/* text3d2 --- Shows moving 3D texts */ /* Copyright (c) E. Lassauge, 2004. */ /* * Permission to use, copy, modify, and distribute this software and its * documentation for any purpose and without fee is hereby granted, * provided that the above copyright notice appear in all copies and that * both that copyright notice and this permission notice appear in * supporting documentation. * * This file is provided AS IS with no warranties of any kind. The author * shall have no liability with respect to the infringement of copyrights, * trade secrets or any patents by this file or any part thereof. In no * event will the author be liable for any lost revenue or profits or * other special, indirect and consequential damages. * * Eric Lassauge (March-09-2004) * */ extern "C" { #include #include } typedef struct { /* global Parameters */ int wire, counter; char *words, *words_start; /* per Screen variables */ GLint WinH, WinW; GLXContext *glx_context; FTFont *font; rotator *rot; } text3d2struct;