############################################################################### # # dtscreen.dt # # Actions for defining screen savers to the Common Desktop Environment. # # (c) Copyright 1993, 1994, 1995 Hewlett-Packard Company # (c) Copyright 1993, 1994, 1995 International Business Machines Corp. # (c) Copyright 1993, 1994, 1995 Sun Microsystems, Inc. # (c) Copyright 1993, 1994, 1995 Novell, Inc. # # $XConsortium: dtscreen.dt.src /main/cde1_maint/1 1995/07/15 03:07:30 drk $ # ############################################################################### set DtDbVersion=1.0 ############################################################################### # # WARNING: This file may be overwritten in subsequent installations of # the Common Desktop Environment (CDE). Consequently, any system wide # changes should be made to an equivalent database file in # /etc/dt/types and not in this file. # ############################################################################### ################################################################### # # Actions # # Note: the following are dtscreen's original action changed to use xlock ################################################################### ACTION StartDtscreenHop { LABEL StartDtscreenHop TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode hop DESCRIPTION hop: Real plane iterated fractals } # EXEC_STRING /usr/dt/bin/dtscreen -mode hop # DESCRIPTION hop: Hopalong iterated fractals ACTION StartDtscreenQix { LABEL StartDtscreenQix TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode qix DESCRIPTION qix: Spinning lines a la Qix(tm) } # EXEC_STRING /usr/dt/bin/dtscreen -mode qix # DESCRIPTION qix: Spinning lines ACTION StartDtscreenImage { LABEL StartDtscreenImage TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode image DESCRIPTION image: Randomly appearing logos } # EXEC_STRING /usr/dt/bin/dtscreen -mode image # DESCRIPTION image: Random bouncing image ACTION StartDtscreenLife { LABEL StartDtscreenLife TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode life DESCRIPTION life: Conway's game of Life } # EXEC_STRING /usr/dt/bin/dtscreen -mode life ACTION StartDtscreenSwarm { LABEL StartDtscreenSwarm TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode swarm DESCRIPTION swarm: A swarm of bees following a wasp } # EXEC_STRING /usr/dt/bin/dtscreen -mode swarm # DESCRIPTION swarm: Swarm of bees ACTION StartDtscreenRotor { LABEL StartDtscreenRotor TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode rotor DESCRIPTION rotor: Tom's Roto-Rotor } # EXEC_STRING /usr/dt/bin/dtscreen -mode rotor # DESCRIPTION rotor: Rotor ACTION StartDtscreenPyro { LABEL StartDtscreenPyro TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode pyro DESCRIPTION pyro: Fireworks } # EXEC_STRING /usr/dt/bin/dtscreen -mode pyro ACTION StartDtscreenFlame { LABEL StartDtscreenFlame TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode flame DESCRIPTION flame: Cosmic flame fractals } # EXEC_STRING /usr/dt/bin/dtscreen -mode flame # DESCRIPTION flame: Cosmic Flame Fractals ACTION StartDtscreenWorm { LABEL StartDtscreenWorm TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode worm DESCRIPTION worm: Wiggly worms } # EXEC_STRING /usr/dt/bin/dtscreen -mode worm # DESCRIPTION worm: Wiggly Worms ACTION StartDtscreenBlank { LABEL StartDtscreenBlank TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode blank DESCRIPTION blank: Nothing but a blank screen } # DESCRIPTION blank: Blank Screen ################################################################### # # xlock's modes that dtscreen doesn't have. # ################################################################### ACTION StartDtscreenAnemone { LABEL StartDtscreenAnemone TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode anemone DESCRIPTION anemone: wiggling tentacles } ACTION StartDtscreenAnt { LABEL StartDtscreenAnt TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode ant DESCRIPTION ant: Langton's and Turk's generalized ants } ACTION StartDtscreenAnt3d { LABEL StartDtscreenAnt3d TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode ant3d DESCRIPTION ant3d: 3d ants } ACTION StartDtscreenApollonian { LABEL StartDtscreenApollonian TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode apollonian DESCRIPTION apollonian: Apollonian Circles } ACTION StartDtscreenAtlantis { LABEL StartDtscreenAtlantis TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode atlantis DESCRIPTION atlantis: Moving sharks/whales/dolphin } ACTION StartDtscreenAtunnels { LABEL StartDtscreenAtunnels TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode atunnels DESCRIPTION atunnels: An OpenGL advanced tunnel screensaver } ACTION StartDtscreenBall { LABEL StartDtscreenBall TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode ball DESCRIPTION ball: Bouncing balls } ACTION StartDtscreenBat { LABEL StartDtscreenBat TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode bat DESCRIPTION bat: Bouncing flying bats } ACTION StartDtscreenBiof { LABEL StartDtscreenBiof TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode biof DESCRIPTION biof: 3D bioform } ACTION StartDtscreenBlot { LABEL StartDtscreenBlot TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode blot DESCRIPTION blot: Rorschach's ink blot test } ACTION StartDtscreenBouboule { LABEL StartDtscreenBouboule TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode bouboule DESCRIPTION bouboule: Mimi's bouboule of moving stars } ACTION StartDtscreenBounce { LABEL StartDtscreenBounce TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode bounce DESCRIPTION bounce: Bouncing footballs } ACTION StartDtscreenBraid { LABEL StartDtscreenBraid TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode braid DESCRIPTION braid: Random braids and knots } ACTION StartDtscreenBubble { LABEL StartDtscreenBubble TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode bubble DESCRIPTION bubble: Popping bubbles } ACTION StartDtscreenBubble3d { LABEL StartDtscreenBubble3d TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode bubble3d DESCRIPTION bubble3d: Richard Jones's GL bubbles } ACTION StartDtscreenBug { LABEL StartDtscreenBug TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode bug DESCRIPTION bug: Palmiter's bug evolution and garden of Eden } ACTION StartDtscreenCage { LABEL StartDtscreenCage TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode cage DESCRIPTION cage: The Impossible Cage, an Escher-like GL scene } ACTION StartDtscreenClock { LABEL StartDtscreenClock TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode clock DESCRIPTION clock: Packard's clock } ACTION StartDtscreenCoral { LABEL StartDtscreenCoral TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode coral DESCRIPTION coral: A coral reef } ACTION StartDtscreenCrystal { LABEL StartDtscreenCrystal TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode crystal +install DESCRIPTION crystal: Polygons in 2D plane groups } ACTION StartDtscreenDaisy { LABEL StartDtscreenDaisy TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode daisy DESCRIPTION daisy: A meadow of daisies } ACTION StartDtscreenDclock { LABEL StartDtscreenDclock TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode dclock DESCRIPTION dclock: A floating digital clock or message } ACTION StartDtscreenDecay { LABEL StartDtscreenDecay TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode decay DESCRIPTION decay: A decaying screen } ACTION StartDtscreenDeco { LABEL StartDtscreenDeco TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode deco DESCRIPTION deco: Art as ugly as sin } ACTION StartDtscreenDeluxe { LABEL StartDtscreenDeluxe TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode deluxe DESCRIPTION deluxe: Pulsing sequence of stars } ACTION StartDtscreenDemon { LABEL StartDtscreenDemon TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode demon DESCRIPTION demon: Griffeath's cellular automata } ACTION StartDtscreenDilemma { LABEL StartDtscreenDilemma TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode dilemma DESCRIPTION dilemma: Lloyd's Prisoner's Dilemma simulation } ACTION StartDtscreenDiscrete { LABEL StartDtscreenDiscrete TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode discrete DESCRIPTION discrete: Various discrete maps } ACTION StartDtscreenDragon { LABEL StartDtscreenDragon TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode dragon DESCRIPTION dragon: Deventer's Hexagonal Dragons Maze } ACTION StartDtscreenDrift { LABEL StartDtscreenDrift TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode drift DESCRIPTION drift: Cosmic drifting flame fractals } ACTION StartDtscreenEuler2d { LABEL StartDtscreenEuler2d TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode euler2d DESCRIPTION euler2d: A simulation of 2D incompressible inviscid fluid } ACTION StartDtscreenEyes { LABEL StartDtscreenEyes TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode eyes DESCRIPTION eyes: Eyes following a bouncing grelb } ACTION StartDtscreenFadeplot { LABEL StartDtscreenFadeplot TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode fadeplot DESCRIPTION fadeplot: A fading plot of sine squared } ACTION StartDtscreenFiberlamp { LABEL StartDtscreenFiberlamp TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode fiberlamp DESCRIPTION fiberlamp: A Fiber Optic Lamp } ACTION StartDtscreenFire { LABEL StartDtscreenFire TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode fire DESCRIPTION fire: A 3D fire-like image } ACTION StartDtscreenFlag { LABEL StartDtscreenFlag TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode flag DESCRIPTION flag: A waving flag image } ACTION StartDtscreenFlow { LABEL StartDtscreenFlow TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode flow DESCRIPTION flow: Dynamic strange attractors } ACTION StartDtscreenForest { LABEL StartDtscreenForest TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode forest DESCRIPTION forest: Binary trees of a fractal forest } ACTION StartDtscreenFzort { LABEL StartDtscreenFzort TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode fzort DESCRIPTION forest: A metallic-looking fzort } ACTION StartDtscreenGalaxy { LABEL StartDtscreenGalaxy TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode galaxy DESCRIPTION galaxy: Crashing spiral galaxies } ACTION StartDtscreenGears { LABEL StartDtscreenGears TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode gears DESCRIPTION gears: GL's gears } ACTION StartDtscreenGlplanet { LABEL StartDtscreenGlplanet TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode glplanet DESCRIPTION glplanet: GL's planet } ACTION StartDtscreenGoop { LABEL StartDtscreenGoop TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode goop DESCRIPTION goop: Goop from a lava lamp } ACTION StartDtscreenGrav { LABEL StartDtscreenGrav TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode grav DESCRIPTION grav: Orbiting planets } ACTION StartDtscreenHelix { LABEL StartDtscreenHelix TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode helix DESCRIPTION helix: String art } ACTION StartDtscreenHyper { LABEL StartDtscreenHyper TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode hyper DESCRIPTION hyper: Spinning n-dimensional hypercubes } ACTION StartDtscreenIco { LABEL StartDtscreenIco TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode ico DESCRIPTION ico: A bouncing polyhedra } ACTION StartDtscreenIfs { LABEL StartDtscreenIfs TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode ifs DESCRIPTION ifs: A modified iterated function system } ACTION StartDtscreenInvert { LABEL StartDtscreenInvert TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode invert DESCRIPTION invert: A sphere inverted without wrinkles } ACTION StartDtscreenJuggle { LABEL StartDtscreenJuggle TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode juggle DESCRIPTION juggle: A Juggler, juggling } ACTION StartDtscreenJulia { LABEL StartDtscreenJulia TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode julia DESCRIPTION julia: The Julia set } ACTION StartDtscreenKaleid { LABEL StartDtscreenKaleid TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode kaleid DESCRIPTION kaleid: Brewster's Kaleidoscope } ACTION StartDtscreenKumppa { LABEL StartDtscreenKumppa TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode kumppa +install DESCRIPTION kumppa: Kumppa } ACTION StartDtscreenLament { LABEL StartDtscreenLament TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode lament DESCRIPTION lament: Lemarchand's Box } ACTION StartDtscreenLaser { LABEL StartDtscreenLaser TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode laser DESCRIPTION laser: Spinning lasers } ACTION StartDtscreenLife1d { LABEL StartDtscreenLife1d TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode life1d DESCRIPTION life1d: Wolfram's game of 1D Life } ACTION StartDtscreenLife3d { LABEL StartDtscreenLife3d TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode life3d DESCRIPTION life3d: Bays' game of 3D Life } ACTION StartDtscreenLightning { LABEL StartDtscreenLightning TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode lightning DESCRIPTION lightning: Keith's fractal lightning bolts } ACTION StartDtscreenLisa { LABEL StartDtscreenLisa TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode lisa DESCRIPTION lisa: Animated lisajous loops } ACTION StartDtscreenLissie { LABEL StartDtscreenLissie TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode lissie DESCRIPTION lissie: Lissajous worms } ACTION StartDtscreenLoop { LABEL StartDtscreenLoop TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode loop DESCRIPTION loop: Langton's self-producing loops } ACTION StartDtscreenLyapunov { LABEL StartDtscreenLyapunov TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode lyapunov DESCRIPTION lyapunov: lyapunov space } ACTION StartDtscreenMandelbrot { LABEL StartDtscreenMandelbrot TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode mandelbrot DESCRIPTION mandelbrot: Mandelbrot sets } ACTION StartDtscreenMarquee { LABEL StartDtscreenMarquee TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode marquee DESCRIPTION marquee: Messages } ACTION StartDtscreenMatrix { LABEL StartDtscreenMatrix TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode matrix DESCRIPTION matrix: The matrix } ACTION StartDtscreenMaze { LABEL StartDtscreenMaze TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode maze DESCRIPTION maze: A random maze and a depth first search solution } ACTION StartDtscreenMoebius { LABEL StartDtscreenMoebius TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode moebius DESCRIPTION moebius: Moebius Strip II, an Escher-like GL scene with ants } ACTION StartDtscreenMolecule { LABEL StartDtscreenMolecule TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode molecule DESCRIPTION molecule: Draws molecules } ACTION StartDtscreenMorph3d { LABEL StartDtscreenMorph3d TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode morph3d DESCRIPTION morph3d: GL morphing polyhedra } ACTION StartDtscreenMountain { LABEL StartDtscreenMountain TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode mountain DESCRIPTION mountain: Papo's mountain range } ACTION StartDtscreenMunch { LABEL StartDtscreenMunch TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode munch DESCRIPTION munch: Munching squares } ACTION StartDtscreenNoof { LABEL StartDtscreenNoof TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode noof DESCRIPTION noof: SGI Diatoms } ACTION StartDtscreenNose { LABEL StartDtscreenNose TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode nose DESCRIPTION nose: A man with a big nose runs around spewing out messages } ACTION StartDtscreenPacman { LABEL StartDtscreenPacman TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode pacman DESCRIPTION pacman: Pacman(tm) } ACTION StartDtscreenPenrose { LABEL StartDtscreenPenrose TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode penrose DESCRIPTION penrose: Penrose's quasiperiodic tilings } ACTION StartDtscreenPetal { LABEL StartDtscreenPetal TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode petal DESCRIPTION petal: Various GCD Flowers } ACTION StartDtscreenPetri { LABEL StartDtscreenPetri TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode petri DESCRIPTION petri: A mold simulation in a petri dish } ACTION StartDtscreenPipes { LABEL StartDtscreenPipes TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode pipes DESCRIPTION pipes: A selfbuilding pipe system } ACTION StartDtscreenPolyominoes { LABEL StartDtscreenPolyominoes TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode polyominoes DESCRIPTION polyominoes: Attempts to place polyominoes into a rectangle } ACTION StartDtscreenPuzzle { LABEL StartDtscreenPuzzle TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode puzzle DESCRIPTION puzzle: A puzzle being scrambled and then solved } ACTION StartDtscreenRoll { LABEL StartDtscreenRoll TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode roll DESCRIPTION roll: A rolling ball } ACTION StartDtscreenRubik { LABEL StartDtscreenRubik TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode rubik DESCRIPTION rubik: An auto-solving Rubik's cube } ACTION StartDtscreenSballs { LABEL StartDtscreenSballs TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode sballs DESCRIPTION sballs: Balls spinning like crazy in OpenGL } ACTION StartDtscreenScooter { LABEL StartDtscreenScooter TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode scooter DESCRIPTION scooter: A journey through space tunnel and stars } ACTION StartDtscreenShape { LABEL StartDtscreenShape TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode shape DESCRIPTION shape: Stippled rectangles, ellipses, and triangles } ACTION StartDtscreenSierpinski { LABEL StartDtscreenSierpinski TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode sierpinski DESCRIPTION sierpinski: Sierpinski's triangle } ACTION StartDtscreenSierpinski3d { LABEL StartDtscreenSierpinski3d TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode sierpinski3d DESCRIPTION sierpinski: Sierpinski's gasket } ACTION StartDtscreenSkewb { LABEL StartDtscreenSkewb TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode skewb DESCRIPTION skewb: An auto-solving Skewb } ACTION StartDtscreenSlip { LABEL StartDtscreenSlip TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode slip DESCRIPTION slip: Slipping blits } ACTION StartDtscreenSolitare { LABEL StartDtscreenSolitare TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode solitare DESCRIPTION solitare: Klondike's game of solitare } ACTION StartDtscreenSpace { LABEL StartDtscreenSpace TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode space DESCRIPTION space: A journey into deep space } ACTION StartDtscreenSphere { LABEL StartDtscreenSphere TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode sphere DESCRIPTION sphere: A bunch of shaded spheres } ACTION StartDtscreenSpiral { LABEL StartDtscreenSpiral TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode spiral DESCRIPTION spiral: Helixes of dots } ACTION StartDtscreenSpline { LABEL StartDtscreenSpline TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode spline DESCRIPTION spline: Colorful moving splines } ACTION StartDtscreenSproingies { LABEL StartDtscreenSproingies TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode sproingies DESCRIPTION sproingies: Sproingies! Nontoxic. Safe for pets and small children } ACTION StartDtscreenStairs { LABEL StartDtscreenStairs TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode stairs DESCRIPTION stairs: Infinite Stairs, an Escher-like GL scene } ACTION StartDtscreenStar { LABEL StartDtscreenStar TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode star DESCRIPTION star: A star field with a twist } ACTION StartDtscreenStarfish { LABEL StartDtscreenStarfish TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode starfish +install DESCRIPTION starfish: Starfish } ACTION StartDtscreenStrange { LABEL StartDtscreenStrange TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode strange DESCRIPTION strange: Strange attractors } ACTION StartDtscreenSuperquadrics { LABEL StartDtscreenSuperquadrics TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode superquadrics DESCRIPTION superquadrics: 3D mathematical shapes } ACTION StartDtscreenSwirl { LABEL StartDtscreenSwirl TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode swirl DESCRIPTION swirl: Animated swirling patterns } ACTION StartDtscreenT3d { LABEL StartDtscreenT3d TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode t3d +install DESCRIPTION t3d: Flying Balls Clock Demo } ACTION StartDtscreenTetris { LABEL StartDtscreenTetris TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode tetris +install DESCRIPTION tetris: Tetris } ACTION StartDtscreenText3d { LABEL StartDtscreenText3d TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode text3d DESCRIPTION text3d: 3D text } ACTION StartDtscreenThornbird { LABEL StartDtscreenThornbird TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode thornbird DESCRIPTION thornbird: An animated Bird in a Thorn Bush fractal map } ACTION StartDtscreenTik_Tak { LABEL StartDtscreenTik_Tak TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode tik_tak +install DESCRIPTION tik_tak: Rotating polygons } ACTION StartDtscreenToneclock { LABEL StartDtscreenToneclock TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode toneclock +install DESCRIPTION toneclock: Peter Schat's toneclock } ACTION StartDtscreenTransparent { LABEL StartDtscreenTransparent TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode blank -geometry 1x1 -enablesaver DESCRIPTION transparent: locked but work visible } ACTION StartDtscreenTriangle { LABEL StartDtscreenTriangle TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode triangle DESCRIPTION triangle: A triangle mountain range } ACTION StartDtscreenTube { LABEL StartDtscreenTube TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode tube DESCRIPTION tube: An animated tube } ACTION StartDtscreenTurtle { LABEL StartDtscreenTurtle TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode turtle DESCRIPTION turtle: Turtle fractals } ACTION StartDtscreenVines { LABEL StartDtscreenVines TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode vines DESCRIPTION vines: Fractals } ACTION StartDtscreenVoters { LABEL StartDtscreenVoters TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode voters DESCRIPTION voters: Dewdney's Voters } ACTION StartDtscreenWator { LABEL StartDtscreenWator TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode wator DESCRIPTION wator: Dewdney's Water-Torus planet of fish and sharks } ACTION StartDtscreenWire { LABEL StartDtscreenWire TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode wire DESCRIPTION wire: A random circuit with 2 electrons } ACTION StartDtscreenWorld { LABEL StartDtscreenWorld TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode world DESCRIPTION world: Spinning Earths } ACTION StartDtscreenXcl { LABEL StartDtscreenXcl TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode xcl DESCRIPTION xcl: A control line combat model race } ACTION StartDtscreenXjack { LABEL StartDtscreenXjack TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode xjack DESCRIPTION xjack: Jack having one of those days } ACTION StartDtscreenBomb { LABEL StartDtscreenBomb TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode bomb DESCRIPTION bomb: A bomb and will autologout after a time } ACTION StartDtscreenRandom { LABEL StartDtscreenRandom TYPE COMMAND WINDOW_TYPE NO_STDIO EXEC_STRING $DTSCREEN -mode random DESCRIPTION random: A random mode except blank and bomb }