#include #include typedef struct { GLfloat view_rotx, view_roty, view_rotz; GLXContext *glx_context; GLuint frames; int numsteps; int construction; int time; char *partlist; int forwards; Window window; } spherestruct; #ifdef __cplusplus extern "C" { #endif Bool invert_draw(spherestruct *gp); #ifdef __cplusplus } #endif