/* DO NOT EDIT - This file generated automatically by gl_x86_asm.py (from Mesa) script */ /* * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. * (C) Copyright IBM Corporation 2004, 2005 * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sub license, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL, IBM, * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "x86/assyntax.h" #if defined(STDCALL_API) # if defined(USE_MGL_NAMESPACE) # define GL_PREFIX(n,n2) GLNAME(CONCAT(mgl,n2)) # else # define GL_PREFIX(n,n2) GLNAME(CONCAT(gl,n2)) # endif #else # if defined(USE_MGL_NAMESPACE) # define GL_PREFIX(n,n2) GLNAME(CONCAT(mgl,n)) # define _glapi_Dispatch _mglapi_Dispatch # else # define GL_PREFIX(n,n2) GLNAME(CONCAT(gl,n)) # endif #endif #define GL_OFFSET(x) CODEPTR(REGOFF(4 * x, EAX)) #if defined(GNU_ASSEMBLER) && !defined(__DJGPP__) && !defined(__MINGW32__) && !defined(__APPLE__) #define GLOBL_FN(x) GLOBL x ; .type x, @function #else #define GLOBL_FN(x) GLOBL x #endif #if defined(HAVE_PTHREAD) || defined(_WIN32) # define THREADS #endif #ifdef GLX_USE_TLS #ifdef GLX_X86_READONLY_TEXT # define CTX_INSNS MOV_L(GS:(EAX), EAX) #else # define CTX_INSNS NOP /* Pad for init_glapi_relocs() */ #endif # define GL_STUB(fn,off,fn_alt) \ ALIGNTEXT16; \ GLOBL_FN(GL_PREFIX(fn, fn_alt)); \ GL_PREFIX(fn, fn_alt): \ CALL(_x86_get_dispatch) ; \ CTX_INSNS ; \ JMP(GL_OFFSET(off)) #elif defined(HAVE_PTHREAD) # define GL_STUB(fn,off,fn_alt) \ ALIGNTEXT16; \ GLOBL_FN(GL_PREFIX(fn, fn_alt)); \ GL_PREFIX(fn, fn_alt): \ MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) ; \ TEST_L(EAX, EAX) ; \ JE(1f) ; \ JMP(GL_OFFSET(off)) ; \ 1: CALL(_x86_get_dispatch) ; \ JMP(GL_OFFSET(off)) #elif defined(THREADS) # define GL_STUB(fn,off,fn_alt) \ ALIGNTEXT16; \ GLOBL_FN(GL_PREFIX(fn, fn_alt)); \ GL_PREFIX(fn, fn_alt): \ MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) ; \ TEST_L(EAX, EAX) ; \ JE(1f) ; \ JMP(GL_OFFSET(off)) ; \ 1: CALL(_glapi_get_dispatch) ; \ JMP(GL_OFFSET(off)) #else /* Non-threaded version. */ # define GL_STUB(fn,off,fn_alt) \ ALIGNTEXT16; \ GLOBL_FN(GL_PREFIX(fn, fn_alt)); \ GL_PREFIX(fn, fn_alt): \ MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) ; \ JMP(GL_OFFSET(off)) #endif #ifdef HAVE_ALIAS # define GL_STUB_ALIAS(fn,off,fn_alt,alias,alias_alt) \ .globl GL_PREFIX(fn, fn_alt) ; \ .set GL_PREFIX(fn, fn_alt), GL_PREFIX(alias, alias_alt) #else # define GL_STUB_ALIAS(fn,off,fn_alt,alias,alias_alt) \ GL_STUB(fn, off, fn_alt) #endif SEG_TEXT #ifdef GLX_USE_TLS GLOBL GLNAME(_x86_get_dispatch) HIDDEN(GLNAME(_x86_get_dispatch)) ALIGNTEXT16 GLNAME(_x86_get_dispatch): call 1f 1: popl %eax addl $_GLOBAL_OFFSET_TABLE_+[.-1b], %eax movl _glapi_tls_Dispatch@GOTNTPOFF(%eax), %eax ret #elif defined(HAVE_PTHREAD) EXTERN GLNAME(_glapi_Dispatch) EXTERN GLNAME(_gl_DispatchTSD) EXTERN GLNAME(pthread_getspecific) ALIGNTEXT16 GLNAME(_x86_get_dispatch): SUB_L(CONST(24), ESP) PUSH_L(GLNAME(_gl_DispatchTSD)) CALL(GLNAME(pthread_getspecific)) ADD_L(CONST(28), ESP) RET #elif defined(THREADS) EXTERN GLNAME(_glapi_get_dispatch) #endif #if defined( GLX_USE_TLS ) && !defined( GLX_X86_READONLY_TEXT ) .section wtext, "awx", @progbits #endif /* defined( GLX_USE_TLS ) */ ALIGNTEXT16 GLOBL GLNAME(gl_dispatch_functions_start) HIDDEN(GLNAME(gl_dispatch_functions_start)) GLNAME(gl_dispatch_functions_start): GL_STUB(NewList, 0, NewList@8) GL_STUB(EndList, 1, EndList@0) GL_STUB(CallList, 2, CallList@4) GL_STUB(CallLists, 3, CallLists@12) GL_STUB(DeleteLists, 4, DeleteLists@8) GL_STUB(GenLists, 5, GenLists@4) GL_STUB(ListBase, 6, ListBase@4) GL_STUB(Begin, 7, Begin@4) GL_STUB(Bitmap, 8, Bitmap@28) GL_STUB(Color3b, 9, Color3b@12) GL_STUB(Color3bv, 10, Color3bv@4) GL_STUB(Color3d, 11, Color3d@24) GL_STUB(Color3dv, 12, Color3dv@4) GL_STUB(Color3f, 13, Color3f@12) GL_STUB(Color3fv, 14, Color3fv@4) GL_STUB(Color3i, 15, Color3i@12) GL_STUB(Color3iv, 16, Color3iv@4) GL_STUB(Color3s, 17, Color3s@12) GL_STUB(Color3sv, 18, Color3sv@4) GL_STUB(Color3ub, 19, Color3ub@12) GL_STUB(Color3ubv, 20, Color3ubv@4) GL_STUB(Color3ui, 21, Color3ui@12) GL_STUB(Color3uiv, 22, Color3uiv@4) GL_STUB(Color3us, 23, Color3us@12) GL_STUB(Color3usv, 24, Color3usv@4) GL_STUB(Color4b, 25, Color4b@16) GL_STUB(Color4bv, 26, Color4bv@4) GL_STUB(Color4d, 27, Color4d@32) GL_STUB(Color4dv, 28, Color4dv@4) GL_STUB(Color4f, 29, Color4f@16) GL_STUB(Color4fv, 30, Color4fv@4) GL_STUB(Color4i, 31, Color4i@16) GL_STUB(Color4iv, 32, Color4iv@4) GL_STUB(Color4s, 33, Color4s@16) GL_STUB(Color4sv, 34, Color4sv@4) GL_STUB(Color4ub, 35, Color4ub@16) GL_STUB(Color4ubv, 36, Color4ubv@4) GL_STUB(Color4ui, 37, Color4ui@16) GL_STUB(Color4uiv, 38, Color4uiv@4) GL_STUB(Color4us, 39, Color4us@16) GL_STUB(Color4usv, 40, Color4usv@4) GL_STUB(EdgeFlag, 41, EdgeFlag@4) GL_STUB(EdgeFlagv, 42, EdgeFlagv@4) GL_STUB(End, 43, End@0) GL_STUB(Indexd, 44, Indexd@8) GL_STUB(Indexdv, 45, Indexdv@4) GL_STUB(Indexf, 46, Indexf@4) GL_STUB(Indexfv, 47, Indexfv@4) GL_STUB(Indexi, 48, Indexi@4) GL_STUB(Indexiv, 49, Indexiv@4) GL_STUB(Indexs, 50, Indexs@4) GL_STUB(Indexsv, 51, Indexsv@4) GL_STUB(Normal3b, 52, Normal3b@12) GL_STUB(Normal3bv, 53, Normal3bv@4) GL_STUB(Normal3d, 54, Normal3d@24) GL_STUB(Normal3dv, 55, Normal3dv@4) GL_STUB(Normal3f, 56, Normal3f@12) GL_STUB(Normal3fv, 57, Normal3fv@4) GL_STUB(Normal3i, 58, Normal3i@12) GL_STUB(Normal3iv, 59, Normal3iv@4) GL_STUB(Normal3s, 60, Normal3s@12) GL_STUB(Normal3sv, 61, Normal3sv@4) GL_STUB(RasterPos2d, 62, RasterPos2d@16) GL_STUB(RasterPos2dv, 63, RasterPos2dv@4) GL_STUB(RasterPos2f, 64, RasterPos2f@8) GL_STUB(RasterPos2fv, 65, RasterPos2fv@4) GL_STUB(RasterPos2i, 66, RasterPos2i@8) GL_STUB(RasterPos2iv, 67, RasterPos2iv@4) GL_STUB(RasterPos2s, 68, RasterPos2s@8) GL_STUB(RasterPos2sv, 69, RasterPos2sv@4) GL_STUB(RasterPos3d, 70, RasterPos3d@24) GL_STUB(RasterPos3dv, 71, RasterPos3dv@4) GL_STUB(RasterPos3f, 72, RasterPos3f@12) GL_STUB(RasterPos3fv, 73, RasterPos3fv@4) GL_STUB(RasterPos3i, 74, RasterPos3i@12) GL_STUB(RasterPos3iv, 75, RasterPos3iv@4) GL_STUB(RasterPos3s, 76, RasterPos3s@12) GL_STUB(RasterPos3sv, 77, RasterPos3sv@4) GL_STUB(RasterPos4d, 78, RasterPos4d@32) GL_STUB(RasterPos4dv, 79, RasterPos4dv@4) GL_STUB(RasterPos4f, 80, RasterPos4f@16) GL_STUB(RasterPos4fv, 81, RasterPos4fv@4) GL_STUB(RasterPos4i, 82, RasterPos4i@16) GL_STUB(RasterPos4iv, 83, RasterPos4iv@4) GL_STUB(RasterPos4s, 84, RasterPos4s@16) GL_STUB(RasterPos4sv, 85, RasterPos4sv@4) GL_STUB(Rectd, 86, Rectd@32) GL_STUB(Rectdv, 87, Rectdv@8) GL_STUB(Rectf, 88, Rectf@16) GL_STUB(Rectfv, 89, Rectfv@8) GL_STUB(Recti, 90, Recti@16) GL_STUB(Rectiv, 91, Rectiv@8) GL_STUB(Rects, 92, Rects@16) GL_STUB(Rectsv, 93, Rectsv@8) GL_STUB(TexCoord1d, 94, TexCoord1d@8) GL_STUB(TexCoord1dv, 95, TexCoord1dv@4) GL_STUB(TexCoord1f, 96, TexCoord1f@4) GL_STUB(TexCoord1fv, 97, TexCoord1fv@4) GL_STUB(TexCoord1i, 98, TexCoord1i@4) GL_STUB(TexCoord1iv, 99, TexCoord1iv@4) GL_STUB(TexCoord1s, 100, TexCoord1s@4) GL_STUB(TexCoord1sv, 101, TexCoord1sv@4) GL_STUB(TexCoord2d, 102, TexCoord2d@16) GL_STUB(TexCoord2dv, 103, TexCoord2dv@4) GL_STUB(TexCoord2f, 104, TexCoord2f@8) GL_STUB(TexCoord2fv, 105, TexCoord2fv@4) GL_STUB(TexCoord2i, 106, TexCoord2i@8) GL_STUB(TexCoord2iv, 107, TexCoord2iv@4) GL_STUB(TexCoord2s, 108, TexCoord2s@8) GL_STUB(TexCoord2sv, 109, TexCoord2sv@4) GL_STUB(TexCoord3d, 110, TexCoord3d@24) GL_STUB(TexCoord3dv, 111, TexCoord3dv@4) GL_STUB(TexCoord3f, 112, TexCoord3f@12) GL_STUB(TexCoord3fv, 113, TexCoord3fv@4) GL_STUB(TexCoord3i, 114, TexCoord3i@12) GL_STUB(TexCoord3iv, 115, TexCoord3iv@4) GL_STUB(TexCoord3s, 116, TexCoord3s@12) GL_STUB(TexCoord3sv, 117, TexCoord3sv@4) GL_STUB(TexCoord4d, 118, TexCoord4d@32) GL_STUB(TexCoord4dv, 119, TexCoord4dv@4) GL_STUB(TexCoord4f, 120, TexCoord4f@16) GL_STUB(TexCoord4fv, 121, TexCoord4fv@4) GL_STUB(TexCoord4i, 122, TexCoord4i@16) GL_STUB(TexCoord4iv, 123, TexCoord4iv@4) GL_STUB(TexCoord4s, 124, TexCoord4s@16) GL_STUB(TexCoord4sv, 125, TexCoord4sv@4) GL_STUB(Vertex2d, 126, Vertex2d@16) GL_STUB(Vertex2dv, 127, Vertex2dv@4) GL_STUB(Vertex2f, 128, Vertex2f@8) GL_STUB(Vertex2fv, 129, Vertex2fv@4) GL_STUB(Vertex2i, 130, Vertex2i@8) GL_STUB(Vertex2iv, 131, Vertex2iv@4) GL_STUB(Vertex2s, 132, Vertex2s@8) GL_STUB(Vertex2sv, 133, Vertex2sv@4) GL_STUB(Vertex3d, 134, Vertex3d@24) GL_STUB(Vertex3dv, 135, Vertex3dv@4) GL_STUB(Vertex3f, 136, Vertex3f@12) GL_STUB(Vertex3fv, 137, Vertex3fv@4) GL_STUB(Vertex3i, 138, Vertex3i@12) GL_STUB(Vertex3iv, 139, Vertex3iv@4) GL_STUB(Vertex3s, 140, Vertex3s@12) GL_STUB(Vertex3sv, 141, Vertex3sv@4) GL_STUB(Vertex4d, 142, Vertex4d@32) GL_STUB(Vertex4dv, 143, Vertex4dv@4) GL_STUB(Vertex4f, 144, Vertex4f@16) GL_STUB(Vertex4fv, 145, Vertex4fv@4) GL_STUB(Vertex4i, 146, Vertex4i@16) GL_STUB(Vertex4iv, 147, Vertex4iv@4) GL_STUB(Vertex4s, 148, Vertex4s@16) GL_STUB(Vertex4sv, 149, Vertex4sv@4) GL_STUB(ClipPlane, 150, ClipPlane@8) GL_STUB(ColorMaterial, 151, ColorMaterial@8) GL_STUB(CullFace, 152, CullFace@4) GL_STUB(Fogf, 153, Fogf@8) GL_STUB(Fogfv, 154, Fogfv@8) GL_STUB(Fogi, 155, Fogi@8) GL_STUB(Fogiv, 156, Fogiv@8) GL_STUB(FrontFace, 157, FrontFace@4) GL_STUB(Hint, 158, Hint@8) GL_STUB(Lightf, 159, Lightf@12) GL_STUB(Lightfv, 160, Lightfv@12) GL_STUB(Lighti, 161, Lighti@12) GL_STUB(Lightiv, 162, Lightiv@12) GL_STUB(LightModelf, 163, LightModelf@8) GL_STUB(LightModelfv, 164, LightModelfv@8) GL_STUB(LightModeli, 165, LightModeli@8) GL_STUB(LightModeliv, 166, LightModeliv@8) GL_STUB(LineStipple, 167, LineStipple@8) GL_STUB(LineWidth, 168, LineWidth@4) GL_STUB(Materialf, 169, Materialf@12) GL_STUB(Materialfv, 170, Materialfv@12) GL_STUB(Materiali, 171, Materiali@12) GL_STUB(Materialiv, 172, Materialiv@12) GL_STUB(PointSize, 173, PointSize@4) GL_STUB(PolygonMode, 174, PolygonMode@8) GL_STUB(PolygonStipple, 175, PolygonStipple@4) GL_STUB(Scissor, 176, Scissor@16) GL_STUB(ShadeModel, 177, ShadeModel@4) GL_STUB(TexParameterf, 178, TexParameterf@12) GL_STUB(TexParameterfv, 179, TexParameterfv@12) GL_STUB(TexParameteri, 180, TexParameteri@12) GL_STUB(TexParameteriv, 181, TexParameteriv@12) GL_STUB(TexImage1D, 182, TexImage1D@32) GL_STUB(TexImage2D, 183, TexImage2D@36) GL_STUB(TexEnvf, 184, TexEnvf@12) GL_STUB(TexEnvfv, 185, TexEnvfv@12) GL_STUB(TexEnvi, 186, TexEnvi@12) GL_STUB(TexEnviv, 187, TexEnviv@12) GL_STUB(TexGend, 188, TexGend@16) GL_STUB(TexGendv, 189, TexGendv@12) GL_STUB(TexGenf, 190, TexGenf@12) GL_STUB(TexGenfv, 191, TexGenfv@12) GL_STUB(TexGeni, 192, TexGeni@12) GL_STUB(TexGeniv, 193, TexGeniv@12) GL_STUB(FeedbackBuffer, 194, FeedbackBuffer@12) GL_STUB(SelectBuffer, 195, SelectBuffer@8) GL_STUB(RenderMode, 196, RenderMode@4) GL_STUB(InitNames, 197, InitNames@0) GL_STUB(LoadName, 198, LoadName@4) GL_STUB(PassThrough, 199, PassThrough@4) GL_STUB(PopName, 200, PopName@0) GL_STUB(PushName, 201, PushName@4) GL_STUB(DrawBuffer, 202, DrawBuffer@4) GL_STUB(Clear, 203, Clear@4) GL_STUB(ClearAccum, 204, ClearAccum@16) GL_STUB(ClearIndex, 205, ClearIndex@4) GL_STUB(ClearColor, 206, ClearColor@16) GL_STUB(ClearStencil, 207, ClearStencil@4) GL_STUB(ClearDepth, 208, ClearDepth@8) GL_STUB(StencilMask, 209, StencilMask@4) GL_STUB(ColorMask, 210, ColorMask@16) GL_STUB(DepthMask, 211, DepthMask@4) GL_STUB(IndexMask, 212, IndexMask@4) GL_STUB(Accum, 213, Accum@8) GL_STUB(Disable, 214, Disable@4) GL_STUB(Enable, 215, Enable@4) GL_STUB(Finish, 216, Finish@0) GL_STUB(Flush, 217, Flush@0) GL_STUB(PopAttrib, 218, PopAttrib@0) GL_STUB(PushAttrib, 219, PushAttrib@4) GL_STUB(Map1d, 220, Map1d@32) GL_STUB(Map1f, 221, Map1f@24) GL_STUB(Map2d, 222, Map2d@56) GL_STUB(Map2f, 223, Map2f@40) GL_STUB(MapGrid1d, 224, MapGrid1d@20) GL_STUB(MapGrid1f, 225, MapGrid1f@12) GL_STUB(MapGrid2d, 226, MapGrid2d@40) GL_STUB(MapGrid2f, 227, MapGrid2f@24) GL_STUB(EvalCoord1d, 228, EvalCoord1d@8) GL_STUB(EvalCoord1dv, 229, EvalCoord1dv@4) GL_STUB(EvalCoord1f, 230, EvalCoord1f@4) GL_STUB(EvalCoord1fv, 231, EvalCoord1fv@4) GL_STUB(EvalCoord2d, 232, EvalCoord2d@16) GL_STUB(EvalCoord2dv, 233, EvalCoord2dv@4) GL_STUB(EvalCoord2f, 234, EvalCoord2f@8) GL_STUB(EvalCoord2fv, 235, EvalCoord2fv@4) GL_STUB(EvalMesh1, 236, EvalMesh1@12) GL_STUB(EvalPoint1, 237, EvalPoint1@4) GL_STUB(EvalMesh2, 238, EvalMesh2@20) GL_STUB(EvalPoint2, 239, EvalPoint2@8) GL_STUB(AlphaFunc, 240, AlphaFunc@8) GL_STUB(BlendFunc, 241, BlendFunc@8) GL_STUB(LogicOp, 242, LogicOp@4) GL_STUB(StencilFunc, 243, StencilFunc@12) GL_STUB(StencilOp, 244, StencilOp@12) GL_STUB(DepthFunc, 245, DepthFunc@4) GL_STUB(PixelZoom, 246, PixelZoom@8) GL_STUB(PixelTransferf, 247, PixelTransferf@8) GL_STUB(PixelTransferi, 248, PixelTransferi@8) GL_STUB(PixelStoref, 249, PixelStoref@8) GL_STUB(PixelStorei, 250, PixelStorei@8) GL_STUB(PixelMapfv, 251, PixelMapfv@12) GL_STUB(PixelMapuiv, 252, PixelMapuiv@12) GL_STUB(PixelMapusv, 253, PixelMapusv@12) GL_STUB(ReadBuffer, 254, ReadBuffer@4) GL_STUB(CopyPixels, 255, CopyPixels@20) GL_STUB(ReadPixels, 256, ReadPixels@28) GL_STUB(DrawPixels, 257, DrawPixels@20) GL_STUB(GetBooleanv, 258, GetBooleanv@8) GL_STUB(GetClipPlane, 259, GetClipPlane@8) GL_STUB(GetDoublev, 260, GetDoublev@8) GL_STUB(GetError, 261, GetError@0) GL_STUB(GetFloatv, 262, GetFloatv@8) GL_STUB(GetIntegerv, 263, GetIntegerv@8) GL_STUB(GetLightfv, 264, GetLightfv@12) GL_STUB(GetLightiv, 265, GetLightiv@12) GL_STUB(GetMapdv, 266, GetMapdv@12) GL_STUB(GetMapfv, 267, GetMapfv@12) GL_STUB(GetMapiv, 268, GetMapiv@12) GL_STUB(GetMaterialfv, 269, GetMaterialfv@12) GL_STUB(GetMaterialiv, 270, GetMaterialiv@12) GL_STUB(GetPixelMapfv, 271, GetPixelMapfv@8) GL_STUB(GetPixelMapuiv, 272, GetPixelMapuiv@8) GL_STUB(GetPixelMapusv, 273, GetPixelMapusv@8) GL_STUB(GetPolygonStipple, 274, GetPolygonStipple@4) GL_STUB(GetString, 275, GetString@4) GL_STUB(GetTexEnvfv, 276, GetTexEnvfv@12) GL_STUB(GetTexEnviv, 277, GetTexEnviv@12) GL_STUB(GetTexGendv, 278, GetTexGendv@12) GL_STUB(GetTexGenfv, 279, GetTexGenfv@12) GL_STUB(GetTexGeniv, 280, GetTexGeniv@12) GL_STUB(GetTexImage, 281, GetTexImage@20) GL_STUB(GetTexParameterfv, 282, GetTexParameterfv@12) GL_STUB(GetTexParameteriv, 283, GetTexParameteriv@12) GL_STUB(GetTexLevelParameterfv, 284, GetTexLevelParameterfv@16) GL_STUB(GetTexLevelParameteriv, 285, GetTexLevelParameteriv@16) GL_STUB(IsEnabled, 286, IsEnabled@4) GL_STUB(IsList, 287, IsList@4) GL_STUB(DepthRange, 288, DepthRange@16) GL_STUB(Frustum, 289, Frustum@48) GL_STUB(LoadIdentity, 290, LoadIdentity@0) GL_STUB(LoadMatrixf, 291, LoadMatrixf@4) GL_STUB(LoadMatrixd, 292, LoadMatrixd@4) GL_STUB(MatrixMode, 293, MatrixMode@4) GL_STUB(MultMatrixf, 294, MultMatrixf@4) GL_STUB(MultMatrixd, 295, MultMatrixd@4) GL_STUB(Ortho, 296, Ortho@48) GL_STUB(PopMatrix, 297, PopMatrix@0) GL_STUB(PushMatrix, 298, PushMatrix@0) GL_STUB(Rotated, 299, Rotated@32) GL_STUB(Rotatef, 300, Rotatef@16) GL_STUB(Scaled, 301, Scaled@24) GL_STUB(Scalef, 302, Scalef@12) GL_STUB(Translated, 303, Translated@24) GL_STUB(Translatef, 304, Translatef@12) GL_STUB(Viewport, 305, Viewport@16) GL_STUB(ArrayElement, 306, ArrayElement@4) GL_STUB(BindTexture, 307, BindTexture@8) GL_STUB(ColorPointer, 308, ColorPointer@16) GL_STUB(DisableClientState, 309, DisableClientState@4) GL_STUB(DrawArrays, 310, DrawArrays@12) GL_STUB(DrawElements, 311, DrawElements@16) GL_STUB(EdgeFlagPointer, 312, EdgeFlagPointer@8) GL_STUB(EnableClientState, 313, EnableClientState@4) GL_STUB(IndexPointer, 314, IndexPointer@12) GL_STUB(Indexub, 315, Indexub@4) GL_STUB(Indexubv, 316, Indexubv@4) GL_STUB(InterleavedArrays, 317, InterleavedArrays@12) GL_STUB(NormalPointer, 318, NormalPointer@12) GL_STUB(PolygonOffset, 319, PolygonOffset@8) GL_STUB(TexCoordPointer, 320, TexCoordPointer@16) GL_STUB(VertexPointer, 321, VertexPointer@16) GL_STUB(AreTexturesResident, 322, AreTexturesResident@12) GL_STUB(CopyTexImage1D, 323, CopyTexImage1D@28) GL_STUB(CopyTexImage2D, 324, CopyTexImage2D@32) GL_STUB(CopyTexSubImage1D, 325, CopyTexSubImage1D@24) GL_STUB(CopyTexSubImage2D, 326, CopyTexSubImage2D@32) GL_STUB(DeleteTextures, 327, DeleteTextures@8) GL_STUB(GenTextures, 328, GenTextures@8) GL_STUB(GetPointerv, 329, GetPointerv@8) GL_STUB(IsTexture, 330, IsTexture@4) GL_STUB(PrioritizeTextures, 331, PrioritizeTextures@12) GL_STUB(TexSubImage1D, 332, TexSubImage1D@28) GL_STUB(TexSubImage2D, 333, TexSubImage2D@36) GL_STUB(PopClientAttrib, 334, PopClientAttrib@0) GL_STUB(PushClientAttrib, 335, PushClientAttrib@4) GL_STUB(BlendColor, 336, BlendColor@16) GL_STUB(BlendEquation, 337, BlendEquation@4) GL_STUB(DrawRangeElements, 338, DrawRangeElements@24) GL_STUB(ColorTable, 339, ColorTable@24) GL_STUB(ColorTableParameterfv, 340, ColorTableParameterfv@12) GL_STUB(ColorTableParameteriv, 341, ColorTableParameteriv@12) GL_STUB(CopyColorTable, 342, CopyColorTable@20) GL_STUB(GetColorTable, 343, GetColorTable@16) GL_STUB(GetColorTableParameterfv, 344, GetColorTableParameterfv@12) GL_STUB(GetColorTableParameteriv, 345, GetColorTableParameteriv@12) GL_STUB(ColorSubTable, 346, ColorSubTable@24) GL_STUB(CopyColorSubTable, 347, CopyColorSubTable@20) GL_STUB(ConvolutionFilter1D, 348, ConvolutionFilter1D@24) GL_STUB(ConvolutionFilter2D, 349, ConvolutionFilter2D@28) GL_STUB(ConvolutionParameterf, 350, ConvolutionParameterf@12) GL_STUB(ConvolutionParameterfv, 351, ConvolutionParameterfv@12) GL_STUB(ConvolutionParameteri, 352, ConvolutionParameteri@12) GL_STUB(ConvolutionParameteriv, 353, ConvolutionParameteriv@12) GL_STUB(CopyConvolutionFilter1D, 354, CopyConvolutionFilter1D@20) GL_STUB(CopyConvolutionFilter2D, 355, CopyConvolutionFilter2D@24) GL_STUB(GetConvolutionFilter, 356, GetConvolutionFilter@16) GL_STUB(GetConvolutionParameterfv, 357, GetConvolutionParameterfv@12) GL_STUB(GetConvolutionParameteriv, 358, GetConvolutionParameteriv@12) GL_STUB(GetSeparableFilter, 359, GetSeparableFilter@24) GL_STUB(SeparableFilter2D, 360, SeparableFilter2D@32) GL_STUB(GetHistogram, 361, GetHistogram@20) GL_STUB(GetHistogramParameterfv, 362, GetHistogramParameterfv@12) GL_STUB(GetHistogramParameteriv, 363, GetHistogramParameteriv@12) GL_STUB(GetMinmax, 364, GetMinmax@20) GL_STUB(GetMinmaxParameterfv, 365, GetMinmaxParameterfv@12) GL_STUB(GetMinmaxParameteriv, 366, GetMinmaxParameteriv@12) GL_STUB(Histogram, 367, Histogram@16) GL_STUB(Minmax, 368, Minmax@12) GL_STUB(ResetHistogram, 369, ResetHistogram@4) GL_STUB(ResetMinmax, 370, ResetMinmax@4) GL_STUB(TexImage3D, 371, TexImage3D@40) GL_STUB(TexSubImage3D, 372, TexSubImage3D@44) GL_STUB(CopyTexSubImage3D, 373, CopyTexSubImage3D@36) GL_STUB(ActiveTexture, 374, ActiveTexture@4) GL_STUB(ClientActiveTexture, 375, ClientActiveTexture@4) GL_STUB(MultiTexCoord1d, 376, MultiTexCoord1d@12) GL_STUB(MultiTexCoord1dv, 377, MultiTexCoord1dv@8) GL_STUB(MultiTexCoord1fARB, 378, MultiTexCoord1fARB@8) GL_STUB(MultiTexCoord1fvARB, 379, MultiTexCoord1fvARB@8) GL_STUB(MultiTexCoord1i, 380, MultiTexCoord1i@8) GL_STUB(MultiTexCoord1iv, 381, MultiTexCoord1iv@8) GL_STUB(MultiTexCoord1s, 382, MultiTexCoord1s@8) GL_STUB(MultiTexCoord1sv, 383, MultiTexCoord1sv@8) GL_STUB(MultiTexCoord2d, 384, MultiTexCoord2d@20) GL_STUB(MultiTexCoord2dv, 385, MultiTexCoord2dv@8) GL_STUB(MultiTexCoord2fARB, 386, MultiTexCoord2fARB@12) GL_STUB(MultiTexCoord2fvARB, 387, MultiTexCoord2fvARB@8) GL_STUB(MultiTexCoord2i, 388, MultiTexCoord2i@12) GL_STUB(MultiTexCoord2iv, 389, MultiTexCoord2iv@8) GL_STUB(MultiTexCoord2s, 390, MultiTexCoord2s@12) GL_STUB(MultiTexCoord2sv, 391, MultiTexCoord2sv@8) GL_STUB(MultiTexCoord3d, 392, MultiTexCoord3d@28) GL_STUB(MultiTexCoord3dv, 393, MultiTexCoord3dv@8) GL_STUB(MultiTexCoord3fARB, 394, MultiTexCoord3fARB@16) GL_STUB(MultiTexCoord3fvARB, 395, MultiTexCoord3fvARB@8) GL_STUB(MultiTexCoord3i, 396, MultiTexCoord3i@16) GL_STUB(MultiTexCoord3iv, 397, MultiTexCoord3iv@8) GL_STUB(MultiTexCoord3s, 398, MultiTexCoord3s@16) GL_STUB(MultiTexCoord3sv, 399, MultiTexCoord3sv@8) GL_STUB(MultiTexCoord4d, 400, MultiTexCoord4d@36) GL_STUB(MultiTexCoord4dv, 401, MultiTexCoord4dv@8) GL_STUB(MultiTexCoord4fARB, 402, MultiTexCoord4fARB@20) GL_STUB(MultiTexCoord4fvARB, 403, MultiTexCoord4fvARB@8) GL_STUB(MultiTexCoord4i, 404, MultiTexCoord4i@20) GL_STUB(MultiTexCoord4iv, 405, MultiTexCoord4iv@8) GL_STUB(MultiTexCoord4s, 406, MultiTexCoord4s@20) GL_STUB(MultiTexCoord4sv, 407, MultiTexCoord4sv@8) GL_STUB(CompressedTexImage1D, 408, CompressedTexImage1D@28) GL_STUB(CompressedTexImage2D, 409, CompressedTexImage2D@32) GL_STUB(CompressedTexImage3D, 410, CompressedTexImage3D@36) GL_STUB(CompressedTexSubImage1D, 411, CompressedTexSubImage1D@28) GL_STUB(CompressedTexSubImage2D, 412, CompressedTexSubImage2D@36) GL_STUB(CompressedTexSubImage3D, 413, CompressedTexSubImage3D@44) GL_STUB(GetCompressedTexImage, 414, GetCompressedTexImage@12) GL_STUB(LoadTransposeMatrixd, 415, LoadTransposeMatrixd@4) GL_STUB(LoadTransposeMatrixf, 416, LoadTransposeMatrixf@4) GL_STUB(MultTransposeMatrixd, 417, MultTransposeMatrixd@4) GL_STUB(MultTransposeMatrixf, 418, MultTransposeMatrixf@4) GL_STUB(SampleCoverage, 419, SampleCoverage@8) GL_STUB(BlendFuncSeparate, 420, BlendFuncSeparate@16) GL_STUB(FogCoordPointer, 421, FogCoordPointer@12) GL_STUB(FogCoordd, 422, FogCoordd@8) GL_STUB(FogCoorddv, 423, FogCoorddv@4) GL_STUB(MultiDrawArrays, 424, MultiDrawArrays@16) GL_STUB(PointParameterf, 425, PointParameterf@8) GL_STUB(PointParameterfv, 426, PointParameterfv@8) GL_STUB(PointParameteri, 427, PointParameteri@8) GL_STUB(PointParameteriv, 428, PointParameteriv@8) GL_STUB(SecondaryColor3b, 429, SecondaryColor3b@12) GL_STUB(SecondaryColor3bv, 430, SecondaryColor3bv@4) GL_STUB(SecondaryColor3d, 431, SecondaryColor3d@24) GL_STUB(SecondaryColor3dv, 432, SecondaryColor3dv@4) GL_STUB(SecondaryColor3i, 433, SecondaryColor3i@12) GL_STUB(SecondaryColor3iv, 434, SecondaryColor3iv@4) GL_STUB(SecondaryColor3s, 435, SecondaryColor3s@12) GL_STUB(SecondaryColor3sv, 436, SecondaryColor3sv@4) GL_STUB(SecondaryColor3ub, 437, SecondaryColor3ub@12) GL_STUB(SecondaryColor3ubv, 438, SecondaryColor3ubv@4) GL_STUB(SecondaryColor3ui, 439, SecondaryColor3ui@12) GL_STUB(SecondaryColor3uiv, 440, SecondaryColor3uiv@4) GL_STUB(SecondaryColor3us, 441, SecondaryColor3us@12) GL_STUB(SecondaryColor3usv, 442, SecondaryColor3usv@4) GL_STUB(SecondaryColorPointer, 443, SecondaryColorPointer@16) GL_STUB(WindowPos2d, 444, WindowPos2d@16) GL_STUB(WindowPos2dv, 445, WindowPos2dv@4) GL_STUB(WindowPos2f, 446, WindowPos2f@8) GL_STUB(WindowPos2fv, 447, WindowPos2fv@4) GL_STUB(WindowPos2i, 448, WindowPos2i@8) GL_STUB(WindowPos2iv, 449, WindowPos2iv@4) GL_STUB(WindowPos2s, 450, WindowPos2s@8) GL_STUB(WindowPos2sv, 451, WindowPos2sv@4) GL_STUB(WindowPos3d, 452, WindowPos3d@24) GL_STUB(WindowPos3dv, 453, WindowPos3dv@4) GL_STUB(WindowPos3f, 454, WindowPos3f@12) GL_STUB(WindowPos3fv, 455, WindowPos3fv@4) GL_STUB(WindowPos3i, 456, WindowPos3i@12) GL_STUB(WindowPos3iv, 457, WindowPos3iv@4) GL_STUB(WindowPos3s, 458, WindowPos3s@12) GL_STUB(WindowPos3sv, 459, WindowPos3sv@4) GL_STUB(BeginQuery, 460, BeginQuery@8) GL_STUB(BindBuffer, 461, BindBuffer@8) GL_STUB(BufferData, 462, BufferData@16) GL_STUB(BufferSubData, 463, BufferSubData@16) GL_STUB(DeleteBuffers, 464, DeleteBuffers@8) GL_STUB(DeleteQueries, 465, DeleteQueries@8) GL_STUB(EndQuery, 466, EndQuery@4) GL_STUB(GenBuffers, 467, GenBuffers@8) GL_STUB(GenQueries, 468, GenQueries@8) GL_STUB(GetBufferParameteriv, 469, GetBufferParameteriv@12) GL_STUB(GetBufferPointerv, 470, GetBufferPointerv@12) GL_STUB(GetBufferSubData, 471, GetBufferSubData@16) GL_STUB(GetQueryObjectiv, 472, GetQueryObjectiv@12) GL_STUB(GetQueryObjectuiv, 473, GetQueryObjectuiv@12) GL_STUB(GetQueryiv, 474, GetQueryiv@12) GL_STUB(IsBuffer, 475, IsBuffer@4) GL_STUB(IsQuery, 476, IsQuery@4) GL_STUB(MapBuffer, 477, MapBuffer@8) GL_STUB(UnmapBuffer, 478, UnmapBuffer@4) GL_STUB(AttachShader, 479, AttachShader@8) GL_STUB(BindAttribLocation, 480, BindAttribLocation@12) GL_STUB(BlendEquationSeparate, 481, BlendEquationSeparate@8) GL_STUB(CompileShader, 482, CompileShader@4) GL_STUB(CreateProgram, 483, CreateProgram@0) GL_STUB(CreateShader, 484, CreateShader@4) GL_STUB(DeleteProgram, 485, DeleteProgram@4) GL_STUB(DeleteShader, 486, DeleteShader@4) GL_STUB(DetachShader, 487, DetachShader@8) GL_STUB(DisableVertexAttribArray, 488, DisableVertexAttribArray@4) GL_STUB(DrawBuffers, 489, DrawBuffers@8) GL_STUB(EnableVertexAttribArray, 490, EnableVertexAttribArray@4) GL_STUB(GetActiveAttrib, 491, GetActiveAttrib@28) GL_STUB(GetActiveUniform, 492, GetActiveUniform@28) GL_STUB(GetAttachedShaders, 493, GetAttachedShaders@16) GL_STUB(GetAttribLocation, 494, GetAttribLocation@8) GL_STUB(GetProgramInfoLog, 495, GetProgramInfoLog@16) GL_STUB(GetProgramiv, 496, GetProgramiv@12) GL_STUB(GetShaderInfoLog, 497, GetShaderInfoLog@16) GL_STUB(GetShaderSource, 498, GetShaderSource@16) GL_STUB(GetShaderiv, 499, GetShaderiv@12) GL_STUB(GetUniformLocation, 500, GetUniformLocation@8) GL_STUB(GetUniformfv, 501, GetUniformfv@12) GL_STUB(GetUniformiv, 502, GetUniformiv@12) GL_STUB(GetVertexAttribPointerv, 503, GetVertexAttribPointerv@12) GL_STUB(GetVertexAttribdv, 504, GetVertexAttribdv@12) GL_STUB(GetVertexAttribfv, 505, GetVertexAttribfv@12) GL_STUB(GetVertexAttribiv, 506, GetVertexAttribiv@12) GL_STUB(IsProgram, 507, IsProgram@4) GL_STUB(IsShader, 508, IsShader@4) GL_STUB(LinkProgram, 509, LinkProgram@4) GL_STUB(ShaderSource, 510, ShaderSource@16) GL_STUB(StencilFuncSeparate, 511, StencilFuncSeparate@16) GL_STUB(StencilMaskSeparate, 512, StencilMaskSeparate@8) GL_STUB(StencilOpSeparate, 513, StencilOpSeparate@16) GL_STUB(Uniform1f, 514, Uniform1f@8) GL_STUB(Uniform1fv, 515, Uniform1fv@12) GL_STUB(Uniform1i, 516, Uniform1i@8) GL_STUB(Uniform1iv, 517, Uniform1iv@12) GL_STUB(Uniform2f, 518, Uniform2f@12) GL_STUB(Uniform2fv, 519, Uniform2fv@12) GL_STUB(Uniform2i, 520, Uniform2i@12) GL_STUB(Uniform2iv, 521, Uniform2iv@12) GL_STUB(Uniform3f, 522, Uniform3f@16) GL_STUB(Uniform3fv, 523, Uniform3fv@12) GL_STUB(Uniform3i, 524, Uniform3i@16) GL_STUB(Uniform3iv, 525, Uniform3iv@12) GL_STUB(Uniform4f, 526, Uniform4f@20) GL_STUB(Uniform4fv, 527, Uniform4fv@12) GL_STUB(Uniform4i, 528, Uniform4i@20) GL_STUB(Uniform4iv, 529, Uniform4iv@12) GL_STUB(UniformMatrix2fv, 530, UniformMatrix2fv@16) GL_STUB(UniformMatrix3fv, 531, UniformMatrix3fv@16) GL_STUB(UniformMatrix4fv, 532, UniformMatrix4fv@16) GL_STUB(UseProgram, 533, UseProgram@4) GL_STUB(ValidateProgram, 534, ValidateProgram@4) GL_STUB(VertexAttrib1d, 535, VertexAttrib1d@12) GL_STUB(VertexAttrib1dv, 536, VertexAttrib1dv@8) GL_STUB(VertexAttrib1s, 537, VertexAttrib1s@8) GL_STUB(VertexAttrib1sv, 538, VertexAttrib1sv@8) GL_STUB(VertexAttrib2d, 539, VertexAttrib2d@20) GL_STUB(VertexAttrib2dv, 540, VertexAttrib2dv@8) GL_STUB(VertexAttrib2s, 541, VertexAttrib2s@12) GL_STUB(VertexAttrib2sv, 542, VertexAttrib2sv@8) GL_STUB(VertexAttrib3d, 543, VertexAttrib3d@28) GL_STUB(VertexAttrib3dv, 544, VertexAttrib3dv@8) GL_STUB(VertexAttrib3s, 545, VertexAttrib3s@16) GL_STUB(VertexAttrib3sv, 546, VertexAttrib3sv@8) GL_STUB(VertexAttrib4Nbv, 547, VertexAttrib4Nbv@8) GL_STUB(VertexAttrib4Niv, 548, VertexAttrib4Niv@8) GL_STUB(VertexAttrib4Nsv, 549, VertexAttrib4Nsv@8) GL_STUB(VertexAttrib4Nub, 550, VertexAttrib4Nub@20) GL_STUB(VertexAttrib4Nubv, 551, VertexAttrib4Nubv@8) GL_STUB(VertexAttrib4Nuiv, 552, VertexAttrib4Nuiv@8) GL_STUB(VertexAttrib4Nusv, 553, VertexAttrib4Nusv@8) GL_STUB(VertexAttrib4bv, 554, VertexAttrib4bv@8) GL_STUB(VertexAttrib4d, 555, VertexAttrib4d@36) GL_STUB(VertexAttrib4dv, 556, VertexAttrib4dv@8) GL_STUB(VertexAttrib4iv, 557, VertexAttrib4iv@8) GL_STUB(VertexAttrib4s, 558, VertexAttrib4s@20) GL_STUB(VertexAttrib4sv, 559, VertexAttrib4sv@8) GL_STUB(VertexAttrib4ubv, 560, VertexAttrib4ubv@8) GL_STUB(VertexAttrib4uiv, 561, VertexAttrib4uiv@8) GL_STUB(VertexAttrib4usv, 562, VertexAttrib4usv@8) GL_STUB(VertexAttribPointer, 563, VertexAttribPointer@24) GL_STUB(UniformMatrix2x3fv, 564, UniformMatrix2x3fv@16) GL_STUB(UniformMatrix2x4fv, 565, UniformMatrix2x4fv@16) GL_STUB(UniformMatrix3x2fv, 566, UniformMatrix3x2fv@16) GL_STUB(UniformMatrix3x4fv, 567, UniformMatrix3x4fv@16) GL_STUB(UniformMatrix4x2fv, 568, UniformMatrix4x2fv@16) GL_STUB(UniformMatrix4x3fv, 569, UniformMatrix4x3fv@16) GL_STUB(BeginConditionalRender, 570, BeginConditionalRender@8) GL_STUB(BeginTransformFeedback, 571, BeginTransformFeedback@4) GL_STUB(BindBufferBase, 572, BindBufferBase@12) GL_STUB(BindBufferRange, 573, BindBufferRange@20) GL_STUB(BindFragDataLocation, 574, BindFragDataLocation@12) GL_STUB(ClampColor, 575, ClampColor@8) GL_STUB(ClearBufferfi, 576, ClearBufferfi@16) GL_STUB(ClearBufferfv, 577, ClearBufferfv@12) GL_STUB(ClearBufferiv, 578, ClearBufferiv@12) GL_STUB(ClearBufferuiv, 579, ClearBufferuiv@12) GL_STUB(ColorMaski, 580, ColorMaski@20) GL_STUB(Disablei, 581, Disablei@8) GL_STUB(Enablei, 582, Enablei@8) GL_STUB(EndConditionalRender, 583, EndConditionalRender@0) GL_STUB(EndTransformFeedback, 584, EndTransformFeedback@0) GL_STUB(GetBooleani_v, 585, GetBooleani_v@12) GL_STUB(GetFragDataLocation, 586, GetFragDataLocation@8) GL_STUB(GetIntegeri_v, 587, GetIntegeri_v@12) GL_STUB(GetStringi, 588, GetStringi@8) GL_STUB(GetTexParameterIiv, 589, GetTexParameterIiv@12) GL_STUB(GetTexParameterIuiv, 590, GetTexParameterIuiv@12) GL_STUB(GetTransformFeedbackVarying, 591, GetTransformFeedbackVarying@28) GL_STUB(GetUniformuiv, 592, GetUniformuiv@12) GL_STUB(GetVertexAttribIiv, 593, GetVertexAttribIiv@12) GL_STUB(GetVertexAttribIuiv, 594, GetVertexAttribIuiv@12) GL_STUB(IsEnabledi, 595, IsEnabledi@8) GL_STUB(TexParameterIiv, 596, TexParameterIiv@12) GL_STUB(TexParameterIuiv, 597, TexParameterIuiv@12) GL_STUB(TransformFeedbackVaryings, 598, TransformFeedbackVaryings@16) GL_STUB(Uniform1ui, 599, Uniform1ui@8) GL_STUB(Uniform1uiv, 600, Uniform1uiv@12) GL_STUB(Uniform2ui, 601, Uniform2ui@12) GL_STUB(Uniform2uiv, 602, Uniform2uiv@12) GL_STUB(Uniform3ui, 603, Uniform3ui@16) GL_STUB(Uniform3uiv, 604, Uniform3uiv@12) GL_STUB(Uniform4ui, 605, Uniform4ui@20) GL_STUB(Uniform4uiv, 606, Uniform4uiv@12) GL_STUB(VertexAttribI1iv, 607, VertexAttribI1iv@8) GL_STUB(VertexAttribI1uiv, 608, VertexAttribI1uiv@8) GL_STUB(VertexAttribI4bv, 609, VertexAttribI4bv@8) GL_STUB(VertexAttribI4sv, 610, VertexAttribI4sv@8) GL_STUB(VertexAttribI4ubv, 611, VertexAttribI4ubv@8) GL_STUB(VertexAttribI4usv, 612, VertexAttribI4usv@8) GL_STUB(VertexAttribIPointer, 613, VertexAttribIPointer@20) GL_STUB(PrimitiveRestartIndex, 614, PrimitiveRestartIndex@4) GL_STUB(TexBuffer, 615, TexBuffer@12) GL_STUB(FramebufferTexture, 616, FramebufferTexture@16) GL_STUB(GetBufferParameteri64v, 617, GetBufferParameteri64v@12) GL_STUB(GetInteger64i_v, 618, GetInteger64i_v@12) GL_STUB(VertexAttribDivisor, 619, VertexAttribDivisor@8) GL_STUB(MinSampleShading, 620, MinSampleShading@4) GL_STUB(BindProgramARB, 621, BindProgramARB@8) GL_STUB(DeleteProgramsARB, 622, DeleteProgramsARB@8) GL_STUB(GenProgramsARB, 623, GenProgramsARB@8) GL_STUB(GetProgramEnvParameterdvARB, 624, GetProgramEnvParameterdvARB@12) GL_STUB(GetProgramEnvParameterfvARB, 625, GetProgramEnvParameterfvARB@12) GL_STUB(GetProgramLocalParameterdvARB, 626, GetProgramLocalParameterdvARB@12) GL_STUB(GetProgramLocalParameterfvARB, 627, GetProgramLocalParameterfvARB@12) GL_STUB(GetProgramStringARB, 628, GetProgramStringARB@12) GL_STUB(GetProgramivARB, 629, GetProgramivARB@12) GL_STUB(IsProgramARB, 630, IsProgramARB@4) GL_STUB(ProgramEnvParameter4dARB, 631, ProgramEnvParameter4dARB@40) GL_STUB(ProgramEnvParameter4dvARB, 632, ProgramEnvParameter4dvARB@12) GL_STUB(ProgramEnvParameter4fARB, 633, ProgramEnvParameter4fARB@24) GL_STUB(ProgramEnvParameter4fvARB, 634, ProgramEnvParameter4fvARB@12) GL_STUB(ProgramLocalParameter4dARB, 635, ProgramLocalParameter4dARB@40) GL_STUB(ProgramLocalParameter4dvARB, 636, ProgramLocalParameter4dvARB@12) GL_STUB(ProgramLocalParameter4fARB, 637, ProgramLocalParameter4fARB@24) GL_STUB(ProgramLocalParameter4fvARB, 638, ProgramLocalParameter4fvARB@12) GL_STUB(ProgramStringARB, 639, ProgramStringARB@16) GL_STUB(VertexAttrib1fARB, 640, VertexAttrib1fARB@8) GL_STUB(VertexAttrib1fvARB, 641, VertexAttrib1fvARB@8) GL_STUB(VertexAttrib2fARB, 642, VertexAttrib2fARB@12) GL_STUB(VertexAttrib2fvARB, 643, VertexAttrib2fvARB@8) GL_STUB(VertexAttrib3fARB, 644, VertexAttrib3fARB@16) GL_STUB(VertexAttrib3fvARB, 645, VertexAttrib3fvARB@8) GL_STUB(VertexAttrib4fARB, 646, VertexAttrib4fARB@20) GL_STUB(VertexAttrib4fvARB, 647, VertexAttrib4fvARB@8) GL_STUB(AttachObjectARB, 648, AttachObjectARB@8) GL_STUB(CreateProgramObjectARB, 649, CreateProgramObjectARB@0) GL_STUB(CreateShaderObjectARB, 650, CreateShaderObjectARB@4) GL_STUB(DeleteObjectARB, 651, DeleteObjectARB@4) GL_STUB(DetachObjectARB, 652, DetachObjectARB@8) GL_STUB(GetAttachedObjectsARB, 653, GetAttachedObjectsARB@16) GL_STUB(GetHandleARB, 654, GetHandleARB@4) GL_STUB(GetInfoLogARB, 655, GetInfoLogARB@16) GL_STUB(GetObjectParameterfvARB, 656, GetObjectParameterfvARB@12) GL_STUB(GetObjectParameterivARB, 657, GetObjectParameterivARB@12) GL_STUB(DrawArraysInstancedARB, 658, DrawArraysInstancedARB@16) GL_STUB(DrawElementsInstancedARB, 659, DrawElementsInstancedARB@20) GL_STUB(BindFramebuffer, 660, BindFramebuffer@8) GL_STUB(BindRenderbuffer, 661, BindRenderbuffer@8) GL_STUB(BlitFramebuffer, 662, BlitFramebuffer@40) GL_STUB(CheckFramebufferStatus, 663, CheckFramebufferStatus@4) GL_STUB(DeleteFramebuffers, 664, DeleteFramebuffers@8) GL_STUB(DeleteRenderbuffers, 665, DeleteRenderbuffers@8) GL_STUB(FramebufferRenderbuffer, 666, FramebufferRenderbuffer@16) GL_STUB(FramebufferTexture1D, 667, FramebufferTexture1D@20) GL_STUB(FramebufferTexture2D, 668, FramebufferTexture2D@20) GL_STUB(FramebufferTexture3D, 669, FramebufferTexture3D@24) GL_STUB(FramebufferTextureLayer, 670, FramebufferTextureLayer@20) GL_STUB(GenFramebuffers, 671, GenFramebuffers@8) GL_STUB(GenRenderbuffers, 672, GenRenderbuffers@8) GL_STUB(GenerateMipmap, 673, GenerateMipmap@4) GL_STUB(GetFramebufferAttachmentParameteriv, 674, GetFramebufferAttachmentParameteriv@16) GL_STUB(GetRenderbufferParameteriv, 675, GetRenderbufferParameteriv@12) GL_STUB(IsFramebuffer, 676, IsFramebuffer@4) GL_STUB(IsRenderbuffer, 677, IsRenderbuffer@4) GL_STUB(RenderbufferStorage, 678, RenderbufferStorage@16) GL_STUB(RenderbufferStorageMultisample, 679, RenderbufferStorageMultisample@20) GL_STUB(FramebufferTextureFaceARB, 680, FramebufferTextureFaceARB@20) GL_STUB(FlushMappedBufferRange, 681, FlushMappedBufferRange@12) GL_STUB(MapBufferRange, 682, MapBufferRange@16) GL_STUB(BindVertexArray, 683, BindVertexArray@4) GL_STUB(DeleteVertexArrays, 684, DeleteVertexArrays@8) GL_STUB(GenVertexArrays, 685, GenVertexArrays@8) GL_STUB(IsVertexArray, 686, IsVertexArray@4) GL_STUB(GetActiveUniformBlockName, 687, GetActiveUniformBlockName@20) GL_STUB(GetActiveUniformBlockiv, 688, GetActiveUniformBlockiv@16) GL_STUB(GetActiveUniformName, 689, GetActiveUniformName@20) GL_STUB(GetActiveUniformsiv, 690, GetActiveUniformsiv@20) GL_STUB(GetUniformBlockIndex, 691, GetUniformBlockIndex@8) GL_STUB(GetUniformIndices, 692, GetUniformIndices@16) GL_STUB(UniformBlockBinding, 693, UniformBlockBinding@12) GL_STUB(CopyBufferSubData, 694, CopyBufferSubData@20) GL_STUB(ClientWaitSync, 695, ClientWaitSync@12) GL_STUB(DeleteSync, 696, DeleteSync@4) GL_STUB(FenceSync, 697, FenceSync@8) GL_STUB(GetInteger64v, 698, GetInteger64v@8) GL_STUB(GetSynciv, 699, GetSynciv@20) GL_STUB(IsSync, 700, IsSync@4) GL_STUB(WaitSync, 701, WaitSync@12) GL_STUB(DrawElementsBaseVertex, 702, DrawElementsBaseVertex@20) GL_STUB(DrawElementsInstancedBaseVertex, 703, DrawElementsInstancedBaseVertex@24) GL_STUB(DrawRangeElementsBaseVertex, 704, DrawRangeElementsBaseVertex@28) GL_STUB(MultiDrawElementsBaseVertex, 705, MultiDrawElementsBaseVertex@24) GL_STUB(ProvokingVertex, 706, ProvokingVertex@4) GL_STUB(GetMultisamplefv, 707, GetMultisamplefv@12) GL_STUB(SampleMaski, 708, SampleMaski@8) GL_STUB(TexImage2DMultisample, 709, TexImage2DMultisample@24) GL_STUB(TexImage3DMultisample, 710, TexImage3DMultisample@28) GL_STUB(BlendEquationSeparateiARB, 711, BlendEquationSeparateiARB@12) GL_STUB(BlendEquationiARB, 712, BlendEquationiARB@8) GL_STUB(BlendFuncSeparateiARB, 713, BlendFuncSeparateiARB@20) GL_STUB(BlendFunciARB, 714, BlendFunciARB@12) GL_STUB(BindFragDataLocationIndexed, 715, BindFragDataLocationIndexed@16) GL_STUB(GetFragDataIndex, 716, GetFragDataIndex@8) GL_STUB(BindSampler, 717, BindSampler@8) GL_STUB(DeleteSamplers, 718, DeleteSamplers@8) GL_STUB(GenSamplers, 719, GenSamplers@8) GL_STUB(GetSamplerParameterIiv, 720, GetSamplerParameterIiv@12) GL_STUB(GetSamplerParameterIuiv, 721, GetSamplerParameterIuiv@12) GL_STUB(GetSamplerParameterfv, 722, GetSamplerParameterfv@12) GL_STUB(GetSamplerParameteriv, 723, GetSamplerParameteriv@12) GL_STUB(IsSampler, 724, IsSampler@4) GL_STUB(SamplerParameterIiv, 725, SamplerParameterIiv@12) GL_STUB(SamplerParameterIuiv, 726, SamplerParameterIuiv@12) GL_STUB(SamplerParameterf, 727, SamplerParameterf@12) GL_STUB(SamplerParameterfv, 728, SamplerParameterfv@12) GL_STUB(SamplerParameteri, 729, SamplerParameteri@12) GL_STUB(SamplerParameteriv, 730, SamplerParameteriv@12) GL_STUB(_dispatch_stub_731, 731, _dispatch_stub_731@12) HIDDEN(GL_PREFIX(_dispatch_stub_731, _dispatch_stub_731@12)) GL_STUB(_dispatch_stub_732, 732, _dispatch_stub_732@12) HIDDEN(GL_PREFIX(_dispatch_stub_732, _dispatch_stub_732@12)) GL_STUB(_dispatch_stub_733, 733, _dispatch_stub_733@8) HIDDEN(GL_PREFIX(_dispatch_stub_733, _dispatch_stub_733@8)) GL_STUB(ColorP3ui, 734, ColorP3ui@8) GL_STUB(ColorP3uiv, 735, ColorP3uiv@8) GL_STUB(ColorP4ui, 736, ColorP4ui@8) GL_STUB(ColorP4uiv, 737, ColorP4uiv@8) GL_STUB(MultiTexCoordP1ui, 738, MultiTexCoordP1ui@12) GL_STUB(MultiTexCoordP1uiv, 739, MultiTexCoordP1uiv@12) GL_STUB(MultiTexCoordP2ui, 740, MultiTexCoordP2ui@12) GL_STUB(MultiTexCoordP2uiv, 741, MultiTexCoordP2uiv@12) GL_STUB(MultiTexCoordP3ui, 742, MultiTexCoordP3ui@12) GL_STUB(MultiTexCoordP3uiv, 743, MultiTexCoordP3uiv@12) GL_STUB(MultiTexCoordP4ui, 744, MultiTexCoordP4ui@12) GL_STUB(MultiTexCoordP4uiv, 745, MultiTexCoordP4uiv@12) GL_STUB(NormalP3ui, 746, NormalP3ui@8) GL_STUB(NormalP3uiv, 747, NormalP3uiv@8) GL_STUB(SecondaryColorP3ui, 748, SecondaryColorP3ui@8) GL_STUB(SecondaryColorP3uiv, 749, SecondaryColorP3uiv@8) GL_STUB(TexCoordP1ui, 750, TexCoordP1ui@8) GL_STUB(TexCoordP1uiv, 751, TexCoordP1uiv@8) GL_STUB(TexCoordP2ui, 752, TexCoordP2ui@8) GL_STUB(TexCoordP2uiv, 753, TexCoordP2uiv@8) GL_STUB(TexCoordP3ui, 754, TexCoordP3ui@8) GL_STUB(TexCoordP3uiv, 755, TexCoordP3uiv@8) GL_STUB(TexCoordP4ui, 756, TexCoordP4ui@8) GL_STUB(TexCoordP4uiv, 757, TexCoordP4uiv@8) GL_STUB(VertexAttribP1ui, 758, VertexAttribP1ui@16) GL_STUB(VertexAttribP1uiv, 759, VertexAttribP1uiv@16) GL_STUB(VertexAttribP2ui, 760, VertexAttribP2ui@16) GL_STUB(VertexAttribP2uiv, 761, VertexAttribP2uiv@16) GL_STUB(VertexAttribP3ui, 762, VertexAttribP3ui@16) GL_STUB(VertexAttribP3uiv, 763, VertexAttribP3uiv@16) GL_STUB(VertexAttribP4ui, 764, VertexAttribP4ui@16) GL_STUB(VertexAttribP4uiv, 765, VertexAttribP4uiv@16) GL_STUB(VertexP2ui, 766, VertexP2ui@8) GL_STUB(VertexP2uiv, 767, VertexP2uiv@8) GL_STUB(VertexP3ui, 768, VertexP3ui@8) GL_STUB(VertexP3uiv, 769, VertexP3uiv@8) GL_STUB(VertexP4ui, 770, VertexP4ui@8) GL_STUB(VertexP4uiv, 771, VertexP4uiv@8) GL_STUB(DrawArraysIndirect, 772, DrawArraysIndirect@8) GL_STUB(DrawElementsIndirect, 773, DrawElementsIndirect@12) GL_STUB(BindTransformFeedback, 774, BindTransformFeedback@8) GL_STUB(DeleteTransformFeedbacks, 775, DeleteTransformFeedbacks@8) GL_STUB(DrawTransformFeedback, 776, DrawTransformFeedback@8) GL_STUB(GenTransformFeedbacks, 777, GenTransformFeedbacks@8) GL_STUB(IsTransformFeedback, 778, IsTransformFeedback@4) GL_STUB(PauseTransformFeedback, 779, PauseTransformFeedback@0) GL_STUB(ResumeTransformFeedback, 780, ResumeTransformFeedback@0) GL_STUB(BeginQueryIndexed, 781, BeginQueryIndexed@12) GL_STUB(DrawTransformFeedbackStream, 782, DrawTransformFeedbackStream@12) GL_STUB(EndQueryIndexed, 783, EndQueryIndexed@8) GL_STUB(GetQueryIndexediv, 784, GetQueryIndexediv@16) GL_STUB(ClearDepthf, 785, ClearDepthf@4) GL_STUB(DepthRangef, 786, DepthRangef@8) GL_STUB(GetShaderPrecisionFormat, 787, GetShaderPrecisionFormat@16) GL_STUB(ReleaseShaderCompiler, 788, ReleaseShaderCompiler@0) GL_STUB(ShaderBinary, 789, ShaderBinary@20) GL_STUB(GetProgramBinary, 790, GetProgramBinary@20) GL_STUB(ProgramBinary, 791, ProgramBinary@16) GL_STUB(ProgramParameteri, 792, ProgramParameteri@12) GL_STUB(DepthRangeArrayv, 793, DepthRangeArrayv@12) GL_STUB(DepthRangeIndexed, 794, DepthRangeIndexed@20) GL_STUB(GetDoublei_v, 795, GetDoublei_v@12) GL_STUB(GetFloati_v, 796, GetFloati_v@12) GL_STUB(ScissorArrayv, 797, ScissorArrayv@12) GL_STUB(ScissorIndexed, 798, ScissorIndexed@20) GL_STUB(ScissorIndexedv, 799, ScissorIndexedv@8) GL_STUB(ViewportArrayv, 800, ViewportArrayv@12) GL_STUB(ViewportIndexedf, 801, ViewportIndexedf@20) GL_STUB(ViewportIndexedfv, 802, ViewportIndexedfv@8) GL_STUB(GetGraphicsResetStatusARB, 803, GetGraphicsResetStatusARB@0) GL_STUB(GetnColorTableARB, 804, GetnColorTableARB@20) GL_STUB(GetnCompressedTexImageARB, 805, GetnCompressedTexImageARB@16) GL_STUB(GetnConvolutionFilterARB, 806, GetnConvolutionFilterARB@20) GL_STUB(GetnHistogramARB, 807, GetnHistogramARB@24) GL_STUB(GetnMapdvARB, 808, GetnMapdvARB@16) GL_STUB(GetnMapfvARB, 809, GetnMapfvARB@16) GL_STUB(GetnMapivARB, 810, GetnMapivARB@16) GL_STUB(GetnMinmaxARB, 811, GetnMinmaxARB@24) GL_STUB(GetnPixelMapfvARB, 812, GetnPixelMapfvARB@12) GL_STUB(GetnPixelMapuivARB, 813, GetnPixelMapuivARB@12) GL_STUB(GetnPixelMapusvARB, 814, GetnPixelMapusvARB@12) GL_STUB(GetnPolygonStippleARB, 815, GetnPolygonStippleARB@8) GL_STUB(GetnSeparableFilterARB, 816, GetnSeparableFilterARB@32) GL_STUB(GetnTexImageARB, 817, GetnTexImageARB@24) GL_STUB(GetnUniformdvARB, 818, GetnUniformdvARB@16) GL_STUB(GetnUniformfvARB, 819, GetnUniformfvARB@16) GL_STUB(GetnUniformivARB, 820, GetnUniformivARB@16) GL_STUB(GetnUniformuivARB, 821, GetnUniformuivARB@16) GL_STUB(ReadnPixelsARB, 822, ReadnPixelsARB@32) GL_STUB(DrawArraysInstancedBaseInstance, 823, DrawArraysInstancedBaseInstance@20) GL_STUB(DrawElementsInstancedBaseInstance, 824, DrawElementsInstancedBaseInstance@24) GL_STUB(DrawElementsInstancedBaseVertexBaseInstance, 825, DrawElementsInstancedBaseVertexBaseInstance@28) GL_STUB(DrawTransformFeedbackInstanced, 826, DrawTransformFeedbackInstanced@12) GL_STUB(DrawTransformFeedbackStreamInstanced, 827, DrawTransformFeedbackStreamInstanced@16) GL_STUB(_dispatch_stub_828, 828, _dispatch_stub_828@20) HIDDEN(GL_PREFIX(_dispatch_stub_828, _dispatch_stub_828@20)) GL_STUB(GetActiveAtomicCounterBufferiv, 829, GetActiveAtomicCounterBufferiv@16) GL_STUB(BindImageTexture, 830, BindImageTexture@28) GL_STUB(MemoryBarrier, 831, MemoryBarrier@4) GL_STUB(TexStorage1D, 832, TexStorage1D@16) GL_STUB(TexStorage2D, 833, TexStorage2D@20) GL_STUB(TexStorage3D, 834, TexStorage3D@24) GL_STUB(TextureStorage1DEXT, 835, TextureStorage1DEXT@20) GL_STUB(TextureStorage2DEXT, 836, TextureStorage2DEXT@24) GL_STUB(TextureStorage3DEXT, 837, TextureStorage3DEXT@28) GL_STUB(ClearBufferData, 838, ClearBufferData@20) GL_STUB(ClearBufferSubData, 839, ClearBufferSubData@28) GL_STUB(DispatchCompute, 840, DispatchCompute@12) GL_STUB(DispatchComputeIndirect, 841, DispatchComputeIndirect@4) GL_STUB(TextureView, 842, TextureView@32) GL_STUB(BindVertexBuffer, 843, BindVertexBuffer@16) GL_STUB(VertexAttribBinding, 844, VertexAttribBinding@8) GL_STUB(VertexAttribFormat, 845, VertexAttribFormat@20) GL_STUB(VertexAttribIFormat, 846, VertexAttribIFormat@16) GL_STUB(VertexAttribLFormat, 847, VertexAttribLFormat@16) GL_STUB(VertexBindingDivisor, 848, VertexBindingDivisor@8) GL_STUB(MultiDrawArraysIndirect, 849, MultiDrawArraysIndirect@16) GL_STUB(MultiDrawElementsIndirect, 850, MultiDrawElementsIndirect@20) GL_STUB(TexBufferRange, 851, TexBufferRange@20) GL_STUB(TexStorage2DMultisample, 852, TexStorage2DMultisample@24) GL_STUB(TexStorage3DMultisample, 853, TexStorage3DMultisample@28) GL_STUB(BufferStorage, 854, BufferStorage@16) GL_STUB(BindBuffersBase, 855, BindBuffersBase@16) GL_STUB(BindBuffersRange, 856, BindBuffersRange@24) GL_STUB(BindImageTextures, 857, BindImageTextures@12) GL_STUB(BindSamplers, 858, BindSamplers@12) GL_STUB(BindTextures, 859, BindTextures@12) GL_STUB(BindVertexBuffers, 860, BindVertexBuffers@20) GL_STUB(InvalidateBufferData, 861, InvalidateBufferData@4) GL_STUB(InvalidateBufferSubData, 862, InvalidateBufferSubData@12) GL_STUB(InvalidateFramebuffer, 863, InvalidateFramebuffer@12) GL_STUB(InvalidateSubFramebuffer, 864, InvalidateSubFramebuffer@28) GL_STUB(InvalidateTexImage, 865, InvalidateTexImage@8) GL_STUB(InvalidateTexSubImage, 866, InvalidateTexSubImage@32) GL_STUB(PolygonOffsetEXT, 867, PolygonOffsetEXT@8) GL_STUB(_dispatch_stub_868, 868, _dispatch_stub_868@20) HIDDEN(GL_PREFIX(_dispatch_stub_868, _dispatch_stub_868@20)) GL_STUB(_dispatch_stub_869, 869, _dispatch_stub_869@4) HIDDEN(GL_PREFIX(_dispatch_stub_869, _dispatch_stub_869@4)) GL_STUB(_dispatch_stub_870, 870, _dispatch_stub_870@20) HIDDEN(GL_PREFIX(_dispatch_stub_870, _dispatch_stub_870@20)) GL_STUB(_dispatch_stub_871, 871, _dispatch_stub_871@4) HIDDEN(GL_PREFIX(_dispatch_stub_871, _dispatch_stub_871@4)) GL_STUB(_dispatch_stub_872, 872, _dispatch_stub_872@20) HIDDEN(GL_PREFIX(_dispatch_stub_872, _dispatch_stub_872@20)) GL_STUB(_dispatch_stub_873, 873, _dispatch_stub_873@4) HIDDEN(GL_PREFIX(_dispatch_stub_873, _dispatch_stub_873@4)) GL_STUB(_dispatch_stub_874, 874, _dispatch_stub_874@20) HIDDEN(GL_PREFIX(_dispatch_stub_874, _dispatch_stub_874@20)) GL_STUB(_dispatch_stub_875, 875, _dispatch_stub_875@4) HIDDEN(GL_PREFIX(_dispatch_stub_875, _dispatch_stub_875@4)) GL_STUB(PointSizePointerOES, 876, PointSizePointerOES@12) GL_STUB(_dispatch_stub_877, 877, _dispatch_stub_877@8) HIDDEN(GL_PREFIX(_dispatch_stub_877, _dispatch_stub_877@8)) GL_STUB(_dispatch_stub_878, 878, _dispatch_stub_878@8) HIDDEN(GL_PREFIX(_dispatch_stub_878, _dispatch_stub_878@8)) GL_STUB(_dispatch_stub_879, 879, _dispatch_stub_879@4) HIDDEN(GL_PREFIX(_dispatch_stub_879, _dispatch_stub_879@4)) GL_STUB(ColorPointerEXT, 880, ColorPointerEXT@20) GL_STUB(EdgeFlagPointerEXT, 881, EdgeFlagPointerEXT@12) GL_STUB(IndexPointerEXT, 882, IndexPointerEXT@16) GL_STUB(NormalPointerEXT, 883, NormalPointerEXT@16) GL_STUB(TexCoordPointerEXT, 884, TexCoordPointerEXT@20) GL_STUB(VertexPointerEXT, 885, VertexPointerEXT@20) GL_STUB(_dispatch_stub_886, 886, _dispatch_stub_886@12) HIDDEN(GL_PREFIX(_dispatch_stub_886, _dispatch_stub_886@12)) GL_STUB(_dispatch_stub_887, 887, _dispatch_stub_887@8) HIDDEN(GL_PREFIX(_dispatch_stub_887, _dispatch_stub_887@8)) GL_STUB(_dispatch_stub_888, 888, _dispatch_stub_888@4) HIDDEN(GL_PREFIX(_dispatch_stub_888, _dispatch_stub_888@4)) GL_STUB(_dispatch_stub_889, 889, _dispatch_stub_889@12) HIDDEN(GL_PREFIX(_dispatch_stub_889, _dispatch_stub_889@12)) GL_STUB(_dispatch_stub_890, 890, _dispatch_stub_890@8) HIDDEN(GL_PREFIX(_dispatch_stub_890, _dispatch_stub_890@8)) GL_STUB(_dispatch_stub_891, 891, _dispatch_stub_891@8) HIDDEN(GL_PREFIX(_dispatch_stub_891, _dispatch_stub_891@8)) GL_STUB(_dispatch_stub_892, 892, _dispatch_stub_892@16) HIDDEN(GL_PREFIX(_dispatch_stub_892, _dispatch_stub_892@16)) GL_STUB(_dispatch_stub_893, 893, _dispatch_stub_893@12) HIDDEN(GL_PREFIX(_dispatch_stub_893, _dispatch_stub_893@12)) GL_STUB(_dispatch_stub_894, 894, _dispatch_stub_894@4) HIDDEN(GL_PREFIX(_dispatch_stub_894, _dispatch_stub_894@4)) GL_STUB(LockArraysEXT, 895, LockArraysEXT@8) GL_STUB(_dispatch_stub_896, 896, _dispatch_stub_896@12) HIDDEN(GL_PREFIX(_dispatch_stub_896, _dispatch_stub_896@12)) GL_STUB(_dispatch_stub_897, 897, _dispatch_stub_897@16) HIDDEN(GL_PREFIX(_dispatch_stub_897, _dispatch_stub_897@16)) GL_STUB(_dispatch_stub_898, 898, _dispatch_stub_898@12) HIDDEN(GL_PREFIX(_dispatch_stub_898, _dispatch_stub_898@12)) GL_STUB(_dispatch_stub_899, 899, _dispatch_stub_899@16) HIDDEN(GL_PREFIX(_dispatch_stub_899, _dispatch_stub_899@16)) GL_STUB(_dispatch_stub_900, 900, _dispatch_stub_900@12) HIDDEN(GL_PREFIX(_dispatch_stub_900, _dispatch_stub_900@12)) GL_STUB(_dispatch_stub_901, 901, _dispatch_stub_901@16) HIDDEN(GL_PREFIX(_dispatch_stub_901, _dispatch_stub_901@16)) GL_STUB(_dispatch_stub_902, 902, _dispatch_stub_902@16) HIDDEN(GL_PREFIX(_dispatch_stub_902, _dispatch_stub_902@16)) GL_STUB(_dispatch_stub_903, 903, _dispatch_stub_903@16) HIDDEN(GL_PREFIX(_dispatch_stub_903, _dispatch_stub_903@16)) GL_STUB(_dispatch_stub_904, 904, _dispatch_stub_904@16) HIDDEN(GL_PREFIX(_dispatch_stub_904, _dispatch_stub_904@16)) GL_STUB(_dispatch_stub_905, 905, _dispatch_stub_905@16) HIDDEN(GL_PREFIX(_dispatch_stub_905, _dispatch_stub_905@16)) GL_STUB(_dispatch_stub_906, 906, _dispatch_stub_906@16) HIDDEN(GL_PREFIX(_dispatch_stub_906, _dispatch_stub_906@16)) GL_STUB(_dispatch_stub_907, 907, _dispatch_stub_907@16) HIDDEN(GL_PREFIX(_dispatch_stub_907, _dispatch_stub_907@16)) GL_STUB(_dispatch_stub_908, 908, _dispatch_stub_908@20) HIDDEN(GL_PREFIX(_dispatch_stub_908, _dispatch_stub_908@20)) GL_STUB(_dispatch_stub_909, 909, _dispatch_stub_909@16) HIDDEN(GL_PREFIX(_dispatch_stub_909, _dispatch_stub_909@16)) GL_STUB(_dispatch_stub_910, 910, _dispatch_stub_910@20) HIDDEN(GL_PREFIX(_dispatch_stub_910, _dispatch_stub_910@20)) GL_STUB(_dispatch_stub_911, 911, _dispatch_stub_911@16) HIDDEN(GL_PREFIX(_dispatch_stub_911, _dispatch_stub_911@16)) GL_STUB(_dispatch_stub_912, 912, _dispatch_stub_912@20) HIDDEN(GL_PREFIX(_dispatch_stub_912, _dispatch_stub_912@20)) GL_STUB(_dispatch_stub_913, 913, _dispatch_stub_913@16) HIDDEN(GL_PREFIX(_dispatch_stub_913, _dispatch_stub_913@16)) GL_STUB(_dispatch_stub_914, 914, _dispatch_stub_914@24) HIDDEN(GL_PREFIX(_dispatch_stub_914, _dispatch_stub_914@24)) GL_STUB(_dispatch_stub_915, 915, _dispatch_stub_915@16) HIDDEN(GL_PREFIX(_dispatch_stub_915, _dispatch_stub_915@16)) GL_STUB(_dispatch_stub_916, 916, _dispatch_stub_916@24) HIDDEN(GL_PREFIX(_dispatch_stub_916, _dispatch_stub_916@24)) GL_STUB(_dispatch_stub_917, 917, _dispatch_stub_917@16) HIDDEN(GL_PREFIX(_dispatch_stub_917, _dispatch_stub_917@16)) GL_STUB(_dispatch_stub_918, 918, _dispatch_stub_918@24) HIDDEN(GL_PREFIX(_dispatch_stub_918, _dispatch_stub_918@24)) GL_STUB(_dispatch_stub_919, 919, _dispatch_stub_919@16) HIDDEN(GL_PREFIX(_dispatch_stub_919, _dispatch_stub_919@16)) GL_STUB(_dispatch_stub_920, 920, _dispatch_stub_920@20) HIDDEN(GL_PREFIX(_dispatch_stub_920, _dispatch_stub_920@20)) GL_STUB(_dispatch_stub_921, 921, _dispatch_stub_921@20) HIDDEN(GL_PREFIX(_dispatch_stub_921, _dispatch_stub_921@20)) GL_STUB(_dispatch_stub_922, 922, _dispatch_stub_922@20) HIDDEN(GL_PREFIX(_dispatch_stub_922, _dispatch_stub_922@20)) GL_STUB(_dispatch_stub_923, 923, _dispatch_stub_923@20) HIDDEN(GL_PREFIX(_dispatch_stub_923, _dispatch_stub_923@20)) GL_STUB(_dispatch_stub_924, 924, _dispatch_stub_924@20) HIDDEN(GL_PREFIX(_dispatch_stub_924, _dispatch_stub_924@20)) GL_STUB(_dispatch_stub_925, 925, _dispatch_stub_925@20) HIDDEN(GL_PREFIX(_dispatch_stub_925, _dispatch_stub_925@20)) GL_STUB(_dispatch_stub_926, 926, _dispatch_stub_926@20) HIDDEN(GL_PREFIX(_dispatch_stub_926, _dispatch_stub_926@20)) GL_STUB(_dispatch_stub_927, 927, _dispatch_stub_927@20) HIDDEN(GL_PREFIX(_dispatch_stub_927, _dispatch_stub_927@20)) GL_STUB(_dispatch_stub_928, 928, _dispatch_stub_928@20) HIDDEN(GL_PREFIX(_dispatch_stub_928, _dispatch_stub_928@20)) GL_STUB(UnlockArraysEXT, 929, UnlockArraysEXT@0) GL_STUB(_dispatch_stub_930, 930, _dispatch_stub_930@12) HIDDEN(GL_PREFIX(_dispatch_stub_930, _dispatch_stub_930@12)) GL_STUB(_dispatch_stub_931, 931, _dispatch_stub_931@4) HIDDEN(GL_PREFIX(_dispatch_stub_931, _dispatch_stub_931@4)) GL_STUB(DebugMessageCallback, 932, DebugMessageCallback@8) GL_STUB(DebugMessageControl, 933, DebugMessageControl@24) GL_STUB(DebugMessageInsert, 934, DebugMessageInsert@24) GL_STUB(GetDebugMessageLog, 935, GetDebugMessageLog@32) GL_STUB(GetObjectLabel, 936, GetObjectLabel@20) GL_STUB(GetObjectPtrLabel, 937, GetObjectPtrLabel@16) GL_STUB(ObjectLabel, 938, ObjectLabel@16) GL_STUB(ObjectPtrLabel, 939, ObjectPtrLabel@12) GL_STUB(PopDebugGroup, 940, PopDebugGroup@0) GL_STUB(PushDebugGroup, 941, PushDebugGroup@16) GL_STUB(SecondaryColor3fEXT, 942, SecondaryColor3fEXT@12) GL_STUB(SecondaryColor3fvEXT, 943, SecondaryColor3fvEXT@4) GL_STUB(MultiDrawElementsEXT, 944, MultiDrawElementsEXT@20) GL_STUB(FogCoordfEXT, 945, FogCoordfEXT@4) GL_STUB(FogCoordfvEXT, 946, FogCoordfvEXT@4) GL_STUB(ResizeBuffersMESA, 947, ResizeBuffersMESA@0) GL_STUB(WindowPos4dMESA, 948, WindowPos4dMESA@32) GL_STUB(WindowPos4dvMESA, 949, WindowPos4dvMESA@4) GL_STUB(WindowPos4fMESA, 950, WindowPos4fMESA@16) GL_STUB(WindowPos4fvMESA, 951, WindowPos4fvMESA@4) GL_STUB(WindowPos4iMESA, 952, WindowPos4iMESA@16) GL_STUB(WindowPos4ivMESA, 953, WindowPos4ivMESA@4) GL_STUB(WindowPos4sMESA, 954, WindowPos4sMESA@16) GL_STUB(WindowPos4svMESA, 955, WindowPos4svMESA@4) GL_STUB(_dispatch_stub_956, 956, _dispatch_stub_956@20) HIDDEN(GL_PREFIX(_dispatch_stub_956, _dispatch_stub_956@20)) GL_STUB(_dispatch_stub_957, 957, _dispatch_stub_957@24) HIDDEN(GL_PREFIX(_dispatch_stub_957, _dispatch_stub_957@24)) GL_STUB(AreProgramsResidentNV, 958, AreProgramsResidentNV@12) GL_STUB(ExecuteProgramNV, 959, ExecuteProgramNV@12) GL_STUB(GetProgramParameterdvNV, 960, GetProgramParameterdvNV@16) GL_STUB(GetProgramParameterfvNV, 961, GetProgramParameterfvNV@16) GL_STUB(GetProgramStringNV, 962, GetProgramStringNV@12) GL_STUB(GetProgramivNV, 963, GetProgramivNV@12) GL_STUB(GetTrackMatrixivNV, 964, GetTrackMatrixivNV@16) GL_STUB(GetVertexAttribdvNV, 965, GetVertexAttribdvNV@12) GL_STUB(GetVertexAttribfvNV, 966, GetVertexAttribfvNV@12) GL_STUB(GetVertexAttribivNV, 967, GetVertexAttribivNV@12) GL_STUB(LoadProgramNV, 968, LoadProgramNV@16) GL_STUB(ProgramParameters4dvNV, 969, ProgramParameters4dvNV@16) GL_STUB(ProgramParameters4fvNV, 970, ProgramParameters4fvNV@16) GL_STUB(RequestResidentProgramsNV, 971, RequestResidentProgramsNV@8) GL_STUB(TrackMatrixNV, 972, TrackMatrixNV@16) GL_STUB(VertexAttrib1dNV, 973, VertexAttrib1dNV@12) GL_STUB(VertexAttrib1dvNV, 974, VertexAttrib1dvNV@8) GL_STUB(VertexAttrib1fNV, 975, VertexAttrib1fNV@8) GL_STUB(VertexAttrib1fvNV, 976, VertexAttrib1fvNV@8) GL_STUB(VertexAttrib1sNV, 977, VertexAttrib1sNV@8) GL_STUB(VertexAttrib1svNV, 978, VertexAttrib1svNV@8) GL_STUB(VertexAttrib2dNV, 979, VertexAttrib2dNV@20) GL_STUB(VertexAttrib2dvNV, 980, VertexAttrib2dvNV@8) GL_STUB(VertexAttrib2fNV, 981, VertexAttrib2fNV@12) GL_STUB(VertexAttrib2fvNV, 982, VertexAttrib2fvNV@8) GL_STUB(VertexAttrib2sNV, 983, VertexAttrib2sNV@12) GL_STUB(VertexAttrib2svNV, 984, VertexAttrib2svNV@8) GL_STUB(VertexAttrib3dNV, 985, VertexAttrib3dNV@28) GL_STUB(VertexAttrib3dvNV, 986, VertexAttrib3dvNV@8) GL_STUB(VertexAttrib3fNV, 987, VertexAttrib3fNV@16) GL_STUB(VertexAttrib3fvNV, 988, VertexAttrib3fvNV@8) GL_STUB(VertexAttrib3sNV, 989, VertexAttrib3sNV@16) GL_STUB(VertexAttrib3svNV, 990, VertexAttrib3svNV@8) GL_STUB(VertexAttrib4dNV, 991, VertexAttrib4dNV@36) GL_STUB(VertexAttrib4dvNV, 992, VertexAttrib4dvNV@8) GL_STUB(VertexAttrib4fNV, 993, VertexAttrib4fNV@20) GL_STUB(VertexAttrib4fvNV, 994, VertexAttrib4fvNV@8) GL_STUB(VertexAttrib4sNV, 995, VertexAttrib4sNV@20) GL_STUB(VertexAttrib4svNV, 996, VertexAttrib4svNV@8) GL_STUB(VertexAttrib4ubNV, 997, VertexAttrib4ubNV@20) GL_STUB(VertexAttrib4ubvNV, 998, VertexAttrib4ubvNV@8) GL_STUB(VertexAttribPointerNV, 999, VertexAttribPointerNV@20) GL_STUB(VertexAttribs1dvNV, 1000, VertexAttribs1dvNV@12) GL_STUB(VertexAttribs1fvNV, 1001, VertexAttribs1fvNV@12) GL_STUB(VertexAttribs1svNV, 1002, VertexAttribs1svNV@12) GL_STUB(VertexAttribs2dvNV, 1003, VertexAttribs2dvNV@12) GL_STUB(VertexAttribs2fvNV, 1004, VertexAttribs2fvNV@12) GL_STUB(VertexAttribs2svNV, 1005, VertexAttribs2svNV@12) GL_STUB(VertexAttribs3dvNV, 1006, VertexAttribs3dvNV@12) GL_STUB(VertexAttribs3fvNV, 1007, VertexAttribs3fvNV@12) GL_STUB(VertexAttribs3svNV, 1008, VertexAttribs3svNV@12) GL_STUB(VertexAttribs4dvNV, 1009, VertexAttribs4dvNV@12) GL_STUB(VertexAttribs4fvNV, 1010, VertexAttribs4fvNV@12) GL_STUB(VertexAttribs4svNV, 1011, VertexAttribs4svNV@12) GL_STUB(VertexAttribs4ubvNV, 1012, VertexAttribs4ubvNV@12) GL_STUB(GetTexBumpParameterfvATI, 1013, GetTexBumpParameterfvATI@8) GL_STUB(GetTexBumpParameterivATI, 1014, GetTexBumpParameterivATI@8) GL_STUB(TexBumpParameterfvATI, 1015, TexBumpParameterfvATI@8) GL_STUB(TexBumpParameterivATI, 1016, TexBumpParameterivATI@8) GL_STUB(AlphaFragmentOp1ATI, 1017, AlphaFragmentOp1ATI@24) GL_STUB(AlphaFragmentOp2ATI, 1018, AlphaFragmentOp2ATI@36) GL_STUB(AlphaFragmentOp3ATI, 1019, AlphaFragmentOp3ATI@48) GL_STUB(BeginFragmentShaderATI, 1020, BeginFragmentShaderATI@0) GL_STUB(BindFragmentShaderATI, 1021, BindFragmentShaderATI@4) GL_STUB(ColorFragmentOp1ATI, 1022, ColorFragmentOp1ATI@28) GL_STUB(ColorFragmentOp2ATI, 1023, ColorFragmentOp2ATI@40) GL_STUB(ColorFragmentOp3ATI, 1024, ColorFragmentOp3ATI@52) GL_STUB(DeleteFragmentShaderATI, 1025, DeleteFragmentShaderATI@4) GL_STUB(EndFragmentShaderATI, 1026, EndFragmentShaderATI@0) GL_STUB(GenFragmentShadersATI, 1027, GenFragmentShadersATI@4) GL_STUB(PassTexCoordATI, 1028, PassTexCoordATI@12) GL_STUB(SampleMapATI, 1029, SampleMapATI@12) GL_STUB(SetFragmentShaderConstantATI, 1030, SetFragmentShaderConstantATI@8) GL_STUB(_dispatch_stub_1031, 1031, _dispatch_stub_1031@4) HIDDEN(GL_PREFIX(_dispatch_stub_1031, _dispatch_stub_1031@4)) GL_STUB(_dispatch_stub_1032, 1032, _dispatch_stub_1032@4) HIDDEN(GL_PREFIX(_dispatch_stub_1032, _dispatch_stub_1032@4)) GL_STUB(_dispatch_stub_1033, 1033, _dispatch_stub_1033@8) HIDDEN(GL_PREFIX(_dispatch_stub_1033, _dispatch_stub_1033@8)) GL_STUB(GetProgramNamedParameterdvNV, 1034, GetProgramNamedParameterdvNV@16) GL_STUB(GetProgramNamedParameterfvNV, 1035, GetProgramNamedParameterfvNV@16) GL_STUB(ProgramNamedParameter4dNV, 1036, ProgramNamedParameter4dNV@44) GL_STUB(ProgramNamedParameter4dvNV, 1037, ProgramNamedParameter4dvNV@16) GL_STUB(ProgramNamedParameter4fNV, 1038, ProgramNamedParameter4fNV@28) GL_STUB(ProgramNamedParameter4fvNV, 1039, ProgramNamedParameter4fvNV@16) GL_STUB(PrimitiveRestartNV, 1040, PrimitiveRestartNV@0) GL_STUB(_dispatch_stub_1041, 1041, _dispatch_stub_1041@12) HIDDEN(GL_PREFIX(_dispatch_stub_1041, _dispatch_stub_1041@12)) GL_STUB(_dispatch_stub_1042, 1042, _dispatch_stub_1042@12) HIDDEN(GL_PREFIX(_dispatch_stub_1042, _dispatch_stub_1042@12)) GL_STUB(_dispatch_stub_1043, 1043, _dispatch_stub_1043@12) HIDDEN(GL_PREFIX(_dispatch_stub_1043, _dispatch_stub_1043@12)) GL_STUB(_dispatch_stub_1044, 1044, _dispatch_stub_1044@16) HIDDEN(GL_PREFIX(_dispatch_stub_1044, _dispatch_stub_1044@16)) GL_STUB(BindFramebufferEXT, 1045, BindFramebufferEXT@8) GL_STUB(BindRenderbufferEXT, 1046, BindRenderbufferEXT@8) GL_STUB(_dispatch_stub_1047, 1047, _dispatch_stub_1047@12) HIDDEN(GL_PREFIX(_dispatch_stub_1047, _dispatch_stub_1047@12)) GL_STUB(_dispatch_stub_1048, 1048, _dispatch_stub_1048@12) HIDDEN(GL_PREFIX(_dispatch_stub_1048, _dispatch_stub_1048@12)) GL_STUB(VertexAttribI1iEXT, 1049, VertexAttribI1iEXT@8) GL_STUB(VertexAttribI1uiEXT, 1050, VertexAttribI1uiEXT@8) GL_STUB(VertexAttribI2iEXT, 1051, VertexAttribI2iEXT@12) GL_STUB(VertexAttribI2ivEXT, 1052, VertexAttribI2ivEXT@8) GL_STUB(VertexAttribI2uiEXT, 1053, VertexAttribI2uiEXT@12) GL_STUB(VertexAttribI2uivEXT, 1054, VertexAttribI2uivEXT@8) GL_STUB(VertexAttribI3iEXT, 1055, VertexAttribI3iEXT@16) GL_STUB(VertexAttribI3ivEXT, 1056, VertexAttribI3ivEXT@8) GL_STUB(VertexAttribI3uiEXT, 1057, VertexAttribI3uiEXT@16) GL_STUB(VertexAttribI3uivEXT, 1058, VertexAttribI3uivEXT@8) GL_STUB(VertexAttribI4iEXT, 1059, VertexAttribI4iEXT@20) GL_STUB(VertexAttribI4ivEXT, 1060, VertexAttribI4ivEXT@8) GL_STUB(VertexAttribI4uiEXT, 1061, VertexAttribI4uiEXT@20) GL_STUB(VertexAttribI4uivEXT, 1062, VertexAttribI4uivEXT@8) GL_STUB(ClearColorIiEXT, 1063, ClearColorIiEXT@16) GL_STUB(ClearColorIuiEXT, 1064, ClearColorIuiEXT@16) GL_STUB(BindBufferOffsetEXT, 1065, BindBufferOffsetEXT@16) GL_STUB(BeginPerfMonitorAMD, 1066, BeginPerfMonitorAMD@4) GL_STUB(DeletePerfMonitorsAMD, 1067, DeletePerfMonitorsAMD@8) GL_STUB(EndPerfMonitorAMD, 1068, EndPerfMonitorAMD@4) GL_STUB(GenPerfMonitorsAMD, 1069, GenPerfMonitorsAMD@8) GL_STUB(GetPerfMonitorCounterDataAMD, 1070, GetPerfMonitorCounterDataAMD@20) GL_STUB(GetPerfMonitorCounterInfoAMD, 1071, GetPerfMonitorCounterInfoAMD@16) GL_STUB(GetPerfMonitorCounterStringAMD, 1072, GetPerfMonitorCounterStringAMD@20) GL_STUB(GetPerfMonitorCountersAMD, 1073, GetPerfMonitorCountersAMD@20) GL_STUB(GetPerfMonitorGroupStringAMD, 1074, GetPerfMonitorGroupStringAMD@16) GL_STUB(GetPerfMonitorGroupsAMD, 1075, GetPerfMonitorGroupsAMD@12) GL_STUB(SelectPerfMonitorCountersAMD, 1076, SelectPerfMonitorCountersAMD@20) GL_STUB(GetObjectParameterivAPPLE, 1077, GetObjectParameterivAPPLE@16) GL_STUB(ObjectPurgeableAPPLE, 1078, ObjectPurgeableAPPLE@12) GL_STUB(ObjectUnpurgeableAPPLE, 1079, ObjectUnpurgeableAPPLE@12) GL_STUB(ActiveProgramEXT, 1080, ActiveProgramEXT@4) GL_STUB(CreateShaderProgramEXT, 1081, CreateShaderProgramEXT@8) GL_STUB(UseShaderProgramEXT, 1082, UseShaderProgramEXT@8) GL_STUB(TextureBarrierNV, 1083, TextureBarrierNV@0) GL_STUB(VDPAUFiniNV, 1084, VDPAUFiniNV@0) GL_STUB(VDPAUGetSurfaceivNV, 1085, VDPAUGetSurfaceivNV@20) GL_STUB(VDPAUInitNV, 1086, VDPAUInitNV@8) GL_STUB(VDPAUIsSurfaceNV, 1087, VDPAUIsSurfaceNV@4) GL_STUB(VDPAUMapSurfacesNV, 1088, VDPAUMapSurfacesNV@8) GL_STUB(VDPAURegisterOutputSurfaceNV, 1089, VDPAURegisterOutputSurfaceNV@16) GL_STUB(VDPAURegisterVideoSurfaceNV, 1090, VDPAURegisterVideoSurfaceNV@16) GL_STUB(VDPAUSurfaceAccessNV, 1091, VDPAUSurfaceAccessNV@8) GL_STUB(VDPAUUnmapSurfacesNV, 1092, VDPAUUnmapSurfacesNV@8) GL_STUB(VDPAUUnregisterSurfaceNV, 1093, VDPAUUnregisterSurfaceNV@4) GL_STUB(_dispatch_stub_1094, 1094, _dispatch_stub_1094@4) HIDDEN(GL_PREFIX(_dispatch_stub_1094, _dispatch_stub_1094@4)) GL_STUB(_dispatch_stub_1095, 1095, _dispatch_stub_1095@8) HIDDEN(GL_PREFIX(_dispatch_stub_1095, _dispatch_stub_1095@8)) GL_STUB(_dispatch_stub_1096, 1096, _dispatch_stub_1096@4) HIDDEN(GL_PREFIX(_dispatch_stub_1096, _dispatch_stub_1096@4)) GL_STUB(_dispatch_stub_1097, 1097, _dispatch_stub_1097@4) HIDDEN(GL_PREFIX(_dispatch_stub_1097, _dispatch_stub_1097@4)) GL_STUB(_dispatch_stub_1098, 1098, _dispatch_stub_1098@4) HIDDEN(GL_PREFIX(_dispatch_stub_1098, _dispatch_stub_1098@4)) GL_STUB(_dispatch_stub_1099, 1099, _dispatch_stub_1099@8) HIDDEN(GL_PREFIX(_dispatch_stub_1099, _dispatch_stub_1099@8)) GL_STUB(_dispatch_stub_1100, 1100, _dispatch_stub_1100@44) HIDDEN(GL_PREFIX(_dispatch_stub_1100, _dispatch_stub_1100@44)) GL_STUB(_dispatch_stub_1101, 1101, _dispatch_stub_1101@20) HIDDEN(GL_PREFIX(_dispatch_stub_1101, _dispatch_stub_1101@20)) GL_STUB(_dispatch_stub_1102, 1102, _dispatch_stub_1102@8) HIDDEN(GL_PREFIX(_dispatch_stub_1102, _dispatch_stub_1102@8)) GL_STUB(_dispatch_stub_1103, 1103, _dispatch_stub_1103@28) HIDDEN(GL_PREFIX(_dispatch_stub_1103, _dispatch_stub_1103@28)) GL_STUB(_dispatch_stub_1104, 1104, _dispatch_stub_1104@16) HIDDEN(GL_PREFIX(_dispatch_stub_1104, _dispatch_stub_1104@16)) GL_STUB(_dispatch_stub_1105, 1105, _dispatch_stub_1105@16) HIDDEN(GL_PREFIX(_dispatch_stub_1105, _dispatch_stub_1105@16)) GL_STUB(_dispatch_stub_1106, 1106, _dispatch_stub_1106@16) HIDDEN(GL_PREFIX(_dispatch_stub_1106, _dispatch_stub_1106@16)) GL_STUB(EGLImageTargetRenderbufferStorageOES, 1107, EGLImageTargetRenderbufferStorageOES@8) GL_STUB(EGLImageTargetTexture2DOES, 1108, EGLImageTargetTexture2DOES@8) GL_STUB(AlphaFuncx, 1109, AlphaFuncx@8) GL_STUB(ClearColorx, 1110, ClearColorx@16) GL_STUB(ClearDepthx, 1111, ClearDepthx@4) GL_STUB(Color4x, 1112, Color4x@16) GL_STUB(DepthRangex, 1113, DepthRangex@8) GL_STUB(Fogx, 1114, Fogx@8) GL_STUB(Fogxv, 1115, Fogxv@8) GL_STUB(Frustumf, 1116, Frustumf@24) GL_STUB(Frustumx, 1117, Frustumx@24) GL_STUB(LightModelx, 1118, LightModelx@8) GL_STUB(LightModelxv, 1119, LightModelxv@8) GL_STUB(Lightx, 1120, Lightx@12) GL_STUB(Lightxv, 1121, Lightxv@12) GL_STUB(LineWidthx, 1122, LineWidthx@4) GL_STUB(LoadMatrixx, 1123, LoadMatrixx@4) GL_STUB(Materialx, 1124, Materialx@12) GL_STUB(Materialxv, 1125, Materialxv@12) GL_STUB(MultMatrixx, 1126, MultMatrixx@4) GL_STUB(MultiTexCoord4x, 1127, MultiTexCoord4x@20) GL_STUB(Normal3x, 1128, Normal3x@12) GL_STUB(Orthof, 1129, Orthof@24) GL_STUB(Orthox, 1130, Orthox@24) GL_STUB(PointSizex, 1131, PointSizex@4) GL_STUB(PolygonOffsetx, 1132, PolygonOffsetx@8) GL_STUB(Rotatex, 1133, Rotatex@16) GL_STUB(SampleCoveragex, 1134, SampleCoveragex@8) GL_STUB(Scalex, 1135, Scalex@12) GL_STUB(TexEnvx, 1136, TexEnvx@12) GL_STUB(TexEnvxv, 1137, TexEnvxv@12) GL_STUB(TexParameterx, 1138, TexParameterx@12) GL_STUB(Translatex, 1139, Translatex@12) GL_STUB(ClipPlanef, 1140, ClipPlanef@8) GL_STUB(ClipPlanex, 1141, ClipPlanex@8) GL_STUB(GetClipPlanef, 1142, GetClipPlanef@8) GL_STUB(GetClipPlanex, 1143, GetClipPlanex@8) GL_STUB(GetFixedv, 1144, GetFixedv@8) GL_STUB(GetLightxv, 1145, GetLightxv@12) GL_STUB(GetMaterialxv, 1146, GetMaterialxv@12) GL_STUB(GetTexEnvxv, 1147, GetTexEnvxv@12) GL_STUB(GetTexParameterxv, 1148, GetTexParameterxv@12) GL_STUB(PointParameterx, 1149, PointParameterx@8) GL_STUB(PointParameterxv, 1150, PointParameterxv@8) GL_STUB(TexParameterxv, 1151, TexParameterxv@12) GL_STUB_ALIAS(ArrayElementEXT, 306, ArrayElementEXT@4, ArrayElement, ArrayElement@4) GL_STUB_ALIAS(BindTextureEXT, 307, BindTextureEXT@8, BindTexture, BindTexture@8) GL_STUB_ALIAS(DrawArraysEXT, 310, DrawArraysEXT@12, DrawArrays, DrawArrays@12) #ifndef GLX_INDIRECT_RENDERING GL_STUB_ALIAS(AreTexturesResidentEXT, 322, AreTexturesResidentEXT@12, AreTexturesResident, AreTexturesResident@12) #endif GL_STUB_ALIAS(CopyTexImage1DEXT, 323, CopyTexImage1DEXT@28, CopyTexImage1D, CopyTexImage1D@28) GL_STUB_ALIAS(CopyTexImage2DEXT, 324, CopyTexImage2DEXT@32, CopyTexImage2D, CopyTexImage2D@32) GL_STUB_ALIAS(CopyTexSubImage1DEXT, 325, CopyTexSubImage1DEXT@24, CopyTexSubImage1D, CopyTexSubImage1D@24) GL_STUB_ALIAS(CopyTexSubImage2DEXT, 326, CopyTexSubImage2DEXT@32, CopyTexSubImage2D, CopyTexSubImage2D@32) #ifndef GLX_INDIRECT_RENDERING GL_STUB_ALIAS(DeleteTexturesEXT, 327, DeleteTexturesEXT@8, DeleteTextures, DeleteTextures@8) #endif #ifndef GLX_INDIRECT_RENDERING GL_STUB_ALIAS(GenTexturesEXT, 328, GenTexturesEXT@8, GenTextures, GenTextures@8) #endif GL_STUB_ALIAS(GetPointervEXT, 329, GetPointervEXT@8, GetPointerv, GetPointerv@8) #ifndef GLX_INDIRECT_RENDERING GL_STUB_ALIAS(IsTextureEXT, 330, IsTextureEXT@4, IsTexture, IsTexture@4) #endif GL_STUB_ALIAS(PrioritizeTexturesEXT, 331, PrioritizeTexturesEXT@12, PrioritizeTextures, PrioritizeTextures@12) GL_STUB_ALIAS(TexSubImage1DEXT, 332, TexSubImage1DEXT@28, TexSubImage1D, TexSubImage1D@28) GL_STUB_ALIAS(TexSubImage2DEXT, 333, TexSubImage2DEXT@36, TexSubImage2D, TexSubImage2D@36) GL_STUB_ALIAS(BlendColorEXT, 336, BlendColorEXT@16, BlendColor, BlendColor@16) GL_STUB_ALIAS(BlendEquationEXT, 337, BlendEquationEXT@4, BlendEquation, BlendEquation@4) GL_STUB_ALIAS(DrawRangeElementsEXT, 338, DrawRangeElementsEXT@24, DrawRangeElements, DrawRangeElements@24) GL_STUB_ALIAS(ColorTableEXT, 339, ColorTableEXT@24, ColorTable, ColorTable@24) #ifndef GLX_INDIRECT_RENDERING GL_STUB_ALIAS(GetColorTableEXT, 343, GetColorTableEXT@16, GetColorTable, GetColorTable@16) #endif #ifndef GLX_INDIRECT_RENDERING GL_STUB_ALIAS(GetColorTableParameterfvEXT, 344, GetColorTableParameterfvEXT@12, GetColorTableParameterfv, GetColorTableParameterfv@12) #endif #ifndef GLX_INDIRECT_RENDERING GL_STUB_ALIAS(GetColorTableParameterivEXT, 345, GetColorTableParameterivEXT@12, GetColorTableParameteriv, GetColorTableParameteriv@12) #endif GL_STUB_ALIAS(TexImage3DEXT, 371, TexImage3DEXT@40, TexImage3D, TexImage3D@40) GL_STUB_ALIAS(TexSubImage3DEXT, 372, TexSubImage3DEXT@44, TexSubImage3D, TexSubImage3D@44) GL_STUB_ALIAS(CopyTexSubImage3DEXT, 373, CopyTexSubImage3DEXT@36, CopyTexSubImage3D, CopyTexSubImage3D@36) GL_STUB_ALIAS(ActiveTextureARB, 374, ActiveTextureARB@4, ActiveTexture, ActiveTexture@4) GL_STUB_ALIAS(ClientActiveTextureARB, 375, ClientActiveTextureARB@4, ClientActiveTexture, ClientActiveTexture@4) GL_STUB_ALIAS(MultiTexCoord1dARB, 376, MultiTexCoord1dARB@12, MultiTexCoord1d, MultiTexCoord1d@12) GL_STUB_ALIAS(MultiTexCoord1dvARB, 377, MultiTexCoord1dvARB@8, MultiTexCoord1dv, MultiTexCoord1dv@8) GL_STUB_ALIAS(MultiTexCoord1f, 378, MultiTexCoord1f@8, MultiTexCoord1fARB, MultiTexCoord1fARB@8) GL_STUB_ALIAS(MultiTexCoord1fv, 379, MultiTexCoord1fv@8, MultiTexCoord1fvARB, MultiTexCoord1fvARB@8) GL_STUB_ALIAS(MultiTexCoord1iARB, 380, MultiTexCoord1iARB@8, MultiTexCoord1i, MultiTexCoord1i@8) GL_STUB_ALIAS(MultiTexCoord1ivARB, 381, MultiTexCoord1ivARB@8, MultiTexCoord1iv, MultiTexCoord1iv@8) GL_STUB_ALIAS(MultiTexCoord1sARB, 382, MultiTexCoord1sARB@8, MultiTexCoord1s, MultiTexCoord1s@8) GL_STUB_ALIAS(MultiTexCoord1svARB, 383, MultiTexCoord1svARB@8, MultiTexCoord1sv, MultiTexCoord1sv@8) GL_STUB_ALIAS(MultiTexCoord2dARB, 384, MultiTexCoord2dARB@20, MultiTexCoord2d, MultiTexCoord2d@20) GL_STUB_ALIAS(MultiTexCoord2dvARB, 385, MultiTexCoord2dvARB@8, MultiTexCoord2dv, MultiTexCoord2dv@8) GL_STUB_ALIAS(MultiTexCoord2f, 386, MultiTexCoord2f@12, MultiTexCoord2fARB, MultiTexCoord2fARB@12) GL_STUB_ALIAS(MultiTexCoord2fv, 387, MultiTexCoord2fv@8, MultiTexCoord2fvARB, MultiTexCoord2fvARB@8) GL_STUB_ALIAS(MultiTexCoord2iARB, 388, MultiTexCoord2iARB@12, MultiTexCoord2i, MultiTexCoord2i@12) GL_STUB_ALIAS(MultiTexCoord2ivARB, 389, MultiTexCoord2ivARB@8, MultiTexCoord2iv, MultiTexCoord2iv@8) GL_STUB_ALIAS(MultiTexCoord2sARB, 390, MultiTexCoord2sARB@12, MultiTexCoord2s, MultiTexCoord2s@12) GL_STUB_ALIAS(MultiTexCoord2svARB, 391, MultiTexCoord2svARB@8, MultiTexCoord2sv, MultiTexCoord2sv@8) GL_STUB_ALIAS(MultiTexCoord3dARB, 392, MultiTexCoord3dARB@28, MultiTexCoord3d, MultiTexCoord3d@28) GL_STUB_ALIAS(MultiTexCoord3dvARB, 393, MultiTexCoord3dvARB@8, MultiTexCoord3dv, MultiTexCoord3dv@8) GL_STUB_ALIAS(MultiTexCoord3f, 394, MultiTexCoord3f@16, MultiTexCoord3fARB, MultiTexCoord3fARB@16) GL_STUB_ALIAS(MultiTexCoord3fv, 395, MultiTexCoord3fv@8, MultiTexCoord3fvARB, MultiTexCoord3fvARB@8) GL_STUB_ALIAS(MultiTexCoord3iARB, 396, MultiTexCoord3iARB@16, MultiTexCoord3i, MultiTexCoord3i@16) GL_STUB_ALIAS(MultiTexCoord3ivARB, 397, MultiTexCoord3ivARB@8, MultiTexCoord3iv, MultiTexCoord3iv@8) GL_STUB_ALIAS(MultiTexCoord3sARB, 398, MultiTexCoord3sARB@16, MultiTexCoord3s, MultiTexCoord3s@16) GL_STUB_ALIAS(MultiTexCoord3svARB, 399, MultiTexCoord3svARB@8, MultiTexCoord3sv, MultiTexCoord3sv@8) GL_STUB_ALIAS(MultiTexCoord4dARB, 400, MultiTexCoord4dARB@36, MultiTexCoord4d, MultiTexCoord4d@36) GL_STUB_ALIAS(MultiTexCoord4dvARB, 401, MultiTexCoord4dvARB@8, MultiTexCoord4dv, MultiTexCoord4dv@8) GL_STUB_ALIAS(MultiTexCoord4f, 402, MultiTexCoord4f@20, MultiTexCoord4fARB, MultiTexCoord4fARB@20) GL_STUB_ALIAS(MultiTexCoord4fv, 403, MultiTexCoord4fv@8, MultiTexCoord4fvARB, MultiTexCoord4fvARB@8) GL_STUB_ALIAS(MultiTexCoord4iARB, 404, MultiTexCoord4iARB@20, MultiTexCoord4i, MultiTexCoord4i@20) GL_STUB_ALIAS(MultiTexCoord4ivARB, 405, MultiTexCoord4ivARB@8, MultiTexCoord4iv, MultiTexCoord4iv@8) GL_STUB_ALIAS(MultiTexCoord4sARB, 406, MultiTexCoord4sARB@20, MultiTexCoord4s, MultiTexCoord4s@20) GL_STUB_ALIAS(MultiTexCoord4svARB, 407, MultiTexCoord4svARB@8, MultiTexCoord4sv, MultiTexCoord4sv@8) GL_STUB_ALIAS(CompressedTexImage1DARB, 408, CompressedTexImage1DARB@28, CompressedTexImage1D, CompressedTexImage1D@28) GL_STUB_ALIAS(CompressedTexImage2DARB, 409, CompressedTexImage2DARB@32, CompressedTexImage2D, CompressedTexImage2D@32) GL_STUB_ALIAS(CompressedTexImage3DARB, 410, CompressedTexImage3DARB@36, CompressedTexImage3D, CompressedTexImage3D@36) GL_STUB_ALIAS(CompressedTexSubImage1DARB, 411, CompressedTexSubImage1DARB@28, CompressedTexSubImage1D, CompressedTexSubImage1D@28) GL_STUB_ALIAS(CompressedTexSubImage2DARB, 412, CompressedTexSubImage2DARB@36, CompressedTexSubImage2D, CompressedTexSubImage2D@36) GL_STUB_ALIAS(CompressedTexSubImage3DARB, 413, CompressedTexSubImage3DARB@44, CompressedTexSubImage3D, CompressedTexSubImage3D@44) GL_STUB_ALIAS(GetCompressedTexImageARB, 414, GetCompressedTexImageARB@12, GetCompressedTexImage, GetCompressedTexImage@12) GL_STUB_ALIAS(LoadTransposeMatrixdARB, 415, LoadTransposeMatrixdARB@4, LoadTransposeMatrixd, LoadTransposeMatrixd@4) GL_STUB_ALIAS(LoadTransposeMatrixfARB, 416, LoadTransposeMatrixfARB@4, LoadTransposeMatrixf, LoadTransposeMatrixf@4) GL_STUB_ALIAS(MultTransposeMatrixdARB, 417, MultTransposeMatrixdARB@4, MultTransposeMatrixd, MultTransposeMatrixd@4) GL_STUB_ALIAS(MultTransposeMatrixfARB, 418, MultTransposeMatrixfARB@4, MultTransposeMatrixf, MultTransposeMatrixf@4) GL_STUB_ALIAS(SampleCoverageARB, 419, SampleCoverageARB@8, SampleCoverage, SampleCoverage@8) GL_STUB_ALIAS(BlendFuncSeparateEXT, 420, BlendFuncSeparateEXT@16, BlendFuncSeparate, BlendFuncSeparate@16) GL_STUB_ALIAS(FogCoordPointerEXT, 421, FogCoordPointerEXT@12, FogCoordPointer, FogCoordPointer@12) GL_STUB_ALIAS(FogCoorddEXT, 422, FogCoorddEXT@8, FogCoordd, FogCoordd@8) GL_STUB_ALIAS(FogCoorddvEXT, 423, FogCoorddvEXT@4, FogCoorddv, FogCoorddv@4) GL_STUB_ALIAS(MultiDrawArraysEXT, 424, MultiDrawArraysEXT@16, MultiDrawArrays, MultiDrawArrays@16) GL_STUB_ALIAS(PointParameterfARB, 425, PointParameterfARB@8, PointParameterf, PointParameterf@8) GL_STUB_ALIAS(PointParameterfEXT, 425, PointParameterfEXT@8, PointParameterf, PointParameterf@8) GL_STUB_ALIAS(PointParameterfvARB, 426, PointParameterfvARB@8, PointParameterfv, PointParameterfv@8) GL_STUB_ALIAS(PointParameterfvEXT, 426, PointParameterfvEXT@8, PointParameterfv, PointParameterfv@8) GL_STUB_ALIAS(PointParameteriNV, 427, PointParameteriNV@8, PointParameteri, PointParameteri@8) GL_STUB_ALIAS(PointParameterivNV, 428, PointParameterivNV@8, PointParameteriv, PointParameteriv@8) GL_STUB_ALIAS(SecondaryColor3bEXT, 429, SecondaryColor3bEXT@12, SecondaryColor3b, SecondaryColor3b@12) GL_STUB_ALIAS(SecondaryColor3bvEXT, 430, SecondaryColor3bvEXT@4, SecondaryColor3bv, SecondaryColor3bv@4) GL_STUB_ALIAS(SecondaryColor3dEXT, 431, SecondaryColor3dEXT@24, SecondaryColor3d, SecondaryColor3d@24) GL_STUB_ALIAS(SecondaryColor3dvEXT, 432, SecondaryColor3dvEXT@4, SecondaryColor3dv, SecondaryColor3dv@4) GL_STUB_ALIAS(SecondaryColor3iEXT, 433, SecondaryColor3iEXT@12, SecondaryColor3i, SecondaryColor3i@12) GL_STUB_ALIAS(SecondaryColor3ivEXT, 434, SecondaryColor3ivEXT@4, SecondaryColor3iv, SecondaryColor3iv@4) GL_STUB_ALIAS(SecondaryColor3sEXT, 435, SecondaryColor3sEXT@12, SecondaryColor3s, SecondaryColor3s@12) GL_STUB_ALIAS(SecondaryColor3svEXT, 436, SecondaryColor3svEXT@4, SecondaryColor3sv, SecondaryColor3sv@4) GL_STUB_ALIAS(SecondaryColor3ubEXT, 437, SecondaryColor3ubEXT@12, SecondaryColor3ub, SecondaryColor3ub@12) GL_STUB_ALIAS(SecondaryColor3ubvEXT, 438, SecondaryColor3ubvEXT@4, SecondaryColor3ubv, SecondaryColor3ubv@4) GL_STUB_ALIAS(SecondaryColor3uiEXT, 439, SecondaryColor3uiEXT@12, SecondaryColor3ui, SecondaryColor3ui@12) GL_STUB_ALIAS(SecondaryColor3uivEXT, 440, SecondaryColor3uivEXT@4, SecondaryColor3uiv, SecondaryColor3uiv@4) GL_STUB_ALIAS(SecondaryColor3usEXT, 441, SecondaryColor3usEXT@12, SecondaryColor3us, SecondaryColor3us@12) GL_STUB_ALIAS(SecondaryColor3usvEXT, 442, SecondaryColor3usvEXT@4, SecondaryColor3usv, SecondaryColor3usv@4) GL_STUB_ALIAS(SecondaryColorPointerEXT, 443, SecondaryColorPointerEXT@16, SecondaryColorPointer, SecondaryColorPointer@16) GL_STUB_ALIAS(WindowPos2dARB, 444, WindowPos2dARB@16, WindowPos2d, WindowPos2d@16) GL_STUB_ALIAS(WindowPos2dMESA, 444, WindowPos2dMESA@16, WindowPos2d, WindowPos2d@16) GL_STUB_ALIAS(WindowPos2dvARB, 445, WindowPos2dvARB@4, WindowPos2dv, WindowPos2dv@4) GL_STUB_ALIAS(WindowPos2dvMESA, 445, WindowPos2dvMESA@4, WindowPos2dv, WindowPos2dv@4) GL_STUB_ALIAS(WindowPos2fARB, 446, WindowPos2fARB@8, WindowPos2f, WindowPos2f@8) GL_STUB_ALIAS(WindowPos2fMESA, 446, WindowPos2fMESA@8, WindowPos2f, WindowPos2f@8) GL_STUB_ALIAS(WindowPos2fvARB, 447, WindowPos2fvARB@4, WindowPos2fv, WindowPos2fv@4) GL_STUB_ALIAS(WindowPos2fvMESA, 447, WindowPos2fvMESA@4, WindowPos2fv, WindowPos2fv@4) GL_STUB_ALIAS(WindowPos2iARB, 448, WindowPos2iARB@8, WindowPos2i, WindowPos2i@8) GL_STUB_ALIAS(WindowPos2iMESA, 448, WindowPos2iMESA@8, WindowPos2i, WindowPos2i@8) GL_STUB_ALIAS(WindowPos2ivARB, 449, WindowPos2ivARB@4, WindowPos2iv, WindowPos2iv@4) GL_STUB_ALIAS(WindowPos2ivMESA, 449, WindowPos2ivMESA@4, WindowPos2iv, WindowPos2iv@4) GL_STUB_ALIAS(WindowPos2sARB, 450, WindowPos2sARB@8, WindowPos2s, WindowPos2s@8) GL_STUB_ALIAS(WindowPos2sMESA, 450, WindowPos2sMESA@8, WindowPos2s, WindowPos2s@8) GL_STUB_ALIAS(WindowPos2svARB, 451, WindowPos2svARB@4, WindowPos2sv, WindowPos2sv@4) GL_STUB_ALIAS(WindowPos2svMESA, 451, WindowPos2svMESA@4, WindowPos2sv, WindowPos2sv@4) GL_STUB_ALIAS(WindowPos3dARB, 452, WindowPos3dARB@24, WindowPos3d, WindowPos3d@24) GL_STUB_ALIAS(WindowPos3dMESA, 452, WindowPos3dMESA@24, WindowPos3d, WindowPos3d@24) GL_STUB_ALIAS(WindowPos3dvARB, 453, WindowPos3dvARB@4, WindowPos3dv, WindowPos3dv@4) GL_STUB_ALIAS(WindowPos3dvMESA, 453, WindowPos3dvMESA@4, WindowPos3dv, WindowPos3dv@4) GL_STUB_ALIAS(WindowPos3fARB, 454, WindowPos3fARB@12, WindowPos3f, WindowPos3f@12) GL_STUB_ALIAS(WindowPos3fMESA, 454, WindowPos3fMESA@12, WindowPos3f, WindowPos3f@12) GL_STUB_ALIAS(WindowPos3fvARB, 455, WindowPos3fvARB@4, WindowPos3fv, WindowPos3fv@4) GL_STUB_ALIAS(WindowPos3fvMESA, 455, WindowPos3fvMESA@4, WindowPos3fv, WindowPos3fv@4) GL_STUB_ALIAS(WindowPos3iARB, 456, WindowPos3iARB@12, WindowPos3i, WindowPos3i@12) GL_STUB_ALIAS(WindowPos3iMESA, 456, WindowPos3iMESA@12, WindowPos3i, WindowPos3i@12) GL_STUB_ALIAS(WindowPos3ivARB, 457, WindowPos3ivARB@4, WindowPos3iv, WindowPos3iv@4) GL_STUB_ALIAS(WindowPos3ivMESA, 457, WindowPos3ivMESA@4, WindowPos3iv, WindowPos3iv@4) GL_STUB_ALIAS(WindowPos3sARB, 458, WindowPos3sARB@12, WindowPos3s, WindowPos3s@12) GL_STUB_ALIAS(WindowPos3sMESA, 458, WindowPos3sMESA@12, WindowPos3s, WindowPos3s@12) GL_STUB_ALIAS(WindowPos3svARB, 459, WindowPos3svARB@4, WindowPos3sv, WindowPos3sv@4) GL_STUB_ALIAS(WindowPos3svMESA, 459, WindowPos3svMESA@4, WindowPos3sv, WindowPos3sv@4) GL_STUB_ALIAS(BeginQueryARB, 460, BeginQueryARB@8, BeginQuery, BeginQuery@8) GL_STUB_ALIAS(BindBufferARB, 461, BindBufferARB@8, BindBuffer, BindBuffer@8) GL_STUB_ALIAS(BufferDataARB, 462, BufferDataARB@16, BufferData, BufferData@16) GL_STUB_ALIAS(BufferSubDataARB, 463, BufferSubDataARB@16, BufferSubData, BufferSubData@16) GL_STUB_ALIAS(DeleteBuffersARB, 464, DeleteBuffersARB@8, DeleteBuffers, DeleteBuffers@8) GL_STUB_ALIAS(DeleteQueriesARB, 465, DeleteQueriesARB@8, DeleteQueries, DeleteQueries@8) GL_STUB_ALIAS(EndQueryARB, 466, EndQueryARB@4, EndQuery, EndQuery@4) GL_STUB_ALIAS(GenBuffersARB, 467, GenBuffersARB@8, GenBuffers, GenBuffers@8) GL_STUB_ALIAS(GenQueriesARB, 468, GenQueriesARB@8, GenQueries, GenQueries@8) GL_STUB_ALIAS(GetBufferParameterivARB, 469, GetBufferParameterivARB@12, GetBufferParameteriv, GetBufferParameteriv@12) GL_STUB_ALIAS(GetBufferPointervARB, 470, GetBufferPointervARB@12, GetBufferPointerv, GetBufferPointerv@12) GL_STUB_ALIAS(GetBufferSubDataARB, 471, GetBufferSubDataARB@16, GetBufferSubData, GetBufferSubData@16) GL_STUB_ALIAS(GetQueryObjectivARB, 472, GetQueryObjectivARB@12, GetQueryObjectiv, GetQueryObjectiv@12) GL_STUB_ALIAS(GetQueryObjectuivARB, 473, GetQueryObjectuivARB@12, GetQueryObjectuiv, GetQueryObjectuiv@12) GL_STUB_ALIAS(GetQueryivARB, 474, GetQueryivARB@12, GetQueryiv, GetQueryiv@12) GL_STUB_ALIAS(IsBufferARB, 475, IsBufferARB@4, IsBuffer, IsBuffer@4) GL_STUB_ALIAS(IsQueryARB, 476, IsQueryARB@4, IsQuery, IsQuery@4) GL_STUB_ALIAS(MapBufferARB, 477, MapBufferARB@8, MapBuffer, MapBuffer@8) GL_STUB_ALIAS(UnmapBufferARB, 478, UnmapBufferARB@4, UnmapBuffer, UnmapBuffer@4) GL_STUB_ALIAS(BindAttribLocationARB, 480, BindAttribLocationARB@12, BindAttribLocation, BindAttribLocation@12) GL_STUB_ALIAS(CompileShaderARB, 482, CompileShaderARB@4, CompileShader, CompileShader@4) GL_STUB_ALIAS(DisableVertexAttribArrayARB, 488, DisableVertexAttribArrayARB@4, DisableVertexAttribArray, DisableVertexAttribArray@4) GL_STUB_ALIAS(DrawBuffersARB, 489, DrawBuffersARB@8, DrawBuffers, DrawBuffers@8) GL_STUB_ALIAS(DrawBuffersATI, 489, DrawBuffersATI@8, DrawBuffers, DrawBuffers@8) GL_STUB_ALIAS(EnableVertexAttribArrayARB, 490, EnableVertexAttribArrayARB@4, EnableVertexAttribArray, EnableVertexAttribArray@4) GL_STUB_ALIAS(GetActiveAttribARB, 491, GetActiveAttribARB@28, GetActiveAttrib, GetActiveAttrib@28) GL_STUB_ALIAS(GetActiveUniformARB, 492, GetActiveUniformARB@28, GetActiveUniform, GetActiveUniform@28) GL_STUB_ALIAS(GetAttribLocationARB, 494, GetAttribLocationARB@8, GetAttribLocation, GetAttribLocation@8) GL_STUB_ALIAS(GetShaderSourceARB, 498, GetShaderSourceARB@16, GetShaderSource, GetShaderSource@16) GL_STUB_ALIAS(GetUniformLocationARB, 500, GetUniformLocationARB@8, GetUniformLocation, GetUniformLocation@8) GL_STUB_ALIAS(GetUniformfvARB, 501, GetUniformfvARB@12, GetUniformfv, GetUniformfv@12) GL_STUB_ALIAS(GetUniformivARB, 502, GetUniformivARB@12, GetUniformiv, GetUniformiv@12) GL_STUB_ALIAS(GetVertexAttribPointervARB, 503, GetVertexAttribPointervARB@12, GetVertexAttribPointerv, GetVertexAttribPointerv@12) GL_STUB_ALIAS(GetVertexAttribPointervNV, 503, GetVertexAttribPointervNV@12, GetVertexAttribPointerv, GetVertexAttribPointerv@12) GL_STUB_ALIAS(GetVertexAttribdvARB, 504, GetVertexAttribdvARB@12, GetVertexAttribdv, GetVertexAttribdv@12) GL_STUB_ALIAS(GetVertexAttribfvARB, 505, GetVertexAttribfvARB@12, GetVertexAttribfv, GetVertexAttribfv@12) GL_STUB_ALIAS(GetVertexAttribivARB, 506, GetVertexAttribivARB@12, GetVertexAttribiv, GetVertexAttribiv@12) GL_STUB_ALIAS(LinkProgramARB, 509, LinkProgramARB@4, LinkProgram, LinkProgram@4) GL_STUB_ALIAS(ShaderSourceARB, 510, ShaderSourceARB@16, ShaderSource, ShaderSource@16) GL_STUB_ALIAS(Uniform1fARB, 514, Uniform1fARB@8, Uniform1f, Uniform1f@8) GL_STUB_ALIAS(Uniform1fvARB, 515, Uniform1fvARB@12, Uniform1fv, Uniform1fv@12) GL_STUB_ALIAS(Uniform1iARB, 516, Uniform1iARB@8, Uniform1i, Uniform1i@8) GL_STUB_ALIAS(Uniform1ivARB, 517, Uniform1ivARB@12, Uniform1iv, Uniform1iv@12) GL_STUB_ALIAS(Uniform2fARB, 518, Uniform2fARB@12, Uniform2f, Uniform2f@12) GL_STUB_ALIAS(Uniform2fvARB, 519, Uniform2fvARB@12, Uniform2fv, Uniform2fv@12) GL_STUB_ALIAS(Uniform2iARB, 520, Uniform2iARB@12, Uniform2i, Uniform2i@12) GL_STUB_ALIAS(Uniform2ivARB, 521, Uniform2ivARB@12, Uniform2iv, Uniform2iv@12) GL_STUB_ALIAS(Uniform3fARB, 522, Uniform3fARB@16, Uniform3f, Uniform3f@16) GL_STUB_ALIAS(Uniform3fvARB, 523, Uniform3fvARB@12, Uniform3fv, Uniform3fv@12) GL_STUB_ALIAS(Uniform3iARB, 524, Uniform3iARB@16, Uniform3i, Uniform3i@16) GL_STUB_ALIAS(Uniform3ivARB, 525, Uniform3ivARB@12, Uniform3iv, Uniform3iv@12) GL_STUB_ALIAS(Uniform4fARB, 526, Uniform4fARB@20, Uniform4f, Uniform4f@20) GL_STUB_ALIAS(Uniform4fvARB, 527, Uniform4fvARB@12, Uniform4fv, Uniform4fv@12) GL_STUB_ALIAS(Uniform4iARB, 528, Uniform4iARB@20, Uniform4i, Uniform4i@20) GL_STUB_ALIAS(Uniform4ivARB, 529, Uniform4ivARB@12, Uniform4iv, Uniform4iv@12) GL_STUB_ALIAS(UniformMatrix2fvARB, 530, UniformMatrix2fvARB@16, UniformMatrix2fv, UniformMatrix2fv@16) GL_STUB_ALIAS(UniformMatrix3fvARB, 531, UniformMatrix3fvARB@16, UniformMatrix3fv, UniformMatrix3fv@16) GL_STUB_ALIAS(UniformMatrix4fvARB, 532, UniformMatrix4fvARB@16, UniformMatrix4fv, UniformMatrix4fv@16) GL_STUB_ALIAS(UseProgramObjectARB, 533, UseProgramObjectARB@4, UseProgram, UseProgram@4) GL_STUB_ALIAS(ValidateProgramARB, 534, ValidateProgramARB@4, ValidateProgram, ValidateProgram@4) GL_STUB_ALIAS(VertexAttrib1dARB, 535, VertexAttrib1dARB@12, VertexAttrib1d, VertexAttrib1d@12) GL_STUB_ALIAS(VertexAttrib1dvARB, 536, VertexAttrib1dvARB@8, VertexAttrib1dv, VertexAttrib1dv@8) GL_STUB_ALIAS(VertexAttrib1sARB, 537, VertexAttrib1sARB@8, VertexAttrib1s, VertexAttrib1s@8) GL_STUB_ALIAS(VertexAttrib1svARB, 538, VertexAttrib1svARB@8, VertexAttrib1sv, VertexAttrib1sv@8) GL_STUB_ALIAS(VertexAttrib2dARB, 539, VertexAttrib2dARB@20, VertexAttrib2d, VertexAttrib2d@20) GL_STUB_ALIAS(VertexAttrib2dvARB, 540, VertexAttrib2dvARB@8, VertexAttrib2dv, VertexAttrib2dv@8) GL_STUB_ALIAS(VertexAttrib2sARB, 541, VertexAttrib2sARB@12, VertexAttrib2s, VertexAttrib2s@12) GL_STUB_ALIAS(VertexAttrib2svARB, 542, VertexAttrib2svARB@8, VertexAttrib2sv, VertexAttrib2sv@8) GL_STUB_ALIAS(VertexAttrib3dARB, 543, VertexAttrib3dARB@28, VertexAttrib3d, VertexAttrib3d@28) GL_STUB_ALIAS(VertexAttrib3dvARB, 544, VertexAttrib3dvARB@8, VertexAttrib3dv, VertexAttrib3dv@8) GL_STUB_ALIAS(VertexAttrib3sARB, 545, VertexAttrib3sARB@16, VertexAttrib3s, VertexAttrib3s@16) GL_STUB_ALIAS(VertexAttrib3svARB, 546, VertexAttrib3svARB@8, VertexAttrib3sv, VertexAttrib3sv@8) GL_STUB_ALIAS(VertexAttrib4NbvARB, 547, VertexAttrib4NbvARB@8, VertexAttrib4Nbv, VertexAttrib4Nbv@8) GL_STUB_ALIAS(VertexAttrib4NivARB, 548, VertexAttrib4NivARB@8, VertexAttrib4Niv, VertexAttrib4Niv@8) GL_STUB_ALIAS(VertexAttrib4NsvARB, 549, VertexAttrib4NsvARB@8, VertexAttrib4Nsv, VertexAttrib4Nsv@8) GL_STUB_ALIAS(VertexAttrib4NubARB, 550, VertexAttrib4NubARB@20, VertexAttrib4Nub, VertexAttrib4Nub@20) GL_STUB_ALIAS(VertexAttrib4NubvARB, 551, VertexAttrib4NubvARB@8, VertexAttrib4Nubv, VertexAttrib4Nubv@8) GL_STUB_ALIAS(VertexAttrib4NuivARB, 552, VertexAttrib4NuivARB@8, VertexAttrib4Nuiv, VertexAttrib4Nuiv@8) GL_STUB_ALIAS(VertexAttrib4NusvARB, 553, VertexAttrib4NusvARB@8, VertexAttrib4Nusv, VertexAttrib4Nusv@8) GL_STUB_ALIAS(VertexAttrib4bvARB, 554, VertexAttrib4bvARB@8, VertexAttrib4bv, VertexAttrib4bv@8) GL_STUB_ALIAS(VertexAttrib4dARB, 555, VertexAttrib4dARB@36, VertexAttrib4d, VertexAttrib4d@36) GL_STUB_ALIAS(VertexAttrib4dvARB, 556, VertexAttrib4dvARB@8, VertexAttrib4dv, VertexAttrib4dv@8) GL_STUB_ALIAS(VertexAttrib4ivARB, 557, VertexAttrib4ivARB@8, VertexAttrib4iv, VertexAttrib4iv@8) GL_STUB_ALIAS(VertexAttrib4sARB, 558, VertexAttrib4sARB@20, VertexAttrib4s, VertexAttrib4s@20) GL_STUB_ALIAS(VertexAttrib4svARB, 559, VertexAttrib4svARB@8, VertexAttrib4sv, VertexAttrib4sv@8) GL_STUB_ALIAS(VertexAttrib4ubvARB, 560, VertexAttrib4ubvARB@8, VertexAttrib4ubv, VertexAttrib4ubv@8) GL_STUB_ALIAS(VertexAttrib4uivARB, 561, VertexAttrib4uivARB@8, VertexAttrib4uiv, VertexAttrib4uiv@8) GL_STUB_ALIAS(VertexAttrib4usvARB, 562, VertexAttrib4usvARB@8, VertexAttrib4usv, VertexAttrib4usv@8) GL_STUB_ALIAS(VertexAttribPointerARB, 563, VertexAttribPointerARB@24, VertexAttribPointer, VertexAttribPointer@24) GL_STUB_ALIAS(BeginConditionalRenderNV, 570, BeginConditionalRenderNV@8, BeginConditionalRender, BeginConditionalRender@8) GL_STUB_ALIAS(BeginTransformFeedbackEXT, 571, BeginTransformFeedbackEXT@4, BeginTransformFeedback, BeginTransformFeedback@4) GL_STUB_ALIAS(BindBufferBaseEXT, 572, BindBufferBaseEXT@12, BindBufferBase, BindBufferBase@12) GL_STUB_ALIAS(BindBufferRangeEXT, 573, BindBufferRangeEXT@20, BindBufferRange, BindBufferRange@20) GL_STUB_ALIAS(BindFragDataLocationEXT, 574, BindFragDataLocationEXT@12, BindFragDataLocation, BindFragDataLocation@12) GL_STUB_ALIAS(ClampColorARB, 575, ClampColorARB@8, ClampColor, ClampColor@8) GL_STUB_ALIAS(ColorMaskIndexedEXT, 580, ColorMaskIndexedEXT@20, ColorMaski, ColorMaski@20) GL_STUB_ALIAS(DisableIndexedEXT, 581, DisableIndexedEXT@8, Disablei, Disablei@8) GL_STUB_ALIAS(EnableIndexedEXT, 582, EnableIndexedEXT@8, Enablei, Enablei@8) GL_STUB_ALIAS(EndConditionalRenderNV, 583, EndConditionalRenderNV@0, EndConditionalRender, EndConditionalRender@0) GL_STUB_ALIAS(EndTransformFeedbackEXT, 584, EndTransformFeedbackEXT@0, EndTransformFeedback, EndTransformFeedback@0) GL_STUB_ALIAS(GetBooleanIndexedvEXT, 585, GetBooleanIndexedvEXT@12, GetBooleani_v, GetBooleani_v@12) GL_STUB_ALIAS(GetFragDataLocationEXT, 586, GetFragDataLocationEXT@8, GetFragDataLocation, GetFragDataLocation@8) GL_STUB_ALIAS(GetIntegerIndexedvEXT, 587, GetIntegerIndexedvEXT@12, GetIntegeri_v, GetIntegeri_v@12) GL_STUB_ALIAS(GetTexParameterIivEXT, 589, GetTexParameterIivEXT@12, GetTexParameterIiv, GetTexParameterIiv@12) GL_STUB_ALIAS(GetTexParameterIuivEXT, 590, GetTexParameterIuivEXT@12, GetTexParameterIuiv, GetTexParameterIuiv@12) GL_STUB_ALIAS(GetTransformFeedbackVaryingEXT, 591, GetTransformFeedbackVaryingEXT@28, GetTransformFeedbackVarying, GetTransformFeedbackVarying@28) GL_STUB_ALIAS(GetUniformuivEXT, 592, GetUniformuivEXT@12, GetUniformuiv, GetUniformuiv@12) GL_STUB_ALIAS(GetVertexAttribIivEXT, 593, GetVertexAttribIivEXT@12, GetVertexAttribIiv, GetVertexAttribIiv@12) GL_STUB_ALIAS(GetVertexAttribIuivEXT, 594, GetVertexAttribIuivEXT@12, GetVertexAttribIuiv, GetVertexAttribIuiv@12) GL_STUB_ALIAS(IsEnabledIndexedEXT, 595, IsEnabledIndexedEXT@8, IsEnabledi, IsEnabledi@8) GL_STUB_ALIAS(TexParameterIivEXT, 596, TexParameterIivEXT@12, TexParameterIiv, TexParameterIiv@12) GL_STUB_ALIAS(TexParameterIuivEXT, 597, TexParameterIuivEXT@12, TexParameterIuiv, TexParameterIuiv@12) GL_STUB_ALIAS(TransformFeedbackVaryingsEXT, 598, TransformFeedbackVaryingsEXT@16, TransformFeedbackVaryings, TransformFeedbackVaryings@16) GL_STUB_ALIAS(Uniform1uiEXT, 599, Uniform1uiEXT@8, Uniform1ui, Uniform1ui@8) GL_STUB_ALIAS(Uniform1uivEXT, 600, Uniform1uivEXT@12, Uniform1uiv, Uniform1uiv@12) GL_STUB_ALIAS(Uniform2uiEXT, 601, Uniform2uiEXT@12, Uniform2ui, Uniform2ui@12) GL_STUB_ALIAS(Uniform2uivEXT, 602, Uniform2uivEXT@12, Uniform2uiv, Uniform2uiv@12) GL_STUB_ALIAS(Uniform3uiEXT, 603, Uniform3uiEXT@16, Uniform3ui, Uniform3ui@16) GL_STUB_ALIAS(Uniform3uivEXT, 604, Uniform3uivEXT@12, Uniform3uiv, Uniform3uiv@12) GL_STUB_ALIAS(Uniform4uiEXT, 605, Uniform4uiEXT@20, Uniform4ui, Uniform4ui@20) GL_STUB_ALIAS(Uniform4uivEXT, 606, Uniform4uivEXT@12, Uniform4uiv, Uniform4uiv@12) GL_STUB_ALIAS(VertexAttribI1ivEXT, 607, VertexAttribI1ivEXT@8, VertexAttribI1iv, VertexAttribI1iv@8) GL_STUB_ALIAS(VertexAttribI1uivEXT, 608, VertexAttribI1uivEXT@8, VertexAttribI1uiv, VertexAttribI1uiv@8) GL_STUB_ALIAS(VertexAttribI4bvEXT, 609, VertexAttribI4bvEXT@8, VertexAttribI4bv, VertexAttribI4bv@8) GL_STUB_ALIAS(VertexAttribI4svEXT, 610, VertexAttribI4svEXT@8, VertexAttribI4sv, VertexAttribI4sv@8) GL_STUB_ALIAS(VertexAttribI4ubvEXT, 611, VertexAttribI4ubvEXT@8, VertexAttribI4ubv, VertexAttribI4ubv@8) GL_STUB_ALIAS(VertexAttribI4usvEXT, 612, VertexAttribI4usvEXT@8, VertexAttribI4usv, VertexAttribI4usv@8) GL_STUB_ALIAS(VertexAttribIPointerEXT, 613, VertexAttribIPointerEXT@20, VertexAttribIPointer, VertexAttribIPointer@20) GL_STUB_ALIAS(PrimitiveRestartIndexNV, 614, PrimitiveRestartIndexNV@4, PrimitiveRestartIndex, PrimitiveRestartIndex@4) GL_STUB_ALIAS(TexBufferARB, 615, TexBufferARB@12, TexBuffer, TexBuffer@12) GL_STUB_ALIAS(FramebufferTextureARB, 616, FramebufferTextureARB@16, FramebufferTexture, FramebufferTexture@16) GL_STUB_ALIAS(VertexAttribDivisorARB, 619, VertexAttribDivisorARB@8, VertexAttribDivisor, VertexAttribDivisor@8) GL_STUB_ALIAS(MinSampleShadingARB, 620, MinSampleShadingARB@4, MinSampleShading, MinSampleShading@4) GL_STUB_ALIAS(BindProgramNV, 621, BindProgramNV@8, BindProgramARB, BindProgramARB@8) GL_STUB_ALIAS(DeleteProgramsNV, 622, DeleteProgramsNV@8, DeleteProgramsARB, DeleteProgramsARB@8) GL_STUB_ALIAS(GenProgramsNV, 623, GenProgramsNV@8, GenProgramsARB, GenProgramsARB@8) GL_STUB_ALIAS(IsProgramNV, 630, IsProgramNV@4, IsProgramARB, IsProgramARB@4) GL_STUB_ALIAS(ProgramParameter4dNV, 631, ProgramParameter4dNV@40, ProgramEnvParameter4dARB, ProgramEnvParameter4dARB@40) GL_STUB_ALIAS(ProgramParameter4dvNV, 632, ProgramParameter4dvNV@12, ProgramEnvParameter4dvARB, ProgramEnvParameter4dvARB@12) GL_STUB_ALIAS(ProgramParameter4fNV, 633, ProgramParameter4fNV@24, ProgramEnvParameter4fARB, ProgramEnvParameter4fARB@24) GL_STUB_ALIAS(ProgramParameter4fvNV, 634, ProgramParameter4fvNV@12, ProgramEnvParameter4fvARB, ProgramEnvParameter4fvARB@12) GL_STUB_ALIAS(VertexAttrib1f, 640, VertexAttrib1f@8, VertexAttrib1fARB, VertexAttrib1fARB@8) GL_STUB_ALIAS(VertexAttrib1fv, 641, VertexAttrib1fv@8, VertexAttrib1fvARB, VertexAttrib1fvARB@8) GL_STUB_ALIAS(VertexAttrib2f, 642, VertexAttrib2f@12, VertexAttrib2fARB, VertexAttrib2fARB@12) GL_STUB_ALIAS(VertexAttrib2fv, 643, VertexAttrib2fv@8, VertexAttrib2fvARB, VertexAttrib2fvARB@8) GL_STUB_ALIAS(VertexAttrib3f, 644, VertexAttrib3f@16, VertexAttrib3fARB, VertexAttrib3fARB@16) GL_STUB_ALIAS(VertexAttrib3fv, 645, VertexAttrib3fv@8, VertexAttrib3fvARB, VertexAttrib3fvARB@8) GL_STUB_ALIAS(VertexAttrib4f, 646, VertexAttrib4f@20, VertexAttrib4fARB, VertexAttrib4fARB@20) GL_STUB_ALIAS(VertexAttrib4fv, 647, VertexAttrib4fv@8, VertexAttrib4fvARB, VertexAttrib4fvARB@8) GL_STUB_ALIAS(DrawArraysInstancedEXT, 658, DrawArraysInstancedEXT@16, DrawArraysInstancedARB, DrawArraysInstancedARB@16) GL_STUB_ALIAS(DrawArraysInstanced, 658, DrawArraysInstanced@16, DrawArraysInstancedARB, DrawArraysInstancedARB@16) GL_STUB_ALIAS(DrawElementsInstancedEXT, 659, DrawElementsInstancedEXT@20, DrawElementsInstancedARB, DrawElementsInstancedARB@20) GL_STUB_ALIAS(DrawElementsInstanced, 659, DrawElementsInstanced@20, DrawElementsInstancedARB, DrawElementsInstancedARB@20) GL_STUB_ALIAS(CheckFramebufferStatusEXT, 663, CheckFramebufferStatusEXT@4, CheckFramebufferStatus, CheckFramebufferStatus@4) GL_STUB_ALIAS(DeleteFramebuffersEXT, 664, DeleteFramebuffersEXT@8, DeleteFramebuffers, DeleteFramebuffers@8) GL_STUB_ALIAS(DeleteRenderbuffersEXT, 665, DeleteRenderbuffersEXT@8, DeleteRenderbuffers, DeleteRenderbuffers@8) GL_STUB_ALIAS(FramebufferRenderbufferEXT, 666, FramebufferRenderbufferEXT@16, FramebufferRenderbuffer, FramebufferRenderbuffer@16) GL_STUB_ALIAS(FramebufferTexture1DEXT, 667, FramebufferTexture1DEXT@20, FramebufferTexture1D, FramebufferTexture1D@20) GL_STUB_ALIAS(FramebufferTexture2DEXT, 668, FramebufferTexture2DEXT@20, FramebufferTexture2D, FramebufferTexture2D@20) GL_STUB_ALIAS(FramebufferTexture3DEXT, 669, FramebufferTexture3DEXT@24, FramebufferTexture3D, FramebufferTexture3D@24) GL_STUB_ALIAS(FramebufferTextureLayerARB, 670, FramebufferTextureLayerARB@20, FramebufferTextureLayer, FramebufferTextureLayer@20) GL_STUB_ALIAS(FramebufferTextureLayerEXT, 670, FramebufferTextureLayerEXT@20, FramebufferTextureLayer, FramebufferTextureLayer@20) GL_STUB_ALIAS(GenFramebuffersEXT, 671, GenFramebuffersEXT@8, GenFramebuffers, GenFramebuffers@8) GL_STUB_ALIAS(GenRenderbuffersEXT, 672, GenRenderbuffersEXT@8, GenRenderbuffers, GenRenderbuffers@8) GL_STUB_ALIAS(GenerateMipmapEXT, 673, GenerateMipmapEXT@4, GenerateMipmap, GenerateMipmap@4) GL_STUB_ALIAS(GetFramebufferAttachmentParameterivEXT, 674, GetFramebufferAttachmentParameterivEXT@16, GetFramebufferAttachmentParameteriv, GetFramebufferAttachmentParameteriv@16) GL_STUB_ALIAS(GetRenderbufferParameterivEXT, 675, GetRenderbufferParameterivEXT@12, GetRenderbufferParameteriv, GetRenderbufferParameteriv@12) GL_STUB_ALIAS(IsFramebufferEXT, 676, IsFramebufferEXT@4, IsFramebuffer, IsFramebuffer@4) GL_STUB_ALIAS(IsRenderbufferEXT, 677, IsRenderbufferEXT@4, IsRenderbuffer, IsRenderbuffer@4) GL_STUB_ALIAS(RenderbufferStorageEXT, 678, RenderbufferStorageEXT@16, RenderbufferStorage, RenderbufferStorage@16) GL_STUB_ALIAS(RenderbufferStorageMultisampleEXT, 679, RenderbufferStorageMultisampleEXT@20, RenderbufferStorageMultisample, RenderbufferStorageMultisample@20) GL_STUB_ALIAS(ProvokingVertexEXT, 706, ProvokingVertexEXT@4, ProvokingVertex, ProvokingVertex@4) GL_STUB_ALIAS(BlendEquationSeparateIndexedAMD, 711, BlendEquationSeparateIndexedAMD@12, BlendEquationSeparateiARB, BlendEquationSeparateiARB@12) GL_STUB_ALIAS(BlendEquationIndexedAMD, 712, BlendEquationIndexedAMD@8, BlendEquationiARB, BlendEquationiARB@8) GL_STUB_ALIAS(BlendFuncSeparateIndexedAMD, 713, BlendFuncSeparateIndexedAMD@20, BlendFuncSeparateiARB, BlendFuncSeparateiARB@20) GL_STUB_ALIAS(BlendFuncIndexedAMD, 714, BlendFuncIndexedAMD@12, BlendFunciARB, BlendFunciARB@12) GL_STUB_ALIAS(ProgramParameteriARB, 792, ProgramParameteriARB@12, ProgramParameteri, ProgramParameteri@12) GL_STUB_ALIAS(DebugMessageCallbackARB, 932, DebugMessageCallbackARB@8, DebugMessageCallback, DebugMessageCallback@8) GL_STUB_ALIAS(DebugMessageControlARB, 933, DebugMessageControlARB@24, DebugMessageControl, DebugMessageControl@24) GL_STUB_ALIAS(DebugMessageInsertARB, 934, DebugMessageInsertARB@24, DebugMessageInsert, DebugMessageInsert@24) GL_STUB_ALIAS(GetDebugMessageLogARB, 935, GetDebugMessageLogARB@32, GetDebugMessageLog, GetDebugMessageLog@32) GL_STUB_ALIAS(SecondaryColor3f, 942, SecondaryColor3f@12, SecondaryColor3fEXT, SecondaryColor3fEXT@12) GL_STUB_ALIAS(SecondaryColor3fv, 943, SecondaryColor3fv@4, SecondaryColor3fvEXT, SecondaryColor3fvEXT@4) GL_STUB_ALIAS(MultiDrawElements, 944, MultiDrawElements@20, MultiDrawElementsEXT, MultiDrawElementsEXT@20) GL_STUB_ALIAS(FogCoordf, 945, FogCoordf@4, FogCoordfEXT, FogCoordfEXT@4) GL_STUB_ALIAS(FogCoordfv, 946, FogCoordfv@4, FogCoordfvEXT, FogCoordfvEXT@4) GL_STUB_ALIAS(VertexAttribI1i, 1049, VertexAttribI1i@8, VertexAttribI1iEXT, VertexAttribI1iEXT@8) GL_STUB_ALIAS(VertexAttribI1ui, 1050, VertexAttribI1ui@8, VertexAttribI1uiEXT, VertexAttribI1uiEXT@8) GL_STUB_ALIAS(VertexAttribI2i, 1051, VertexAttribI2i@12, VertexAttribI2iEXT, VertexAttribI2iEXT@12) GL_STUB_ALIAS(VertexAttribI2iv, 1052, VertexAttribI2iv@8, VertexAttribI2ivEXT, VertexAttribI2ivEXT@8) GL_STUB_ALIAS(VertexAttribI2ui, 1053, VertexAttribI2ui@12, VertexAttribI2uiEXT, VertexAttribI2uiEXT@12) GL_STUB_ALIAS(VertexAttribI2uiv, 1054, VertexAttribI2uiv@8, VertexAttribI2uivEXT, VertexAttribI2uivEXT@8) GL_STUB_ALIAS(VertexAttribI3i, 1055, VertexAttribI3i@16, VertexAttribI3iEXT, VertexAttribI3iEXT@16) GL_STUB_ALIAS(VertexAttribI3iv, 1056, VertexAttribI3iv@8, VertexAttribI3ivEXT, VertexAttribI3ivEXT@8) GL_STUB_ALIAS(VertexAttribI3ui, 1057, VertexAttribI3ui@16, VertexAttribI3uiEXT, VertexAttribI3uiEXT@16) GL_STUB_ALIAS(VertexAttribI3uiv, 1058, VertexAttribI3uiv@8, VertexAttribI3uivEXT, VertexAttribI3uivEXT@8) GL_STUB_ALIAS(VertexAttribI4i, 1059, VertexAttribI4i@20, VertexAttribI4iEXT, VertexAttribI4iEXT@20) GL_STUB_ALIAS(VertexAttribI4iv, 1060, VertexAttribI4iv@8, VertexAttribI4ivEXT, VertexAttribI4ivEXT@8) GL_STUB_ALIAS(VertexAttribI4ui, 1061, VertexAttribI4ui@20, VertexAttribI4uiEXT, VertexAttribI4uiEXT@20) GL_STUB_ALIAS(VertexAttribI4uiv, 1062, VertexAttribI4uiv@8, VertexAttribI4uivEXT, VertexAttribI4uivEXT@8) GLOBL GLNAME(gl_dispatch_functions_end) HIDDEN(GLNAME(gl_dispatch_functions_end)) ALIGNTEXT16 GLNAME(gl_dispatch_functions_end): #if defined (__ELF__) && defined (__linux__) .section .note.GNU-stack,"",%progbits #endif