# $Xenocara$ all: ${OBJS} LIB= GL MESA= ${.CURDIR}/../../dist/Mesa/src/mesa GL= ${.CURDIR}/../../dist/Mesa/src/GL GLX= ${.CURDIR}/../../dist/Mesa/src/glx/x11 MESA_INCLUDE= ${.CURDIR}/../../dist/Mesa/include INCSDIR= ${X11BASE}/include/GL CPP= cpp -notraditional DEBUG= CPPFLAGS+= \ -I. \ -I${MESA_INCLUDE} \ -I${MESA} \ -I${MESA}/main \ -I${MESA}/math \ -I${MESA}/glapi \ -I${MESA}/tnl \ -I${MESA}/shader \ -I${MESA}/shader/grammar \ -I${MESA}/shader/slang \ -I${MESA}/shader/slang/OSDependent/Linux \ -I${MESA}/shader/slang/OGLCompilersDLL \ -I${MESA}/x86 \ -I${MESA}/drivers/dri/common \ -I${GL}/dri \ -I${GLX} \ -I${X11BASE}/include \ -DCSRG_BASED \ -DUSE_GAS \ -DGLXEXT \ -DGLX_USE_MESA \ -DXF86VIDMODE .if ${MACHINE_ARCH} == "i386" CPPFLAGS += \ -DUSE_X86_ASM \ -DUSE_MMX_ASM \ -DUSE_3DNOW_ASM \ -DUSE_SSE_ASM .elif ${MACHINE_ARCH} == "amd64" CPPFLAGS += -D__GLX_ALIGN64 .endif INCS= \ gl.h \ glext.h \ glx.h \ glxext.h \ osmesa.h # main MAIN_SOURCES= \ accum.c \ api_arrayelt.c \ api_loopback.c \ api_noop.c \ api_validate.c \ arrayobj.c \ attrib.c \ blend.c \ bufferobj.c \ buffers.c \ clip.c \ colortab.c \ context.c \ convolve.c \ debug.c \ depth.c \ depthstencil.c \ dlist.c \ drawpix.c \ enable.c \ enums.c \ eval.c \ execmem.c \ extensions.c \ feedback.c \ fbobject.c \ fog.c \ framebuffer.c \ get.c \ getstring.c \ hash.c \ hint.c \ histogram.c \ image.c \ imports.c \ light.c \ lines.c \ matrix.c \ mm.c \ occlude.c \ pixel.c \ points.c \ polygon.c \ rastpos.c \ renderbuffer.c \ state.c \ stencil.c \ texcompress.c \ texcompress_fxt1.c \ texcompress_s3tc.c \ texenvprogram.c \ texformat.c \ teximage.c \ texobj.c \ texrender.c \ texstate.c \ texstore.c \ varray.c \ vtxfmt.c GLAPI_SOURCES= \ dispatch.c \ glapi.c \ glthread.c .if ${MACHINE_ARCH} == "i386" GLAPI_SOURCES+= \ glapi_x86.S .endif # math MATH_SOURCES= \ m_debug_clip.c \ m_debug_norm.c \ m_debug_xform.c \ m_eval.c \ m_matrix.c \ m_translate.c \ m_vector.c \ m_xform.c # array_cache ARRAY_CACHE_SOURCES= \ ac_context.c \ ac_import.c # swrast SWRAST_SOURCES= \ s_aaline.c \ s_aatriangle.c \ s_accum.c \ s_alpha.c \ s_arbshader.c \ s_atifragshader.c \ s_bitmap.c \ s_blend.c \ s_blit.c \ s_buffers.c \ s_copypix.c \ s_context.c \ s_depth.c \ s_drawpix.c \ s_feedback.c \ s_fog.c \ s_imaging.c \ s_lines.c \ s_logic.c \ s_masking.c \ s_nvfragprog.c \ s_points.c \ s_readpix.c \ s_span.c \ s_stencil.c \ s_texcombine.c \ s_texfilter.c \ s_texstore.c \ s_triangle.c \ s_zoom.c # swrast_setup SWRAST_SETUP_SOURCES= \ ss_context.c \ ss_triangle.c # tnl TNL_SOURCES= \ t_array_api.c \ t_array_import.c \ t_context.c \ t_pipeline.c \ t_save_api.c \ t_save_loopback.c \ t_save_playback.c \ t_vb_arbprogram.c \ t_vb_arbprogram_sse.c \ t_vb_arbshader.c\ t_vb_program.c \ t_vb_render.c \ t_vb_texgen.c \ t_vb_texmat.c \ t_vb_vertex.c \ t_vb_cull.c \ t_vb_fog.c \ t_vb_light.c \ t_vb_normals.c \ t_vb_points.c \ t_vp_build.c \ t_vertex.c \ t_vertex_sse.c \ t_vertex_generic.c \ t_vtx_api.c \ t_vtx_generic.c \ t_vtx_x86.c \ t_vtx_eval.c \ t_vtx_exec.c # shader SHADER_SOURCES= \ arbprogparse.c \ arbprogram.c \ atifragshader.c \ grammar_mesa.c \ nvfragparse.c \ nvprogram.c \ nvvertexec.c \ nvvertparse.c \ program.c \ shaderobjects.c \ shaderobjects_3dlabs.c # shader/slang C SLANG_C_SOURCES= \ atom.c \ cpp.c \ cppstruct.c \ memory.c \ scanner.c \ symbols.c \ tokens.c # shader/slang CPP SLANG_CPP_SOURCES= \ slang_mesa.cpp \ Gen_glslang.cpp \ Gen_glslang_tab.cpp \ InfoSink.cpp \ Initialize.cpp \ Intermediate.cpp \ intermOut.cpp \ IntermTraverse.cpp \ parseConst.cpp \ ParseHelper.cpp \ PoolAlloc.cpp \ QualifierAlive.cpp \ RemoveTree.cpp \ ShaderLang.cpp \ SymbolTable.cpp \ Initialisation.cpp \ ossource.cpp # shader/slang SLANG_SOURCES= \ slang_analyse.c \ slang_assemble.c \ slang_assemble_assignment.c \ slang_assemble_conditional.c \ slang_assemble_constructor.c \ slang_assemble_typeinfo.c \ slang_compile.c \ slang_compile_function.c \ slang_compile_operation.c \ slang_compile_struct.c \ slang_compile_variable.c \ slang_execute.c \ slang_export.c \ slang_library_noise.c \ slang_library_texsample.c \ slang_link.c \ slang_preprocess.c \ slang_storage.c \ slang_utility.c .if ${MACHINE_ARCH} == "i386" # x86 ASM_C_SOURCES= \ common_x86.c \ x86.c \ 3dnow.c \ sse.c \ x86sse.c \ slang_execute_x86.c X86_SOURCES= \ common_x86_asm.S \ x86_xform2.S \ x86_xform3.S \ x86_xform4.S \ x86_cliptest.S \ mmx_blend.S \ 3dnow_xform1.S \ 3dnow_xform2.S \ 3dnow_xform3.S \ 3dnow_xform4.S \ 3dnow_normal.S \ sse_xform1.S \ sse_xform2.S \ sse_xform3.S \ sse_xform4.S \ sse_normal.S \ read_rgba_span_x86.S \ t_vtx_x86_gcc.S .endif GLX_SOURCES= \ glcontextmodes.c \ clientattrib.c \ compsize.c \ glxeval.c \ glxcmds.c \ glxext.c \ glxextensions.c \ indirect.c \ indirect_init.c \ indirect_size.c \ indirect_window_pos.c \ indirect_transpose_matrix.c \ indirect_vertex_array.c \ indirect_vertex_program.c \ glxpixel.c \ pixelstore.c \ render2.c \ renderpix.c \ single2.c \ singlepix.c \ vertarr.c \ xfont.c \ glx_pbuffer.c \ glx_query.c \ glx_texture_compression.c \ dri_glx.c SRCS = $(MAIN_SOURCES) \ $(MATH_SOURCES) \ $(ARRAY_CACHE_SOURCES) \ $(TNL_SOURCES) \ $(SHADER_SOURCES) \ $(SWRAST_SOURCES) \ $(SWRAST_SETUP_SOURCES) \ $(ASM_C_SOURCES) \ $(SLANG_SOURCES) \ $(X86_SOURCES) \ $(GLAPI_SOURCES) \ $(GLX_SOURCES) # $(SLANG_C_SOURCES) includes: cd ${MESA_INCLUDE}/GL; for i in ${INCS}; do \ j="cmp -s $$i ${DESTDIR}${INCSDIR}/GL/$$i || \ ${INSTALL} ${INSTALL_COPY} -o ${BINOWN} -g ${BINGRP} -m 444 \ $$i ${DESTDIR}${INCSDIR}/GL"; \ echo "\tinstalling $$i"; \ eval "$$j"; \ done gen_matypes: gen_matypes.c $(CC) $(CPPFLAGS) $(CFLAGS) ${MESA}/x86/gen_matypes.c -o gen_matypes matypes.h: mtypes.h t_context.h gen_matypes ./gen_matypes > matypes.h CLEANFILES+= gen_matypes matypes.h common_x86_asm.o: matypes.h 3dnow_normal.o: matypes.h 3dnow_xform1.o: matypes.h 3dnow_xform2.o: matypes.h 3dnow_xform3.o: matypes.h 3dnow_xform4.o: matypes.h mmx_blend.o: matypes.h sse_normal.o: matypes.h sse_xform1.o: matypes.h sse_xform2.o: matypes.h sse_xform3.o: matypes.h sse_xform4.o: matypes.h x86_cliptest.o: matypes.h x86_xform2.o: matypes.h x86_xform3.o: matypes.h x86_xform4.o: matypes.h NOPROFILE= .include .include .if ${MACHINE_ARCH} == powerpc PICFLAG = -fPIC .endif # name conflicts glxeval.c: ${GLX}/eval.c ln -s ${GLX}/eval.c $@ glxpixel.c: ${GLX}/pixel.c ln -s ${GLX}/pixel.c $@ CLEANFILES+= glxeval.c glxpixel.c .PATH: ${MESA}/x86 .PATH: ${MESA}/x86/rtasm .PATH: ${MESA}/array_cache .PATH: ${MESA}/glapi .PATH: ${MESA}/main .PATH: ${MESA}/math .PATH: ${MESA}/swrast .PATH: ${MESA}/swrast_setup .PATH: ${MESA}/tnl .PATH: ${MESA}/shader .PATH: ${MESA}/shader/grammar .PATH: ${MESA}/shader/slang .PATH: ${MESA}/shader/slang/MachineIndependent .PATH: ${MESA}/shader/slang/MachineIndependent/preprocessor .PATH: ${MESA}/shader/slang/OGLCompilersDLL .PATH: ${MESA}/shader/slang/OSDependent/Linux .PATH: ${MESA}/drivers/dri/common .PATH: ${GLX} .SUFFIXES: .cpp .cpp.o: @echo "${COMPILE.cc} ${.IMPSRC} -o ${.TARGET}" @${COMPILE.cc} ${.IMPSRC} -o ${.TARGET}.o @${LD} -X -r ${.TARGET}.o -o ${.TARGET} @rm -f ${.TARGET}.o .cpp.go: @echo "${COMPILE.cc} -g ${.IMPSRC} -o ${.TARGET}" @${COMPILE.cc} -g ${.IMPSRC} -o ${.TARGET}.o @${LD} -X -r ${.TARGET}.o -o ${.TARGET} @rm -f ${.TARGET}.o .cpp.po: @echo "${COMPILE.cc} -p ${.IMPSRC} -o ${.TARGET}" @${COMPILE.cc} -p ${.IMPSRC} -o ${.TARGET}.o @${LD} -X -r ${.TARGET}.o -o ${.TARGET} @rm -f ${.TARGET}.o .cpp.so: @echo "${COMPILE.cc} ${PICFLAG} -DPIC ${.IMPSRC} -o ${.TARGET}" @${COMPILE.cc} ${PICFLAG} -DPIC ${.IMPSRC} -o ${.TARGET}.o @${LD} -X -r ${.TARGET}.o -o ${.TARGET} @rm -f ${.TARGET}.o