */ dtemp = yOrig; yOrig = charWidth - xOrig; xOrig = dtemp; /* width, height */ bitmapWidth = charHeight; bitmapHeight = charWidth; break; default: /* should never get here */ ; } glNewList(list, GL_COMPILE); if (valid && bitmapWidth > 0 && bitmapHeight > 0) { fill_bitmap(dpy, pixmap, gc, bitmapWidth, bitmapHeight, charWidth, charHeight, xPos, yPos, c, bm, rotation); glBitmap(bitmapWidth, bitmapHeight, xOrig, yOrig, xStep, yStep, bm); } else { glBitmap(0, 0, 0.0, 0.0, xStep, yStep, NULL); } glEndList(); } free(bm); XFreeFontInfo(NULL, fs, 1); XFreePixmap(dpy, pixmap); XFreeGC(dpy, gc); /* Restore saved packing modes. */ glPixelStorei(GL_UNPACK_SWAP_BYTES, swapbytes); glPixelStorei(GL_UNPACK_LSB_FIRST, lsbfirst); glPixelStorei(GL_UNPACK_ROW_LENGTH, rowlength); glPixelStorei(GL_UNPACK_SKIP_ROWS, skiprows); glPixelStorei(GL_UNPACK_SKIP_PIXELS, skippixels); glPixelStorei(GL_UNPACK_ALIGNMENT, alignment); }