assorted fixes for dealing with zero-size frame/renderbuffers.
from freedesktop (mesa-commits) with help from games/bzflag; ok matthieu@
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14
dist/Mesa/src/mesa/drivers/x11/xm_api.c
vendored
14
dist/Mesa/src/mesa/drivers/x11/xm_api.c
vendored
@ -1879,16 +1879,18 @@ void XMesaDestroyBuffer( XMesaBuffer b )
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* 1. the first time a buffer is bound to a context.
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* 2. from glViewport to poll for window size changes
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* 3. from the XMesaResizeBuffers() API function.
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* Note: it's possible (and legal) for xmctx to be NULL. That can happen
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* when resizing a buffer when no rendering context is bound.
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*/
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void
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xmesa_check_and_update_buffer_size(XMesaContext xmctx, XMesaBuffer drawBuffer)
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{
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GLuint width, height;
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xmesa_get_window_size(xmctx->display, drawBuffer, &width, &height);
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xmesa_get_window_size(drawBuffer->display, drawBuffer, &width, &height);
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if (drawBuffer->mesa_buffer.Width != width ||
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drawBuffer->mesa_buffer.Height != height) {
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_mesa_resize_framebuffer(&(xmctx->mesa),
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&(drawBuffer->mesa_buffer), width, height);
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GLcontext *ctx = xmctx ? &xmctx->mesa : NULL;
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_mesa_resize_framebuffer(ctx, &(drawBuffer->mesa_buffer), width, height);
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}
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drawBuffer->mesa_buffer.Initialized = GL_TRUE; /* XXX TEMPORARY? */
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}
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@ -2212,7 +2214,7 @@ void XMesaSwapBuffers( XMesaBuffer b )
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}
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#endif
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if (b->backxrb->ximage) {
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/* Copy Ximage from host's memory to server's window */
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/* Copy Ximage (back buf) from client memory to server window */
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#if defined(USE_XSHM) && !defined(XFree86Server)
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if (b->shm) {
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/*_glthread_LOCK_MUTEX(_xmesa_lock);*/
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@ -2234,8 +2236,8 @@ void XMesaSwapBuffers( XMesaBuffer b )
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/*_glthread_UNLOCK_MUTEX(_xmesa_lock);*/
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}
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}
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else {
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/* Copy pixmap to window on server */
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else if (b->backxrb->pixmap) {
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/* Copy pixmap (back buf) to window (front buf) on server */
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/*_glthread_LOCK_MUTEX(_xmesa_lock);*/
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XMesaCopyArea( b->xm_visual->display,
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b->backxrb->pixmap, /* source drawable */
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38
dist/Mesa/src/mesa/drivers/x11/xm_buffer.c
vendored
38
dist/Mesa/src/mesa/drivers/x11/xm_buffer.c
vendored
@ -167,9 +167,6 @@ alloc_back_shm_ximage(XMesaBuffer b, GLuint width, GLuint height)
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static void
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alloc_back_buffer(XMesaBuffer b, GLuint width, GLuint height)
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{
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if (width == 0 || height == 0)
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return;
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if (b->db_mode == BACK_XIMAGE) {
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/* Deallocate the old backxrb->ximage, if any */
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if (b->backxrb->ximage) {
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@ -185,6 +182,9 @@ alloc_back_buffer(XMesaBuffer b, GLuint width, GLuint height)
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b->backxrb->ximage = NULL;
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}
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if (width == 0 || height == 0)
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return;
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/* Allocate new back buffer */
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#ifdef XFree86Server
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/* Allocate a regular XImage for the back buffer. */
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@ -217,20 +217,21 @@ alloc_back_buffer(XMesaBuffer b, GLuint width, GLuint height)
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b->backxrb->pixmap = None;
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}
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else if (b->db_mode == BACK_PIXMAP) {
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if (!width)
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width = 1;
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if (!height)
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height = 1;
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/* Free the old back pixmap */
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if (b->backxrb->pixmap) {
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XMesaFreePixmap(b->xm_visual->display, b->backxrb->pixmap);
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XMesaFreePixmap(b->xm_visual->display, b->backxrb->pixmap);
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b->backxrb->pixmap = 0;
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}
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/* Allocate new back pixmap */
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b->backxrb->pixmap = XMesaCreatePixmap(b->xm_visual->display,
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b->frontxrb->drawable,
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width, height,
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GET_VISUAL_DEPTH(b->xm_visual));
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if (width > 0 && height > 0) {
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/* Allocate new back pixmap */
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b->backxrb->pixmap = XMesaCreatePixmap(b->xm_visual->display,
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b->frontxrb->drawable,
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width, height,
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GET_VISUAL_DEPTH(b->xm_visual));
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}
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b->backxrb->ximage = NULL;
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}
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}
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@ -249,6 +250,7 @@ xmesa_delete_renderbuffer(struct gl_renderbuffer *rb)
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/**
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* Reallocate renderbuffer storage for front color buffer.
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* Called via gl_renderbuffer::AllocStorage()
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*/
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static GLboolean
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xmesa_alloc_front_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
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@ -259,6 +261,7 @@ xmesa_alloc_front_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
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/* just clear these to be sure we don't accidentally use them */
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xrb->origin1 = NULL;
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xrb->origin2 = NULL;
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xrb->origin3 = NULL;
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xrb->origin4 = NULL;
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/* for the FLIP macro: */
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@ -274,6 +277,7 @@ xmesa_alloc_front_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
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/**
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* Reallocate renderbuffer storage for back color buffer.
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* Called via gl_renderbuffer::AllocStorage()
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*/
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static GLboolean
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xmesa_alloc_back_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
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@ -308,8 +312,12 @@ xmesa_alloc_back_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
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xrb->origin4 = (GLuint *) xrb->ximage->data + xrb->width4 * (height - 1);
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}
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else {
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/* this assertion will fail if we happend to run out of memory */
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/*assert(xrb->pixmap);*/
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/* out of memory or buffer size is 0 x 0 */
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xrb->width1 = xrb->width2 = xrb->width3 = xrb->width4 = 0;
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xrb->origin1 = NULL;
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xrb->origin2 = NULL;
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xrb->origin3 = NULL;
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xrb->origin4 = NULL;
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}
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return GL_TRUE;
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6
dist/Mesa/src/mesa/main/framebuffer.c
vendored
6
dist/Mesa/src/mesa/main/framebuffer.c
vendored
@ -612,7 +612,7 @@ update_color_draw_buffers(GLcontext *ctx, struct gl_framebuffer *fb)
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const GLuint bufferBit = 1 << i;
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if (bufferBit & bufferMask) {
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struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer;
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if (rb) {
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if (rb && rb->Width > 0 && rb->Height > 0) {
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fb->_ColorDrawBuffers[output][count] = rb;
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count++;
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}
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@ -635,7 +635,9 @@ static void
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update_color_read_buffer(GLcontext *ctx, struct gl_framebuffer *fb)
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{
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(void) ctx;
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if (fb->_ColorReadBufferIndex == -1) {
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if (fb->_ColorReadBufferIndex == -1 ||
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fb->Width == 0 ||
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fb->Height == 0) {
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fb->_ColorReadBuffer = NULL; /* legal! */
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}
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else {
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24
dist/Mesa/src/mesa/main/renderbuffer.c
vendored
24
dist/Mesa/src/mesa/main/renderbuffer.c
vendored
@ -1192,18 +1192,22 @@ _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
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ASSERT(rb->PutMonoValues);
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/* free old buffer storage */
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if (rb->Data)
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if (rb->Data) {
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_mesa_free(rb->Data);
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rb->Data = NULL;
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}
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/* allocate new buffer storage */
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rb->Data = _mesa_malloc(width * height * pixelSize);
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if (rb->Data == NULL) {
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rb->Width = 0;
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rb->Height = 0;
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_mesa_error(ctx, GL_OUT_OF_MEMORY,
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"software renderbuffer allocation (%d x %d x %d)",
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width, height, pixelSize);
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return GL_FALSE;
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if (width > 0 && height > 0) {
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/* allocate new buffer storage */
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rb->Data = _mesa_malloc(width * height * pixelSize);
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if (rb->Data == NULL) {
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rb->Width = 0;
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rb->Height = 0;
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_mesa_error(ctx, GL_OUT_OF_MEMORY,
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"software renderbuffer allocation (%d x %d x %d)",
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width, height, pixelSize);
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return GL_FALSE;
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}
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}
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rb->Width = width;
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