'\" e '\"! eqn | mmdoc '\"macro stdmacro .ds Vn Version 1.2 .ds Dt 24 September 1999 .ds Re Release 1.2.1 .ds Dp Jan 14 18:30 .ds Dm 01 translate .ds Xs 47827 4 translate.gl .TH GLTRANSLATE 3G .SH NAME .B "glTranslated, glTranslatef \- multiply the current matrix by a translation matrix .SH C SPECIFICATION void \f3glTranslated\fP( GLdouble \fIx\fP, .nf .ta \w'\f3void \fPglTranslated( 'u GLdouble \fIy\fP, GLdouble \fIz\fP ) .fi void \f3glTranslatef\fP( GLfloat \fIx\fP, .nf .ta \w'\f3void \fPglTranslatef( 'u GLfloat \fIy\fP, GLfloat \fIz\fP ) .fi .EQ delim $$ .EN .SH PARAMETERS .TP \w'\f2x\fP\ \f2y\fP\ \f2z\fP\ \ 'u \f2x\fP, \f2y\fP, \f2z\fP Specify the \f2x\fP, \f2y\fP, and \f2z\fP coordinates of a translation vector. .SH DESCRIPTION \%\f3glTranslate\fP produces a translation by $("x","y","z")$. The current matrix (see .br \%\f3glMatrixMode\fP) is multiplied by this translation matrix, with the product replacing the current matrix, as if \%\f3glMultMatrix\fP were called with the following matrix for its argument: .sp .ce .EQ left ( ~ down 20 matrix { ccol { 1~~ above 0~~ above 0~~ above 0~~ } ccol { 0~~ above 1~~ above 0~~ above 0~~ } ccol { 0~~ above 0~~ above 1~~ above 0~~ } ccol { "x"~ above "y"~ above "z"~ above 1} } ~~right ) .EN .sp .RE If the matrix mode is either \%\f3GL_MODELVIEW\fP or \%\f3GL_PROJECTION\fP, all objects drawn after a call to \%\f3glTranslate\fP are translated. .P Use \%\f3glPushMatrix\fP and \%\f3glPopMatrix\fP to save and restore the untranslated coordinate system. .SH ERRORS \%\f3GL_INVALID_OPERATION\fP is generated if \%\f3glTranslate\fP is executed between the execution of \%\f3glBegin\fP and the corresponding execution of \%\f3glEnd\fP. .bp .SH ASSOCIATED GETS \%\f3glGet\fP with argument \%\f3GL_MATRIX_MODE\fP .br \%\f3glGet\fP with argument \%\f3GL_COLOR_MATRIX\fP .br \%\f3glGet\fP with argument \%\f3GL_MODELVIEW_MATRIX\fP .br \%\f3glGet\fP with argument \%\f3GL_PROJECTION_MATRIX\fP .br \%\f3glGet\fP with argument \%\f3GL_TEXTURE_MATRIX\fP .SH SEE ALSO \%\f3glMatrixMode(3G)\fP, \%\f3glMultMatrix(3G)\fP, \%\f3glPushMatrix(3G)\fP, \%\f3glRotate(3G)\fP, \%\f3glScale(3G)\fP