Disable the shader cache in Mesa on powerpc. Its implementation uses gcc

atomic builtins on a 64 bit integer which is not supported on 32 bit powerpc.
Makes 3D work again on a PowerBook G4 with an ATI RV350 video card.
tweak and ok jsg@
This commit is contained in:
stsp 2017-01-21 11:23:09 +00:00
parent 97409b6e84
commit cd197cfa4b

View File

@ -1,4 +1,4 @@
# $OpenBSD: Makefile.bsd-wrapper,v 1.7 2016/12/11 08:53:19 jsg Exp $
# $OpenBSD: Makefile.bsd-wrapper,v 1.8 2017/01/21 11:23:09 stsp Exp $
.include <bsd.own.mk>
@ -38,6 +38,12 @@ CONFIGURE_ARGS= --with-dri-drivers=${DRI_DRIVERS} \
CONFIGURE_ARGS+= USER_CFLAGS="-march=i586" USER_CXXFLAGS="-march=i586"
.endif
# powerpc lacks the __sync_add_and_fetch8 gcc atomic builtin
# which is used by the shader cache implementation
.if ${MACHINE_ARCH} == powerpc
CONFIGURE_ARGS+= --disable-shader-cache
.endif
.if ${MACHINE} == alpha
# -O2 causes gcc ICE on main/format_pack.c and program/prog_execute.c
O1= -fdefer-pop -fguess-branch-probability -fcprop-registers \