/* atlantis --- Shows moving 3D sea animals */ #if !defined( lint ) && !defined( SABER ) static const char sccsid[] = "@(#)whale.c 5.01 2001/04/17 xlockmore"; #endif /* Copyright (c) E. Lassauge, 1998. */ /*- * Permission to use, copy, modify, and distribute this software and its * documentation for any purpose and without fee is hereby granted, * provided that the above copyright notice appear in all copies and that * both that copyright notice and this permission notice appear in * supporting documentation. * * This file is provided AS IS with no warranties of any kind. The author * shall have no liability with respect to the infringement of copyrights, * trade secrets or any patents by this file or any part thereof. In no * event will the author be liable for any lost revenue or profits or * other special, indirect and consequential damages. * * The original code for this mode was written by Mark J. Kilgard * as a demo for openGL programming. * * Porting it to xlock was possible by comparing the original Mesa's morph3d * demo with it's ported version to xlock, so thanks for Marcelo F. Vianna * (look at morph3d.c) for his indirect help. * * Thanks goes also to Brian Paul for making it possible and inexpensive * to use OpenGL at home. * * My e-mail address is lassauge AT users.sourceforge.net * * Eric Lassauge (May-13-1998) * */ /*- * (c) Copyright 1993, 1994, Silicon Graphics, Inc. * ALL RIGHTS RESERVED * Permission to use, copy, modify, and distribute this software for * any purpose and without fee is hereby granted, provided that the above * copyright notice appear in all copies and that both the copyright notice * and this permission notice appear in supporting documentation, and that * the name of Silicon Graphics, Inc. not be used in advertising * or publicity pertaining to distribution of the software without specific, * written prior permission. * * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. * * US Government Users Restricted Rights * Use, duplication, or disclosure by the Government is subject to * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph * (c)(1)(ii) of the Rights in Technical Data and Computer Software * clause at DFARS 252.227-7013 and/or in similar or successor * clauses in the FAR or the DOD or NASA FAR Supplement. * Unpublished-- rights reserved under the copyright laws of the * United States. Contractor/manufacturer is Silicon Graphics, * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. * * OpenGL(TM) is a trademark of Silicon Graphics, Inc. */ #ifdef STANDALONE #define MODE_atlantis #else #include "xlock.h" #endif #ifdef MODE_atlantis #ifdef STANDALONE #include #include #endif #include "atlantis.h" /* *INDENT-OFF* */ static float N001[3] = {0.019249 ,0.011340 ,-0.999750}; static float N002[3] = {-0.132579 ,0.954547 ,0.266952}; static float N003[3] = {-0.196061 ,0.980392 ,-0.019778}; static float N004[3] = {0.695461 ,0.604704 ,0.388158}; static float N005[3] = {0.870600 ,0.425754 ,0.246557}; static float N006[3] = {-0.881191 ,0.392012 ,0.264251}; #if 0 static float N007[3] = {0.000000 ,1.000000 ,0.000000}; #endif static float N008[3] = {-0.341437 ,0.887477 ,0.309523}; static float N009[3] = {0.124035 ,-0.992278 ,0.000000}; static float N010[3] = {0.242536 ,0.000000 ,-0.970143}; static float N011[3] = {0.588172 ,0.000000 ,0.808736}; static float N012[3] = {0.929824 ,-0.340623 ,-0.139298}; static float N013[3] = {0.954183 ,0.267108 ,-0.134865}; static float N014[3] = {0.495127 ,0.855436 ,-0.151914}; static float N015[3] = {-0.390199 ,0.906569 ,-0.160867}; static float N016[3] = {-0.923605 ,0.354581 ,-0.145692}; static float N017[3] = {-0.955796 ,-0.260667 ,-0.136036}; static float N018[3] = {-0.501283 ,-0.853462 ,-0.142540}; static float N019[3] = {0.405300 ,-0.901974 ,-0.148913}; static float N020[3] = {0.909913 ,-0.392746 ,-0.133451}; static float N021[3] = {0.936494 ,0.331147 ,-0.115414}; static float N022[3] = {0.600131 ,0.793724 ,-0.099222}; static float N023[3] = {-0.231556 ,0.968361 ,-0.093053}; static float N024[3] = {-0.844369 ,0.525330 ,-0.105211}; static float N025[3] = {-0.982725 ,-0.136329 ,-0.125164}; static float N026[3] = {-0.560844 ,-0.822654 ,-0.093241}; static float N027[3] = {0.263884 ,-0.959981 ,-0.093817}; static float N028[3] = {0.842057 ,-0.525192 ,-0.122938}; static float N029[3] = {0.921620 ,0.367565 ,-0.124546}; static float N030[3] = {0.613927 ,0.784109 ,-0.090918}; static float N031[3] = {-0.448754 ,0.888261 ,-0.098037}; static float N032[3] = {-0.891865 ,0.434376 ,-0.126077}; static float N033[3] = {-0.881447 ,-0.448017 ,-0.149437}; static float N034[3] = {-0.345647 ,-0.922057 ,-0.174183}; static float N035[3] = {0.307998 ,-0.941371 ,-0.137688}; static float N036[3] = {0.806316 ,-0.574647 ,-0.140124}; static float N037[3] = {0.961346 ,0.233646 ,-0.145681}; static float N038[3] = {0.488451 ,0.865586 ,-0.110351}; static float N039[3] = {-0.374290 ,0.921953 ,-0.099553}; static float N040[3] = {-0.928504 ,0.344533 ,-0.138485}; static float N041[3] = {-0.918419 ,-0.371792 ,-0.135189}; static float N042[3] = {-0.520666 ,-0.833704 ,-0.183968}; static float N043[3] = {0.339204 ,-0.920273 ,-0.195036}; static float N044[3] = {0.921475 ,-0.387382 ,-0.028636}; static float N045[3] = {0.842465 ,0.533335 ,-0.076204}; static float N046[3] = {0.380110 ,0.924939 ,0.002073}; static float N047[3] = {-0.276128 ,0.961073 ,-0.009579}; static float N048[3] = {-0.879684 ,0.473001 ,-0.049250}; static float N049[3] = {-0.947184 ,-0.317614 ,-0.044321}; static float N050[3] = {-0.642059 ,-0.764933 ,-0.051363}; static float N051[3] = {0.466794 ,-0.880921 ,-0.077990}; static float N052[3] = {0.898509 ,-0.432277 ,0.076279}; static float N053[3] = {0.938985 ,0.328141 ,0.103109}; static float N054[3] = {0.442420 ,0.895745 ,0.043647}; static float N055[3] = {-0.255163 ,0.966723 ,0.018407}; static float N056[3] = {-0.833769 ,0.540650 ,0.111924}; static float N057[3] = {-0.953653 ,-0.289939 ,0.080507}; static float N058[3] = {-0.672357 ,-0.730524 ,0.119461}; static float N059[3] = {0.522249 ,-0.846652 ,0.102157}; static float N060[3] = {0.885868 ,-0.427631 ,0.179914}; #if 0 static float N061[3] = {0.000000 ,1.000000 ,0.000000}; #endif static float N062[3] = {0.648942 ,0.743116 ,0.163255}; static float N063[3] = {-0.578967 ,0.807730 ,0.111219}; #if 0 static float N064[3] = {0.000000 ,1.000000 ,0.000000}; #endif static float N065[3] = {-0.909864 ,-0.352202 ,0.219321}; static float N066[3] = {-0.502541 ,-0.818090 ,0.279610}; static float N067[3] = {0.322919 ,-0.915358 ,0.240504}; static float N068[3] = {0.242536 ,0.000000 ,-0.970143}; static float N069[3] = {0.000000 ,1.000000 ,0.000000}; static float N070[3] = {0.000000 ,1.000000 ,0.000000}; static float N071[3] = {0.000000 ,1.000000 ,0.000000}; static float N072[3] = {0.000000 ,1.000000 ,0.000000}; static float N073[3] = {0.000000 ,1.000000 ,0.000000}; static float N074[3] = {0.000000 ,1.000000 ,0.000000}; static float N075[3] = {0.031220 ,0.999025 ,-0.031220}; static float N076[3] = {0.000000 ,1.000000 ,0.000000}; static float N077[3] = {0.446821 ,0.893642 ,0.041889}; static float N078[3] = {0.863035 ,-0.100980 ,0.494949}; static float N079[3] = {0.585597 ,-0.808215 ,0.062174}; static float N080[3] = {0.000000 ,1.000000 ,0.000000}; static float N081[3] = {1.000000 ,0.000000 ,0.000000}; static float N082[3] = {0.000000 ,1.000000 ,0.000000}; static float N083[3] = {-1.000000 ,0.000000 ,0.000000}; static float N084[3] = {-0.478893 ,0.837129 ,-0.264343}; static float N085[3] = {0.000000 ,1.000000 ,0.000000}; static float N086[3] = {0.763909 ,0.539455 ,-0.354163}; static float N087[3] = {0.446821 ,0.893642 ,0.041889}; static float N088[3] = {0.385134 ,-0.908288 ,0.163352}; static float N089[3] = {-0.605952 ,0.779253 ,-0.159961}; static float N090[3] = {0.000000 ,1.000000 ,0.000000}; static float N091[3] = {0.000000 ,1.000000 ,0.000000}; static float N092[3] = {0.000000 ,1.000000 ,0.000000}; static float N093[3] = {0.000000 ,1.000000 ,0.000000}; static float N094[3] = {1.000000 ,0.000000 ,0.000000}; static float N095[3] = {-1.000000 ,0.000000 ,0.000000}; static float N096[3] = {0.644444 ,-0.621516 ,0.445433}; static float N097[3] = {-0.760896 ,-0.474416 ,0.442681}; static float N098[3] = {0.636888 ,-0.464314 ,0.615456}; static float N099[3] = {-0.710295 ,0.647038 ,0.277168}; static float N100[3] = {0.009604 ,0.993655 ,0.112063}; #if 0 static float N101[3] = {0.000000 ,1.000000 ,0.000000}; static float N102[3] = {0.000000 ,1.000000 ,0.000000}; static float N103[3] = {0.000000 ,1.000000 ,0.000000}; static float N104[3] = {0.031837 ,0.999285 ,0.020415}; static float N105[3] = {0.031837 ,0.999285 ,0.020415}; static float N106[3] = {0.031837 ,0.999285 ,0.020415}; static float N107[3] = {0.014647 ,0.999648 ,0.022115}; static float N108[3] = {0.014647 ,0.999648 ,0.022115}; static float N109[3] = {0.014647 ,0.999648 ,0.022115}; static float N110[3] = {-0.985141 ,0.039475 ,0.167149}; static float N111[3] = {-0.985141 ,0.039475 ,0.167149}; static float N112[3] = {-0.985141 ,0.039475 ,0.167149}; static float N113[3] = {0.000000 ,1.000000 ,0.000000}; static float N114[3] = {0.000000 ,1.000000 ,0.000000}; static float N115[3] = {0.000000 ,1.000000 ,0.000000}; static float N116[3] = {0.000000 ,1.000000 ,0.000000}; static float N117[3] = {0.000000 ,1.000000 ,0.000000}; static float N118[3] = {0.000000 ,1.000000 ,0.000000}; static float N119[3] = {0.000000 ,1.000000 ,0.000000}; static float N120[3] = {0.000000 ,1.000000 ,0.000000}; static float N121[3] = {0.000000 ,1.000000 ,0.000000}; #endif static float iP001[3] = {18.74, 13.19, 3.76}; static float P001[3] = {18.74, 13.19, 3.76}; static float P002[3] = {0.00, 390.42, 10292.57}; static float P003[3] = {55.80, 622.31, 8254.35}; static float P004[3] = {20.80, 247.66, 10652.13}; static float P005[3] = {487.51, 198.05, 9350.78}; static float P006[3] = {-457.61, 199.04, 9353.01}; #if 0 static float P007[3] = {0.00, 259.00, 10276.27}; #endif static float P008[3] = {-34.67, 247.64, 10663.71}; static float iP009[3] = {97.46, 67.63, 593.82}; static float iP010[3] = {-84.33, 67.63, 588.18}; static float iP011[3] = {118.69, 8.98, -66.91}; static float P009[3] = {97.46, 67.63, 593.82}; static float P010[3] = {-84.33, 67.63, 588.18}; static float P011[3] = {118.69, 8.98, -66.91}; static float iP012[3] = {156.48, -31.95, 924.54}; static float iP013[3] = {162.00, 110.22, 924.54}; static float iP014[3] = {88.16, 221.65, 924.54}; static float iP015[3] = {-65.21, 231.16, 924.54}; static float iP016[3] = {-156.48, 121.97, 924.54}; static float iP017[3] = {-162.00, -23.93, 924.54}; static float iP018[3] = {-88.16, -139.10, 924.54}; static float iP019[3] = {65.21, -148.61, 924.54}; static float iP020[3] = {246.87, -98.73, 1783.04}; static float iP021[3] = {253.17, 127.76, 1783.04}; static float iP022[3] = {132.34, 270.77, 1783.04}; static float iP023[3] = {-97.88, 285.04, 1783.04}; static float iP024[3] = {-222.97, 139.80, 1783.04}; static float iP025[3] = {-225.29, -86.68, 1783.04}; static float iP026[3] = {-108.44, -224.15, 1783.04}; static float iP027[3] = {97.88, -221.56, 1783.04}; static float iP028[3] = {410.55, -200.66, 3213.87}; static float iP029[3] = {432.19, 148.42, 3213.87}; static float iP030[3] = {200.66, 410.55, 3213.87}; static float iP031[3] = {-148.42, 432.19, 3213.87}; static float iP032[3] = {-407.48, 171.88, 3213.87}; static float iP033[3] = {-432.19, -148.42, 3213.87}; static float iP034[3] = {-148.88, -309.74, 3213.87}; static float iP035[3] = {156.38, -320.17, 3213.87}; static float iP036[3] = {523.39, -303.81, 4424.57}; static float iP037[3] = {574.66, 276.84, 4424.57}; static float iP038[3] = {243.05, 492.50, 4424.57}; static float iP039[3] = {-191.23, 520.13, 4424.57}; static float iP040[3] = {-523.39, 304.01, 4424.57}; static float iP041[3] = {-574.66, -231.83, 4424.57}; static float iP042[3] = {-266.95, -578.17, 4424.57}; static float iP043[3] = {211.14, -579.67, 4424.57}; static float iP044[3] = {680.57, -370.27, 5943.46}; static float iP045[3] = {834.01, 363.09, 5943.46}; static float iP046[3] = {371.29, 614.13, 5943.46}; static float iP047[3] = {-291.43, 621.86, 5943.46}; static float iP048[3] = {-784.13, 362.60, 5943.46}; static float iP049[3] = {-743.29, -325.82, 5943.46}; static float iP050[3] = {-383.24, -804.77, 5943.46}; static float iP051[3] = {283.47, -846.09, 5943.46}; static float P012[3] = {156.48, -31.95, 924.54}; static float P013[3] = {162.00, 110.22, 924.54}; static float P014[3] = {88.16, 221.65, 924.54}; static float P015[3] = {-65.21, 231.16, 924.54}; static float P016[3] = {-156.48, 121.97, 924.54}; static float P017[3] = {-162.00, -23.93, 924.54}; static float P018[3] = {-88.16, -139.10, 924.54}; static float P019[3] = {65.21, -148.61, 924.54}; static float P020[3] = {246.87, -98.73, 1783.04}; static float P021[3] = {253.17, 127.76, 1783.04}; static float P022[3] = {132.34, 270.77, 1783.04}; static float P023[3] = {-97.88, 285.04, 1783.04}; static float P024[3] = {-222.97, 139.80, 1783.04}; static float P025[3] = {-225.29, -86.68, 1783.04}; static float P026[3] = {-108.44, -224.15, 1783.04}; static float P027[3] = {97.88, -221.56, 1783.04}; static float P028[3] = {410.55, -200.66, 3213.87}; static float P029[3] = {432.19, 148.42, 3213.87}; static float P030[3] = {200.66, 410.55, 3213.87}; static float P031[3] = {-148.42, 432.19, 3213.87}; static float P032[3] = {-407.48, 171.88, 3213.87}; static float P033[3] = {-432.19, -148.42, 3213.87}; static float P034[3] = {-148.88, -309.74, 3213.87}; static float P035[3] = {156.38, -320.17, 3213.87}; static float P036[3] = {523.39, -303.81, 4424.57}; static float P037[3] = {574.66, 276.84, 4424.57}; static float P038[3] = {243.05, 492.50, 4424.57}; static float P039[3] = {-191.23, 520.13, 4424.57}; static float P040[3] = {-523.39, 304.01, 4424.57}; static float P041[3] = {-574.66, -231.83, 4424.57}; static float P042[3] = {-266.95, -578.17, 4424.57}; static float P043[3] = {211.14, -579.67, 4424.57}; static float P044[3] = {680.57, -370.27, 5943.46}; static float P045[3] = {834.01, 363.09, 5943.46}; static float P046[3] = {371.29, 614.13, 5943.46}; static float P047[3] = {-291.43, 621.86, 5943.46}; static float P048[3] = {-784.13, 362.60, 5943.46}; static float P049[3] = {-743.29, -325.82, 5943.46}; static float P050[3] = {-383.24, -804.77, 5943.46}; static float P051[3] = {283.47, -846.09, 5943.46}; static float P052[3] = {599.09, -332.24, 7902.59}; static float P053[3] = {735.48, 306.26, 7911.92}; static float P054[3] = {321.55, 558.53, 7902.59}; static float P055[3] = {-260.54, 559.84, 7902.59}; static float P056[3] = {-698.66, 320.83, 7902.59}; static float P057[3] = {-643.29, -299.16, 7902.59}; static float P058[3] = {-341.47, -719.30, 7902.59}; static float P059[3] = {252.57, -756.12, 7902.59}; static float P060[3] = {458.39, -265.31, 9355.44}; static float iP061[3] = {353.63, 138.70, 10214.20}; static float P061[3] = {353.63, 138.70, 10214.20}; static float P062[3] = {224.04, 438.98, 9364.77}; static float P063[3] = {-165.71, 441.27, 9355.44}; static float iP064[3] = {-326.40, 162.04, 10209.54}; static float P064[3] = {-326.40, 162.04, 10209.54}; static float P065[3] = {-473.99, -219.71, 9355.44}; static float P066[3] = {-211.97, -479.87, 9355.44}; static float P067[3] = {192.86, -504.03, 9355.44}; static float iP068[3] = {-112.44, 9.25, -64.42}; static float iP069[3] = {1155.63, 0.00, -182.46}; static float iP070[3] = {-1143.13, 0.00, -181.54}; static float iP071[3] = {1424.23, 0.00, -322.09}; static float iP072[3] = {-1368.01, 0.00, -310.38}; static float iP073[3] = {1255.57, 2.31, 114.05}; static float iP074[3] = {-1149.38, 0.00, 117.12}; static float iP075[3] = {718.36, 0.00, 433.36}; static float iP076[3] = {-655.90, 0.00, 433.36}; static float P068[3] = {-112.44, 9.25, -64.42}; static float P069[3] = {1155.63, 0.00, -182.46}; static float P070[3] = {-1143.13, 0.00, -181.54}; static float P071[3] = {1424.23, 0.00, -322.09}; static float P072[3] = {-1368.01, 0.00, -310.38}; static float P073[3] = {1255.57, 2.31, 114.05}; static float P074[3] = {-1149.38, 0.00, 117.12}; static float P075[3] = {718.36, 0.00, 433.36}; static float P076[3] = {-655.90, 0.00, 433.36}; static float P077[3] = {1058.00, -2.66, 7923.51}; static float P078[3] = {-1016.51, -15.47, 7902.87}; static float P079[3] = {-1363.99, -484.50, 7593.38}; static float P080[3] = {1478.09, -861.47, 7098.12}; static float P081[3] = {1338.06, -284.68, 7024.15}; static float P082[3] = {-1545.51, -860.64, 7106.60}; static float P083[3] = {1063.19, -70.46, 7466.60}; static float P084[3] = {-1369.18, -288.11, 7015.34}; static float P085[3] = {1348.44, -482.50, 7591.41}; static float P086[3] = {-1015.45, -96.80, 7474.86}; static float P087[3] = {731.04, 148.38, 7682.58}; static float P088[3] = {-697.03, 151.82, 7668.81}; static float P089[3] = {-686.82, 157.09, 7922.29}; static float P090[3] = {724.73, 147.75, 7931.39}; static float iP091[3] = {0.00, 327.10, 2346.55}; static float iP092[3] = {0.00, 552.28, 2311.31}; static float iP093[3] = {0.00, 721.16, 2166.41}; static float iP094[3] = {0.00, 693.42, 2388.80}; static float iP095[3] = {0.00, 389.44, 2859.97}; static float P091[3] = {0.00, 327.10, 2346.55}; static float P092[3] = {0.00, 552.28, 2311.31}; static float P093[3] = {0.00, 721.16, 2166.41}; static float P094[3] = {0.00, 693.42, 2388.80}; static float P095[3] = {0.00, 389.44, 2859.97}; static float iP096[3] = {222.02, -183.67, 10266.89}; static float iP097[3] = {-128.90, -182.70, 10266.89}; static float iP098[3] = {41.04, 88.31, 10659.36}; static float iP099[3] = {-48.73, 88.30, 10659.36}; static float P096[3] = {222.02, -183.67, 10266.89}; static float P097[3] = {-128.90, -182.70, 10266.89}; static float P098[3] = {41.04, 88.31, 10659.36}; static float P099[3] = {-48.73, 88.30, 10659.36}; static float P100[3] = {0.00, 603.42, 9340.68}; #if 0 static float P101[3] = {5.70, 567.00, 7862.98}; static float P102[3] = {521.61, 156.61, 9162.34}; static float P103[3] = {83.68, 566.67, 7861.26}; #endif static float P104[3] = {-9.86, 567.62, 7858.65}; static float P105[3] = {31.96, 565.27, 7908.46}; static float P106[3] = {22.75, 568.13, 7782.83}; static float P107[3] = {58.93, 568.42, 7775.94}; static float P108[3] = {55.91, 565.59, 7905.86}; static float P109[3] = {99.21, 566.00, 7858.65}; static float P110[3] = {-498.83, 148.14, 9135.10}; static float P111[3] = {-495.46, 133.24, 9158.48}; static float P112[3] = {-490.82, 146.23, 9182.76}; static float P113[3] = {-489.55, 174.11, 9183.66}; static float P114[3] = {-492.92, 189.00, 9160.28}; static float P115[3] = {-497.56, 176.02, 9136.00}; static float P116[3] = {526.54, 169.68, 9137.70}; static float P117[3] = {523.49, 184.85, 9161.42}; static float P118[3] = {518.56, 171.78, 9186.06}; static float P119[3] = {516.68, 143.53, 9186.98}; static float P120[3] = {519.73, 128.36, 9163.26}; static float P121[3] = {524.66, 141.43, 9138.62}; /* *INDENT-ON* */ static void Whale001(GLenum cap) { glBegin(cap); glNormal3fv(N001); glVertex3fv(P001); glNormal3fv(N068); glVertex3fv(P068); glNormal3fv(N010); glVertex3fv(P010); glEnd(); glBegin(cap); glNormal3fv(N068); glVertex3fv(P068); glNormal3fv(N076); glVertex3fv(P076); glNormal3fv(N010); glVertex3fv(P010); glEnd(); glBegin(cap); glNormal3fv(N068); glVertex3fv(P068); glNormal3fv(N070); glVertex3fv(P070); glNormal3fv(N076); glVertex3fv(P076); glEnd(); glBegin(cap); glNormal3fv(N076); glVertex3fv(P076); glNormal3fv(N070); glVertex3fv(P070); glNormal3fv(N074); glVertex3fv(P074); glEnd(); glBegin(cap); glNormal3fv(N070); glVertex3fv(P070); glNormal3fv(N072); glVertex3fv(P072); glNormal3fv(N074); glVertex3fv(P074); glEnd(); glBegin(cap); glNormal3fv(N072); glVertex3fv(P072); glNormal3fv(N070); glVertex3fv(P070); glNormal3fv(N074); glVertex3fv(P074); glEnd(); glBegin(cap); glNormal3fv(N074); glVertex3fv(P074); glNormal3fv(N070); glVertex3fv(P070); glNormal3fv(N076); glVertex3fv(P076); glEnd(); glBegin(cap); glNormal3fv(N070); glVertex3fv(P070); glNormal3fv(N068); glVertex3fv(P068); glNormal3fv(N076); glVertex3fv(P076); glEnd(); glBegin(cap); glNormal3fv(N076); glVertex3fv(P076); glNormal3fv(N068); glVertex3fv(P068); glNormal3fv(N010); glVertex3fv(P010); glEnd(); glBegin(cap); glNormal3fv(N068); glVertex3fv(P068); glNormal3fv(N001); glVertex3fv(P001); glNormal3fv(N010); glVertex3fv(P010); glEnd(); } static void Whale002(GLenum cap) { glBegin(cap); glNormal3fv(N011); glVertex3fv(P011); glNormal3fv(N001); glVertex3fv(P001); glNormal3fv(N009); glVertex3fv(P009); glEnd(); glBegin(cap); glNormal3fv(N075); glVertex3fv(P075); glNormal3fv(N011); glVertex3fv(P011); glNormal3fv(N009); glVertex3fv(P009); glEnd(); glBegin(cap); glNormal3fv(N069); glVertex3fv(P069); glNormal3fv(N011); glVertex3fv(P011); glNormal3fv(N075); glVertex3fv(P075); glEnd(); glBegin(cap); glNormal3fv(N069); glVertex3fv(P069); glNormal3fv(N075); glVertex3fv(P075); glNormal3fv(N073); glVertex3fv(P073); glEnd(); glBegin(cap); glNormal3fv(N071); glVertex3fv(P071); glNormal3fv(N069); glVertex3fv(P069); glNormal3fv(N073); glVertex3fv(P073); glEnd(); glBegin(cap); glNormal3fv(N001); glVertex3fv(P001); glNormal3fv(N011); glVertex3fv(P011); glNormal3fv(N009); glVertex3fv(P009); glEnd(); glBegin(cap); glNormal3fv(N009); glVertex3fv(P009); glNormal3fv(N011); glVertex3fv(P011); glNormal3fv(N075); glVertex3fv(P075); glEnd(); glBegin(cap); glNormal3fv(N011); glVertex3fv(P011); glNormal3fv(N069); glVertex3fv(P069); glNormal3fv(N075); glVertex3fv(P075); glEnd(); glBegin(cap); glNormal3fv(N069); glVertex3fv(P069); glNormal3fv(N073); glVertex3fv(P073); glNormal3fv(N075); glVertex3fv(P075); glEnd(); glBegin(cap); glNormal3fv(N069); glVertex3fv(P069); glNormal3fv(N071); glVertex3fv(P071); glNormal3fv(N073); glVertex3fv(P073); glEnd(); } static void Whale003(GLenum cap) { glBegin(cap); glNormal3fv(N018); glVertex3fv(P018); glNormal3fv(N001); glVertex3fv(P001); glNormal3fv(N019); glVertex3fv(P019); glEnd(); glBegin(cap); glNormal3fv(N019); glVertex3fv(P019); glNormal3fv(N001); glVertex3fv(P001); glNormal3fv(N012); glVertex3fv(P012); glEnd(); glBegin(cap); glNormal3fv(N017); glVertex3fv(P017); glNormal3fv(N001); glVertex3fv(P001); glNormal3fv(N018); glVertex3fv(P018); glEnd(); glBegin(cap); glNormal3fv(N001); glVertex3fv(P001); glNormal3fv(N017); glVertex3fv(P017); glNormal3fv(N016); glVertex3fv(P016); glEnd(); glBegin(cap); glNormal3fv(N001); glVertex3fv(P001); glNormal3fv(N013); glVertex3fv(P013); glNormal3fv(N012); glVertex3fv(P012); glEnd(); glBegin(cap); glNormal3fv(N001); glVertex3fv(P001); glNormal3fv(N016); glVertex3fv(P016); glNormal3fv(N015); glVertex3fv(P015); glEnd(); glBegin(cap); glNormal3fv(N001); glVertex3fv(P001); glNormal3fv(N014); glVertex3fv(P014); glNormal3fv(N013); glVertex3fv(P013); glEnd(); glBegin(cap); glNormal3fv(N001); glVertex3fv(P001); glNormal3fv(N015); glVertex3fv(P015); glNormal3fv(N014); glVertex3fv(P014); glEnd(); } static void Whale004(GLenum cap) { glBegin(cap); glNormal3fv(N014); glVertex3fv(P014); glNormal3fv(N015); glVertex3fv(P015); glNormal3fv(N023); glVertex3fv(P023); glNormal3fv(N022); glVertex3fv(P022); glEnd(); glBegin(cap); glNormal3fv(N015); glVertex3fv(P015); glNormal3fv(N016); glVertex3fv(P016); glNormal3fv(N024); glVertex3fv(P024); glNormal3fv(N023); glVertex3fv(P023); glEnd(); glBegin(cap); glNormal3fv(N016); glVertex3fv(P016); glNormal3fv(N017); glVertex3fv(P017); glNormal3fv(N025); glVertex3fv(P025); glNormal3fv(N024); glVertex3fv(P024); glEnd(); glBegin(cap); glNormal3fv(N017); glVertex3fv(P017); glNormal3fv(N018); glVertex3fv(P018); glNormal3fv(N026); glVertex3fv(P026); glNormal3fv(N025); glVertex3fv(P025); glEnd(); glBegin(cap); glNormal3fv(N013); glVertex3fv(P013); glNormal3fv(N014); glVertex3fv(P014); glNormal3fv(N022); glVertex3fv(P022); glNormal3fv(N021); glVertex3fv(P021); glEnd(); glBegin(cap); glNormal3fv(N012); glVertex3fv(P012); glNormal3fv(N013); glVertex3fv(P013); glNormal3fv(N021); glVertex3fv(P021); glNormal3fv(N020); glVertex3fv(P020); glEnd(); glBegin(cap); glNormal3fv(N018); glVertex3fv(P018); glNormal3fv(N019); glVertex3fv(P019); glNormal3fv(N027); glVertex3fv(P027); glNormal3fv(N026); glVertex3fv(P026); glEnd(); glBegin(cap); glNormal3fv(N019); glVertex3fv(P019); glNormal3fv(N012); glVertex3fv(P012); glNormal3fv(N020); glVertex3fv(P020); glNormal3fv(N027); glVertex3fv(P027); glEnd(); } static void Whale005(GLenum cap) { glBegin(cap); glNormal3fv(N022); glVertex3fv(P022); glNormal3fv(N023); glVertex3fv(P023); glNormal3fv(N031); glVertex3fv(P031); glNormal3fv(N030); glVertex3fv(P030); glEnd(); glBegin(cap); glNormal3fv(N021); glVertex3fv(P021); glNormal3fv(N022); glVertex3fv(P022); glNormal3fv(N030); glVertex3fv(P030); glEnd(); glBegin(cap); glNormal3fv(N021); glVertex3fv(P021); glNormal3fv(N030); glVertex3fv(P030); glNormal3fv(N029); glVertex3fv(P029); glEnd(); glBegin(cap); glNormal3fv(N023); glVertex3fv(P023); glNormal3fv(N024); glVertex3fv(P024); glNormal3fv(N031); glVertex3fv(P031); glEnd(); glBegin(cap); glNormal3fv(N024); glVertex3fv(P024); glNormal3fv(N032); glVertex3fv(P032); glNormal3fv(N031); glVertex3fv(P031); glEnd(); glBegin(cap); glNormal3fv(N024); glVertex3fv(P024); glNormal3fv(N025); glVertex3fv(P025); glNormal3fv(N032); glVertex3fv(P032); glEnd(); glBegin(cap); glNormal3fv(N025); glVertex3fv(P025); glNormal3fv(N033); glVertex3fv(P033); glNormal3fv(N032); glVertex3fv(P032); glEnd(); glBegin(cap); glNormal3fv(N020); glVertex3fv(P020); glNormal3fv(N021); glVertex3fv(P021); glNormal3fv(N029); glVertex3fv(P029); glEnd(); glBegin(cap); glNormal3fv(N020); glVertex3fv(P020); glNormal3fv(N029); glVertex3fv(P029); glNormal3fv(N028); glVertex3fv(P028); glEnd(); glBegin(cap); glNormal3fv(N027); glVertex3fv(P027); glNormal3fv(N020); glVertex3fv(P020); glNormal3fv(N028); glVertex3fv(P028); glEnd(); glBegin(cap); glNormal3fv(N027); glVertex3fv(P027); glNormal3fv(N028); glVertex3fv(P028); glNormal3fv(N035); glVertex3fv(P035); glEnd(); glBegin(cap); glNormal3fv(N025); glVertex3fv(P025); glNormal3fv(N026); glVertex3fv(P026); glNormal3fv(N033); glVertex3fv(P033); glEnd(); glBegin(cap); glNormal3fv(N033); glVertex3fv(P033); glNormal3fv(N026); glVertex3fv(P026); glNormal3fv(N034); glVertex3fv(P034); glEnd(); glBegin(cap); glNormal3fv(N026); glVertex3fv(P026); glNormal3fv(N027); glVertex3fv(P027); glNormal3fv(N035); glVertex3fv(P035); glNormal3fv(N034); glVertex3fv(P034); glEnd(); } static void Whale006(GLenum cap) { glBegin(cap); glNormal3fv(N092); glVertex3fv(P092); glNormal3fv(N093); glVertex3fv(P093); glNormal3fv(N094); glVertex3fv(P094); glEnd(); glBegin(cap); glNormal3fv(N093); glVertex3fv(P093); glNormal3fv(N092); glVertex3fv(P092); glNormal3fv(N094); glVertex3fv(P094); glEnd(); glBegin(cap); glNormal3fv(N092); glVertex3fv(P092); glNormal3fv(N091); glVertex3fv(P091); glNormal3fv(N095); glVertex3fv(P095); glNormal3fv(N094); glVertex3fv(P094); glEnd(); glBegin(cap); glNormal3fv(N091); glVertex3fv(P091); glNormal3fv(N092); glVertex3fv(P092); glNormal3fv(N094); glVertex3fv(P094); glNormal3fv(N095); glVertex3fv(P095); glEnd(); } static void Whale007(GLenum cap) { glBegin(cap); glNormal3fv(N030); glVertex3fv(P030); glNormal3fv(N031); glVertex3fv(P031); glNormal3fv(N039); glVertex3fv(P039); glNormal3fv(N038); glVertex3fv(P038); glEnd(); glBegin(cap); glNormal3fv(N029); glVertex3fv(P029); glNormal3fv(N030); glVertex3fv(P030); glNormal3fv(N038); glVertex3fv(P038); glEnd(); glBegin(cap); glNormal3fv(N029); glVertex3fv(P029); glNormal3fv(N038); glVertex3fv(P038); glNormal3fv(N037); glVertex3fv(P037); glEnd(); glBegin(cap); glNormal3fv(N028); glVertex3fv(P028); glNormal3fv(N029); glVertex3fv(P029); glNormal3fv(N037); glVertex3fv(P037); glEnd(); glBegin(cap); glNormal3fv(N028); glVertex3fv(P028); glNormal3fv(N037); glVertex3fv(P037); glNormal3fv(N036); glVertex3fv(P036); glEnd(); glBegin(cap); glNormal3fv(N035); glVertex3fv(P035); glNormal3fv(N028); glVertex3fv(P028); glNormal3fv(N036); glVertex3fv(P036); glEnd(); glBegin(cap); glNormal3fv(N035); glVertex3fv(P035); glNormal3fv(N036); glVertex3fv(P036); glNormal3fv(N043); glVertex3fv(P043); glEnd(); glBegin(cap); glNormal3fv(N034); glVertex3fv(P034); glNormal3fv(N035); glVertex3fv(P035); glNormal3fv(N043); glVertex3fv(P043); glNormal3fv(N042); glVertex3fv(P042); glEnd(); glBegin(cap); glNormal3fv(N033); glVertex3fv(P033); glNormal3fv(N034); glVertex3fv(P034); glNormal3fv(N042); glVertex3fv(P042); glEnd(); glBegin(cap); glNormal3fv(N033); glVertex3fv(P033); glNormal3fv(N042); glVertex3fv(P042); glNormal3fv(N041); glVertex3fv(P041); glEnd(); glBegin(cap); glNormal3fv(N031); glVertex3fv(P031); glNormal3fv(N032); glVertex3fv(P032); glNormal3fv(N039); glVertex3fv(P039); glEnd(); glBegin(cap); glNormal3fv(N039); glVertex3fv(P039); glNormal3fv(N032); glVertex3fv(P032); glNormal3fv(N040); glVertex3fv(P040); glEnd(); glBegin(cap); glNormal3fv(N032); glVertex3fv(P032); glNormal3fv(N033); glVertex3fv(P033); glNormal3fv(N040); glVertex3fv(P040); glEnd(); glBegin(cap); glNormal3fv(N040); glVertex3fv(P040); glNormal3fv(N033); glVertex3fv(P033); glNormal3fv(N041); glVertex3fv(P041); glEnd(); } static void Whale008(GLenum cap) { glBegin(cap); glNormal3fv(N042); glVertex3fv(P042); glNormal3fv(N043); glVertex3fv(P043); glNormal3fv(N051); glVertex3fv(P051); glNormal3fv(N050); glVertex3fv(P050); glEnd(); glBegin(cap); glNormal3fv(N043); glVertex3fv(P043); glNormal3fv(N036); glVertex3fv(P036); glNormal3fv(N051); glVertex3fv(P051); glEnd(); glBegin(cap); glNormal3fv(N051); glVertex3fv(P051); glNormal3fv(N036); glVertex3fv(P036); glNormal3fv(N044); glVertex3fv(P044); glEnd(); glBegin(cap); glNormal3fv(N041); glVertex3fv(P041); glNormal3fv(N042); glVertex3fv(P042); glNormal3fv(N050); glVertex3fv(P050); glEnd(); glBegin(cap); glNormal3fv(N041); glVertex3fv(P041); glNormal3fv(N050); glVertex3fv(P050); glNormal3fv(N049); glVertex3fv(P049); glEnd(); glBegin(cap); glNormal3fv(N036); glVertex3fv(P036); glNormal3fv(N037); glVertex3fv(P037); glNormal3fv(N044); glVertex3fv(P044); glEnd(); glBegin(cap); glNormal3fv(N044); glVertex3fv(P044); glNormal3fv(N037); glVertex3fv(P037); glNormal3fv(N045); glVertex3fv(P045); glEnd(); glBegin(cap); glNormal3fv(N040); glVertex3fv(P040); glNormal3fv(N041); glVertex3fv(P041); glNormal3fv(N049); glVertex3fv(P049); glEnd(); glBegin(cap); glNormal3fv(N040); glVertex3fv(P040); glNormal3fv(N049); glVertex3fv(P049); glNormal3fv(N048); glVertex3fv(P048); glEnd(); glBegin(cap); glNormal3fv(N039); glVertex3fv(P039); glNormal3fv(N040); glVertex3fv(P040); glNormal3fv(N048); glVertex3fv(P048); glEnd(); glBegin(cap); glNormal3fv(N039); glVertex3fv(P039); glNormal3fv(N048); glVertex3fv(P048); glNormal3fv(N047); glVertex3fv(P047); glEnd(); glBegin(cap); glNormal3fv(N037); glVertex3fv(P037); glNormal3fv(N038); glVertex3fv(P038); glNormal3fv(N045); glVertex3fv(P045); glEnd(); glBegin(cap); glNormal3fv(N038); glVertex3fv(P038); glNormal3fv(N046); glVertex3fv(P046); glNormal3fv(N045); glVertex3fv(P045); glEnd(); glBegin(cap); glNormal3fv(N038); glVertex3fv(P038); glNormal3fv(N039); glVertex3fv(P039); glNormal3fv(N047); glVertex3fv(P047); glNormal3fv(N046); glVertex3fv(P046); glEnd(); } static void Whale009(GLenum cap) { glBegin(cap); glNormal3fv(N050); glVertex3fv(P050); glNormal3fv(N051); glVertex3fv(P051); glNormal3fv(N059); glVertex3fv(P059); glNormal3fv(N058); glVertex3fv(P058); glEnd(); glBegin(cap); glNormal3fv(N051); glVertex3fv(P051); glNormal3fv(N044); glVertex3fv(P044); glNormal3fv(N059); glVertex3fv(P059); glEnd(); glBegin(cap); glNormal3fv(N059); glVertex3fv(P059); glNormal3fv(N044); glVertex3fv(P044); glNormal3fv(N052); glVertex3fv(P052); glEnd(); glBegin(cap); glNormal3fv(N044); glVertex3fv(P044); glNormal3fv(N045); glVertex3fv(P045); glNormal3fv(N053); glVertex3fv(P053); glEnd(); glBegin(cap); glNormal3fv(N044); glVertex3fv(P044); glNormal3fv(N053); glVertex3fv(P053); glNormal3fv(N052); glVertex3fv(P052); glEnd(); glBegin(cap); glNormal3fv(N049); glVertex3fv(P049); glNormal3fv(N050); glVertex3fv(P050); glNormal3fv(N058); glVertex3fv(P058); glEnd(); glBegin(cap); glNormal3fv(N049); glVertex3fv(P049); glNormal3fv(N058); glVertex3fv(P058); glNormal3fv(N057); glVertex3fv(P057); glEnd(); glBegin(cap); glNormal3fv(N048); glVertex3fv(P048); glNormal3fv(N049); glVertex3fv(P049); glNormal3fv(N057); glVertex3fv(P057); glEnd(); glBegin(cap); glNormal3fv(N048); glVertex3fv(P048); glNormal3fv(N057); glVertex3fv(P057); glNormal3fv(N056); glVertex3fv(P056); glEnd(); glBegin(cap); glNormal3fv(N047); glVertex3fv(P047); glNormal3fv(N048); glVertex3fv(P048); glNormal3fv(N056); glVertex3fv(P056); glEnd(); glBegin(cap); glNormal3fv(N047); glVertex3fv(P047); glNormal3fv(N056); glVertex3fv(P056); glNormal3fv(N055); glVertex3fv(P055); glEnd(); glBegin(cap); glNormal3fv(N045); glVertex3fv(P045); glNormal3fv(N046); glVertex3fv(P046); glNormal3fv(N053); glVertex3fv(P053); glEnd(); glBegin(cap); glNormal3fv(N046); glVertex3fv(P046); glNormal3fv(N054); glVertex3fv(P054); glNormal3fv(N053); glVertex3fv(P053); glEnd(); glBegin(cap); glNormal3fv(N046); glVertex3fv(P046); glNormal3fv(N047); glVertex3fv(P047); glNormal3fv(N055); glVertex3fv(P055); glNormal3fv(N054); glVertex3fv(P054); glEnd(); } static void Whale010(GLenum cap) { glBegin(cap); glNormal3fv(N080); glVertex3fv(P080); glNormal3fv(N081); glVertex3fv(P081); glNormal3fv(N085); glVertex3fv(P085); glEnd(); glBegin(cap); glNormal3fv(N081); glVertex3fv(P081); glNormal3fv(N083); glVertex3fv(P083); glNormal3fv(N085); glVertex3fv(P085); glEnd(); glBegin(cap); glNormal3fv(N085); glVertex3fv(P085); glNormal3fv(N083); glVertex3fv(P083); glNormal3fv(N077); glVertex3fv(P077); glEnd(); glBegin(cap); glNormal3fv(N083); glVertex3fv(P083); glNormal3fv(N087); glVertex3fv(P087); glNormal3fv(N077); glVertex3fv(P077); glEnd(); glBegin(cap); glNormal3fv(N077); glVertex3fv(P077); glNormal3fv(N087); glVertex3fv(P087); glNormal3fv(N090); glVertex3fv(P090); glEnd(); glBegin(cap); glNormal3fv(N081); glVertex3fv(P081); glNormal3fv(N080); glVertex3fv(P080); glNormal3fv(N085); glVertex3fv(P085); glEnd(); glBegin(cap); glNormal3fv(N083); glVertex3fv(P083); glNormal3fv(N081); glVertex3fv(P081); glNormal3fv(N085); glVertex3fv(P085); glEnd(); glBegin(cap); glNormal3fv(N083); glVertex3fv(P083); glNormal3fv(N085); glVertex3fv(P085); glNormal3fv(N077); glVertex3fv(P077); glEnd(); glBegin(cap); glNormal3fv(N087); glVertex3fv(P087); glNormal3fv(N083); glVertex3fv(P083); glNormal3fv(N077); glVertex3fv(P077); glEnd(); glBegin(cap); glNormal3fv(N087); glVertex3fv(P087); glNormal3fv(N077); glVertex3fv(P077); glNormal3fv(N090); glVertex3fv(P090); glEnd(); } static void Whale011(GLenum cap) { glBegin(cap); glNormal3fv(N082); glVertex3fv(P082); glNormal3fv(N084); glVertex3fv(P084); glNormal3fv(N079); glVertex3fv(P079); glEnd(); glBegin(cap); glNormal3fv(N084); glVertex3fv(P084); glNormal3fv(N086); glVertex3fv(P086); glNormal3fv(N079); glVertex3fv(P079); glEnd(); glBegin(cap); glNormal3fv(N079); glVertex3fv(P079); glNormal3fv(N086); glVertex3fv(P086); glNormal3fv(N078); glVertex3fv(P078); glEnd(); glBegin(cap); glNormal3fv(N086); glVertex3fv(P086); glNormal3fv(N088); glVertex3fv(P088); glNormal3fv(N078); glVertex3fv(P078); glEnd(); glBegin(cap); glNormal3fv(N078); glVertex3fv(P078); glNormal3fv(N088); glVertex3fv(P088); glNormal3fv(N089); glVertex3fv(P089); glEnd(); glBegin(cap); glNormal3fv(N088); glVertex3fv(P088); glNormal3fv(N086); glVertex3fv(P086); glNormal3fv(N089); glVertex3fv(P089); glEnd(); glBegin(cap); glNormal3fv(N089); glVertex3fv(P089); glNormal3fv(N086); glVertex3fv(P086); glNormal3fv(N078); glVertex3fv(P078); glEnd(); glBegin(cap); glNormal3fv(N086); glVertex3fv(P086); glNormal3fv(N084); glVertex3fv(P084); glNormal3fv(N078); glVertex3fv(P078); glEnd(); glBegin(cap); glNormal3fv(N078); glVertex3fv(P078); glNormal3fv(N084); glVertex3fv(P084); glNormal3fv(N079); glVertex3fv(P079); glEnd(); glBegin(cap); glNormal3fv(N084); glVertex3fv(P084); glNormal3fv(N082); glVertex3fv(P082); glNormal3fv(N079); glVertex3fv(P079); glEnd(); } static void Whale012(GLenum cap) { glBegin(cap); glNormal3fv(N058); glVertex3fv(P058); glNormal3fv(N059); glVertex3fv(P059); glNormal3fv(N067); glVertex3fv(P067); glNormal3fv(N066); glVertex3fv(P066); glEnd(); glBegin(cap); glNormal3fv(N059); glVertex3fv(P059); glNormal3fv(N052); glVertex3fv(P052); glNormal3fv(N060); glVertex3fv(P060); glEnd(); glBegin(cap); glNormal3fv(N059); glVertex3fv(P059); glNormal3fv(N060); glVertex3fv(P060); glNormal3fv(N067); glVertex3fv(P067); glEnd(); glBegin(cap); glNormal3fv(N058); glVertex3fv(P058); glNormal3fv(N066); glVertex3fv(P066); glNormal3fv(N065); glVertex3fv(P065); glEnd(); glBegin(cap); glNormal3fv(N058); glVertex3fv(P058); glNormal3fv(N065); glVertex3fv(P065); glNormal3fv(N057); glVertex3fv(P057); glEnd(); glBegin(cap); glNormal3fv(N056); glVertex3fv(P056); glNormal3fv(N057); glVertex3fv(P057); glNormal3fv(N065); glVertex3fv(P065); glEnd(); glBegin(cap); glNormal3fv(N056); glVertex3fv(P056); glNormal3fv(N065); glVertex3fv(P065); glNormal3fv(N006); glVertex3fv(P006); glEnd(); glBegin(cap); glNormal3fv(N056); glVertex3fv(P056); glNormal3fv(N006); glVertex3fv(P006); glNormal3fv(N063); glVertex3fv(P063); glEnd(); glBegin(cap); glNormal3fv(N056); glVertex3fv(P056); glNormal3fv(N063); glVertex3fv(P063); glNormal3fv(N055); glVertex3fv(P055); glEnd(); glBegin(cap); glNormal3fv(N054); glVertex3fv(P054); glNormal3fv(N062); glVertex3fv(P062); glNormal3fv(N005); glVertex3fv(P005); glEnd(); glBegin(cap); glNormal3fv(N054); glVertex3fv(P054); glNormal3fv(N005); glVertex3fv(P005); glNormal3fv(N053); glVertex3fv(P053); glEnd(); glBegin(cap); glNormal3fv(N053); glVertex3fv(P053); glNormal3fv(N005); glVertex3fv(P005); glNormal3fv(N060); glVertex3fv(P060); glEnd(); glBegin(cap); glNormal3fv(N053); glVertex3fv(P053); glNormal3fv(N060); glVertex3fv(P060); glNormal3fv(N052); glVertex3fv(P052); glEnd(); } static void Whale013(GLenum cap) { glBegin(cap); glNormal3fv(N066); glVertex3fv(P066); glNormal3fv(N067); glVertex3fv(P067); glNormal3fv(N096); glVertex3fv(P096); glNormal3fv(N097); glVertex3fv(P097); glEnd(); glBegin(cap); glNormal3fv(N097); glVertex3fv(P097); glNormal3fv(N096); glVertex3fv(P096); glNormal3fv(N098); glVertex3fv(P098); glNormal3fv(N099); glVertex3fv(P099); glEnd(); glBegin(cap); glNormal3fv(N065); glVertex3fv(P065); glNormal3fv(N066); glVertex3fv(P066); glNormal3fv(N097); glVertex3fv(P097); glEnd(); glBegin(cap); glNormal3fv(N067); glVertex3fv(P067); glNormal3fv(N060); glVertex3fv(P060); glNormal3fv(N096); glVertex3fv(P096); glEnd(); glBegin(cap); glNormal3fv(N060); glVertex3fv(P060); glNormal3fv(N005); glVertex3fv(P005); glNormal3fv(N096); glVertex3fv(P096); glEnd(); glBegin(cap); glNormal3fv(N096); glVertex3fv(P096); glNormal3fv(N005); glVertex3fv(P005); glNormal3fv(N098); glVertex3fv(P098); glEnd(); glBegin(cap); glNormal3fv(N006); glVertex3fv(P006); glNormal3fv(N065); glVertex3fv(P065); glNormal3fv(N097); glVertex3fv(P097); glEnd(); glBegin(cap); glNormal3fv(N006); glVertex3fv(P006); glNormal3fv(N097); glVertex3fv(P097); glNormal3fv(N099); glVertex3fv(P099); glEnd(); glBegin(cap); glVertex3fv(P005); glVertex3fv(P006); glVertex3fv(P099); glVertex3fv(P098); glEnd(); } static void Whale014(GLenum cap) { glBegin(cap); glNormal3fv(N062); glVertex3fv(P062); glNormal3fv(N004); glVertex3fv(P004); glNormal3fv(N005); glVertex3fv(P005); glEnd(); glBegin(cap); glVertex3fv(P006); glVertex3fv(P005); glVertex3fv(P004); glVertex3fv(P008); glEnd(); glBegin(cap); glNormal3fv(N063); glVertex3fv(P063); glNormal3fv(N006); glVertex3fv(P006); glNormal3fv(N002); glVertex3fv(P002); glEnd(); glBegin(cap); glNormal3fv(N002); glVertex3fv(P002); glNormal3fv(N006); glVertex3fv(P006); glNormal3fv(N008); glVertex3fv(P008); glEnd(); glBegin(cap); glNormal3fv(N002); glVertex3fv(P002); glNormal3fv(N008); glVertex3fv(P008); glNormal3fv(N004); glVertex3fv(P004); glEnd(); glBegin(cap); glNormal3fv(N062); glVertex3fv(P062); glNormal3fv(N002); glVertex3fv(P002); glNormal3fv(N004); glVertex3fv(P004); glEnd(); } static void Whale015(GLenum cap) { glBegin(cap); glNormal3fv(N055); glVertex3fv(P055); glNormal3fv(N003); glVertex3fv(P003); glNormal3fv(N054); glVertex3fv(P054); glEnd(); glBegin(cap); glNormal3fv(N003); glVertex3fv(P003); glNormal3fv(N055); glVertex3fv(P055); glNormal3fv(N063); glVertex3fv(P063); glEnd(); glBegin(cap); glNormal3fv(N003); glVertex3fv(P003); glNormal3fv(N063); glVertex3fv(P063); glNormal3fv(N100); glVertex3fv(P100); glEnd(); glBegin(cap); glNormal3fv(N003); glVertex3fv(P003); glNormal3fv(N100); glVertex3fv(P100); glNormal3fv(N054); glVertex3fv(P054); glEnd(); glBegin(cap); glNormal3fv(N054); glVertex3fv(P054); glNormal3fv(N100); glVertex3fv(P100); glNormal3fv(N062); glVertex3fv(P062); glEnd(); glBegin(cap); glNormal3fv(N100); glVertex3fv(P100); glNormal3fv(N063); glVertex3fv(P063); glNormal3fv(N002); glVertex3fv(P002); glEnd(); glBegin(cap); glNormal3fv(N100); glVertex3fv(P100); glNormal3fv(N002); glVertex3fv(P002); glNormal3fv(N062); glVertex3fv(P062); glEnd(); } static void Whale016(GLenum cap) { glBegin(cap); glVertex3fv(P104); glVertex3fv(P105); glVertex3fv(P106); glEnd(); glBegin(cap); glVertex3fv(P107); glVertex3fv(P108); glVertex3fv(P109); glEnd(); glBegin(cap); glVertex3fv(P110); glVertex3fv(P111); glVertex3fv(P112); glVertex3fv(P113); glVertex3fv(P114); glVertex3fv(P115); glEnd(); glBegin(cap); glVertex3fv(P116); glVertex3fv(P117); glVertex3fv(P118); glVertex3fv(P119); glVertex3fv(P120); glVertex3fv(P121); glEnd(); } void DrawWhale(fishRec * fish, int wire) { float seg0, seg1, seg2, seg3, seg4, seg5, seg6, seg7; float pitch, thrash, chomp; GLenum cap; fish->htail = (int) (fish->htail - (int) (5.0 * fish->v)) % 360; thrash = 70.0 * fish->v; seg0 = 1.5 * thrash * sin((fish->htail) * RRAD); seg1 = 2.5 * thrash * sin((fish->htail + 10.0) * RRAD); seg2 = 3.7 * thrash * sin((fish->htail + 15.0) * RRAD); seg3 = 4.8 * thrash * sin((fish->htail + 23.0) * RRAD); seg4 = 6.0 * thrash * sin((fish->htail + 28.0) * RRAD); seg5 = 6.5 * thrash * sin((fish->htail + 35.0) * RRAD); seg6 = 6.5 * thrash * sin((fish->htail + 40.0) * RRAD); seg7 = 6.5 * thrash * sin((fish->htail + 55.0) * RRAD); pitch = fish->v * sin((fish->htail - 160.0) * RRAD); chomp = 0.0; if (fish->v > 2.0) { chomp = -(fish->v - 2.0) * 200.0; } P012[1] = iP012[1] + seg5; P013[1] = iP013[1] + seg5; P014[1] = iP014[1] + seg5; P015[1] = iP015[1] + seg5; P016[1] = iP016[1] + seg5; P017[1] = iP017[1] + seg5; P018[1] = iP018[1] + seg5; P019[1] = iP019[1] + seg5; P020[1] = iP020[1] + seg4; P021[1] = iP021[1] + seg4; P022[1] = iP022[1] + seg4; P023[1] = iP023[1] + seg4; P024[1] = iP024[1] + seg4; P025[1] = iP025[1] + seg4; P026[1] = iP026[1] + seg4; P027[1] = iP027[1] + seg4; P028[1] = iP028[1] + seg2; P029[1] = iP029[1] + seg2; P030[1] = iP030[1] + seg2; P031[1] = iP031[1] + seg2; P032[1] = iP032[1] + seg2; P033[1] = iP033[1] + seg2; P034[1] = iP034[1] + seg2; P035[1] = iP035[1] + seg2; P036[1] = iP036[1] + seg1; P037[1] = iP037[1] + seg1; P038[1] = iP038[1] + seg1; P039[1] = iP039[1] + seg1; P040[1] = iP040[1] + seg1; P041[1] = iP041[1] + seg1; P042[1] = iP042[1] + seg1; P043[1] = iP043[1] + seg1; P044[1] = iP044[1] + seg0; P045[1] = iP045[1] + seg0; P046[1] = iP046[1] + seg0; P047[1] = iP047[1] + seg0; P048[1] = iP048[1] + seg0; P049[1] = iP049[1] + seg0; P050[1] = iP050[1] + seg0; P051[1] = iP051[1] + seg0; P009[1] = iP009[1] + seg6; P010[1] = iP010[1] + seg6; P075[1] = iP075[1] + seg6; P076[1] = iP076[1] + seg6; P001[1] = iP001[1] + seg7; P011[1] = iP011[1] + seg7; P068[1] = iP068[1] + seg7; P069[1] = iP069[1] + seg7; P070[1] = iP070[1] + seg7; P071[1] = iP071[1] + seg7; P072[1] = iP072[1] + seg7; P073[1] = iP073[1] + seg7; P074[1] = iP074[1] + seg7; P091[1] = iP091[1] + seg3 * 1.1; P092[1] = iP092[1] + seg3; P093[1] = iP093[1] + seg3; P094[1] = iP094[1] + seg3; P095[1] = iP095[1] + seg3 * 0.9; P099[1] = iP099[1] + chomp; P098[1] = iP098[1] + chomp; P064[1] = iP064[1] + chomp; P061[1] = iP061[1] + chomp; P097[1] = iP097[1] + chomp; P096[1] = iP096[1] + chomp; glPushMatrix(); glRotatef(pitch, 1.0, 0.0, 0.0); glTranslatef(0.0, 0.0, 8000.0); glRotatef(180.0, 0.0, 1.0, 0.0); glScalef(3.0, 3.0, 3.0); glEnable(GL_CULL_FACE); cap = wire ? GL_LINE_LOOP : GL_POLYGON; Whale001(cap); Whale002(cap); Whale003(cap); Whale004(cap); Whale005(cap); Whale006(cap); Whale007(cap); Whale008(cap); Whale009(cap); Whale010(cap); Whale011(cap); Whale012(cap); Whale013(cap); Whale014(cap); Whale015(cap); Whale016(cap); glDisable(GL_CULL_FACE); glPopMatrix(); } #endif