Merge Mesa 9.2.5

This commit is contained in:
jsg 2014-01-19 03:13:15 +00:00
parent 47c63d2e5f
commit ee6e2c0845
22 changed files with 131 additions and 34 deletions

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@ -70,7 +70,7 @@ if env['gles']:
# Environment setup
env.Append(CPPDEFINES = [
('PACKAGE_VERSION', '\\"9.2.3\\"'),
('PACKAGE_VERSION', '\\"9.2.5\\"'),
('PACKAGE_BUGREPORT', '\\"https://bugs.freedesktop.org/enter_bug.cgi?product=Mesa\\"'),
])

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@ -6,7 +6,7 @@ dnl Tell the user about autoconf.html in the --help output
m4_divert_once([HELP_END], [
See docs/autoconf.html for more details on the options for Mesa.])
AC_INIT([Mesa], [9.2.3],
AC_INIT([Mesa], [9.2.5],
[https://bugs.freedesktop.org/enter_bug.cgi?product=Mesa])
AC_CONFIG_AUX_DIR([bin])
AC_CONFIG_MACRO_DIR([m4])

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@ -205,6 +205,9 @@ nouveau_transfer_write(struct nouveau_context *nv, struct nouveau_transfer *tx,
base, size / 4, (const uint32_t *)data);
else
nv->push_data(nv, buf->bo, buf->offset + base, buf->domain, size, data);
nouveau_fence_ref(nv->screen->fence.current, &buf->fence);
nouveau_fence_ref(nv->screen->fence.current, &buf->fence_wr);
}

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@ -189,16 +189,15 @@ nouveau_fence_wait(struct nouveau_fence *fence)
/* wtf, someone is waiting on a fence in flush_notify handler? */
assert(fence->state != NOUVEAU_FENCE_STATE_EMITTING);
if (fence->state < NOUVEAU_FENCE_STATE_EMITTED) {
if (fence->state < NOUVEAU_FENCE_STATE_EMITTED)
nouveau_fence_emit(fence);
if (fence == screen->fence.current)
nouveau_fence_new(screen, &screen->fence.current, FALSE);
}
if (fence->state < NOUVEAU_FENCE_STATE_FLUSHED) {
if (fence->state < NOUVEAU_FENCE_STATE_FLUSHED)
if (nouveau_pushbuf_kick(screen->pushbuf, screen->pushbuf->channel))
return FALSE;
}
if (fence == screen->fence.current)
nouveau_fence_next(screen);
do {
nouveau_fence_update(screen, FALSE);

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@ -221,7 +221,7 @@ nv50_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
case PIPE_SHADER_CAP_MAX_INPUTS:
if (shader == PIPE_SHADER_VERTEX)
return 32;
return 0x300 / 16;
return 15;
case PIPE_SHADER_CAP_MAX_CONSTS:
return 65536 / 16;
case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:

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@ -61,7 +61,7 @@ nv50_validate_fb(struct nv50_context *nv50)
if (mt->base.status & NOUVEAU_BUFFER_STATUS_GPU_READING)
nv50->state.rt_serialize = TRUE;
mt->base.status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING;
mt->base.status &= NOUVEAU_BUFFER_STATUS_GPU_READING;
mt->base.status &= ~NOUVEAU_BUFFER_STATUS_GPU_READING;
/* only register for writing, otherwise we'd always serialize here */
BCTX_REFN(nv50->bufctx_3d, FB, &mt->base, WR);
@ -91,7 +91,7 @@ nv50_validate_fb(struct nv50_context *nv50)
if (mt->base.status & NOUVEAU_BUFFER_STATUS_GPU_READING)
nv50->state.rt_serialize = TRUE;
mt->base.status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING;
mt->base.status &= NOUVEAU_BUFFER_STATUS_GPU_READING;
mt->base.status &= ~NOUVEAU_BUFFER_STATUS_GPU_READING;
BCTX_REFN(nv50->bufctx_3d, FB, &mt->base, WR);
} else {

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@ -271,7 +271,7 @@ nv50_validate_tic(struct nv50_context *nv50, int s)
nv50->screen->tic.lock[tic->id / 32] |= 1 << (tic->id % 32);
res->status &= NOUVEAU_BUFFER_STATUS_GPU_WRITING;
res->status &= ~NOUVEAU_BUFFER_STATUS_GPU_WRITING;
res->status |= NOUVEAU_BUFFER_STATUS_GPU_READING;
BCTX_REFN(nv50->bufctx_3d, TEXTURES, res, RD);

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@ -597,6 +597,15 @@ nv50_draw_elements(struct nv50_context *nv50, boolean shorten,
assert(nouveau_resource_mapped_by_gpu(nv50->idxbuf.buffer));
/* This shouldn't have to be here. The going theory is that the buffer
* is being filled in by PGRAPH, and it's not done yet by the time it
* gets submitted to PFIFO, which in turn starts immediately prefetching
* the not-yet-written data. Ideally this wait would only happen on
* pushbuf submit, but it's probably not a big performance difference.
*/
if (buf->fence_wr && !nouveau_fence_signalled(buf->fence_wr))
nouveau_fence_wait(buf->fence_wr);
while (instance_count--) {
BEGIN_NV04(push, NV50_3D(VERTEX_BEGIN_GL), 1);
PUSH_DATA (push, prim);

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@ -62,6 +62,10 @@
#include "libkms/libkms.h"
#endif
#if XORG_VERSION_CURRENT >= XORG_VERSION_NUMERIC(1,14,99,2,0)
#define DamageUnregister(d, dd) DamageUnregister(dd)
#endif
/*
* Functions and symbols exported to Xorg via pointers.
*/

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@ -2682,7 +2682,7 @@ ast_declarator_list::hir(exec_list *instructions,
precision_names[this->type->qualifier.precision],
type_name);
}
} else {
} else if (this->type->specifier->structure == NULL) {
_mesa_glsl_warning(&loc, state, "empty declaration");
}
}

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@ -183,7 +183,7 @@ GetGLXPrivScreenConfig(Display * dpy, int scrn, struct glx_display ** ppriv,
/* Check to see if the GL is supported on this screen */
*ppsc = (*ppriv)->screens[scrn];
if ((*ppsc)->configs == NULL) {
if ((*ppsc)->configs == NULL && (*ppsc)->visuals == NULL) {
/* No support for GL on this screen regardless of visual */
return GLX_BAD_VISUAL;
}

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@ -187,7 +187,8 @@ static void upload_cc_unit(struct brw_context *brw)
eqA != eqRGB);
}
if (ctx->Color.AlphaEnabled) {
/* _NEW_BUFFERS */
if (ctx->Color.AlphaEnabled && ctx->DrawBuffer->_NumColorDrawBuffers <= 1) {
cc->cc3.alpha_test = 1;
cc->cc3.alpha_test_func =
intel_translate_compare_func(ctx->Color.AlphaFunc);

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@ -2920,7 +2920,7 @@ fs_visitor::run()
/* We handle discards by keeping track of the still-live pixels in f0.1.
* Initialize it with the dispatched pixels.
*/
if (fp->UsesKill) {
if (fp->UsesKill || c->key.alpha_test_func) {
fs_inst *discard_init = emit(FS_OPCODE_MOV_DISPATCH_TO_FLAGS);
discard_init->flag_subreg = 1;
}
@ -2944,6 +2944,9 @@ fs_visitor::run()
emit(FS_OPCODE_PLACEHOLDER_HALT);
if (c->key.alpha_test_func)
emit_alpha_test();
emit_fb_writes();
split_virtual_grfs();

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@ -395,6 +395,7 @@ public:
fs_reg dst, fs_reg src0, fs_reg src1, fs_reg one);
void emit_color_write(int target, int index, int first_color_mrf);
void emit_alpha_test();
void emit_fb_writes();
void emit_shader_time_begin();

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@ -107,7 +107,7 @@ fs_generator::generate_fb_write(fs_inst *inst)
brw_set_mask_control(p, BRW_MASK_DISABLE);
brw_set_compression_control(p, BRW_COMPRESSION_NONE);
if (fp->UsesKill) {
if (fp->UsesKill || c->key.alpha_test_func) {
struct brw_reg pixel_mask;
if (brw->gen >= 6)

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@ -2228,6 +2228,60 @@ fs_visitor::emit_color_write(int target, int index, int first_color_mrf)
}
}
static int
cond_for_alpha_func(GLenum func)
{
switch(func) {
case GL_GREATER:
return BRW_CONDITIONAL_G;
case GL_GEQUAL:
return BRW_CONDITIONAL_GE;
case GL_LESS:
return BRW_CONDITIONAL_L;
case GL_LEQUAL:
return BRW_CONDITIONAL_LE;
case GL_EQUAL:
return BRW_CONDITIONAL_EQ;
case GL_NOTEQUAL:
return BRW_CONDITIONAL_NEQ;
default:
assert(!"Not reached");
return 0;
}
}
/**
* Alpha test support for when we compile it into the shader instead
* of using the normal fixed-function alpha test.
*/
void
fs_visitor::emit_alpha_test()
{
this->current_annotation = "Alpha test";
fs_inst *cmp;
if (c->key.alpha_test_func == GL_ALWAYS)
return;
if (c->key.alpha_test_func == GL_NEVER) {
/* f0.1 = 0 */
fs_reg some_reg = fs_reg(retype(brw_vec8_grf(0, 0),
BRW_REGISTER_TYPE_UW));
cmp = emit(CMP(reg_null_f, some_reg, some_reg,
BRW_CONDITIONAL_NEQ));
} else {
/* RT0 alpha */
fs_reg color = outputs[0];
color.reg_offset += 3;
/* f0.1 &= func(color, ref) */
cmp = emit(CMP(reg_null_f, color, fs_reg(c->key.alpha_test_ref),
cond_for_alpha_func(c->key.alpha_test_func)));
}
cmp->predicate = BRW_PREDICATE_NORMAL;
cmp->flag_subreg = 1;
}
void
fs_visitor::emit_fb_writes()
{

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@ -94,7 +94,7 @@ intel_horizontal_texture_alignment_unit(struct brw_context *brw,
static unsigned int
intel_vertical_texture_alignment_unit(struct brw_context *brw,
gl_format format)
gl_format format, bool multisampled)
{
/**
* From the "Alignment Unit Size" section of various specs, namely:
@ -118,8 +118,6 @@ intel_vertical_texture_alignment_unit(struct brw_context *brw,
*
* On SNB+, non-special cases can be overridden by setting the SURFACE_STATE
* "Surface Vertical Alignment" field to VALIGN_2 or VALIGN_4.
*
* We currently don't support multisampling.
*/
if (_mesa_is_format_compressed(format))
return 4;
@ -127,6 +125,9 @@ intel_vertical_texture_alignment_unit(struct brw_context *brw,
if (format == MESA_FORMAT_S8)
return brw->gen >= 7 ? 8 : 4;
if (multisampled)
return 4;
GLenum base_format = _mesa_get_format_base_format(format);
if (brw->gen >= 6 &&
@ -284,8 +285,10 @@ brw_miptree_layout_texture_3d(struct brw_context *brw,
void
brw_miptree_layout(struct brw_context *brw, struct intel_mipmap_tree *mt)
{
bool multisampled = mt->num_samples > 1;
mt->align_w = intel_horizontal_texture_alignment_unit(brw, mt->format);
mt->align_h = intel_vertical_texture_alignment_unit(brw, mt->format);
mt->align_h =
intel_vertical_texture_alignment_unit(brw, mt->format, multisampled);
switch (mt->target) {
case GL_TEXTURE_CUBE_MAP:

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@ -287,6 +287,10 @@ brw_wm_debug_recompile(struct brw_context *brw,
old_key->drawable_height, key->drawable_height);
found |= key_debug(brw, "input slots valid",
old_key->input_slots_valid, key->input_slots_valid);
found |= key_debug(brw, "mrt alpha test function",
old_key->alpha_test_func, key->alpha_test_func);
found |= key_debug(brw, "mrt alpha test reference value",
old_key->alpha_test_ref, key->alpha_test_ref);
found |= brw_debug_recompile_sampler_key(brw, &old_key->tex, &key->tex);
@ -467,6 +471,18 @@ static void brw_wm_populate_key( struct brw_context *brw,
if (brw->gen < 6)
key->input_slots_valid = brw->vue_map_geom_out.slots_valid;
/* _NEW_COLOR | _NEW_BUFFERS */
/* Pre-gen6, the hardware alpha test always used each render
* target's alpha to do alpha test, as opposed to render target 0's alpha
* like GL requires. Fix that by building the alpha test into the
* shader, and we'll skip enabling the fixed function alpha test.
*/
if (brw->gen < 6 && ctx->DrawBuffer->_NumColorDrawBuffers > 1 && ctx->Color.AlphaEnabled) {
key->alpha_test_func = ctx->Color.AlphaFunc;
key->alpha_test_ref = ctx->Color.AlphaRef;
}
/* The unique fragment program ID */
key->program_string_id = fp->id;
}

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@ -70,6 +70,8 @@ struct brw_wm_prog_key {
GLushort drawable_height;
GLbitfield64 input_slots_valid;
GLuint program_string_id:32;
GLenum alpha_test_func; /* < For Gen4/5 MRT alpha test */
float alpha_test_ref;
struct brw_sampler_prog_key_data tex;
};

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@ -397,12 +397,12 @@ swrast_map_renderbuffer(struct gl_context *ctx,
stride = w * cpp;
xrb->Base.Buffer = malloc(h * stride);
sPriv->swrast_loader->getImage(dPriv, x, y, w, h,
sPriv->swrast_loader->getImage(dPriv, x, rb->Height - y - h, w, h,
(char *) xrb->Base.Buffer,
dPriv->loaderPrivate);
*out_map = xrb->Base.Buffer;
*out_stride = stride;
*out_map = xrb->Base.Buffer + (h - 1) * stride;
*out_stride = -stride;
return;
}

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@ -660,11 +660,8 @@ set_tex_parameterf(struct gl_context *ctx,
return GL_FALSE;
case GL_TEXTURE_LOD_BIAS:
/* NOTE: this is really part of OpenGL 1.4, not EXT_texture_lod_bias.
* It was removed in core-profile, and it has never existed in OpenGL
* ES.
*/
if (ctx->API != API_OPENGL_COMPAT)
/* NOTE: this is really part of OpenGL 1.4, not EXT_texture_lod_bias. */
if (_mesa_is_gles(ctx))
goto invalid_pname;
if (!target_allows_setting_sampler_parameters(texObj->Target))
@ -1489,7 +1486,7 @@ _mesa_GetTexParameterfv( GLenum target, GLenum pname, GLfloat *params )
*params = (GLfloat) obj->DepthMode;
break;
case GL_TEXTURE_LOD_BIAS:
if (ctx->API != API_OPENGL_COMPAT)
if (_mesa_is_gles(ctx))
goto invalid_pname;
*params = obj->Sampler.LodBias;
@ -1677,10 +1674,13 @@ _mesa_GetTexParameteriv( GLenum target, GLenum pname, GLint *params )
*params = (GLint) obj->DepthMode;
break;
case GL_TEXTURE_LOD_BIAS:
if (ctx->API != API_OPENGL_COMPAT)
if (_mesa_is_gles(ctx))
goto invalid_pname;
*params = (GLint) obj->Sampler.LodBias;
/* GL spec 'Data Conversions' section specifies that floating-point
* value in integer Get function is rounded to nearest integer
*/
*params = (GLint) roundf(obj->Sampler.LodBias);
break;
case GL_TEXTURE_CROP_RECT_OES:
if (ctx->API != API_OPENGLES || !ctx->Extensions.OES_draw_texture)

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@ -85,9 +85,11 @@ feedback_vertex(struct gl_context *ctx, const struct draw_context *draw,
const GLfloat *color, *texcoord;
GLuint slot;
/* Recall that Y=0=Top of window for Gallium wincoords */
win[0] = v->data[0][0];
win[1] = ctx->DrawBuffer->Height - v->data[0][1];
if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP)
win[1] = ctx->DrawBuffer->Height - v->data[0][1];
else
win[1] = v->data[0][1];
win[2] = v->data[0][2];
win[3] = 1.0F / v->data[0][3];